# Q12 might be playable after all but it's very unorthodox and it # would be preferrable if GNU Go played some more normal fuseki move. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 5 1 restricted_genmove black Q12 E3 E4 #? [E3|E4] # G14 looks more natural than the played move at G12. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 65 2 restricted_genmove black G14 G12 #? [G14] # Q10 looks too small and overly conservative. There are many # larger moves on the board. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 79 3 reg_genmove black #? [!Q10] # N16 does connect but completely misses the point. GNU Go would win # big by just making sure that the thrashing white group in the center # doesn't spring to life. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 127 4 reg_genmove black #? [G10|G9|G8|G7|J7|J6|K7|H7]* # M15 is again too small. Subduing the big thrashing white dragon must # have priority. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 135 5 reg_genmove black #? [F11|F10|G10|E10|E9|E11|G7|F8] # The focus must still be on the left. N18 is big but not big enough. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 141 6 reg_genmove black #? [D11|H9|F10]* # P18 looks at best like a questionable followup to N18. Playing on # the left is urgent. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 143 7 reg_genmove black #? [D14|D11]* # Better capture than connect. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 161 8 restricted_genmove black D10 C8 #? [C8] # E15 only threatens to make an eye in gote. Locally F15 is a better # option but most natural is to block at B15 to secure two eyes and # limit white's thrashing potential. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 179 9 reg_genmove black #? [B15]* # Regardless whether the semeai still can be won after C14, blocking # at B15 is the natural and much easier way to live locally and # definitely win the semeai. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 183 10 reg_genmove black #? [B15] # T17 is totally meritless compared to any of the local alternatives. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 203 11 restricted_genmove black T17 S19 R19 O14 O13 S14 #? [S19|R19|O14|O13|S14]* # L9 is zero points gote. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 223 12 restricted_genmove black L9 F7 #? [F7]* # A7 solves the tactical problem as well as B10 but also splits the # eyespace into two parts. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 235 13 reg_genmove black #? [A7]* # T14 is bigger than T4/T5. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 249 14 reg_genmove black #? [T14]* # G18 is locally bigger than J19. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 281 15 restricted_genmove black J19 G18 #? [G18]* # Since white can get a ko after C11, it is necessary to first settle # the semeai. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 287 16 reg_genmove black #? [A7|A6|E4|A5] # The semeai still needs settling. White can live or get a ko for the # life and death of both by the combination of A1 and A7, followed by # D4. loadsgf games/olympiad2004/19x19/gnu-ind.sgf 289 17 reg_genmove black #? [A7|A6|E4|A5] # Force black into bad shape or allowing a ponnuki. loadsgf games/olympiad2004/19x19/int-gnu.sgf 8 101 reg_genmove white #? [E2]* # Force black into bad shape or allowing a ponnuki. loadsgf games/olympiad2004/19x19/int-gnu.sgf 10 102 reg_genmove white #? [E2] # C18 is mandatory after D18 loadsgf games/olympiad2004/19x19/int-gnu.sgf 18 103 reg_genmove white #? [C18] # Must at least settle the shape (in sente) before tenuki. loadsgf games/olympiad2004/19x19/int-gnu.sgf 20 104 reg_genmove white #? [D14]* # Can't tenuki before connecting. Forcing with T17 is also okay. loadsgf games/olympiad2004/19x19/int-gnu.sgf 28 105 reg_genmove white #? [O17|N17|T17] # K4 is overconcentrated. Which moves more than D14 are good here? loadsgf games/olympiad2004/19x19/int-gnu.sgf 42 106 restricted_genmove white D14 K4 #? [D14]* # With the black stone at R9, R6 is locally better than Q6. loadsgf games/olympiad2004/19x19/int-gnu.sgf 