# N3 is ineffective. N2 and N1 differ in that the latter move gives # white the option to defend with a (disadvantageous) ko. L3 and K2 # are also effective but miss the point and waste good ko threats. loadsgf games/incident107.sgf 216 1 combination_attack black #? [N2|N1|L3|K2] loadsgf games/atari_atari01.sgf 235 2 combination_attack black #? [PASS] loadsgf games/arb/game02.sgf 69 3 combination_attack black #? [PASS] loadsgf games/incident156.sgf 232 4 combination_attack white #? [K17] # K12 doesn't work. loadsgf games/ego.sgf 246 5 combination_attack black #? [PASS] # Retired as endgame1.sgf is no longer in CVS. /ab # # E8 is bogus # loadsgf games/endgame1.sgf 3 # 6 combination_attack black # #? [PASS] # D11 can be answered at C12. loadsgf games/scoring/score30.sgf 7 combination_attack black #? [PASS] loadsgf games/atari_atari02.sgf 140 8 combination_attack black #? [PASS] loadsgf games/atari_atari03.sgf 222 9 combination_attack white #? [A11] # Both G5 and J4 capture (at least) the G6 string. After endgame # considerations, J4 turns out to be one point bigger. loadsgf games/atari_atari04.sgf 279 10 combination_attack white #? [J4|G5] loadsgf games/viking2.sgf 140 11 combination_attack white #? [M14] loadsgf games/viking2.sgf 146 12 combination_attack white #? [N13|Q12] loadsgf games/trevor/auto/c24.sgf 62 13 combination_attack black #? [D8] loadsgf games/nngs/gnugo-3.1.18-gopriest-200201072104.sgf 104 14 combination_attack black #? [PASS] loadsgf games/atari_atari05.sgf 291 15 combination_attack black #? [B13] loadsgf games/atari_atari06.sgf 16 combination_attack white #? [K3] loadsgf games/nngs/Lazarus-gnugo-3.1.34-200204280120.sgf 194 17 combination_attack white #? [S10] loadsgf games/nngs/gnugo-3.3.12-guest-200212171626.sgf 148 18 combination_attack black #? [R11|R14] loadsgf games/nngs/gnugo-3.3.10-deye-200210211347.sgf 135 19 combination_attack black #? [P9|Q7] # See also nando:25 loadsgf games/nando/auto017.sgf white P16 20 combination_attack black #? [L17]* loadsgf games/nngs/leftd-gnugo-3.3.16-200302252226.sgf 256 21 combination_attack black #? [Q9|N13|O13] loadsgf games/nngs/gnugo-3.3.16-ccwills-200303030550.sgf 22 combination_attack black #? [L10] loadsgf games/atari_atari07.sgf 23 combination_attack black #? [C8] loadsgf games/atari_atari08.sgf 227 24 combination_defend black #? [!.*(K16|A12|R12|S12|T12|A11|B11|C11|R11|S11|T11|A10|C10|Q10|S10|D9).*]* # T14 is a blunder. GNU Go should know how to punish it. loadsgf games/atari_atari09.sgf play black T14 25 combination_attack white #? [R16] loadsgf games/self_play/354-34-2.sgf 150 26 combination_defend white #? [E11|E12]* loadsgf games/filllib14.sgf play white H5 27 combination_attack black #? [0]* # See also nngs:1060. Black has no combination attack at R3. loadsgf games/nngs/gnugo-3.1.18-goku-200201042350.sgf 52 28 combination_attack black #? [0]* loadsgf games/atari_atari10.sgf 29 combination_attack white #? [K5]