# Here is a list of other regressions which should afford # semeai tuning. The regressions were run with the version # of November 6, 2001 with three different versions of the # semeai module. The patch in question was semeai_1_16.5 # which is now in the CVS. # # Standard Experimental Patched # # Strategy 1 f P P # Strategy 37 p F F # Neurogo 11 p F F # Neurogo 12 p F F # Arb 104 p F F # Golife 1 f P P # Golife 2 f P P # Dniwog 5 f P f # Strategy2 66 p F F # Strategy2 72 f P P # Strategy2 73 F p F # Strategy2 93 f P P # Nicklas1 501 p F F # Nicklas1 1213 f P P # Nicklas1 1405 p F F # Nicklas1 1406 p F F # Nicklas2 904 p p F # Nicklas2 1407 f P f # Manyfaces 7 p F F # Buzco 6 p F p # Strategy3 110 f P P # Strategy3 113 p F p # Strategy3 124 f P f # Strategy3 126 p F F # Arend 30 p F F # Trevora 530 f P P # Strategy4 168 P f f # Strategy4 179 F F F (*) # Strategy4 199 p F F # Strategy4 200 p F F # # (*) All tests fail, but differently # # Here is a supplemental list of problems where a comment in the .tst # file indicates a semeai: # # Strategy 44 # Strategy2 72 # Strategy2 80 # Strategy2 86 # Strategy3 109 # Strategy3 110 # Strategy3 124 # Strategy3 128 # Strategy3 129 # Strategy3 139 # Strategy3 145 # Strategy3 146 # Strategy4 156 # Strategy4 163 # Strategy4 168 # Strategy4 185 # Strategy4 206 # Strategy5 275 # Strategy5 276 # Another list of problems which have turned up unexpected results # when modifying the semeai code: # # neurogo:14 # strategy2:54 # nngs:290 # nngs:820 # global:34 # handtalk:20 # tactics1:105 # For any of the problems below, if PASS is a solution it is the best # solution. However the other solutions are acceptable. ############## semeai tests ################# # # After analyze_semeai [dragon1] [dragon2] # the results are returned in the form (result1) (result2). # These are the results of the defense of dragon1 and the attack # of dragon2 assuming that the dragon1 player moves first. Thus # a result 1 0 typically means seki, while a 1 1 result means a kill # and 0 0 means the semeai is lost. In addition to seki, 1 0 may mean # that both dragons gain independent life. loadsgf games/semeai/semeai6.sgf 1 analyze_semeai C1 E1 #? [1 0 (F1|F2|F3|F4|F5|PASS)] 2 analyze_semeai E1 C1 #? [1 0 (B5|B4|B3|PASS)] 3 analyze_semeai L1 N1 #? [1 0 (O5|O4|O3|P3|Q2|Q1|PASS)] 4 analyze_semeai N1 L1 #? [1 0 (H2|J3|K3|PASS)] 5 analyze_semeai A14 A12 #? [1 1 (A13|B13|C13|D13)] 6 analyze_semeai A12 A14 #? [1 1 (A15|B15|C15|D15|E15)] loadsgf games/semeai/semeai7.sgf 7 analyze_semeai C1 E1 #? [1 0 (F1|F2|F3|F4|F5|PASS)] 8 analyze_semeai E1 C1 #? [1 1 (B2|B3)] 9 analyze_semeai L1 N1 #? [1 0 (O5|O4|O3|P3|Q2|Q1)] 10 analyze_semeai N1 L1 #? [1 1 (H2|K3)] 11 analyze_semeai A14 A12 #? [1 1 (A13|B13|D13|PASS)] 12 analyze_semeai A12 A14 #? [0 0 PASS] loadsgf games/semeai/semeai8.sgf 13 analyze_semeai C1 E1 #? [0 0 PASS] 14 analyze_semeai E1 C1 #? [1 1 (B5|PASS)] 15 analyze_semeai L1 N1 #? [0 0 PASS] 16 analyze_semeai N1 L1 #? [1 1 (K5|PASS)] 17 analyze_semeai A14 A12 #? [0 0 PASS] 18 analyze_semeai A12 A14 #? [1 1 (A15|B15|D15|E15|PASS)] loadsgf games/semeai/semeai9.sgf 19 analyze_semeai J1 L1 #? [1 1 (M3|N3|O3|P3|Q1)] 20 analyze_semeai L1 J1 #? [1 1 (H1|H2|H3|H4|H5|H6|H7|H8)] 21 analyze_semeai N19 O19 #? [1 1 (T17|T19)] 22 analyze_semeai O19 N19 #? [1 1 (L16|L17|L18|M19)] loadsgf golois/Goemate990902-1.sgf 23 analyze_semeai G12 G13 #? [1 1 (F15|G15|H15|E13|F13|PASS)] 24 analyze_semeai G13 G12 #? [0 0 PASS] 25 analyze_semeai S8 R8 #? [1 1 S9] 26 analyze_semeai R8 S8 #? [1 1 S9] # If this semeai is treated as a strictly local # problem (ignoring the R8 dragon) then R7 can't live. # But the semeai code treats it as a local problem by # design! So it's unclear what the correct answer # should be. A similar remark holds with problem 28. 27 analyze_semeai Q7 R7 #? [1 1 S9] 28 analyze_semeai R7 Q7 #? [1 1 S9] # A6 gives an unfavorable ko while F10 gives seki. # Since there are no ko threats, and F10 is enough to win, it is preferred. loadsgf games/semeai/semeaiko1.sgf 29 reg_genmove black #? [F10]* loadsgf games/strategy11.sgf 127 30 analyze_semeai B3 G4 #? [1 1 C1] loadsgf games/strategy11.sgf 127 31 analyze_semeai G4 B3 #? [1 1 C1] loadsgf games/nicklas/nicklas14.sgf 55 32 analyze_semeai B8 D9 #? [1 0 B6]* loadsgf games/nicklas/nicklas14.sgf 55 33 analyze_semeai D9 B8 #? [1 1 B7] # S18 produces a favorable ko. T18 makes seki. loadsgf games/bretz.sgf 130 34 analyze_semeai N18 Q18 #? [1 1 S18] # ab added (3.1.22) loadsgf games/mertin13x13/gnugo-goliath2.W+38.sgf 61 35 analyze_semeai M13 M11 #? [1 1 (PASS|N13|N10|H11)] # See also reading:166 loadsgf games/nngs/Lazarus-gnugo-3.1.19-200201092246.sgf 66 36 analyze_semeai S9 R11 #? [1 1 R12]* loadsgf games/semeai/semeai10.sgf 37 analyze_semeai B11 L7 #? [1 1 B12] loadsgf games/semeai/semeai11.sgf 38 analyze_semeai B9 B8 #? [1 1 (PASS|B1|A9)] # See also global:3. loadsgf golois/Aya991113-13.sgf 39 analyze_semeai R12 H9 #? [2 2 H4] 40 analyze_semeai H9 R12 #? [1 1 (J4|H4)] loadsgf games/semeai/semeai9.sgf 41 analyze_semeai A3 A5 #? [1 1 (PASS|B3|A6|B6|C5|D4|E3|E2|E1)] 42 analyze_semeai A5 A3 #? [0 0 PASS] 43 analyze_semeai A16 A12 #? [1 1 (A15|A11|B11|C14|C13|D12|D11|D10|D9|B9|A9)] 44 analyze_semeai A12 A16 #? [1 1 (A17|B17|C16|D16|E15|E14|F13|F12|F11|F10|F9|F8|B9|A9)] loadsgf games/semeai/semeai12.sgf 45 analyze_semeai C3 A9 #? [0 0 PASS] loadsgf games/semeai/semeai9.sgf 46 analyze_semeai Q12 S11 #? [1 0 (PASS|R8|R9|T11|T9|R11|R10)] 47 analyze_semeai S11 Q12 #? [1 0 (PASS|T11|T9|R9|T10|R10|R11)] loadsgf games/nngs/gnugo-3.3.20-GoFuN-200306071813.sgf 234 48 analyze_semeai E17 D17 #? [1 0 (D8|F8|G12|G10)] # The opposite semeai is not very interesting (black clearly can kill white). loadsgf games/nngs/jypower-gnugo-3.3.17-200304150031.sgf 166 50 analyze_semeai O7 L7 #? [1 1 (J5|J6|K7|J4|G5|G6|H7)] # See reading:182,183 for comments. loadsgf games/reading41.sgf 118 51 analyze_semeai C19 B16 #? [1 0 (A19|E11)] 52 analyze_semeai B16 C19 #? [1 3 A17]* # See reading:184-187 for comments. loadsgf games/reading41.sgf 130 53 analyze_semeai C19 B16 #? [1 0 E11] 54 analyze_semeai B16 C19 #? [1 2 A16] #Test 55-60 for nakade moves during semeai loadsgf games/test3win.sgf 55 analyze_semeai F4 F7 #? [1 1 H6] loadsgf games/test3lose.sgf 56 analyze_semeai