# Life and death test problems. loadsgf games/life_and_death/ld1.sgf 1 dragon_status B18 #? [critical (A15|A18) (A15|A18)] 2 dragon_status S18 #? [critical (T18|O18) T18] 3 dragon_status S2 #? [critical S1 (S1|S7)] 4 dragon_status B2 #? [critical (A2|F2) (A2|F2|C1)] loadsgf games/life_and_death/ld2.sgf 5 dragon_status B18 #? [critical (B19|E19) (B19|E19|F18|F19)] 6 dragon_status S18 #? [dead] 7 dragon_status S2 #? [dead] 8 dragon_status B2 #? [critical A2 (A2|A5|B6|A6)] loadsgf games/life_and_death/ld3.sgf 9 dragon_status B18 #? [critical A14 (A17|A14|B13|A13)] 10 dragon_status S18 #? [critical T15 (T15|S14|T14)] 11 dragon_status S2 #? [critical (S6|T6|T7|T2) S6] # Attacking on F1 only gives a ko, which is a failure. 12 dragon_status B2 #? [critical B1 (E1|E2|B1|F1)] loadsgf games/life_and_death/ld4.sgf 13 dragon_status B18 #? [dead] 14 dragon_status S18 #? [critical P18 (P18|R19)] 15 dragon_status S2 #? [critical T5 (S5|T6|T5)] 16 dragon_status B2 #? [critical A2 (B5|A6|A5|A2)] loadsgf games/life_and_death/ld5.sgf 17 dragon_status B18 #? [critical A14 (A14|B17|A17|A18)] 18 dragon_status S18 #? [critical T17 (S17|T17|T18)] 19 dragon_status S2 #? [critical (S3|T5) (S3|T5)] 20 dragon_status B2 #? [critical (B3|A2|A6) (A2|A4|B3)] loadsgf games/life_and_death/ld6.sgf 21 dragon_status B18 #? [critical (A14|A17|B19) A17] 22 dragon_status S18 #? [critical T18 (T18|R18|R19|Q19)] 23 dragon_status S2 #? [dead] 24 dragon_status B2 #? [critical F1 (F1|D2|D1|B1)] loadsgf games/life_and_death/ld7.sgf 25 dragon_status B18 #? [dead] 26 dragon_status S18 #? [alive] 27 dragon_status S2 #? [critical (Q2|T2|N2) Q1] 28 dragon_status B2 #? [alive] loadsgf games/life_and_death/ld8.sgf 29 dragon_status B16 #? [critical C18 (C18|B18|D18)] 30 dragon_status S18 #? [critical Q18 (Q18|S19|R19|S14)] 31 dragon_status S4 #? [alive] 32 dragon_status B2 #? [critical (C1|A5|A2) (A5|C1|A2)] loadsgf games/life_and_death/ld9.sgf 33 dragon_status C16 #? [dead] 34 dragon_status R16 #? [critical (Q19|S18|T18|T16) (T18|S18|Q19)] 35 dragon_status R3 #? [critical (T5|S2) (S2|T2|T3)] 36 dragon_status C4 #? [alive] loadsgf games/life_and_death/ld10.sgf 37 dragon_status C16 #? [critical (A17|C19) (A17|C19|A16|A18)] 38 dragon_status R16 #? [dead] 39 dragon_status R3 #? [dead] 40 dragon_status C4 #? [critical (A5|B2) (B2|A2)] loadsgf games/life_and_death/ld11.sgf 41 dragon_status C16 #? [critical B19 (B19|A16|B18|C19)] 42 dragon_status R16 #? [dead] 43 dragon_status R3 #? [critical (R1|S2|T7) S2] # B2 lives but allows the opponent to make seki (or ko). 44 dragon_status C4 #? [critical D1 (A2|D1|B2)] loadsgf games/life_and_death/ld12.sgf 45 dragon_status C16 #? [alive] 46 dragon_status R16 #? [alive] 47 dragon_status R3 #? [dead] 48 dragon_status C4 #? [alive] loadsgf games/life_and_death/ld13.sgf 49 dragon_status C16 #? [critical B18 (A18|B18)] 50 dragon_status R16 #? [critical (T18|T16) (T18|S18|Q19)] 51 dragon_status R3 #? [critical S1 (R1|S1|T5|T4|T3|S2|S3|T1)] # B1 is a better defense than D1 because the latter only lives by double ko. # FIXME: D1 and A5 only attack with ko since black can reply at A2. 