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Transformation itself is represented by a 3 X 3 matrix. Like in Java AffineTranform class we will represent it here like this\- .PP .Vb 3 \& [ x'] [ m00 m01 m02 ] [ x ] [ m00x + m01y + m02 ] \& [ y'] = [ m10 m11 m12 ] [ y ] = [ m10x + m11y + m12 ] \& [ 1 ] [ 0 0 1 ] [ 1 ] [ 1 ] .Ve .PP .Vb 3 \& Where x' and y' are the new coordinates and x and y are the old ones. \& In SVG it is represented as- \& ... .Ve .PP Translation: .PP .Vb 3 \& [ x'] [ 1 0 tx ] [ x ] \& [ y'] = [ 0 1 ty ] [ y ] \& [ 1 ] [ 0 0 1 ] [ 1 ] .Ve .PP .Vb 3 \& Where tx and ty are the distances to translate. It is represented \& in SVG as- \& ... .Ve .PP Scaling: .PP .Vb 3 \& [ x'] [ Sx 0 0 ] [ x ] \& [ y'] = [ 0 Sy 0 ] [ y ] \& [ 1 ] [ 0 0 1 ] [ 1 ] .Ve .PP In \s-1SVG\-\s0 ... If Sy is not provided it is assumed to be equals to Sx. .PP Rotation: [ x'] [ cos(a) \-sin(a) 0 ] [ x ] [ y'] = [ sin(a) cos(a) 0 ] [ y ] [ 1 ] [ 0 0 1 ] [ 1 ] .PP In \s-1SVG\-\s0 .PP .Vb 3 \& ... \& If x and y are provided is like translating to that point then rotating \& and then coming to the original position. .Ve .PP SkewX and Y: .PP .Vb 2 \& ... \& ... .Ve .SH "SYNOPSIS" .IX Header "SYNOPSIS" .Vb 5 \& use Pastel; \& my $g2 = Pastel::Graphics->new(...); \& # Create two tranfoms \& my $transform1 = Pastel::Geometry::AffineTranform->new(); \& my $transform2 = Pastel::Geometry::AffineTranform->new(); .Ve .PP .Vb 3 \& # Modify Transfom1 \& $transform1->set_to_indentity(); \& $transform1->rotate(45); .Ve .PP .Vb 2 \& # Modify Transform2 \& $transform2->scale(0.5,0.5); .Ve .PP .Vb 2 \& # Join both the transform \& $transform1->concatanate($transform2); .Ve .PP .Vb 2 \& # To concatanate to existing transform in $g2 call transform() \& $g2->transform($transform1); .Ve .PP .Vb 2 \& # To replace the existing transform \& $g2->set_transform($transform2); .Ve .SH "CONSTRUCTORS" .IX Header "CONSTRUCTORS" .IP "Pastel::Geometry::AffineTransform\->\fInew()\fR" 4 .IX Item "Pastel::Geometry::AffineTransform->new()" .PD 0 .IP "Pastel::Geometry::AffineTransform\->new(\-transform=>$tx)" 4 .IX Item "Pastel::Geometry::AffineTransform->new(-transform=>$tx)" .PD $tx is another Pastel::Geometry::AffineTransform object. .IP "Pastel::Geometry::AffineTransform\->new(@array)" 4 .IX Item "Pastel::Geometry::AffineTransform->new(@array)" @array is 4 or 6 elements numbers representing 4 non-tranaslatable entries or the complete array of 6 specifiable entries of 3 X 3 transformation matrix. .ie n .IP "Pastel::Geometry::AffineTransform\->new(\-m00=>$n, \-m10=>$n, \-m01=>$n, \-m11=>$n, \-m02=>$n, \-m12=>, $n)" 4 .el .IP "Pastel::Geometry::AffineTransform\->new(\-m00=>$n, \-m10=>$n, \-m01=>$n, \-m11=>$n, \-m02=>$n, \-m12=>, \f(CW$n\fR)" 4 .IX Item "Pastel::Geometry::AffineTransform->new(-m00=>$n, -m10=>$n, -m01=>$n, -m11=>$n, -m02=>$n, -m12=>, $n)" Complete transformation matrix. \f(CW$n\fR = numbers. .IP "Pastel::Geometry::AffineTransform\->new($n1,$n2,$n3,$n4,$n5,$n6)" 4 .IX Item "Pastel::Geometry::AffineTransform->new($n1,$n2,$n3,$n4,$n5,$n6)" .PD 0 .IP "Pastel::Geometry::AffineTransform\->new(\-m00=>$n, \-m10=>$n, \-m01=>$n, \-m11=>$n)" 4 .IX Item "Pastel::Geometry::AffineTransform->new(-m00=>$n, -m10=>$n, -m01=>$n, -m11=>$n)"