F4 F7 #? [0 0 PASS] loadsgf games/test4win.sgf 57 analyze_semeai C5 H6 #? [1 1 J4] # See also reading:195. loadsgf games/test4lose.sgf 58 analyze_semeai F5 H6 #? [0 0 PASS] loadsgf games/test5win.sgf 59 analyze_semeai B7 E6 #? [1 1 H5] loadsgf games/test5lose.sgf 60 analyze_semeai C8 E6 #? [0 0 PASS] # A15 is a certain seki. A17 gives a ko for life and death of both. # The ko is very indirect for white, but it's still a ko. B17 # naturally dies right out. loadsgf games/nngs/tommmal-gnugo-3.4-200308200805.sgf 122 61 analyze_semeai D19 B19 #? [1 0 A15] # A17 kills cleanly with a bent four in the corner. A15 gives a bad # ko. See also tests 63-70. 62 analyze_semeai B19 D19 #? [1 1 A17] # Variations of bent four in the corner positions considered as semeai. loadsgf games/semeai/semeai13.sgf 63 analyze_semeai D13 B13 #? [0 0 PASS] 64 analyze_semeai B13 D13 #? [1 1 (PASS|A13|E13|E12|C11|C10|B9|A9)] 65 analyze_semeai K13 M13 #? [0 0 PASS] 66 analyze_semeai M13 K13 #? [1 1 (PASS|N13)] 67 analyze_semeai A4 A2 #? [0 0 PASS] 68 analyze_semeai A2 A4 #? [1 1 (PASS|A5|B5|C3|D3)] 69 analyze_semeai M4 N3 #? [0 0 PASS] 70 analyze_semeai N3 M4 #? [1 1 (PASS|L3)] # A basic seki with varying number of outer liberties. loadsgf games/semeai/semeai14.sgf 71 analyze_semeai D13 B13 #? [1 0 PASS] 72 analyze_semeai B13 D13 #? [1 0 PASS] 73 analyze_semeai M13 N12 #? [1 0 PASS] 74 analyze_semeai N12 M13 #? [1 0 (PASS|L13)] 75 analyze_semeai J3 L2 #? [1 0 PASS] 76 analyze_semeai L2 J3 #? [1 0 (PASS|N3|K2)] 77 analyze_semeai A5 A3 #? [1 0 PASS] 78 analyze_semeai A3 A5 #? [1 0 (PASS|A6|C6|C1)] 79 analyze_semeai F9 F7 #? [1 0 PASS] 80 analyze_semeai F7 F9 #? [1 0 (PASS|E9|E8|J9|H5)] loadsgf games/semeai/semeai15.sgf 81 dragon_status H7 #? [dead] 82 dragon_status J7 #? [alive] 83 dragon_status J9 #? [dead] 84 dragon_status E13 #? [dead] 85 dragon_status A13 #? [alive] 86 dragon_status C11 #? [critical A2 A2] loadsgf games/semeai/semeai16.sgf 222 87 analyze_semeai N19 S18 #? [1 1 (Q19|S19|T18|T16)] 88 analyze_semeai S18 N19 #? [2 0 T12]* 89 reg_genmove black #? [Q19|S19|T18|T16]* loadsgf games/semeai/semeai16.sgf 224 90 analyze_semeai N19 S18 #? [1 3 (Q19|S19|T18|T16)]* 91 analyze_semeai S18 N19 #? [2 0 Q17]* 92 reg_genmove black #? [Q19|S19|T18|T16] loadsgf games/semeai/semeai16.sgf 226 93 analyze_semeai N19 S18 #? [1 3 S19]* 94 analyze_semeai S18 N19 #? [1 1 S19] 95 reg_genmove black #? [S19] loadsgf games/semeai/semeai16.sgf 230 96 analyze_semeai N19 S18 #? [1 0 S19] 97 analyze_semeai S18 N19 #? [1 1 S19]* 98 reg_genmove black #? [S19] loadsgf games/nngs/beedee-gnugo-3.5.3-200401140035.sgf 280 99 analyze_semeai R13 Q13 #? [1 0 (L12|K9|M6|L7|S17)] 100 analyze_semeai Q13 R13 #? [1 1 (P10|Q11|S10|T11)] loadsgf games/semeai/semeai17.sgf 52 101 analyze_semeai D9 C6 #? [1 1 (D6|C7)] 102 analyze_semeai C6 D9 #? [1 1 (D6|C7)] 103 analyze_semeai D9 E9 #? [1 1 (D6|C7)] 104 analyze_semeai E9 D9 #? [1 1 (D6|C7)] 105 analyze_semeai G8 E9 #? [1 1 (D6|C7)]* 106 analyze_semeai E9 G8 #? [1 0 (D6|C7)]* # Doubtful whether C7 should be accepted even if it kills all white. 