loadsgf games/century21-2002/golois-gnugo.sgf 35 10 reg_genmove black #? [R15] loadsgf games/century21-2002/golois-gnugo.sgf 69 20 reg_genmove black #? [!A6] # same bug as nngs2:160 loadsgf games/century21-2002/golois-gnugo.sgf 183 30 reg_genmove black #? [D15|C15] # B15 and D13 are both locally better. C13 fills a dame. loadsgf games/century21-2002/golois-gnugo.sgf 239 35 restricted_genmove black B15 D13 C13 #? [B15|D13] loadsgf games/century21-2002/goint-gnugo.sgf 37 40 reg_genmove black #? [J3] loadsgf games/century21-2002/goint-gnugo.sgf 47 50 reg_genmove black #? [F7]* loadsgf games/century21-2002/goint-gnugo.sgf 55 55 reg_genmove black #? [F7]* loadsgf games/century21-2002/goint-gnugo.sgf 111 60 reg_genmove black #? [Q14]* loadsgf games/century21-2002/goint-gnugo.sgf 119 70 reg_genmove black #? [J11|K11]* loadsgf games/century21-2002/goint-gnugo.sgf 161 80 owl_attack D17 #? [1 C17] # White can make seki in the upper left corner and preventing that is # the largest move on the board. B17 is the most natural move and the # one leaving the least aji. Except for the upper left corner, N9 is # the biggest move. loadsgf games/century21-2002/goint-gnugo.sgf 209 85 reg_genmove black #? [B17]* 86 restricted_genmove black N9 T15 A13 Q7 Q6 N10 N8 L13 G19 G15 #? [N9] # A17 and A18 produce 10,000 year ko. But A17 is better # since B has the option of making seki. B19 is equivalent # to A18 since white gets the choice of ko. loadsgf games/century21-2002/goint-gnugo.sgf 237 90 reg_genmove black #? [A17]* # A19 is horrible, dying in gote. Before that white couldn't kill without ko. loadsgf games/century21-2002/goint-gnugo.sgf 247 95 reg_genmove black #? [!A19] # locally B7 is better loadsgf games/century21-2002/manyfaces-gnugo.sgf 27 100 reg_genmove black #? [!B6] loadsgf games/century21-2002/manyfaces-gnugo.sgf 29 110 reg_genmove black #? [C8]* loadsgf games/century21-2002/manyfaces-gnugo.sgf 43 120 reg_genmove black #? [L3] loadsgf games/century21-2002/manyfaces-gnugo.sgf 45 130 reg_genmove black #? [N4] loadsgf games/century21-2002/manyfaces-gnugo.sgf 57 140 reg_genmove black #? [J3|R4|P5] # B18 is better than A18 by leaving one less ko threat behind. At # this time we accept both moves. loadsgf games/century21-2002/manyfaces-gnugo.sgf 157 150 reg_genmove black #? [B18] # avoid shortage of liberties loadsgf games/century21-2002/manyfaces-gnugo.sgf 177 160 reg_genmove black #? [B7] # Does not work because of white J8. loadsgf games/century21-2002/manyfaces-gnugo.sgf 235 170 owl_does_defend K10 H8 #? [0]* # prevent the seki loadsgf games/century21-2002/manyfaces-gnugo.sgf 253 180 reg_genmove black #? [T9] loadsgf games/century21-2002/gnugo-katsunari.sgf 26 190 reg_genmove white #? [D3]* loadsgf games/century21-2002/gnugo-katsunari.sgf 36 200 reg_genmove white #? [F6] loadsgf games/century21-2002/gnugo-katsunari.sgf 58 210 restricted_genmove white A15 C16 #? [C16] # a move in the center is bigger than this monkey jump loadsgf games/century21-2002/gnugo-katsunari.sgf 76 220 reg_genmove white #? [!T3] loadsgf games/century21-2002/gnugo-katsunari.sgf 96 240 reg_genmove white #? [F18]* loadsgf games/century21-2002/gnugo-katsunari.sgf 156 260 reg_genmove white #? [S12|Q12|Q13] 261 owl_defend J12 #? [0] loadsgf games/century21-2002/gnugo-katsunari.sgf 202 270 reg_genmove white #? [O7]