# M19 is a serious blunder. loadsgf games/nngs/gnugo-3.3.10-viking4-200210261703.sgf 181 1 reg_genmove white #? [M17] # D19 is locally worse than both E17 and E18. loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 83 2 restricted_genmove white D19 E18 E17 #? [E17|E18] # Just connect at K17. Don't make it difficult. loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 157 3 reg_genmove white #? [K17]* # L17 is horribly overconcentrated loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 27 4 restricted_genmove white L17 O18 #? [O18] # G1 is the wrong way to defend G2. Both F2 and K2/K3 are locally better. # But what's really urgent is a move around F12. # An invasion around R8 would also be big but must wait until the left # edge has been settled. loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 51 5 reg_genmove white #? [F12]* # B17 is unreasonable. Locally E16 only move. loadsgf games/nngs/gnugo-3.3.11-ccwills-200211031528.sgf 35 6 restricted_genmove white B17 E16 #? [E16] # O14 adds nothing at all to the position. loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 216 7 restricted_genmove black O14 M19 #? [M19] # O13 is completely wasted. loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 222 8 restricted_genmove black M19 O13 #? [M19] # Critical to keep black split up. loadsgf games/gunnar/gunnar1.sgf 34 9 reg_genmove white #? [F13]* # Q15 was supposed to attack either Q14 or Q16 but obviously doesn't work. # R12 is probably better than R14 but both get the point. loadsgf games/gunnar/gunnar1.sgf 96 10 reg_genmove white #? [R12|R14] # L8 doesn't suffice for local life. loadsgf games/gunnar/gunnar1.sgf 126 11 reg_genmove white #? [K9] # C13 is nonsense. Just connect with B13. loadsgf games/gunnar/gunnar2.sgf 72 12 reg_genmove white #? [B13] # Q5 is 3 points reverse sente. Q12 is of similar size. # E4 is only one point reverse sente. loadsgf games/gunnar/gunnar2.sgf 164 13 reg_genmove white #? [Q5|Q12] # Necessary to block at Q11. O13 is a rather bad idea. loadsgf games/gunnar/gunnar2.sgf 168 14 reg_genmove white #? [Q11]* # O6 is clearly locally better than P6. loadsgf games/gunnar/gunnar3.sgf 140 15 restricted_genmove white O6 P6 #? [O6] # T5 is huge. See next test case. loadsgf games/gunnar/gunnar3.sgf 190 16 reg_genmove white #? [T5]* # T6 allows a combination attack. Necessary to fall back. loadsgf games/gunnar/gunnar3.sgf 192 17 reg_genmove white #? [S7]* # Q15 is just swallowed. loadsgf games/gunnar/gunnar4.sgf 180 18 restricted_genmove white P15 Q15 #? [P15] # No reason to play ko with L3. loadsgf games/gunnar/gunnar4.sgf 198 19 reg_genmove white #? [L4] # H14 and J14 are blunders. loadsgf games/gunnar/gunnar5.sgf 198 20 reg_genmove black #? [F16|K14] # P17 only helps black and leaves white with bad shape. Locally Q17 is # superior. A move around K16 may be even better to start with. loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 17 21 restricted_genmove white P17 Q17 K16 K17 #? [Q17|K16|K17]* # Same problem as 21 but with slightly different surroundings. loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 19 22 restricted_genmove white E17 D17 K16 K17 #? [D17|K16|K17]* # Must not play empty triangle at O5. N5 superior local shape. loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 69 23 restricted_genmove white O4 O5 N4 N5 #? [N5] # L17 and P9 are both -1 point gote. K3 is just a random dame point. # See also owl1:300 loadsgf games/gunnar/gunnar7.sgf 24 restricted_genmove black L17 K3 #? [K3] 25 restricted_genmove black P9 K3 #? [K3]* # J2 is not a relevant cutstone and saving it should not be worth a bonus. loadsgf games/gunnar/gunnar8.sgf 26 restricted_genmove black K1 H1 J3 J4 F9 #? [F9] # White cannot make two proper eyes but can make life with # topologically false eyes. G18 and M19 both live but G18 is # slightly bigger. M12 is a well timed double sente move which of # course also makes