#-------------------------------------------------------------- # Not sure it's the best move on the board, but it should be # considered. Unless I missed something, it looks like a good # reducing move. #CATEGORY=STRATEGY loadsgf games/nando/auto001.sgf 1 reg_genmove white #? [M12|N11]* # Uh ?! #CATEGORY=OWL loadsgf games/nando/auto002.sgf 2 owl_does_defend A14 B13 #? [0]* #CATEGORY=OPTICS loadsgf games/nando/auto003.sgf 3 owl_defend B11 #? [1 A12] #CATEGORY=CONNECTION loadsgf games/nando/auto004.sgf 4 disconnect S7 S11 #? [1 (S10|T9)] 5 same_dragon S7 S11 #? [0]* # Problem with multiple lunches #CATEGORY=OWL loadsgf games/nando/auto005.sgf 6 owl_does_defend S2 Q2 #? [0] #CATEGORY=ATARI_ATARI loadsgf games/nando/auto006.sgf 7 reg_genmove black #? [N16] 8 reg_genmove white #? [M16|N16] # Beware of the double snapback. #CATEGORY=ATARI_ATARI loadsgf games/nando/auto007.sgf white A1 black B5 9 reg_genmove white #? [E1|E2|F1|G1|G2] # GG (as of 3.3.15) doesn't even try a single move. On the other # side, GG doesn't have (yet) any mechanism for detecting a # "connect either" combination. #CATEGORY=OWL loadsgf games/nando/auto008.sgf 10 owl_defend D12 #? [1 (C11|F11|C12)]* #CATEGORY=OWL/OPTICS loadsgf games/nando/auto009.sgf 11 owl_attack S8 #? [1 (S2|T2|S1|T4|T3)] #CATEGORY=OWL/OPTICS # Note that K12 connects out (sacrificing L11 if necessary). loadsgf games/nando/auto010.sgf 12 owl_attack L17 #? [0]* #CATEGORY=OWL/OPTICS # (If white B2 in reply to B1, Black A1 kills cleanly. /ab) loadsgf games/nando/auto011.sgf 13 owl_attack A4 #? [1 B1]* # W should better counter-attack #CATEGORY=CONNECTION loadsgf games/nando/auto012.sgf 90 14 reg_genmove white #? [P7]* # Still the better choice, S7 only strengthens B. #CATEGORY=CONNECTION loadsgf games/nando/auto012.sgf 92 15 reg_genmove white #? [P7]* # D5 is just stupid # (but A5 doesn't work. /ab) #CATEGORY=OWL loadsgf games/nando/auto012.sgf 124 17 reg_genmove white #? [B4|B5]* # Non-transitivity problem. #CATEGORY=CONNECTION loadsgf games/nando/auto013.sgf 18 disconnect D6 H6 #? [1 E6] 19 same_dragon D6 H6 #? [0]* # S8, T12 and a lack of liberties are too many weaknesses. # W must defend. #CATEGORY=ATARI_ATARI loadsgf games/nando/auto014.sgf black S16 20 reg_genmove white #? [S8|S9|T12] # With another move ordering loadsgf games/nando/auto014.sgf black S8 white T9 black S16 21 reg_genmove white #? [S9|T12] # Another non-transitivity problem. #CATEGORY=CONNECTION loadsgf games/nando/auto015.sgf 22 disconnect L3 N2 #? [1 M3] 23 same_dragon L3 N2 #? [0] #CATEGORY=OWL loadsgf games/nando/auto016.sgf 24 owl_defend P17 #? [1 M13] #CATEGORY=BLUNDER loadsgf games/nando/auto017.sgf white A8 black A10 25 reg_genmove white #? [!P16] # Another lunch "mirage" at N16/O15. #CATEGORY=OWL loadsgf games/nando/auto018.sgf 26 owl_does_defend P16 R18 #? [0] # Move valuation looks way off. No idea what is happening here. #CATEGORY=? loadsgf games/nando/auto019.sgf 27 reg_genmove white #? [D6]* # Non-transitivity problem (or is it ok to amalgamate by ko ?) #CATEGORY=CONNECTION loadsgf games/nando/auto020.sgf 28 disconnect S3 S7 #? [2 S6] 29 same_dragon S3 S7 #? [0]* # W still can either connect or make 2 eyes #CATEGORY=OWL loadsgf games/nando/auto020.sgf black S6 30 owl_defend S11 #? [1 T6]* #CATEGORY=CONNECTION loadsgf games/nando/auto021.sgf 31 connect E18 H19 #? [0] # O12 and Q14 are amalgamated per pattern CC502. The OWL engine # thinks that the dragon can simply escape by playing O13 in # response to black P13. And unfortunately, no other safeguards # prevent the blunder (as of 3.5.5) #CATEGORY=ATARI_ATARI (?) loadsgf games/nando/auto022.sgf 206 32 reg_genmove white #? [N13|O13] # After W:H11 B:K13, White can save the day with K12, but GNU Go 3.7.5 # thinks that the move is unsafe (see reading:220) loadsgf games/nando/auto023.sgf 170 33 reg_genmove white #? [H11] loadsgf games/nando/auto026.sgf 118 34 restricted_genmove white S12 S8 #? [S8]* # Apparently, a ko depth issue (3.7.7) play white T8 35 attack T8 #? [3 S8]* loadsgf games/nando/auto027.sgf 165 36 disconnect L8 N7 #? [1 L7]* #-------------------------------------------------------------- # Cascade of chain breakings #CATEGORY=TACTICAL_READING loadsgf games/nando/meijin27_g1.sgf 105 110 owl_defend B16 #? [0] 111 attack C18 #? [0] # Connection overvaluation. This dragon has miai options to # connect to strong dragons, so it isn't urgent to do it now. #CATEGORY=STRATEGY loadsgf games/nando/meijin27_g1.sgf 186 112 reg_genmove white #? [!P7] #-------------------------------------------------------------- # After B:P2 W:Q2, the connection code (as of 3.3.15) overvalues # B:P3 (-1.95) and consequently rejects the correct move B:Q1 # at candidate selection stage #CATEGORY=CONNECTION loadsgf games/nando/meijin27_g4.sgf 23 140 disconnect O2 Q3 #? [1 P2]* # More an amalgamation problem. GG knows how to cut, but still # thinks it's the same dragon. # (Non-transitivity problem. /ab) #CATEGORY=CONNECTION loadsgf games/nando/meijin27_g4.sgf 128 141 disconnect P2 P4 #? [1 P3] 142 same_dragon P2 P4 #? [0]* #-------------------------------------------------------------- # Not really a connection problem, rather a tactical reading one # see test 151 #CATEGORY=CONNECTION loadsgf games/nando/meijin27_g5.sgf 48 150 disconnect P3 Q4 #? [1 P4]* #CATEGORY=TACTICAL_READING loadsgf games/nando/meijin27_g5.sgf 48 black P4 151 attack P4 #? [0]* #-------------------------------------------------------------- # C4 should be played only when W already has a stone around D10 #CATEGORY=FUSEKI loadsgf games/nando/kisei27_g1.sgf 14 210 reg_genmove white #? [D3] # D5 is exceedingly urgent. GG should _never_ tenuki ! #CATEGORY=FUSEKI loadsgf games/nando/kisei27_g1.sgf 16 211 reg_genmove white #? [D5] # Connection is mandatory. #CATEGORY=FUSEKI loadsgf games/nando/kisei27_g1.sgf 20 212 reg_genmove white #? [E3] #CATEGORY=CONNECTION loadsgf games/nando/kisei27_g1.sgf 26 213 disconnect C4 C6 #? [0]* #---------------------- End of Tests --------------------------