loadsgf games/mfgg1.sgf 43 1 reg_genmove black #? [S13] #See also owl1:265. loadsgf games/mfgg1.sgf 49 2 reg_genmove black #? [S16] #CATEGORY=PATTERN_TUNING #DESCRIPTION=No terribly serious consequences, S11 not optimal. #SEVERITY=3 loadsgf games/mfgg1.sgf 65 3 reg_genmove black #? [S12]* loadsgf games/mfgg1.sgf 97 4 restricted_genmove black T6 R5 #? [R5] #CATEGORY=FUSEKI_STRATEGY #DESCRIPTION=N6 is not terrible - right concept. #SEVERITY=2 loadsgf games/mfgg2.sgf 19 5 reg_genmove black #? [M5|M15|R3|R17] #CATEGORY=FUSEKI_STRATEGY #DESCRIPTION=E6 really misses the point. #SEVERITY=9 loadsgf games/mfgg2.sgf 23 6 reg_genmove black #? [R3]* #CATEGORY=OWL_TUNING #DESCRIPTION=Q5 dragon is under severe pressure. #SEVERITY=8 loadsgf games/mfgg2.sgf 45 7 reg_genmove black #? [R2|S7] #CATEGORY=OWL_TUNING #DESCRIPTION=GNU Go doesn't understand this type of corner position! #SEVERITY=10 #GG often messes up in this type of corner position. loadsgf games/mfgg2.sgf 117 8 reg_genmove black #? [T2] loadsgf games/mfgg3.sgf 42 9 reg_genmove black #? [!P12] loadsgf games/mfgg3.sgf 44 10 reg_genmove black #? [N3]*