life. F19, G19, K19, and N19 all die. # See also owl1:301 loadsgf games/gunnar/rbm-bobk-200303111815.sgf 159 27 reg_genmove white #? [G18|M12|M19]* # T9 is maybe okay but it seems to end in ko for the life of one of # the white dragons. Anything is better than the game move at N1, but # it looks like S9 is the correct move. For the time being we allow # also T9, though. loadsgf games/nngs/gnugo-3.3.17-joshj-200304172202.sgf 226 28 reg_genmove white #? [S9|T9] # H5 is the only move. H11 can connect to either of two invincible # dragons and is therefore not weak at all. loadsgf games/gunnar/gunnar9.sgf 1 29 reg_genmove white #? [H5]* # F18 should be a better and bigger way to live than B18. loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 110 30 restricted_genmove white F18 B18 #? [F18] # F18 is clearly bigger and better shape than E17. loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 120 31 restricted_genmove white F18 E17 #? [F18]* # C18 looks like the simplest way to live. There may be other effective # moves which should also be accepted. loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 124 32 reg_genmove white #? [C18]* # Important to strengthen the wall at M11. P10 is not so large. loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 184 33 restricted_genmove white M11 P10 #? [M11]* # The game move at P7 is worthless. M4 or M5 take the last point. loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 234 34 reg_genmove white #? [M4|M5] # D5 is a ko threat which loses two points. Better let black connect # the ko. loadsgf games/gunnar/gunnar10.sgf 35 reg_genmove white #? [C7|D7|E7]* # The break-in code of GNU Go 3.3.21 wants to play J12, H11, or K13. # Clearly filling ko at B18 is the only worthwhile move here. loadsgf games/gunnar/gunnar11.sgf 36 reg_genmove white #? [B18] # The game move at S8 was found as a bogus endgame backfilling dame # move. loadsgf games/nngs/tommmal-gnugo-3.4-200309021655.sgf 106 37 restricted_genmove black S8 Q15 #? [Q15]* # The semeai can still be won. loadsgf games/nngs/tommmal-gnugo-3.5.1-200309081210.sgf 208 38 reg_genmove black #? [M7|N1]* # Keep the connection to save everything without ko. loadsgf games/nngs/gnugo-3.5.1-viking4-200309231039.sgf 123 39 reg_genmove white #? [N4]* # A14 is huge, determining the entire upper left part of the board. # The lower right corner is also critical but much smaller. # See also owl1:332. loadsgf games/nngs/tommmal-gnugo-3.5.1-200310071202.sgf 194 40 reg_genmove black #? [A14] # 3.5.1 finds an owl attack on H17 at E16 but no defense. The semeai # code correctly understands the vitality of D13 for both players and # revises the status to critical. However, the attack point is not # revised. loadsgf games/nngs/tommmal-gnugo-3.5.1-200310140825.sgf 142 41 reg_genmove black #? [D13] # Make seki with B18. The problem for 3.5.1 is that the semeai code is # not called since E19 is considered owl alive and B18 owl dead. loadsgf games/gunnar/gunnar12.sgf 42 reg_genmove white #? [B19] # Q19 lets white make seki. T17 dies. loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 130 43 reg_genmove black #? [R18|S18]* # T18 still gives seki. T17 dies. loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 132 44 reg_genmove black #? [T18]* # The played move here was H13, caused by incorrect delta territory # but ultimately by a bug in break_through(). Naturally there is no # way for white to break through G13, H14, G15. # # Original problem solved, but there's a better move than just # filling dames at Q7|Q6|J16|J17|E7|N4 /nn loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 254 45 reg_genmove black #? [K1] # Don't leave aji around, capture the white stones solidly. loadsgf games/nngs/joshj-gnugo-3.5.2gf1-200312171536.sgf 140 46 restricted_genmove black O11 O9 N10 N9 M9 #? [O11]* # F15 is about 6 points plus some reverse followup. A4 is three points # reverse