46 107 restricted_genmove white Q6 R6 #? [R6]* # P3 does not look urgent here. loadsgf games/olympiad2004/19x19/int-gnu.sgf 50 108 reg_genmove white #? [!P3] # First live on the left edge. loadsgf games/olympiad2004/19x19/int-gnu.sgf 60 109 reg_genmove white #? [C10]* # B10 not sufficient to live. loadsgf games/olympiad2004/19x19/int-gnu.sgf 62 110 reg_genmove white #? [!B10] # B11 not sufficient to live. loadsgf games/olympiad2004/19x19/int-gnu.sgf 64 111 reg_genmove white #? [!B11] # T13 is an overplay. T14 works better and also solves the problem # with bad aji in the upper right corner. loadsgf games/olympiad2004/19x19/int-gnu.sgf 96 112 reg_genmove white #? [T14]* # Q10 does not make much good. More interesting to play some move in # the center. loadsgf games/olympiad2004/19x19/int-gnu.sgf 104 113 reg_genmove white #? [!Q10] # K19 is an overplay. After black M18 white has to abandon K19 or risk # a ko in the corner. loadsgf games/olympiad2004/19x19/int-gnu.sgf 110 114 restricted_genmove white K19 M18 #? [M18]* # T18 dies right out if white finds the killing move at R19. P19 and # R19 both live, but K19 and M19 must be sacrificed. N19 lives with # everything except T17 and possibly T19, which are less important. loadsgf games/olympiad2004/19x19/int-gnu.sgf 114 115 reg_genmove white #? [N19]* # M3 is not necessary. Blocking in the center is big. loadsgf games/olympiad2004/19x19/int-gnu.sgf 132 116 reg_genmove white #? [H8]* # G10 is locally clearly better than G9 as it threatens to cut. loadsgf games/olympiad2004/19x19/int-gnu.sgf 162 117 restricted_genmove white G9 G10 #? [G10]* # Can't just give up the ko. T16 and L17 should be big enough ko # threats. G5 might be barely big enough as well. loadsgf games/olympiad2004/19x19/int-gnu.sgf 170 118 reg_genmove white #? [T16|L17|M17|G5]* # O15 is bigger than H4. loadsgf games/olympiad2004/19x19/int-gnu.sgf 178 119 restricted_genmove white H4 O15 #? [O15] # N13 is worthless. loadsgf games/olympiad2004/19x19/int-gnu.sgf 194 120 restricted_genmove white N13 M12 #? [M12]* # H6 is completely worthless. The other atari is clearly better. loadsgf games/olympiad2004/19x19/int-gnu.sgf 196 121 restricted_genmove white H6 G5 #? [G5] # The ko can at least be captured once before connecting. loadsgf games/olympiad2004/19x19/int-gnu.sgf 202 122 restricted_genmove white C6 E7 #? [C6]* # We are ahead. Even if owl misreads, the thrashing dragon # suppression should generate a move at L3 or K3. # See also owl1:355,356. loadsgf games/olympiad2004/19x19/int-gnu.sgf 242 123 reg_genmove white #? [K3|L3|L1] # More important to build towards center than closing off edge. loadsgf games/olympiad2004/19x19/gnu-int.sgf 67 201 restricted_genmove black C11 E11 E12 #? [E11]* # Really bad shape at G7. loadsgf games/olympiad2004/19x19/gnu-int.sgf 113 202 restricted_genmove black G7 G8 #? [G8] # O10 protects against both cuts! loadsgf games/olympiad2004/19x19/gnu-int.sgf 205 203 restricted_genmove black M13 O10 #? [O10]* # Black will break through somewhere after D4. loadsgf games/olympiad2004/9x9/gnu-int.sgf 9 301 reg_genmove black #? [D4]* # H6 is bigger than J7. loadsgf games/olympiad2004/9x9/int-gnu.sgf 42 401 reg_genmove white #? [H6]* # Better to allow G7 to get cut off than E3. loadsgf games/olympiad2004/9x9/gnu-mag.sgf 9 501 reg_genmove black #? [F3] # Hane at A6 leads nowhere. The clamp at B5 has more potential. # The cut at C6 is captured right out in a ladder. loadsgf games/olympiad2004/9x9/gnu-mag.sgf 25 502 restricted_genmove black A6 B5 C6 #? [B5]* # Wrong atari. F6 is better than E7. loadsgf games/olympiad2004/9x9/gnu-mag.sgf 35 503 restricted_genmove black E7 F6 #? [F6]* # F6 really bad shape. loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 11 601 restricted_genmove black F7 F6 H4 G3 #? [F7|H4|G3] # G6 about as bad shape as one can get. E6 has more promise. loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 23 602 reg_genmove black #? [E6]* # Always connect from the secure end. A1 goes before A4. loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 63 603 reg_genmove black #? [A1]*