# Urgent to save group in upper right. loadsgf games/cgf2003/GnuGo-Aya.sgf 48 1 reg_genmove white #? [O19|M17|K18|N19|P14|Q14|R13|N14]* # R1 makes seki. loadsgf games/cgf2003/GnuGo-Aya.sgf 212 2 reg_genmove white #? [R1] # Urgent to block. It is okay to sacrifice P16 if black cuts. loadsgf games/cgf2003/GnuGo-GORO.sgf 26 101 reg_genmove white #? [O15]* # P16 can still live. loadsgf games/cgf2003/GnuGo-GORO.sgf 38 102 reg_genmove white #? [R11]* # F18 strange shape, leaves much aji. loadsgf games/cgf2003/GnuGo-GORO.sgf 50 103 restricted_genmove white F18 F17 #? [F17] # P2 lives. loadsgf games/cgf2003/GnuGo-GORO.sgf 90 104 reg_genmove white #? [P2]* # G18 misses the point. More important to cover cut at L17. loadsgf games/cgf2003/GnuGo-GORO.sgf 116 105 restricted_genmove white G18 H17 H16 J16 K16 K17 L16 L17 F17 F16 H18 #? [H17|H16|J16|K16|K17|L16|L17]* # H1 2 points sente. loadsgf games/cgf2003/GnuGo-GORO.sgf 174 106 reg_genmove white #? [H1] # F5 one point gote. N9, P9, and H19 are bigger. loadsgf games/cgf2003/GnuGo-GORO.sgf 194 107 reg_genmove white #? [N9|P9]* # C15 good reduction. At least something like four points in sente. loadsgf games/cgf2003/GnuGo-Go4.sgf 105 201 reg_genmove black #? [C15]* # B1 is not small but at most about 6 points gote. H7 is closer to 9 # or 10. loadsgf games/cgf2003/GnuGo-Go4.sgf 115 202 reg_genmove black #? [H7]* # O18 is an endgame tesuji. loadsgf games/cgf2003/GnuGo-Go4.sgf 129 203 restricted_genmove black O18 R19 #? [O18]* # G18 is not worth anything at all. loadsgf games/cgf2003/GnuGo-Go4.sgf 141 204 restricted_genmove black G18 J19 #? [J19] # P5 clearly better than N6. loadsgf games/cgf2003/GnuGo-Go4.sgf 155 205 restricted_genmove black N6 P5 #? [P5] # C13 only move. D13 unthinkable. loadsgf games/cgf2003/GnuGo-Go4.sgf 175 206 reg_genmove black #? [C13] # E2 urgent for life in the corner. loadsgf games/cgf2003/GnuGo-GoInt.sgf 41 301 reg_genmove black #? [E2] # C1 suffices to live, as does B6. loadsgf games/cgf2003/GnuGo-GoInt.sgf 59 302 reg_genmove black #? [C1|B6] # P18 is clearly superior to Q18. loadsgf games/cgf2003/GnuGo-GoInt.sgf 69 303 restricted_genmove black Q18 P18 #? [P18] # Very uninteresting to save G6. loadsgf games/cgf2003/GnuGo-GoInt.sgf 119 304 restricted_genmove black G7 J7 #? [J7]* # E1 dies. loadsgf games/cgf2003/GnuGo-GoInt.sgf 139 305 reg_genmove black #? [!E1] # B15 very ineffective. loadsgf games/cgf2003/GnuGo-GoInt.sgf 197 306 restricted_genmove black B15 B14 #? [B14] # H8 and M7 miai for saving the K7 stones loadsgf games/cgf2003/GnuGo-GoInt.sgf 205 307 restricted_genmove black P9 O8 N7 N9 H8 M7 N6 #? [P9|O8|N9]* # No value playing N6. loadsgf games/cgf2003/GnuGo-GoInt.sgf 207 308 restricted_genmove black N6 L3 #? [L3] # J1 locally better than K1. loadsgf games/cgf2003/GnuGo-GoInt.sgf 217 309 restricted_genmove black J1 K1 #? [J1] # A3 wins the semeai. # Update for 3.5.2: The basic problem is that B6 is thought to be # tactically dead. See also reading:191. loadsgf games/cgf2003/GnuGo-GoInt.sgf 237 310 reg_genmove black #? [A3]* # The game