loadsgf games/strategy1.sgf 1 reg_genmove white #? [Q13] loadsgf games/strategy2.sgf 5 2 reg_genmove black #? [!G2|D2] # # Current GNU Go would never play those moves. Removed. # loadsgf games/strategy2.sgf 9 # 3 reg_genmove black # #? [!H1|H2] # # loadsgf games/strategy2.sgf 11 # 4 reg_genmove black # #? [!F1] loadsgf games/strategy3.sgf 14 5 reg_genmove white #? [R17|P17] # incident 104 # Probably requires a dynamic connection analysis to solve. loadsgf games/incident104.sgf 63 6 reg_genmove white #? [E10]* # incident 106 loadsgf games/incident104.sgf 215 7 reg_genmove white #? [S19] # incident 107 # tm - moved the test out to move 228; at 216, T17 is arguable bigger. loadsgf games/incident107.sgf 228 8 reg_genmove black #? [N2|N1]* # incident 109 loadsgf games/incident108b.sgf 172 9 reg_genmove black #? [P15] # incident 110 loadsgf games/incident108b.sgf 176 10 reg_genmove black #? [Q7] #CATEGORY=BAD_PROBLEM #DESCRIPTION=Not clear enough. #SEVERITY=0 # From STRATEGY: # 2.7.178 makes the move at P17 which is better than the game # move at P18 but probably inferior to the recommended move at P15. # It is not totally clear to me that the move at P15 is really # best since the 3-3 point is still open. # incident 111 loadsgf games/incident108b.sgf 178 11 reg_genmove black #? [P15] # incident 112 # Suboptimal to make eye at L4. loadsgf games/incident108b.sgf 270 12 reg_genmove black #? [N4] # incident 113 # See also reading:194 loadsgf games/incident108b.sgf 292 13 reg_genmove black #? [N18] # incident 121 # E9 is not necessarily the best move since upper left weak too. # But the game move at R7 is not urgent! loadsgf games/incident121.sgf 24 14 reg_genmove black #? [E9] # incident 132 loadsgf games/incident121.sgf 116 16 reg_genmove black #? [H12] #CATEGORY=PATTERN_TUNING #DESCRIPTION=N11 may not be biggest, but should be found. #SEVERITY=2 # 2.7.179: This can surely be fixed with the addition of a # pattern. After N11, the strings at M12 and N10 cannot both be # saved. This is not necessarily the biggest move on the board but # at least this move should be found. # incident 165 # H10 looks fine - tm loadsgf games/incident165.sgf 108 17 reg_genmove black #? [N11|H10] # incident 166a # Original move was N3, which is pointless. # E5 is an overplay, see reading test 124. # F3 seems fine to protect the two cuts -arend # N11 may well be biggest but is already tested above. loadsgf games/incident165.sgf 142 18 restricted_genmove black E4 E5 F3 N3 #? [E4|F3] # # Current GNU Go would never consider passing here. Removed. # loadsgf games/strategy4.sgf # 19 reg_genmove black # #? [!PASS] #CATEGORY=OWL_TUNING #DESCRIPTION=S13 is terrible - negative value. #SEVERITY=8 # 2.7.179: Owl code finds Q11 but it remains undervalued at 17 points. # incident 290 loadsgf games/incident290.sgf 30 20 reg_genmove black #? [Q11] # incident 291 loadsgf games/incident291.sgf 54 21 reg_genmove black #? [S13] # incident 292 loadsgf games/incident291.sgf 70 22 reg_genmove black #? [K3] # incident 294 loadsgf games/incident291.sgf 88 23 reg_genmove black #? [!K5] # incident 295 # endgame mistake loadsgf games/incident291.sgf 250 24 reg_genmove black #? [F4] # Moved to filllib.tst # # incident 296 # # liberty filling mistake # loadsgf games/incident291.sgf 274 # 25 reg_genmove black # #? [PASS] loadsgf games/strategy5.sgf 12 26 reg_genmove black #? [D3] #CATEGORY=PATTERN_TUNING #DESCRIPTION=Blocking in the corner is better. #SEVERITY=3 # This test passed before 2.7.183, but for the wrong reason: # the move at C3 was allegedly an owl attack/defense point for # the dragon at D3, which of course it is not. # # Thus this example should be regarded as having been already # broken. # loadsgf