loadsgf games/wing-yuhiko-gnugo.sgf 12 221 restricted_genmove black S4 Q7 #? [S4] # This might be worth a J pattern. loadsgf games/wing-yuhiko-gnugo.sgf 30 222 reg_genmove black #? [R14]* loadsgf games/wing-yuhiko-gnugo.sgf 46 223 reg_genmove black #? [P16] #CATEGORY=STRATEGY loadsgf games/wing-yuhiko-gnugo.sgf 62 224 reg_genmove black #? [N15] #CATEGORY=STRATEGY loadsgf games/wing-yuhiko-gnugo.sgf 86 225 reg_genmove black #? [O12] #CATEGORY=CONNECTION loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 54 226 reg_genmove white #? [F5] #CATEGORY=OWL # F1 was played in the game as an owl defense of E4. loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 66 227 reg_genmove white #? [!F1] #CATEGORY=STRATEGY # Don't run away with an unimportant, weak stone. loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 90 228 reg_genmove white #? [!N12] loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 41 229 reg_genmove black #? [D7] loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 53 230 reg_genmove black #? [H9] loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 107 231 reg_genmove black #? [J2|J3]* # If tuning this position be sure GNU Go plays subsequent moves acceptably loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 17 232 reg_genmove black #? [D11|E11] loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 23 233 reg_genmove black #? [E13]* loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 29 234 reg_genmove black #? [H14] loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 47 235 reg_genmove black #? [G12|J13] loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 91 236 reg_genmove black #? [R12]* # Not a valid problem # loadsgf games/nngs/gnugo-3.3.6-evand-200208290255.sgf 73 # 272 reg_genmove white # #? [C7]* # Black has a combination attack which must be defended correctly against. # F8 and F7 both fail. loadsgf games/strategy47.sgf 273 reg_genmove white #? [E8|E9|F9|E7|F6|E6|D7|C7] # Black has a combination attack which must be defended correctly against. # In particular L5 fails. loadsgf games/strategy48.sgf 274 restricted_genmove white L5 M5 N5 M6 #? [M6]* # Semeai problem. White can make seki, black can kill. loadsgf games/strategy49.sgf 275 reg_genmove white #? [A18] 276 reg_genmove black #? [A18] # R19 defends everything. loadsgf games/strategy50.sgf 277 reg_genmove white #? [R19] loadsgf games/vaughn.sgf 44 278 reg_genmove black #? [!J11]* # Really, anything is better than A18. (B13 and B12 are quite # ineffective too but can at least not be repeated...) loadsgf games/reading41.sgf 130 279 restricted_genmove black A18 A16 B13 B12 E11 #? [A16] loadsgf games/nngs/takeda-gnugo-3.3.23-200307302010.sgf 10 280 reg_genmove black #? [P3]* loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 37 281 reg_genmove white #? [E13]* #take the ko! loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 195 282 reg_genmove white #? [O13] loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 235 283 reg_genmove white #? [B9] loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 154 284 reg_genmove black #? [R12|Q9] loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 162 285 restricted_genmove black S10 O11 O10 Q11 N7 #? [S10] loadsgf games/self_play/354-34-1.sgf 180 286 reg_genmove white #? [K5] loadsgf games/self_play/354-34-3.sgf 194 287 reg_genmove white #? [C2]* # By Andreas Braendle: 3.5.4 level 15 plays F4, and doesn't see the # value of a pincer. loadsgf games/ab1_fuseki.sgf 32 288 reg_genmove black #? [R12|R11|Q12|Q11]* 289 restricted_genmove black F4 M16 #? [M16] # avoid bad exchange at E2 loadsgf games/gg-040225.sgf 220 290 reg_genmove black #? [S16|S17|T16] # P7 creates a shortage of liberties. loadsgf games/kisei28_g7.sgf 189 291 restricted_genmove black P7 L9 #? [L9]* loadsgf games/semeai/semeai19.sgf 42 292 restricted_genmove black A15 F16 F17 S4 Q3 #? [F16|F17] 293 reg_genmove white #? [F17]* # Very important to separate black. loadsgf games/tso_igobot_2006-01-16.sgf 18 294 restricted_genmove white O6 S6 #? [S6] # Just play J2 directly. loadsgf games/CrazyStone1.sgf 34 295 reg_genmove white #? [J2]* # Play the proper move. loadsgf games/CrazyStone2.sgf 17 296 restricted_genmove black F9 G8 #? [G8] # D9 is quite bad. (Not played in the game since it's the wrong player # but the move of choice for GNU Go 3.6 and 3.7.7.) loadsgf games/CrazyStone2.sgf 18 297 restricted_genmove white D8 D9 #? [D8]* # A5 is an overplay since it can't be defended without losing the # important eye in the upper left corner. (The list of accepted moves # is rather generous and can be loadsgf games/CrazyStone2.sgf 49 298 reg_genmove black #? [D2|B7] # Can't play away any more liberties. Start picking the G8 stones off # the board immediately so that no more than the A7 stones need be # lost. (There's no time to attack from above.) loadsgf games/CrazyStone2.sgf 61 299 reg_genmove black #? [H3]* # Still possible to save most of the stones. # See also connection:127. loadsgf games/CrazyStone2.sgf 77 300 reg_genmove black #? [H3]* # B1 is the biggest way to defend the B7 dragon. loadsgf games/strategy51.sgf 301 reg_genmove black #? [B1]