loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 220 1 reg_genmove black #? [Q7|Q6|O7|O6] loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 222 2 reg_genmove black #? [Q7|Q6|O7|O5] loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 228 3 reg_genmove black #? [O5|N5|N4] loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 230 4 reg_genmove black #? [N4|O4|M4]* loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 232 5 reg_genmove black #? [M3|M2|N3|L4|M5|M4]* # Thrashing dragon in semeai (liberty count is close!) loadsgf games/nngs/uno-gnugo-3.3.16-200302050206.sgf 204 6 reg_genmove black #? [T4|M5|O4|O2|P1] # D14 is way more solid than C13. Other moves are conceivable. loadsgf games/nngs/tommmal-gnugo-3.5.1-200310140825.sgf 78 7 reg_genmove black #? [D14] # H10 effectively destroys white's eye shape and development # potential. The game move at N4 has almost no effect on the thrashing # dragon. loadsgf games/nngs/tommmal-gnugo-3.5.1-200310140825.sgf 140 8 reg_genmove black #? [H10] # The N19 dragon should possibly be critical. loadsgf games/nngs/ccwills-gnugo-3.5.2-200312112026.sgf 95 9 reg_genmove black #? [N12|N11]* # Don't let the dragon get out. It's in fact probably critical. loadsgf games/nngs/ccwills-gnugo-3.5.2-200312112026.sgf 125 10 reg_genmove black #? [J15] # White can't be allowed to thrash in the corner. (Clearly critical dragon.) loadsgf games/nngs/ccwills-gnugo-3.5.2-200312112026.sgf 173 11 reg_genmove black #? [S3] # H18 is too far to have any effect on the thrashing dragon. loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 204 12 reg_genmove white #? [K10]* # G10 is totally inappropriate. F10 is of course locally better but # the natural constraining move is P11. loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 210 13 reg_genmove white #? [P11] # N17 more constraining than L18. loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 274 14 reg_genmove white #? [N17]* # More valuable to connect P17 and O15. loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 278 15 reg_genmove white #? [P16]* #restrain the dragon loadsgf games/nngs/gnugo-3.5.5-liza-200404251750.sgf 42 16 reg_genmove white #? [B8|B9|B10|C8|C9]* # P19 as in the game is not so attractive. Better to first isolate # the dragon completely. loadsgf games/kgs/2004-04-10-Shun9137-GnuGoCVS.sgf 243 17 reg_genmove black #? [L19|K19]* # GNU Go 3.7.9 tries an illegal, supposedly liberty filling, move at A1. loadsgf games/cgos/60311.sgf 18 reg_genmove black #? [C4|A3|A5] # GNU Go 3.7.9 tries a simple ko violation at C9. loadsgf games/cgos/58273.sgf 19 reg_genmove black #? [J9|F9] # Don't play send-two-return-one with F4, especially not when positional # superko is used. # See also reading:228. loadsgf games/cgos/879.sgf 68 20 reg_genmove white #? [A9|A8|F2] # Don't play into ko needlessly with E1. loadsgf games/cgos/30527.sgf 71 21 reg_genmove black #? [A3|D1|G9|C5|C6|D8|E7|F5|F4] # Don't play send-two-return-one with J9, especially not when positional # superko is used. loadsgf games/cgos/30527.sgf 73 22 restricted_genmove black G9 J9 #? [G9] # The ko at J6 is an irrelevant distration. Start with filling the # safe outer liberties. loadsgf games/cgos/994.sgf 76 23 reg_genmove white #? [A5|D7] # Fill the outer ko at J7 first and there's nothing black can do. loadsgf games/cgos/994.sgf 78 24 restricted_genmove white J1 J7 #? [J7]* loadsgf games/cgos/13435.sgf 74 25 reg_genmove white #? [A5|C7] loadsgf games/cgos/31446.sgf 88 26 reg_genmove white #? [E1|A1]* # Fill a ko before taking another one. loadsgf games/cgos/37169.sgf 86 27 reg_genmove white #? [J6]* loadsgf games/cgos/37169.sgf 88 28 reg_genmove white #? [A2]* loadsgf games/cgos/37169.sgf 90 29 reg_genmove white #? [D3]* loadsgf games/cgos/26449.sgf 47 30 reg_genmove black #? [J4|J7]