107 reg_genmove black #? [D6|C7]* loadsgf games/semeai/semeai17.sgf 60 108 analyze_semeai G8 H2 #? [1 1 J2]* 109 analyze_semeai H2 G8 #? [1 1 E1] loadsgf games/semeai/semeai17.sgf 62 110 analyze_semeai G8 H2 #? [1 0 (PASS|F3|E1)] 111 analyze_semeai H2 G8 #? [1 0 (PASS|F3|E1)] loadsgf games/semeai/semeai17.sgf 64 112 analyze_semeai G8 H2 #? [1 0 PASS] 113 analyze_semeai H2 G8 #? [1 0 PASS] 114 dragon_status G8 #? [alive] 115 dragon_status H2 #? [alive] loadsgf games/kgs/yagr-nigiri.sgf 214 116 analyze_semeai F19 F16 #? [3 3 E16]* loadsgf games/semeai/semeai18.sgf 117 analyze_semeai H3 H5 #? [0 0 PASS] play white H2 118 analyze_semeai H3 H5 #? [1 0 (H1|G1)] # Black H1 doesn't work. White plays G1 and gets seki or ko. 119 analyze_semeai H5 H3 #? [1 1 G1] # A14 is strictly correct since C19 allows W an unfavorable ko. loadsgf games/semeai/semeai19.sgf 120 analyze_semeai C18 C17 #? [0 0 PASS] # There is a complication that B18 and C17 are not amalgamated. # If B plays first C19 gives a favorable ko; A15 allows seki. # The ko is very unfavorable for W so in 119 a 1 1 result is # arguably correct. loadsgf games/semeai/semeai20.sgf 121 analyze_semeai C17 C18 #? [1 0]* 122 analyze_semeai C18 C17 #? [2 2 C19]* # There is also an amalgamation problem here. loadsgf games/semeai/semeai19.sgf 80 123 analyze_semeai K18 N18 #? [1 1 M18]* loadsgf games/verybad.sgf 104 124 analyze_semeai Q16 Q17 #? [1 1 P19] 125 analyze_semeai Q17 Q16 #? [3 3 T17]* loadsgf games/verybad.sgf 114 126 analyze_semeai Q16 Q17 #? [2 2 (P19|S17|T17)] 127 analyze_semeai Q17 Q16 #? [2 2 (O15|O14|R13)] # Take the ko last. 128 restricted_genmove black T15 T17 S17 P19 #? [!T15]* loadsgf games/verybad.sgf 118 129 analyze_semeai Q16 Q17 #? [3 3 (Q19|S17|T17)] loadsgf games/owl54.sgf 130 analyze_semeai D3 G2 #? [0 0 PASS] loadsgf games/kgs/GNU-minautore.sgf 80 131 dragon_status P8 #? [critical T8 (T8|T10|T11|T12)] # J8 leaves ko aji. (Admittedly a very bad ko for black but still a ko.) loadsgf games/CrazyStone1.sgf 50 132 reg_genmove white #? [H9|J4] loadsgf games/CrazyStone1.sgf 56 133 analyze_semeai D9 G3 #? [1 2 H2] 134 analyze_semeai G3 D9 #? [1 1 H2]* # See also strategy3:146 loadsgf games/incident209.sgf 259 135 analyze_semeai R12 Q12 #? [1 0 R11] # See also kgs:230 loadsgf games/kgs/yagr-Kazik.sgf 149 136 analyze_semeai K19 L19 #? [0 1 (N16|O13|O12|O11)]* loadsgf games/semeai/semeai21.sgf 137 analyze_semeai A5 A2 #? [1 0 F1]* 138 analyze_semeai A2 A5 #? [1 1 (D1|F1|H1)]* # See also owl1:393,394. 139 analyze_semeai F9 H9 #? [1 1 G9] 140 analyze_semeai H9 F9 #? [1 1 (E9|G7)] loadsgf games/semeai/semeai22.sgf 1 141 analyze_semeai A4 E3 #? [2 2 (F1|F2|F3)] 142 analyze_semeai E3 A4 #? [2 2 (A1|A3)]* # White has no local move but can pass for a good ko. # See also reading:224-227. loadsgf games/semeai/semeai22.sgf 7 143 analyze_semeai A4 E3 #? [3 3 (F1|F3)] 144 analyze_semeai E3 A4 #? [2 2 PASS] # See also 9x9:640. loadsgf games/cgos/25811.sgf 52 145 analyze_semeai E9 B8 #? [2 2 PASS]* 146 analyze_semeai B8 E9 #? [3 3 (A7|B9)]* # Underlying amalgation problem, see reading:232. loadsgf games/semeai/semeai6.sgf play white A15 play black D13 147 analyze_semeai A12 A14 #? [1 1 (B15|C15|D15|E15)]