# This regression file covers mistakes made in the Computer Go Ladder # game between GNU Go 2.7.168 (white) and NeuroGo II (black) on # September 9, 2000. loadsgf games/FSF-neurogo.sgf 20 1 reg_genmove white #? [Q3] loadsgf games/FSF-neurogo.sgf 22 2 reg_genmove white #? [R3] loadsgf games/FSF-neurogo.sgf 34 3 reg_genmove white #? [H3|K3|K4]* # Tenuki is acceptable. In the local area the game move is bad. loadsgf games/FSF-neurogo.sgf 40 4 reg_genmove white #? [D6]* loadsgf games/FSF-neurogo.sgf 50 5 restricted_genmove white F8 F9 #? [F9] # Tenuki is perhaps acceptable. loadsgf games/FSF-neurogo.sgf 86 6 reg_genmove white #? [C14]* loadsgf games/FSF-neurogo.sgf 90 7 reg_genmove white #? [O2]* loadsgf games/FSF-neurogo.sgf 92 8 reg_genmove white #? [O2] loadsgf games/FSF-neurogo.sgf 124 9 reg_genmove white #? [A18]* loadsgf games/FSF-neurogo.sgf 136 10 restricted_genmove white A3 B4 #? [B4] # Semeai problem. loadsgf games/FSF-neurogo.sgf 148 11 reg_genmove white #? [N5]* loadsgf games/FSF-neurogo.sgf 152 12 reg_genmove white #? [B10] loadsgf games/FSF-neurogo.sgf 176 # This may be hard to fix at this point but since we # can't win the ko we shouldn't start it. 13 restricted_genmove white P7 M7 M8 #? [M7|M8]* loadsgf games/FSF-neurogo.sgf 178 14 reg_genmove white #? [Q4]* # White A16 is about three points reverse sente. G19 is two points # double sente, but black can get in A16 in sente before answering # G19. We accept both moves as being correct. loadsgf games/FSF-neurogo.sgf 230 15 reg_genmove white #? [A16|G19] # It doesn't look like black can live, so this would only be a # reinforcing move. It may not be worth regressing over. loadsgf games/FSF-neurogo.sgf 276 16 reg_genmove white #? [H17|K17|H15|L16] loadsgf games/FSF-neurogo.sgf 286 # K19 makes ko. H18 kills right out. 17 reg_genmove white #? [H18] loadsgf games/FSF-neurogo.sgf 288 18 reg_genmove white #? [K19|H18|K16] # Move 12 # M17 is an odd move. The local good shape and # connection is at O16, but in order to really kill the black corner, # a move at S16 is called for. loadsgf games/FSF-neurogo.sgf 12 19 owl_attack Q17 #? [1 S16] 20 owl_defend Q17 #? [1 S16] 21 reg_genmove white #? [S16] # Move 18 # H16 looks strange. Locally better to make a wider extension towards # the corner stone. Globally a move like R7 is more urgent, # strengthening the lone lower right corner stone and keeping the # black stones on the right side weak. # (no actual test case yet) # Move 34 # J3 is considered owl-dead and is therefore abandoned. This seems too # pessismistic, however. loadsgf games/FSF-neurogo.sgf 34 22 owl_attack J3 #? [1 K3] 23 owl_defend J3 #? [1 (K3|H3)] # Move 88 # The C15 stones can be saved by a move at F16. loadsgf games/FSF-neurogo.sgf 88 24 owl_attack C15 #? [1 (F16|E16|F14)] 25 owl_defend C15 #? [1 F16] # Move 96 # The B16 stones can no longer be saved. Better to make connection at # O2. loadsgf games/FSF-neurogo.sgf 96 26 owl_attack B16 #? [1 (PASS|B17)] 27 owl_defend B16 #? [0] 28 reg_genmove white #? [O2]*