loadsgf games/niki.sgf 24 1 reg_genmove white #? [E17] #CATEGORY=MIDDLE_STRATEGY #DESCRIPTION=Tough middle-game position #SEVERITY=3 loadsgf games/niki.sgf 40 2 reg_genmove white #? [E7]* #CATEGORY=PATTERN_TUNING #DESCRIPTION=Must connect 5 important stones, cutting B group. #SEVERITY=10 loadsgf games/niki.sgf 68 3 reg_genmove white #? [E12] loadsgf games/niki.sgf 92 4 reg_genmove white #? [Q8] #S10 seems OK, much better than game move of S14. Added it -trevor #S14 is thought to owl attack the corner. If this is correct the move #looks okay. Otherwise we need to fix the owl reading. /gf loadsgf games/niki.sgf 94 5 reg_genmove white #? [S9|S10] loadsgf games/niki.sgf 106 6 restricted_genmove white S18 P18 #? [P18] #CATEGORY=PATTERN_TUNING #DESCRIPTION=T4 is terrible; other moves than J12 maybe OK. #SEVERITY=6 loadsgf games/niki.sgf 110 7 reg_genmove white #? [J12]* # H15 is less efficient but does secure life, which is most # important. Added H15, G15, and F15. /gf loadsgf games/niki.sgf 124 8 reg_genmove white #? [G16|H15|G15|F15] #reg_genmove bug requires reloading game. loadsgf games/niki.sgf 124 9 reg_genmove black #? [F15] loadsgf games/niki.sgf 128 10 reg_genmove white #? [S5]* #CATEGORY=TACTICAL_READING #DESCRIPTION=Very tough position #SEVERITY=3 #Note: G16 is still very very big. See niki.tst#8 & nikit.tst#9 #tm (3.1.16) added P6 - looks locally best, and GNU Go agrees. loadsgf games/niki.sgf 158 11 reg_genmove white #? [P6|M6|P7]* #CATEGORY=OWL_TUNING #DESCRIPTION=B15 does live. Problem is w/ followup - see niki.tst#14 #SEVERITY=0 # # Originally H12 was listed as correct here, but that vertex is # occupied. F14 and G15 seem sufficient for life. # #Recommend adding B15 as acceptable to live. loadsgf games/niki.sgf 212 12 reg_genmove white #? [F14|G15]* loadsgf games/niki.sgf 226 13 reg_genmove white #? [F8] #CATEGORY=OWL_TUNING #DESCRIPTION=F16 lives because of B short of liberties #SEVERITY=8 loadsgf games/niki.sgf 214 14 reg_genmove white #? [F16]*