games/strategy5.sgf 14 27 reg_genmove black #? [C3] loadsgf games/strategy5.sgf 20 28 restricted_genmove black G3 F2 #? [G3] loadsgf games/strategy5.sgf 40 29 reg_genmove black #? [R4]* loadsgf games/strategy5.sgf 44 30 restricted_genmove black T7 S4 #? [S4] # This is a problem with the semeai analyzer and revise_semeai(). # But there is no semeai. loadsgf games/strategy6.sgf 274 31 reg_genmove black #? [PASS] loadsgf games/strategy7.sgf 23 32 reg_genmove black #? [A4] loadsgf games/strategy8.sgf 283 33 reg_genmove white #? [O7] loadsgf games/nicklas/nicklas8.sgf 72 34 reg_genmove black #? [E17] loadsgf games/nicklas/nicklas8.sgf 80 35 restricted_genmove black B17 H17 #? [H17] loadsgf games/nicklas/nicklas8.sgf 82 36 restricted_genmove black H17 D18 #? [H17] loadsgf games/nicklas/nicklas8.sgf 84 37 restricted_genmove black A17 A18 C19 H17 #? [H17] # The life code solves this mistake. loadsgf games/nicklas/nicklas8.sgf 86 38 restricted_genmove black H17 B19 #? [H17] loadsgf games/nicklas/nicklas8.sgf 96 39 reg_genmove black #? [P16] #CATEGORY=STRATEGY #DESCRIPTION=L14 is not a terrible way to attack O13 group. #SEVERITY=2 #Consider retiring this problem, or adding L14. L14 is not terrible. #M11 is better than L4 # 2.7.231: Broke again. M11 is overrated at 28 points. The # large followup value is responsible. # I disagree. M11 makes territory while attacking. -arend loadsgf games/nicklas/nicklas8.sgf 98 40 reg_genmove black #? [E5|M11]* #CATEGORY=STRATEGY #DESCRIPTION=N16 is better than M11. Could be a tough attack, though. #SEVERITY=4 # 2.7.179: After fixing strategy 40, the spurious defenses of D19 # will be removed. Now N16 will be the most valuable move. So # this should be fixed automatically when 40 is fixed. # # 2.7.180: this test passes. # # 2.7.220: N12 is found as an owl attack point for the S14 dragon. # This attack will probably fail. More seriously, M16 is preferred # to N16. # loadsgf games/nicklas/nicklas8.sgf 106 41 reg_genmove black #? [N16] loadsgf games/strategy9.sgf 232 42 reg_genmove black #? [C17] # A14 works but is inferior shape since it leaves more ko threats. loadsgf games/strategy10.sgf 43 reg_genmove white #? [B13|B14|A14] #CATEGORY=STRATEGY #DESCRIPTION=L4 is awkward. #SEVERITY=2 # 2.7.179: Whether or not the recommended move at G2 is found, the # move at A6 is egregiously bad. In this situation an owl critical # dragon adjoins an owl dead one. We need to revisit our policy for # such situations. The reading code thinks the worm at B4 can be # defended, so this is an owl lunch. # # 2.7.180: After revision of semeai.c, the move at A6 is no longer # found. Now GNU plays at M16 on the top. Arguably stabilizing # the bottom at G2 or (worse but still OK) at J2 is better but # I would class this result as ACCEPTABLE. # # 3.1.9: Best move here is tough. GNU Go correctly tries # to stabilize G3 group. # # See also reading:158 loadsgf games/strategy11.sgf 77 44 reg_genmove black #? [G2]* # G17/G18 and C1/H1 are both huge. loadsgf games/strategy11.sgf 127 45 reg_genmove black #? [G17|G18|C1|H1] loadsgf games/strategy11.sgf 245 46 reg_genmove black #? [E1] loadsgf games/strategy12.sgf 9 47 reg_genmove black #? [!N17] #CATEGORY=FUSEKI_STRATEGY #DESCRIPTION=B17 better than D17 #SEVERITY=3 loadsgf games/strategy12.sgf 19 48 reg_genmove black #? [B17]* loadsgf games/strategy12.sgf 21 # D16 is the strongest but these are acceptable 49 reg_genmove black #? [C17|D16|B17]* #CATEGORY=OWL_TUNING #DESCRIPTION=P9 is pointless compared to Q9. #SEVERITY=8 # Q9 is clearly better than Q11 because it stops a black connection # along the edge. # So much better, that I removed Q11 option -trevor loadsgf games/strategy13.sgf 50 reg_genmove white #? [Q9]*