sente. loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 114 47 restricted_genmove white F15 A4 #? [F15]* # Saving M13 is small compared to stopping a black incursion. loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 122 48 restricted_genmove white M12 P11 #? [P11]* # In 3.5.2 the breakin code hallucinates that white A10 would suddenly # let black break into the territory around F6. loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 164 49 reg_genmove white #? [A10] # R13 very inefficient. loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 132 50 restricted_genmove white R13 O8 #? [O8]* # S7 kills all black stones in the corner. For GNU Go 3.5.4 this seems # to be a problem with valuation of the semeai. loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 154 51 reg_genmove white #? [S7] # Regardless whether the dragon is thrashing or critical, Q14 is the # most solid move. loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 216 52 reg_genmove white #? [Q14]* # R18 is clearly ineffective. # See also connection:111 loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 290 53 reg_genmove white #? [S17] # Playing J4 or F6 inside own territory clearly loses points. In 3.5.9 # this is caused by some break-in confusion. loadsgf games/gunnar/gunnar13.sgf 54 restricted_genmove white J4 F6 D9 #? [D9] # White must find a ko threat. In the choice between C13 and D13, the # former has absolutely no followup potential and in this case also # happens to lose a point right out. # # Notice that C1 must be included among the considered moves to # provoke generation of ko threats in the first place. loadsgf games/gunnar/gunnar14.sgf play black B1 55 restricted_genmove white C13 D13 C1 #? [D13] # White must find a ko threat. A11 is neither a ko threat, nor worth a # point. loadsgf games/gunnar/gunnar15.sgf play black R1 56 reg_genmove white #? [P18|E15|O12|N11|T12|T10|S7|T5] # No territory to contest around J12. Connect ko at Q19 instead. loadsgf games/gunnar/gunnar16.sgf 57 restricted_genmove black J13 J12 H11 J11 K11 Q19 #? [Q19] # No territory to contest around J15. Filling ko at Q19 bigger. loadsgf games/gunnar/gunnar17.sgf 58 reg_genmove white #? [Q19] # Do not defend against combination attack inside potential territory # unless we have to. loadsgf games/gunnar/gunnar18.sgf 59 reg_genmove black #? [P13] # R10 is clearly bigger than R11. loadsgf games/gunnar/gunnar19.sgf 60 restricted_genmove white R10 R11 #? [R10]* # Major endgame tesuji. loadsgf games/gunnar/gunnar20.sgf 61 reg_genmove black #? [D8]* # O19 is both bigger and safer than the played move at G14. loadsgf games/kgs/GnuGoCVS-john.sgf 204 62 reg_genmove white #? [O19]* # Q2 more solid than P1. loadsgf games/kgs/dogo-TheGNUGo.sgf 42 63 restricted_genmove black Q2 P1 #? [Q2]* # The game move at M1 is just weird. R2 is locally better than Q2. loadsgf games/kgs/dogo-TheGNUGo.sgf 44 64 restricted_genmove black M1 Q2 R2 M5 R5 #? [R2|M5|R5]* # P19 is one point reverse sente. There are many larger moves. loadsgf games/kgs/dogo-TheGNUGo.sgf 146 65 restricted_genmove black P19 Q12 B11 S8 #? [Q12|B11|S8]* # A10 was an overplay. Black should capture it and not fall back. loadsgf games/kgs/dogo-TheGNUGo.sgf 162 66 restricted_genmove black B11 B10 B9 A9 A11 #? [B11] # O16 severely overvalued and D9 undervalued loadsgf games/kgs/dogo-TheGNUGo.sgf 164 67 restricted_genmove black D9 O16 #? [D9]* # Capture on a large scale. loadsgf games/kgs/dogo-TheGNUGo.sgf 170 68 restricted_genmove black F6 D8 #? [D8] # Stop the main incursion first. loadsgf games/kgs/dogo-TheGNUGo.sgf 178 69 restricted_genmove black A9 D7 #? [D7]* # A13 and A18 live, the game move at D14 dies. loadsgf games/kgs/dogo-TheGNUGo.sgf 190 70 reg_genmove black #? [A18|A13] # D5 huge. loadsgf games/kgs/dogo-TheGNUGo.sgf 198 71 reg_genmove black #? [D5] # P11 is sente but loses one point since white can then play Q7 in # sente. loadsgf