# Apparently, T9 gets overvalued because the effect on S7 and T6 is # counted twice (territorially and strategically) loadsgf games/tactics05.sgf 10 restricted_genmove white T9 T8 S9 S8 #? [S8|S9] loadsgf games/tactics06.sgf 20 owl_defend C19 #? [1 A17]* # J1 is worth 6 points loadsgf games/seki03.sgf 30 reg_genmove white #? [J1]* # attack_either and defend_both tests could go in a separate test suite, # once there is more of them loadsgf games/nngs/Lazarus-gnugo-3.1.34-200204280120.sgf 32 trymove black D12 trymove white C13 trymove white C12 trymove black C11 101 attack_either C11 D12 #? [1] popgo popgo popgo popgo # This is subtle. White N3 works as defense to L4. loadsgf games/mertin13x13/katsunari-gnugo2.W+4.sgf 126 trymove black L4 102 defend_both N7 K4 #? [0]* popgo loadsgf games/nngs/Lazarus-gnugo-3.2-200205011927.sgf 86 trymove black G4 trymove white G3 103 attack_either E5 G3 #? [1] 104 attack_either G3 E5 #? [1] popgo popgo # C9 is errouneously thought to be an owl-attack against G13, # which could indicate a semeai reading problem. On the other # hand, since G13 is judged owl-defenseless, it seems to me # that C9 is strangely overvalued. loadsgf games/tactics07.sgf 105 reg_genmove white #? [F7] loadsgf games/tactics08.sgf 106 reg_genmove white #? [F8|F6] loadsgf games/edge_defense1.sgf 107 reg_genmove white #? [B13|B14] # Obviously P7 is effective. loadsgf games/gifu2005/mfg-gnugo.sgf 204 trymove white O6 108 defend_both O9 P6 #? [1]* popgo