move K5 is too slow. The defense in upper right corner and # of H16 is really urgent. loadsgf games/cgf2003/GnuGo-GoeMate.sgf 27 401 reg_genmove black #? [R15|O17|K16] # White is already building the upper side territory, suppressing it and # expanding own territory is urgent. loadsgf games/cgf2003/GnuGo-GoeMate.sgf 31 402 reg_genmove black #? [O17]* # Capture solidly. loadsgf games/cgf2003/GnuGo-GoeMate.sgf 85 403 reg_genmove black #? [R13]* # GNU Go 3.4 completely missed that it would be valuable to capture Q15. loadsgf games/cgf2003/GnuGo-GoeMate.sgf 129 404 restricted_genmove black S12 S10 #? [S12] # P14 is an atari which only helps black. Q14 is the only move. loadsgf games/cgf2003/GnuGo-Haruka.sgf 10 501 reg_genmove white #? [Q14] # Tenuki unreasonable. One of the running groups must be strengthened. loadsgf games/cgf2003/GnuGo-Haruka.sgf 42 502 reg_genmove white #? [R9|L10|K12] # R10 better eye shape and less cutting aji than R9. loadsgf games/cgf2003/GnuGo-Haruka.sgf 48 503 restricted_genmove white R9 R10 #? [R10]* # Too late to sacrifice the O18 group. loadsgf games/cgf2003/GnuGo-Haruka.sgf 54 504 reg_genmove white #? [L11|L10]* # Cutting at E8 urgent. loadsgf games/cgf2003/GnuGo-Haruka.sgf 86 505 reg_genmove white #? [E8] # Blocking at G2 very big. Black can jump all the way to J1. loadsgf games/cgf2003/GnuGo-Haruka.sgf 118 506 restricted_genmove white F6 G2 #? [G2]* # The push through at G13 is prepared. loadsgf games/cgf2003/GnuGo-Haruka.sgf 168 507 reg_genmove white #? [G13]* ## Q14 is not common in the Chinese fuseki. (But is it worth regressing over?) # dr deleted 2004-12-13 when reinserting pattern Fuseki488 / pre 0x220d654c # / post 0x235d1a72 # loadsgf games/cgf2003/GnuGo-KCC.sgf 7 # 601 restricted_genmove black R12 O16 Q14 # #? [R12|O16|Q11|P14] # Making moyo here is much better than the game move F14. The # important thing is that O5 has some strategic effect on white while # F14 has none (too far from white). loadsgf games/cgf2003/GnuGo-KCC.sgf 27 602 reg_genmove black #? [O5]* # The corner is worth 20 points. loadsgf games/cgf2003/GnuGo-KCC.sgf 29 603 reg_genmove black #? [B16] # Not D2. Better to attack something. loadsgf games/cgf2003/GnuGo-KCC.sgf 41 604 reg_genmove black #? [C8|F12|E12|G13|O7|P7|P6] loadsgf games/cgf2003/GnuGo-KCC.sgf 69 605 reg_genmove black #? [O13|O14]* # O11 lives. loadsgf games/cgf2003/GnuGo-KCC.sgf 141 606 reg_genmove black #? [O11]* # D7 very definite sente. loadsgf games/cgf2003/GnuGo-KCC.sgf 201 607 restricted_genmove black T14 D7 #? [D7]* # O19 is not the right move if we want to reduce the aji of O18. loadsgf games/cgf2003/GnuGo-Katsunari.sgf 71 701 restricted_genmove black O19 M18 L18 L17 #? [M18|L18|L17] # N6 locally better than M6. loadsgf games/cgf2003/GnuGo-Katsunari.sgf 107 702 restricted_genmove black M6 N6 #? [N6]* # C1 locally worse than the moves which save A2. loadsgf games/cgf2003/GnuGo-Katsunari.sgf 177 703 reg_genmove black #? [B2|B1|C2] # Don't let H8 get away. loadsgf games/cgf2003/GnuGo-Katsunari.sgf 179 704 reg_genmove black #? [D3|C2]