games/kgs/llk-GNU.sgf 228 72 restricted_genmove black P11 F18 #? [F18] # The ko threat was answered. Now take the ko again instead of a small # move like M4. # See also owl1:376,377. loadsgf games/kgs/GNU-ivanho.sgf 182 73 reg_genmove white #? [M19] # No need to fall down to B14. C14 is effective enough and saves more # of the territory. loadsgf games/kgs/GNU-ivanho.sgf 210 74 restricted_genmove white B14 C14 #? [C14] # See also connection:120,121. loadsgf games/kgs/GNU-higher.sgf 193 75 reg_genmove white #? [M11]* # R2 can't live. Necessary to find a ko threat. loadsgf games/kgs/GNU-HISOKA10.sgf 226 76 restricted_genmove white P1 R2 G17 #? [G17] # G8 is biggest by far. loadsgf games/kgs/GNU-marfan.sgf 183 77 reg_genmove white #? [G8] # N3 is a solid defense. The game move at M5 fails. loadsgf games/kgs/GNU-marfan.sgf 221 78 reg_genmove white #? [N3]* # K12 is clearly more solid than K11. loadsgf games/kgs/perler-GNU.sgf 198 79 restricted_genmove black K11 K12 #? [K12] # K15 is clearly more solid than K14. loadsgf games/kgs/perler-GNU.sgf 202 80 restricted_genmove black K14 K15 #? [K15]* # C5 is both bigger and leaves less aji than C4. loadsgf games/kgs/JMBE-GNU.sgf 198 81 restricted_genmove black C4 C5 #? [C5] # One point bigger to capture at T6 than to connect at T11. loadsgf games/kgs/sade-GNU.sgf 253 82 restricted_genmove black T11 T6 #? [T6]* # M10 is clearly better than N10. loadsgf games/kgs/sade-GNU.sgf 265 83 restricted_genmove black M10 N10 #? [M10] # P13 is clearly better than O13. loadsgf games/kgs/GNU-bassanio.sgf 164 84 restricted_genmove white P13 O13 #? [P13] # T6 can't be defended. R8 is globally too small but locally # guaranteed to be better. loadsgf games/kgs/ben9992000-GNU.sgf 141 85 restricted_genmove black T6 R8 #? [R8] # B6 unreasonable. loadsgf games/kgs/haiku-GNU.sgf 93 86 restricted_genmove black C8 B6 #? [C8] # O5 solves the problem. P4 backfires. loadsgf games/kgs/melonhead1-GNU.sgf 127 87 restricted_genmove black O5 P4 M4 P3 M3 N3 N2 M5 N6 #? [O5] # A15 does not solve the atari-atari problem. loadsgf games/kgs/melonhead1-GNU.sgf 183 88 reg_genmove black #? [B17]* # E6 three points reverse sente. loadsgf games/kgs/Kuksa-GNU.sgf 178 89 reg_genmove black #? [E6]* # Black H3 captures the H2 stone with ko. Even if the ko should # eventually be lost there's no points to lose in trying. loadsgf games/gunnar/gunnar21.sgf 90 reg_genmove black #? [H3] # Break-in weirdness. P6 does not save the T10 stones. loadsgf games/kgs/GNU-roidesnems.sgf 143 91 restricted_genmove white P6 S4 T4 P5 O5 N5 #? [S4|T4]* # B15 cuts off the black stone in the corner. G17 is pointlessly submissive. loadsgf games/kgs/GNU-namascae.sgf 102 92 restricted_genmove white G17 B15 #? [B15] # C11 blocks off better than D11. loadsgf games/kgs/GNU-namascae.sgf 110 93 restricted_genmove white C11 D11 #? [C11]* # Necessary to protect against J14 cut. L16 and N15 are ineffective. loadsgf games/kgs/GNU-namascae.sgf 154 94 reg_genmove white #? [H15|K16]* # Of course O3 isn't an option. loadsgf games/gunnar/gunnar22.sgf 95 reg_genmove white #? [P1|S1] # Connection intransitivity, connecting at D18 lets the top be cut # off. We accept all moves which solve the connection problem. loadsgf games/kgs/koketto-GNU.sgf 209 96 reg_genmove black #? [E16|F15|F14|G15|H15]* # B8 is overvalued by 3.7.8. loadsgf games/kgs/GNU-goodluck.sgf 233 97 restricted_genmove white N16 B8 #? [N16]* # F7 is mostly pointless as strategic defense. loadsgf games/kgs/GNU-ituyosi2.sgf 243 98 restricted_genmove white A6 B6 F7 #? [A6]* # T2 is found by endgame move generator in 3.7.9 but has no effect. loadsgf games/kgs/GNU-ituyosi2.sgf 293 99 restricted_genmove white T2 C11 #? [C11]* # Letting black cut at S6 gives major trouble. loadsgf games/kgs/GNU-ituyosi2.sgf 301 100 reg_genmove white #? [S6]* # T8 wins the semeai, T7 allows black to make seki. loadsgf games/kgs/GNU-ituyosi2.sgf 311 101 reg_genmove white #? [T8]*