# CATEGORY=FUSEKI_STRATEGY # SEVERITY=5 loadsgf games/arend/gnugo-gnugo1.sgf 25 1 reg_genmove black #? [C4]* # CATEGORY=KO # SEVERITY=3 loadsgf games/arend/gnugo-gnugo1.sgf 112 2 reg_genmove white #? [H15] # CATEGORY=CONNECTION # SEVERITY=10 loadsgf games/arend/gnugo-gnugo1.sgf 139 3 reg_genmove black #? [P6|Q5] # These kind of fights might be very difficult to do well # with current GNU Go methods (How should it choose between the different # 'correct' alternatives here? - R14 seems clearly best to me). # But certainly it should not tenuki. loadsgf games/arend/exper1.sgf 7 4 reg_genmove black #? [R14|S15|R17] #CATEGORY=STRATEGY #DESCRIPTION=GNU Go should escape with its cutting stone. loadsgf games/arend/exper1.sgf 25 5 reg_genmove black #? [D7|E7|E6]* #CATEGORY=STRATEGY #DESCRIPTION=In this position, GNU Go plays L10 because of an enormous assumed strategic effect on the M16 dragon, which is quite safe. loadsgf games/arend/gnugo-gnugo2.sgf 57 7 reg_genmove black #? [C3] #CATEGORY=BLUNDER # S 16 can be captured. S17 is better, but another big move # should be accepted as well loadsgf games/arend/gnugo-gnugo2.sgf 60 8 reg_genmove white #? [!S16] #CATEGORY=TACTICAL_READING # GNU Go rejects S17 because it is "strategically or tactically unsafe". # Must be a misread. loadsgf games/arend/gnugo-gnugo2.sgf 61 9 reg_genmove black #? [S17] #CATEGORY=STRATEGY # J7 is extremely overvalued. This is caused by pattern CB11. loadsgf games/arend/gnugo-gnugo2.sgf 73 10 reg_genmove black #? [!J7] #CATEGORY=STRATEGY # K6 is overvalued by GNU Go 3.0.0. loadsgf games/arend/gnugo-gnugo2.sgf 91 11 reg_genmove black #? [!K6] #CATEGORY=BLUNDER loadsgf games/arend/gnugo-gnugo2.sgf 163 12 reg_genmove black #? [C16|B16] #CATEGORY=STRATEGY # GNU Go does not see that P17 helps his group as well, and plays O13. loadsgf games/arend/gnugo-gnugo4.sgf 27 14 reg_genmove black #? [P17]* #CATEGORY=FUSEKI_STRATEGY # C6 is clearly the wrong side for approaching LL corner. loadsgf games/arend/gnugo-gnugo4.sgf 31 15 gg_genmove black 1 #? [F3]* # GNU Go loves this move! (H2 is the point to play here.) It is impossible # to teach GNU Go not to play there with minor pattern tuning. Problem is # huge follow_up value; there is no check at all in the move valuation # whether a sente move is actually worth something if opponent answers # (here it is aji-keshi). # This looses only a few points, but comes up very often. loadsgf games/arend/gnugo-gnugo4.sgf 45 16 reg_genmove black #? [!G3] #CATEGORY=TACTICAL_READING # GNU Go moves at C9. I do not know what it is afraid of. loadsgf games/arend/gnugo-gnugo4.sgf 153 17 reg_genmove black #? [C7] # Maybe this problem is suboptimal, because there is a ko involved, and # GNU Go gets it wrong even without the ko. loadsgf games/arend/gnugo-gnugo4.sgf 168 18 reg_genmove white #? [P18|P19|R18|R19|S18|S17|S16|S14|S13|T14|T16] #CATEGORY=PATTERN_TUNING # GNU Go often plays this inefficient shape. Should be correctable with an # additional pattern. Core of the problem is however that GNU Go does not # understand the essence of the iken tobi -- it can be cut, but Black does # not mind that, since a cut only