# numbering is continued from strategy.tst. loadsgf games/strategy14a.sgf # modification of move 17 in strategy14.sgf: Ladder works for W, urgent # move in lower left removed. 51 reg_genmove white #? [P3]* loadsgf games/strategy14.sgf 33 52 reg_genmove white #? [H5]* loadsgf games/strategy14.sgf 53 53 reg_genmove white #? [S15]* loadsgf games/strategy14.sgf 81 54 reg_genmove white #? [P6] loadsgf games/strategy14.sgf 125 55 reg_genmove white #? [C12]* loadsgf games/strategy14.sgf 211 56 restricted_genmove white C9 A7 #? [A7] loadsgf games/strategy15.sgf 2 57 reg_genmove black #? [!PASS] loadsgf games/strategy16.sgf 2 58 reg_genmove black #? [!PASS] # incident 285 # Seki mistake loadsgf games/incident278.sgf 322 59 reg_genmove black #? [B1] # incident 257 # This result appears to be wrong. B can get a ko by playing D10. loadsgf games/incident256.sgf 215 60 reg_genmove black #? [H7]* # incident 259 loadsgf games/incident258.sgf 251 61 reg_genmove black #? [M2] # incident 169 (from the disastrous Indigo game) # D6 is unreasonable. Test it against an arbitrary reasonable move. loadsgf games/incident169.sgf 18 62 restricted_genmove white D6 H3 #? [H3] # incident 170 (from the disastrous Indigo game) # E6 is unreasonable. Test it against an arbitrary reasonable move. loadsgf games/incident169.sgf 32 63 restricted_genmove white E6 L6 #? [L6] # incident 171 (from the disastrous Indigo game) loadsgf games/incident169.sgf 60 64 reg_genmove white #? [B13|C13|C12|E14|D14] # incident 173 (from the disastrous Indigo game) # M17 connects on the edge. L16 does too but allows black to get # somewhat stronger. L13 is not completely out of the question since # it successfully cuts black. It might be a little too early though. # Also see connection:23-25. loadsgf games/incident169.sgf 110 65 reg_genmove white #? [M17]* # incident 174 (from the disastrous Indigo game) loadsgf games/incident169.sgf 132 66 reg_genmove white #? [N11]* # incident 175 (from the disastrous Indigo game) loadsgf games/incident169.sgf 154 67 reg_genmove white #? [F14]* # incident 177 (from the disastrous Indigo game) # D13 doesn't suffice to kill the whole black dragon because after # black F14, E13 and M16 are miai to make a second eye. loadsgf games/incident169.sgf 184 68 reg_genmove white #? [F14]* # incident 183 (from the disastrous Indigo game) loadsgf games/incident169.sgf 300 69 reg_genmove white #? [PASS] loadsgf games/strategy17.sgf # defense of K16 is urgent # however it may be difficult to save both K16 and M18 so if the # moves listed are not too undervalued we may accept this result 70 reg_genmove white #? [M15|J15|N16|J16]* # E6 is the only move. loadsgf games/strategy18.sgf 71 reg_genmove black #? [E6] # Semeai problem. loadsgf games/strategy19.sgf 94 72 reg_genmove white #? [A8] # I have added R17, as it seems to kill the huge black dragon --arend # added P15, because it also seems likely to kill the dragon, # and gnugo 3.3.18-pre3 finds it at level 12 --evand # Note: E7 doesn't work because of B:D9. loadsgf games/semeai2.sgf 116 73 reg_genmove white #? [F7|R17|P15]* # I have added R17, as it seems to kill the huge black dragon --arend # added P15, because it also seems likely to kill the dragon, # and gnugo 3.3.18-pre3 finds it at level 12 --evand loadsgf games/semeai2.sgf 118 74 reg_genmove white #? [F7|R17|P15] loadsgf games/semeai2.sgf 150 # If Q11 is not undervalued F7 is acceptable (though not correct) 75 reg_genmove white #? [Q11]* loadsgf games/semeai2.sgf 152 # If Q11 is not undervalued F7 is acceptable (though not correct) 76 reg_genmove white #? [Q11]* loadsgf games/strategy21.sgf 86 77 restricted_genmove black N4 H3 G3 J2 H2 G2 #? [H3] # Compare reading test 131. loadsgf games/strategy21.sgf 96 78 reg_genmove black #? [H2]* loadsgf games/strategy14a.sgf # see test 51 79 reg_genmove black #? [N3] #CATEGORY=SEMEAI #DESCRIPTION= #SEVERITY= # This is essentially a semeai problem loadsgf games/strategy22.sgf 80 reg_genmove white #? [P4|Q4|Q3|S8] # Looks to me like B12 is also effective, although much more # complicated. /gf loadsgf games/strategy23.sgf 81 reg_genmove white #? [E13|D13]* loadsgf games/dragon1.sgf 206 82 reg_genmove black #? [L5] loadsgf games/heikki/heikki01.sgf 17 # P15 is a joseki, but GNU should at least see that P14 is urgent 83 reg_genmove black #? [P14] loadsgf games/heikki/heikki01.sgf 35 # J18 makes ko # But Q13 seems larger -arend 84 reg_genmove black #? [Q13]* loadsgf games/strategy24.sgf 85 reg_genmove white #? [O2]* # A very tricky semeai problem. # Maybe we should move this and other semeai problems to a separate # test suite. loadsgf games/semeai3.sgf 240 86 reg_genmove black #? [J14]* # Moved to atari_atari.tst # # Atari_atari makes a mistake. # loadsgf games/atari_atari01.sgf 235 # 87 reg_genmove black # #? [!N3] loadsgf games/strategy25.sgf 45 88 reg_genmove black #? [B7]* loadsgf games/strategy25.sgf 55 89 reg_genmove black #? [(D16|B7|G13)] # Connecting with ko at B14 looks best. Cutting at D17 might be # considered. B17 (game move) is inferior. loadsgf games/strategy25.sgf 61 90 reg_genmove black #? [B14|D17]* # Connecting with ko at B14 is still best. The game move at B13 is # nothing but horrible. G13 would of course be superior if it killed # white, but this looks unlikely. # tm: Whether G13 kill or not, sealing white in is best. G13 is fine. # tm added G13 (3.1.14) loadsgf games/strategy25.sgf 63 91 reg_genmove black #? [B14|G13] loadsgf games/strategy25.sgf 67 92 reg_genmove black #? [G13] #CATEGORY=SEMEAI #DESCRIPTION= #SEVERITY= loadsgf games/strategy25.sgf 75 93 reg_genmove black #? [D11]* # A2 is the best move to live in the corner. B3 and A4 also live but # the two B6 stones must then be sacrificed. C5 only lives with ko. B5 # dies right out. loadsgf games/strategy25.sgf 119 94 reg_genmove black #? [A2] # The game move at P13 is a suicidal blunder. loadsgf games/strategy25.sgf 249 95 restricted_genmove black P13 O15 #? [O15] loadsgf games/strategy26.sgf 195 96 restricted_genmove black J5 O1 #? [J5] loadsgf games/strategy26.sgf 209 97 reg_genmove black #? [T8] # Under no circumstances play the snapback at Q1! loadsgf games/strategy26.sgf 237 98 restricted_genmove black T6 Q1 S1 L5 N7 #? [T6] # It's pointless to play L5 in order to tactically save Q2. We need to # classify the Q2 dragon as inessential. loadsgf games/strategy26.sgf 251 99 reg_genmove black #? [M13] # See also owl:254. loadsgf games/strategy26.sgf 257 100 reg_genmove black #? [M16]