// ========== Copyright Header Begin ========================================== // // OpenSPARC T2 Processor File: FNXArithUtil.vr // Copyright (C) 1995-2007 Sun Microsystems, Inc. All Rights Reserved // 4150 Network Circle, Santa Clara, California 95054, U.S.A. // // * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // For the avoidance of doubt, and except that if any non-GPL license // choice is available it will apply instead, Sun elects to use only // the General Public License version 2 (GPLv2) at this time for any // software where a choice of GPL license versions is made // available with the language indicating that GPLv2 or any later version // may be used, or where a choice of which version of the GPL is applied is // otherwise unspecified. // // Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, // CA 95054 USA or visit www.sun.com if you need additional information or // have any questions. // // ========== Copyright Header End ============================================ #include "FNXArithUtilDefines.vri" class FNXArithUtil { integer Power2Array[16]; // Class constructor task new() { // Initialize the Power2Array. (to save time in doing the calculation) Power2Array[0] = 1; Power2Array[1] = 2; Power2Array[2] = 4; Power2Array[3] = 8; Power2Array[4] = 16; Power2Array[5] = 32; Power2Array[6] = 64; Power2Array[7] = 128; Power2Array[8] = 256; Power2Array[9] = 512; Power2Array[10] = 1024; Power2Array[11] = 2048; Power2Array[12] = 4096; Power2Array[13] = 8192; Power2Array[14] = 16384; Power2Array[15] = 32768; } // Calculates 2 ^ Y. Max value of Y is 'd16 function integer Power2(integer Y); // Returns the min of X and Y function integer Min(integer X, integer Y); } // Power2 function integer FNXArithUtil::Power2(integer Y) { Power2 = Power2Array[Y]; } // Min function integer FNXArithUtil::Min(integer X, integer Y) { if(X < Y) { Min = X; } else { Min = Y; } }