# GNU Go 3.7.8 plays A1 on levels 11 and up. loadsgf games/kgs/tournament11/GNU-firstgo.sgf 58 1 reg_genmove white #? [E12|K4] # G4 meaningless compared to K3. loadsgf games/kgs/tournament11/GNU-firstgo.sgf 62 2 restricted_genmove white G4 K3 #? [K3]* # J13 locally better than L12. loadsgf games/kgs/tournament11/GNU-firstgo.sgf 104 3 restricted_genmove white J13 L12 #? [J13]* # G13 accomplishes nothing. Better play the last point at N7. loadsgf games/kgs/tournament11/GNU-firstgo.sgf 142 4 reg_genmove white #? [N7]* # Urgent to defend on the left. D6 looks simplest. Does any other move work? loadsgf games/kgs/tournament11/GNU-viking5-1.sgf 48 11 reg_genmove white #? [D6]* # H11 locally better than K10. loadsgf games/kgs/tournament11/GNU-viking5-1.sgf 88 12 restricted_genmove white H11 K10 #? [H11]* # Better to invade a corner straight away. L11 best? loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 12 21 restricted_genmove white H2 L11 #? [L11]* # L7 looks strange. J2 or L11 make more sense. loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 18 22 restricted_genmove white J2 L7 L11 #? [J2|L11]* # Best to fix up the connection along the upper edge with E12. B11 overplay. loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 100 23 reg_genmove white #? [E12]* # Urgent to live in the upper left corner. loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 108 24 reg_genmove white #? [B12|B13|A11]* # C1 kills cleanly. C2 doesn't even make ko. loadsgf games/kgs/tournament11/GNU-viking5-2.sgf 82 31 reg_genmove white #? [C1]* # M9 gives a clean tactical capture which looks superior to the game move J12. loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 45 41 reg_genmove black #? [M9]* # G13 secures two eyes for the top black stones and a trivial # win of the semeai. loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 77 42 reg_genmove black #? [G13]* # G13 is still sufficient to get a seki. loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 87 43 reg_genmove black #? [G13]