strengthens Black. loadsgf games/arend/gnugo-gnugo5.sgf 39 20 reg_genmove black #? [!L15] #CATEGORY=STRATEGY # This inefficient move is produced by owl. But of course it should not # be owl in charge of strengthening this big dragon. loadsgf games/arend/gnugo-gnugo5.sgf 78 21 reg_genmove white #? [!F9] # Immediately take the double sente point! loadsgf games/arend/gnugo-gnugo5.sgf 80 22 reg_genmove white #? [D14]* # H10 is quite overvalued here. loadsgf games/arend/gnugo-gnugo5.sgf 105 23 reg_genmove black #? [!H10] # Low Shimari clearly better here # See also arend2:130 loadsgf games/arend/gnugo-gnugo6.sgf 20 24 restricted_genmove white P16 P17 #? [P17]* #CATEGORY=ENDGAME_TUNING # C19 is either double sente, or worth at least 5 pts in reverse sente, # which is 10 pts. T14 (chosen by GNU Go) is dame. F7 is nearly as large # as C19. loadsgf games/arend/gnugo-gnugo6.sgf 174 25 reg_genmove white #? [C19|F7] #CATEGORY=FUSEKI_STRATEGY # D17 is wrong direction; in this position this is really bad. loadsgf games/arend/gnugo-gnugo7.sgf 17 28 reg_genmove black #? [C16] #CATEGORY=FUSEKI_STRATEGY # Black C15 is sente here, so W C14 is mandatory. loadsgf games/arend/gnugo-gnugo7.sgf 24 29 reg_genmove white #? [B14|C14] #CATEGORY=BLUNDER # GNU Go played F8. loadsgf games/arend/gnugo-gnugo7.sgf 79 30 reg_genmove black #? [C13]* #CATEGORY=OWL_DEFEND (?) # B14 can (and should) be saved here loadsgf games/arend/gnugo-gnugo7.sgf 81 31 reg_genmove black #? [B13|C13] #CATEGORY=CONNECTION #SEVERITY=9 loadsgf games/arend/gnugo-gnugo7.sgf 137 32 reg_genmove black #? [F9|E8|G8] loadsgf games/arend/gnugo-gnugo7.sgf 140 33 reg_genmove white #? [F9]* #CATEGORY=ENDGAME_TUNING loadsgf games/arend/gnugo-gnugo7.sgf 173 34 reg_genmove black #? [!K8] # This is a serious mistake. H17 is not huge, its HUGE. loadsgf games/arend/gnugo-gnugo8.sgf 32 35 reg_genmove white #? [H17|J19] #CATEGORY=ENDGAME_TUNING # Its just one point difference, but it happens a couple of times every # game. loadsgf games/arend/constructed1.sgf 36 reg_genmove black #? [C5] #CATEGORY=ENDGAME_TUNING loadsgf games/arend/constructed2.sgf 37 reg_genmove black #? [A5] #CATEGORY=STRATEGY # I think this problem summarizes well two common misjudgements # of the influence function: # 1. Breaking into an opponents moyo is enormously # undervalued (that is why patterns like LE14--safe jump towards # oppoents moyo--need to have a fixed minimum value, which often leads # bad moves) # 2. O5 considerably weakens the influence of N5. Maybe this is not weighted # highly enough by GNU Go? loadsgf games/arend/constructed3.sgf 38 reg_genmove white #? [O5] #CATEGORY=STRATEGY # This is an example for part 1 of my comment of the previous problem. # This slightly adapted from a game (to make the problem more specific). loadsgf games/arend/constructed4.sgf 39 reg_genmove black #? [G10|H10|F13] #CATEGORY=ENDGAME_TUNING # EB714 is necessary here; without it, GNU Go played B6, only for the # reason of filling a liberty loadsgf games/arend/constructed5.sgf 40 reg_genmove white #? [B7] #CATEGORY=ENDGAME_TUNING # EB715 necessary loadsgf games/arend/constructed6.sgf 41 reg_genmove white #? [B6]