// ========== Copyright Header Begin ========================================== // // OpenSPARC T2 Processor File: XactorBaseExpectDataStruct.vr // Copyright (C) 1995-2007 Sun Microsystems, Inc. All Rights Reserved // 4150 Network Circle, Santa Clara, California 95054, U.S.A. // // * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // For the avoidance of doubt, and except that if any non-GPL license // choice is available it will apply instead, Sun elects to use only // the General Public License version 2 (GPLv2) at this time for any // software where a choice of GPL license versions is made // available with the language indicating that GPLv2 or any later version // may be used, or where a choice of which version of the GPL is applied is // otherwise unspecified. // // Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, // CA 95054 USA or visit www.sun.com if you need additional information or // have any questions. // // ========== Copyright Header End ============================================ #include #include "XactorBasePacket.vrh" #include "XactorDefines.vri" #include "cReport.vrh" virtual class XactorBaseExpectDataStruct { // Transactor Name protected string XactorName; // Report handle. ReportClass MyReport; task new () {} // Inserts a new node in the data structure. // Item is a reference to a transactor packet object // The function will return a reference to the inserted node virtual task Insert (XactorBasePacket Item, var event RemoveEvents[XACT_EXPECT_DATA_STRUCT_REMOVE_EVENTS] ); // Deletes the specified node // Success = 1 if the node was removed and 0 otherwise virtual task Delete (XactorBasePacket Item, var bit Success); // Deletes the specified node that contains "Item". The // search is done by comparing Items and the node's packet // references. // Success = 1 if the node was removed and 0 otherwise virtual task RefDelete (XactorBasePacket Item, var bit Success); // Deletes multiple nodes when Item has "wildcards" // Success = 1 if at least a node was removed and 0 otherwise virtual task WildCardDelete1 (XactorBasePacket Item, var bit Success); // Returns the number of nodes in the data structure virtual function integer CountNodes(); // Prints each node of the data structure. virtual task PrintNodes(); // Returns 1 if Item is found in the data structure and 0 otherwise virtual function bit InStructure(XactorBasePacket Item); // Returns 1 if the data structure is empty and 0 otherwise virtual function bit Empty(); // Will walk the data structure and on each node triggering // the corresponding status flags. At the end of the walk, every node // is deleted by nulling the head references. virtual task Reset(); }