52 dragon_status C4 #? [critical (D1|A5) (B1|D1|B2)] loadsgf games/life_and_death/ld14.sgf 53 dragon_status C16 #? [critical (C19|B19|B18|A18) (A18|B18)] 54 dragon_status R16 #? [critical (T16|O19|T17|T18|S18) T18] 55 dragon_status R3 #? [critical (S2|T5|S3|T3|T2|R1|S1) S2] 56 dragon_status C4 #? [critical (D1|A5|A2) B1] loadsgf games/life_and_death/ld15.sgf 57 dragon_status C16 #? [critical (A16|A17|A18|B18) A18] 58 dragon_status R16 #? [critical Q19 (T18|S18|Q19|S19)] 59 dragon_status R3 #? [alive] 60 dragon_status C4 #? [alive] loadsgf games/life_and_death/ld16.sgf 61 dragon_status C16 #? [critical (B12|D13|D14|A14|A12|B11|C19|B18|A18|B19) (A18|B18|A14|B12)] 62 dragon_status R16 #? [alive] 63 dragon_status R3 #? [critical (S2|Q2|R2|R1|S1|T5) S2] 64 dragon_status C4 #? [alive] loadsgf games/life_and_death/ld17.sgf 65 dragon_status B2 #? [critical A2 A2] loadsgf games/life_and_death/ld18.sgf 1 66 dragon_status C9 #? [alive] loadsgf games/life_and_death/ld18.sgf 67 dragon_status C9 #? [critical A9 A7] # No need to play ko with B2 loadsgf games/life_and_death/ld13.sgf play white A5 play black A4 play white D1 play black A2 68 owl_attack C4 #? [1 B1] # Clean capture, no ko. loadsgf games/life_and_death/ld13.sgf 69 owl_attack R16 #? [1 (T16|T18)] # Two-stage ko. loadsgf games/life_and_death/ld9.sgf play white E1 70 owl_attack C4 #? [2 B2]* loadsgf games/life_and_death/lunches.sgf 101 dragon_status A17 #? [dead] 102 dragon_status A11 #? [critical (C14|E14|F13|E11) E14] 103 dragon_status A5 #? [critical (A1|E7|M2|M1|N2|N1|O2|O1|P1) (A1|E7|M2|A8|C8|F4)] 104 dragon_status S1 #? [critical T6 (T6|T8)] 105 dragon_status H18 #? [dead] 106 dragon_status M7 #? [critical (O8|L8) O8] # Life and death problems derived from the tripod group. loadsgf games/life_and_death/tripod1.sgf 151 dragon_status C17 #? [alive] 152 dragon_status R17 #? [critical (S17|Q18|T16) T17] 153 dragon_status R3 #? [alive] 154 dragon_status C3 #? [critical (B3|D2|B1|A2) B1] loadsgf games/life_and_death/tripod2.sgf 155 dragon_status C17 #? [critical (B16|B18) B18] 156 dragon_status R17 #? [alive] 157 owl_attack R3 #? [1 Q1] 158 owl_defend R3 #? [1 T1] 159 dragon_status C3 #? [critical (D2|A4) B1] loadsgf games/life_and_death/tripod3.sgf 160 dragon_status C17 #? [critical B19 (B18|B19|C19)] 161 dragon_status R17 #? [dead] 162 dragon_status R3 #? [critical P1 R1] 163 owl_attack C3 #? [3 B1] 164 owl_defend C3 #? [1 (B2|B1|A2)] loadsgf games/life_and_death/tripod4.sgf 165 owl_attack C17 #? [1 (A16|B18)] 166 owl_defend C17 #? [2 B18] 167 owl_attack R17 #? [3 T15] 168 owl_defend R17 #? [1 (R19|T16|T18|T19)] 169 owl_attack R3 #? [1 Q1] 170 owl_defend R3 #? [2 Q1] 171 owl_attack C3 #? [3 A2] 172 owl_defend C3 #? [1 (C1|A2)] loadsgf games/life_and_death/tripod5.sgf 173 dragon_status C17 #? [critical (C18|D19|A16) C19] 174 dragon_status R17 #? [alive] 175 dragon_status R3 #? [critical (T4|S2) S2] 176 dragon_status C3 #? [alive] loadsgf games/life_and_death/tripod6.sgf # This is an extremely good ko for white. Black has to ignore 3 ko # threats to be able to live. 177 owl_attack C17 #? [2 D19] 178 owl_defend C17 #? [1 (A19|A17)] 179 owl_attack R17 #? [3 T17] 180 owl_defend R17 #? [1 (Q18|T17|S18|T18|S17|S19)] 181 owl_attack R3 #? [1 (R2|S4|P1)] 182 owl_defend R3 #? [2 S1] 183 owl_attack C3 #? [3 B2] 184 owl_defend C3 #? [1 (B1|B2|B3|A4|D2)] loadsgf games/life_and_death/tripod7.sgf 185 owl_attack C17 #? [1 (A19|A18)] 186 owl_defend C17 #? [2 (A18|C18)] 187 owl_attack R17 #? [1 (Q19|S19)] 188 owl_defend R17 #? [2 Q19] 189 dragon_status R3 #? [critical S1 (S4|S1|T2)] 190 dragon_status C3 #? [critical (B3|D2|B5|A5|A4) A2] loadsgf games/life_and_death/tripod8.sgf 191 dragon_status C17 #? [alive] 192 dragon_status R17 #? [critical (T19|S19) (S17|S19)] 193 dragon_status R3 #? [critical (S4|T4|T5) S4] 194 owl_attack C3 #? [3 B1] 195 owl_defend C3 #? [1 (C1|A5|A3|A2|B1)] loadsgf games/life_and_death/tripod9.sgf 196 owl_attack C17 #? [1 B19] 197 owl_defend C17 #? [2 B19] 198 dragon_status R17 #? [dead] 199 dragon_status R3 #? [alive] 200 dragon_status C3 #? [dead] # More life and death problems around tripod group. loadsgf games/life_and_death/tripod4.sgf # Black tries a bad defense. He must be punished. play black Q19 201 owl_attack Q19 #? [3 T15] # Mixed life and death problems. loadsgf games/life_and_death/mixed1.sgf 300 owl_attack C17 #? [1 (E19|D19|C19|B18|B19|A18|A19)] 301 owl_defend C17 #? [1 C19]* 302 dragon_status R17 #? [critical T19 (Q19|R18)] 303 dragon_status R3 #? [critical (S3|Q3|Q1|T2|T3) S3] 304 dragon_status C3 #? [critical (A2|E1) A2] loadsgf games/life_and_death/comb1.sgf 305 dragon_status C3 #? [critical E2 (E2|E1)] loadsgf games/life_and_death/ld19.sgf 306 owl_attack C17 #? [1 B19] 307 owl_defend C17 #? [1 (E19|C19|B19|A18|A16)] 308 owl_attack R17 #? [1 T17] 309 owl_defend R17 #? [1 (T17|S19|Q19)] 310 owl_attack R3 #? [1 T2] 311 owl_defend R3 #? [1 (T2|R1|P1)] 312 owl_attack C3 #? [1 B1] 313 owl_defend C3 #? [1 (B1|A4)] loadsgf games/owl49.sgf 1 314 owl_defend R17 #? [1 P18]* play black P17 315 owl_attack P17 #? [1 P18] loadsgf games/owl49.sgf 7 316 owl_defend Q17 #? [1 T16] loadsgf games/life_and_death/mixed2.sgf 317 owl_attack C13 #? [1 E13]* 318 owl_attack L12 #? [1 L10] 319 owl_defend C3 #? [3 D2] 320 owl_attack L5 #? [3 M5] loadsgf games/life_and_death/mixed3.sgf 321 owl_attack D11 #? [2 B12] 322 owl_attack K13 #? [1 (N11|N13|PASS)]* 323 owl_defend K13 #? [0] 324 owl_attack L4 #? [1 N2] 325 owl_defend B3 #? [1 E1]* loadsgf games/life_and_death/mixed4.sgf 326 owl_attack B11 #? [1 B13] 327 owl_attack L12 #? [1 M13] 328 owl_attack K5 #? [1 (N5|N3|J2)]* 329 owl_defend K5 #? [1 N3]* # tough under the stones problem from Sensei's Library loadsgf games/owl47.sgf 5 404 owl_attack Q4 #? [1 S4] loadsgf games/owl47.sgf 6 405 owl_defend Q4 #? [0] loadsgf games/owl47.sgf 7 406 owl_attack Q4 #? [1 R3] loadsgf games/owl47.sgf 8 407 owl_defend Q4 #? [0] loadsgf games/owl47.sgf 9 408 owl_attack Q4 #? [1 T3] loadsgf games/owl47.sgf 10 409 owl_defend Q4 #? [0] loadsgf games/owl47.sgf 11 410 owl_attack Q4 #? [1 (R3|T2)] loadsgf games/owl47.sgf 12 411 owl_defend Q4 #? [0] loadsgf games/owl47.sgf 13 412 owl_attack Q4 #? [1 T2] loadsgf games/owl47.sgf 14 413 owl_defend Q4 #? [0] loadsgf games/owl47.sgf 15 414 owl_attack Q4 #? [1 S2] # Problems arising from a 3-3 invasion. loadsgf games/life_and_death/invasion1.sgf 501 owl_defend C17 #? [1 C15] 502 owl_defend R17 #? [1 (R14|S14|R16)] 503 owl_defend R3 #? [1 S2]* 504 owl_attack C3 #? [1 B1] loadsgf games/life_and_death/invasion2.sgf 505 owl_attack C17 #? [1 (C19|B19)] 506 owl_defend R17 #? [1 S16] 507 owl_defend R3 #? [1 S2]* 508 owl_defend R5 #? [1 (S2|S7)] 509 owl_defend C5 #? [1 A5]* loadsgf games/life_and_death/invasion3.sgf 510 owl_defend C15 #? [1 B15]* 511 owl_defend R15 #? [1 (R12|R11)]* 512 owl_defend R3 #? [1 S5] 513 owl_defend C3 #? [1 C2]* loadsgf games/life_and_death/invasion4.sgf 514 owl_defend C17 #? [1 B16] 515 owl_defend R15 #? [1 S15] 516 owl_defend R3 #? [1 S2] 517 owl_defend C3 #? [1 C8]* loadsgf games/life_and_death/ld20.sgf 520 owl_defend B4 #? [2 B3]* loadsgf games/life_and_death/eye1.sgf 530 owl_attack B9 #? [1 D9]* 531 owl_defend B9 #? [1 (D9|E9|E8)] 532 owl_attack F2 #? [1 J2]* 533 owl_defend F2 #? [1 J2]*