# This regression file covers mistakes made in the 9x9 Computer Go # Ladder game between GNU Go 2.7.187 (white) and GoLife I (black) on # November 2, 2000. loadsgf games/golife.sgf 16 1 reg_genmove white #? [C7]* loadsgf games/golife.sgf 26 2 reg_genmove white #? [H5] # In this position the monkey jump can be cut with ko and is smaller # than a move at the bottom anyway. loadsgf games/golife.sgf 30 3 reg_genmove white #? [E3|E2]* # # H5 is nice but not the only move. Securing the connection to A3 or # # expanding around E2 or E3 is also okay. Testcase removed. # loadsgf games/golife.sgf 32 # 4 reg_genmove white # #? [H5] # GNU Go did play this connection. The test is to make sure it never forgets it. loadsgf games/golife.sgf 34 5 reg_genmove white #? [H5] # G6 is out of the question here. It's harder to decide between B2 and F4. loadsgf games/golife.sgf 38 6 reg_genmove white #? [B2|F4]* # See also test case owl:192 # F3 does kill black. # # A B C D E F G H J # 9 . . . . . . X O . 9 O=white # 8 X X . O . O X X O 8 X=black # 7 O X O . . O O O . 7 # 6 O O O X X X O . O 6 # 5 . . X . X O . O X 5 # 4 . . X 3 4 X O O . 4 # 3 O . X . 2 1 O . . 3 # 2 . O . X X X X O . 2 # 1 . . . 7 . 6 5 . . 1 # A B C D E F G H J # loadsgf games/golife.sgf 46 7 reg_genmove white #? [F3]* # Connecting the one point ko at G5 is too small. Either C2 or G1 looks # largest. loadsgf games/golife.sgf 48 8 reg_genmove white #? [C2|G1] loadsgf games/golife.sgf 56 9 reg_genmove white #? [C1] loadsgf games/golife.sgf 60 10 reg_genmove white #? [D7]