# This is a collection of mistakes by GNU Go in Stefan Mertin's private # 13x13 - Computer Go tournament in 2001-2002 (see # http://www.geocities.com/comp_go/13x13.html). # # While the games used in 13x13.tst were played by GNU Go 3.0, this test # suite covers games played at the end of the tournament by GNU Go 3.2 # at level 15. # # The opponents and results in these games are: # # Game GNU Go Result Opponent # name color # DAGN1.sgf white +40.5 Dariush # DAGN2.sgf white +52.5 Dariush # DAGN3.sgf white + 2.5 Dariush # GNDA1.sgf black +39.5 Dariush # GNDA2.sgf black +34.5 Dariush # GNDA3.sgf black +32.5 Dariush # GAGN1.sgf white -29.5 GoAhead # GAGN2.sgf white + 0.5 GoAhead # GAGN3.sgf white +16.5 GoAhead # GNGA1.sgf black + 2.5 GoAhead # GNGA2.sgf black +67.5 GoAhead # GNGA3.sgf black - 5.5 GoAhead # GHGN1.sgf white +33.5 Goliath # GHGN2.sgf white + 6.5 Goliath # GHGN3.sgf white -48.5 Goliath # GNGH1.sgf black + 5.5 Goliath # GNGH2.sgf black +13.5 Goliath # GNGH3.sgf black -59.5 Goliath # GIGN1.sgf white +12.5 Go Intellect # GIGN2.sgf white - 0.5 Go Intellect # GIGN3.sgf white +21.5 Go Intellect # GNGI1.sgf black +31.5 Go Intellect # GNGI2.sgf black +18.5 Go Intellect # GNGI3.sgf black + 2.5 Go Intellect # GMGN1.sgf white + 3.5 GoeMate # GMGN2.sgf white -10.5 GoeMate # GMGN3.sgf white - 6.5 GoeMate # GNGM1.sgf black + 9.5 GoeMate # GNGM2.sgf black -12.5 GoeMate # GNGM3.sgf black - 6.5 GoeMate # GPGN1.sgf white - 6.5 Go Professional # GPGN3.sgf white -15.5 Go Professional # GPGN5.sgf white -16.5 Go Professional # GNGP1.sgf black +27.5 Go Professional # GNGP3.sgf black - 0.5 Go Professional # GNGP5.sgf black - 1.5 Go Professional # GXGN1.sgf white +25.5 Go4++ # GXGN2.sgf white -20.5 Go4++ # GXGN3.sgf white -14.5 Go4++ # GNGX1.sgf black -10.5 Go4++ # GNGX2.sgf black +11.5 Go4++ # GNGX3.sgf black - 4.5 Go4++ # HTGN1.sgf white +10.5 HandTalk # HTGN2.sgf white +23.5 HandTalk # HTGN3.sgf white + 6.5 HandTalk # GNHT1.sgf black + 5.5 HandTalk # GNHT2.sgf black -13.5 HandTalk # GNHT3.sgf black +16.5 HandTalk # MFGN1.sgf white +43.5 Many Faces of Go # MFGN2.sgf white +35.5 Many Faces of Go # MFGN3.sgf white -42.5 Many Faces of Go # GNMF1.sgf black +17.5 Many Faces of Go # GNMF2.sgf black +44.5 Many Faces of Go # GNMF3.sgf black -18.5 Many Faces of Go # WLGN1.sgf white - 1.5 Wulu # WLGN2.sgf white -41.5 Wulu # WLGN3.sgf white + 5.5 Wulu # GNWL1.sgf black +52.5 Wulu # GNWL2.sgf black +20.5 Wulu # GNWL3.sgf black -13.5 Wulu # # The variations in the sgf-files are due to Stefan Mertin. loadsgf games/mertin13x13/GNDA3.sgf 61 1 reg_genmove black #? [M4] loadsgf games/mertin13x13/GAGN1.sgf 12 2 reg_genmove white #? [C12|G10|G12] # N5 is locally worse than M5. loadsgf games/mertin13x13/GAGN1.sgf 28 3 restricted_genmove white M5 N5 #? [M5] # Hane at K1 is not appropriate. loadsgf games/mertin13x13/GAGN1.sgf 42 4 restricted_genmove white F4 H2 K1 #? [F4] # Unreasonable to block at A5. loadsgf games/mertin13x13/GAGN1.sgf 66 5 restricted_genmove white A5 B4 C4 C5 #? [!A5] # B4 unreasonable. C4 locally the best move. loadsgf games/mertin13x13/GAGN1.sgf 68 6 restricted_genmove white B4 C4 #? [C4]* # H11 allows a combination attack starting with K10. loadsgf games/mertin13x13/GNGA3.sgf 67 7 reg_genmove black #? [J11] # F10 blocks and connects in the best way. F11 is clearly inferior. loadsgf games/mertin13x13/GNGA3.sgf 81 8 reg_genmove black #? [F10] # Most other moves are better than the game move at C6. loadsgf games/mertin13x13/GHGN1.sgf 26 9 owl_attack D7 #? [0] # Most other moves are better than