# Microsoft Developer Studio Project File - Name="sgf" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=sgf - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "sgf.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "sgf.mak" CFG="sgf - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "sgf - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "sgf - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "sgf - Win32 Release" # PROP Use_MFC 0 # ADD CPP /GX /Zi /I ".." /I "..\interface" /I "..\engine" /I "..\utils" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "HAVE_CONFIG_H" /Fo"Release/" /Fd"Release/sgf" /FD /c # ADD BASE RSC /l 0x809 # ADD RSC /l 0x809 BSC32=bscmake.exe LIB32=link.exe -lib # ADD LIB32 /nologo /out:"Release\sgf.lib" !ELSEIF "$(CFG)" == "sgf - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_DEBUG" /YX /FD /GZ /c # ADD CPP /W2 /Gm /GX /ZI /Od /I ".." /I "..\engine" /I "..\interface" /I "../utils" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DEBUG" /D "_CONSOLE" /D "HAVE_CONFIG_H" /FR /Fd"Debug/sgf" /FD /GZ /c # ADD BASE RSC /l 0x809 /d "NDEBUG" /d "_DEBUG" # ADD RSC /l 0x809 /d "NDEBUG" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "sgf - Win32 Release" # Name "sgf - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\sgf\sgf_utils.c !IF "$(CFG)" == "sgf - Win32 Release" # ADD CPP /W3 !ELSEIF "$(CFG)" == "sgf - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\sgfnode.c # End Source File # Begin Source File SOURCE=.\sgftree.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\sgf_properties.h # End Source File # Begin Source File SOURCE=.\sgf_utils.h # End Source File # Begin Source File SOURCE=.\sgftree.h # End Source File # End Group # End Target # End Project