# incident 72 # A15 and A16 are ko threats. These are of no use but don't hurt the # position either. filllib shouldn't play these but they may get # played as owl_threaten_attack moves. We include them here to avoid # false alarms. loadsgf games/incident72.sgf 255 1 reg_genmove black #? [T15|T13|T10|T8|T5|T1|Q1|N1|A15|A16] 2 reg_genmove white #? [A14|A10|A8|A4|A1|E1|G1|J1] # incident 187 loadsgf games/incident187.sgf 227 3 reg_genmove white #? [B15|A15|A17|B14] 4 reg_genmove black #? [B19|A17]* # incident 216 loadsgf games/incident211.sgf 64 5 reg_genmove black #? [PASS] 6 reg_genmove white #? [PASS] # incident 296 loadsgf games/incident291.sgf 274 7 reg_genmove black #? [PASS] 8 reg_genmove white #? [PASS] loadsgf games/filllib1.sgf 54 9 reg_genmove white #? [PASS] 10 reg_genmove black #? [PASS] loadsgf games/filllib1.sgf 58 11 reg_genmove white #? [PASS] 12 reg_genmove black #? [PASS] loadsgf games/filllib1.sgf 60 13 reg_genmove white #? [PASS] 14 reg_genmove black #? [PASS] loadsgf games/filllib2.sgf 312 15 reg_genmove white #? [P19] 16 reg_genmove black #? [R19] loadsgf games/filllib3.sgf 105 17 reg_genmove white #? [B11|A13] 18 reg_genmove black #? [A10] loadsgf games/filllib4.sgf 252 19 reg_genmove white #? [A13] 20 reg_genmove black #? [A13] # White A7 may give a point if there are sufficient ko threats. The # variation W A7, B A6, W D8, B A8, W B9, B A7 does not lose a point. loadsgf games/filllib5.sgf 52 21 reg_genmove white #? [A7|D9|B9] 22 reg_genmove black #? [A7] loadsgf games/filllib6.sgf 261 23 reg_genmove white #? [P16] 24 reg_genmove black #? [P16] # White J3 is best but with superior ko threats, H1 and J5 can also be # played with the same result. loadsgf games/filllib7.sgf 72 25 reg_genmove white #? [J3|H1|J5] 26 reg_genmove black #? [J5|H7|J7] loadsgf games/filllib8.sgf 303 27 reg_genmove white #? [Q16] 28 reg_genmove black #? [R14] # It's not a very good idea to throw in to start a ko, but we accept # it anyway. loadsgf games/filllib9.sgf 235 29 reg_genmove white #? [B1|A1] 30 reg_genmove black #? [A3|A1|B1] # Q19 for white is non-orthodox but doesn't lose points. loadsgf games/trevor/auto/d29.sgf 188 31 reg_genmove white #? [S16|T17|O18|Q19] 32 reg_genmove black #? [O18|O19|N18|P19|N19] loadsgf games/filllib10.sgf 33 reg_genmove white #? [PASS] 34 reg_genmove black #? [PASS] loadsgf games/nngs/speciman-gnugo-3.1.32-200204211014.sgf 53 35 reg_genmove black #? [A8|B8]* 36 reg_genmove white #? [A5|A8|B8] loadsgf games/filllib11.sgf 37 reg_genmove white #? [H5] 38 reg_genmove black #? [E4] loadsgf games/nngs/gnugo-3.1.34-guest1-200204242025.sgf 86 39 reg_genmove white #? [G12|F12|G13] 40 reg_genmove black #? [K13] loadsgf games/nngs/gnugo-3.2-merlin-200205071828.sgf 244 41 reg_genmove white #? [M8] loadsgf games/nngs/gnugo-3.3.11-rcde05-200211090008.sgf 271 42 reg_genmove white #? [N19] loadsgf games/filllib12.sgf 43 reg_genmove black #? [C6] loadsgf games/filllib13.sgf 44 reg_genmove black #? [F4] #Moved from 9x9:240 loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312150903.sgf 45 reg_genmove black #? [G9] loadsgf games/filllib14.sgf 46 reg_genmove white #? [N3|H5|M1]* # L1 loses one point since we still need to play K2 and one of L2 and J1. loadsgf games/filllib15.sgf 47 reg_genmove black #? [L2|K2|J1] # F1 is an unsafe backfilling move for J1 and must be preceded by e.g. E2. loadsgf games/filllib16.sgf 48 reg_genmove white #? [B4|E2|B2]* # The liberty filling move at B16 is a blunder but can be played after # either of C18 and E18. loadsgf games/filllib17.sgf 49 reg_genmove white #? [C18|E18]* # Black must eliminate white's seki potential so that L3 can be played. loadsgf games/filllib18.sgf 50 reg_genmove black #? [T2|R2|S1]* # GNU Go 3.7.9 tries an illegal liberty filling move at J4. loadsgf games/filllib19.sgf 51 reg_genmove black #? [D6|B2]