the game move at M6. loadsgf games/mertin13x13/GHGN2.sgf 48 10 restricted_genmove white M4 L6 M6 #? [M4|L6] # L6 urgent. loadsgf games/mertin13x13/GHGN2.sgf 52 11 reg_genmove white #? [L6] # J5 not joseki. loadsgf games/mertin13x13/GHGN3.sgf 8 12 restricted_genmove white J5 J6 #? [J6]* # M13 is a very odd move. loadsgf games/mertin13x13/GHGN3.sgf 38 13 restricted_genmove white M11 M12 M13 K12 #? [K12]* # J9 is huge. loadsgf games/mertin13x13/GNGH2.sgf 23 14 reg_genmove black #? [J9] # N11 is meaningless. loadsgf games/mertin13x13/GNGH2.sgf 71 15 reg_genmove black #? [B5] # H2 completely misses the point. Necessary to block at G4. loadsgf games/mertin13x13/GNGH3.sgf 57 16 reg_genmove black #? [G4] # F1 gives seki. loadsgf games/mertin13x13/GNGH3.sgf 111 17 reg_genmove black #? [F1]* # Necessary to defend the bottom. loadsgf games/mertin13x13/GIGN2.sgf 18 18 reg_genmove white #? [F3] # One critical point left at B5. K10 is dame. loadsgf games/mertin13x13/GIGN2.sgf 60 19 reg_genmove white #? [B5] # K10 is unreasonable. loadsgf games/mertin13x13/GIGN3.sgf 92 20 reg_genmove white #? [J10] # J13 fails right out. loadsgf games/mertin13x13/GIGN3.sgf 94 21 restricted_genmove white K11 J13 #? [K11] # A6 bad shape. loadsgf games/mertin13x13/GIGN3.sgf 100 22 reg_genmove white #? [B6|B7] # J1 gives ko. K1 kills unconditionally. loadsgf games/mertin13x13/GNGI1.sgf 95 23 reg_genmove black #? [K1] # N11 is clearly the worst way to end the ko. M13 and M9 are both better. loadsgf games/mertin13x13/GNGI3.sgf 63 24 reg_genmove black #? [M9|M13] # M13 lives independently. K13 gives a semeai. loadsgf games/mertin13x13/GNGI3.sgf 65 25 reg_genmove black #? [M13]* # Must connect at D3. loadsgf games/mertin13x13/GMGN2.sgf 30 26 reg_genmove white #? [D3] # B2 inefficient way to live. loadsgf games/mertin13x13/GMGN2.sgf 92 27 reg_genmove white #? [C4] # Taken out -- H9 seems reasonable nevertheless. /ab ## H9 can be cut off. #loadsgf games/mertin13x13/GMGN3.sgf 30 #28 reg_genmove white ##? [!H9] # Must connect at F3. loadsgf games/mertin13x13/GNGM3.sgf 11 29 reg_genmove black #? [F3]* loadsgf games/mertin13x13/GPGN1.sgf 62 30 reg_genmove white #? [N8]* loadsgf games/mertin13x13/GPGN1.sgf 64 31 reg_genmove white #? [M7]* # G5 is dame. H4 is the point needed to win the game. loadsgf games/mertin13x13/GNGP3.sgf 55 32 reg_genmove black #? [H4] # F6 clearly better than E6. loadsgf games/mertin13x13/GNGP5.sgf 73 33 restricted_genmove black E6 F6 #? [F6] # E5 is just cut off and captured. loadsgf games/mertin13x13/GXGN2.sgf 48 34 reg_genmove white #? [E8|F9|F8|D7] # Breakin problem. # D10 captures on too small scale. loadsgf games/mertin13x13/GXGN2.sgf 52 35 reg_genmove white #? [D7|E8|F9]* # Low enclosure better. loadsgf games/mertin13x13/GXGN3.sgf 12 36 restricted_genmove white J3 J4 H3 H4 #? [J3|H3]* # Must follow up A6 with A4, which in any case is sente. loadsgf games/mertin13x13/GNGX1.sgf 51 37 reg_genmove black #? [A4] # E8 clearly bigger than E7. loadsgf games/mertin13x13/HTGN3.sgf 102 38 restricted_genmove white E7 E8 #? [E8]* # F10 needed for seki. loadsgf games/mertin13x13/MFGN3.sgf 58 39 reg_genmove white #? [F10]* # Must connect at F8. loadsgf games/mertin13x13/WLGN2.sgf 74 40 reg_genmove white #? [F8] loadsgf games/mertin13x13/GNWL1.sgf 61 41 reg_genmove black #? [J6] # L7 way overconcentrated. loadsgf games/mertin13x13/GNWL2.sgf 35 42 restricted_genmove black L7 L13 #? [L13] # J3 is of course bigger than J1. loadsgf games/mertin13x13/GNWL3.sgf 109 43 restricted_genmove black J1 J2 J3 #? [J3]*