# This test suite is based on games against the program Viking by # Magnus Persson. loadsgf games/viking1.sgf 15 1 reg_genmove white #? [O15]* loadsgf games/viking1.sgf 23 2 reg_genmove white #? [E2] loadsgf games/viking1.sgf 65 3 reg_genmove white #? [M15|B7] loadsgf games/viking1.sgf 135 4 reg_genmove white #? [B17|B18]* loadsgf games/viking1.sgf 187 5 reg_genmove white #? [S5] loadsgf games/viking1.sgf 189 6 reg_genmove white #? [B17|B18] # Locally S5 is the only move. loadsgf games/viking3.sgf 79 7 restricted_genmove white T8 T7 S7 R7 T6 T5 S5 T4 T3 T2 T1 S1 #? [S5] # A1 is of course inferior to B3 loadsgf games/viking3.sgf 93 8 restricted_genmove white B3 A1 #? [B3] # The position cries out for a move at J13. loadsgf games/viking3.sgf 103 9 reg_genmove white #? [J13] # K15 leaves too many cutting points. loadsgf games/viking3.sgf 113 10 reg_genmove white #? [K16] # G19 is a very odd move. loadsgf games/viking3.sgf 113 11 restricted_genmove white G19 J17 #? [J17] loadsgf games/viking3.sgf 137 12 reg_genmove white #? [S14|S15]* # J9 is an overplay since it can be cut off. #CATEGORY=CONNECTION # J10 is not much better either, as black can cut J10/K11 off with M11. # This is a non-transitivity connection problem. # L10 looks best, but anything repairing the connection K11/N9 should # make us happy. /ab loadsgf games/viking3.sgf 213 13 reg_genmove white #? [L10|L11|M11|N10|K7]*