X-Git-Url: http://git.subgeniuskitty.com/sgk-go/.git/blobdiff_plain/c82ca61cf5e0994e080619e826b51d8a0ba96d51..c150f57c2a3b22ee777104daa7243e2ede38c87e:/interface/play_ascii.c diff --git a/interface/play_ascii.c b/interface/play_ascii.c index 57465f7..f091af9 100644 --- a/interface/play_ascii.c +++ b/interface/play_ascii.c @@ -23,20 +23,20 @@ #include "gnugo.h" +#include #include #include #include -#include #if READLINE -#include #include +#include #endif -#include "liberty.h" +#include "gg_utils.h" #include "interface.h" +#include "liberty.h" #include "sgftree.h" -#include "gg_utils.h" #define DEBUG_COMMANDS "\ capture try to capture indicated group\n\ @@ -62,13 +62,13 @@ static int clock_on = 0; /* Keep track of the score estimated before the last computer move. */ static int current_score_estimate = NO_SCORE; -static void do_play_ascii(Gameinfo *gameinfo); -static int ascii_endgame(Gameinfo *gameinfo, int reason); -static void ascii_count(Gameinfo *gameinfo); -static void showcapture(char *line); -static void showdefense(char *line); -static void ascii_goto(Gameinfo *gameinfo, char *line); -static void ascii_free_handicap(Gameinfo *gameinfo, char *handicap_string); +static void do_play_ascii(Gameinfo* gameinfo); +static int ascii_endgame(Gameinfo* gameinfo, int reason); +static void ascii_count(Gameinfo* gameinfo); +static void showcapture(char* line); +static void showdefense(char* line); +static void ascii_goto(Gameinfo* gameinfo, char* line); +static void ascii_free_handicap(Gameinfo* gameinfo, char* handicap_string); /* If sgf game info is written can't reset parameters like handicap, etc. */ static int sgf_initialized; @@ -78,27 +78,26 @@ static int sgf_initialized; */ static void -make_letterbar(int boardsize, char *letterbar) +make_letterbar(int boardsize, char* letterbar) { - int i, letteroffset; - char spaces[64]; - char letter[64]; - - if (boardsize <= 25) - strcpy(spaces, " "); - strcpy(letterbar, " "); - - for (i = 0; i < boardsize; i++) { - letteroffset = 'A'; - if (i+letteroffset >= 'I') - letteroffset++; - strcat(letterbar, spaces); - sprintf(letter, "%c", i+letteroffset); - strcat(letterbar, letter); - } + int i, letteroffset; + char spaces[64]; + char letter[64]; + + if (boardsize <= 25) + strcpy(spaces, " "); + strcpy(letterbar, " "); + + for (i = 0; i < boardsize; i++) { + letteroffset = 'A'; + if (i + letteroffset >= 'I') + letteroffset++; + strcat(letterbar, spaces); + sprintf(letter, "%c", i + letteroffset); + strcat(letterbar, letter); + } } - /* This array contains +'s and -'s for the empty board positions. * hspot_size contains the board size that the grid has been * initialized to. @@ -107,7 +106,6 @@ make_letterbar(int boardsize, char *letterbar) static int hspot_size; static char hspots[MAX_BOARD][MAX_BOARD]; - /* * Mark the handicap spots on the board. */ @@ -115,75 +113,71 @@ static char hspots[MAX_BOARD][MAX_BOARD]; static void set_handicap_spots(int boardsize) { - if (hspot_size == boardsize) - return; - - hspot_size = boardsize; - - memset(hspots, '.', sizeof(hspots)); - - if (boardsize == 5) { - /* place the outer 4 */ - hspots[1][1] = '+'; - hspots[boardsize-2][1] = '+'; - hspots[1][boardsize-2] = '+'; - hspots[boardsize-2][boardsize-2] = '+'; - /* and the middle one */ - hspots[boardsize/2][boardsize/2] = '+'; - return; - } - - if (!(boardsize%2)) { - /* If the board size is even, no center handicap spots. */ - if (boardsize > 2 && boardsize < 12) { - /* Place the outer 4 only. */ - hspots[2][2] = '+'; - hspots[boardsize-3][2] = '+'; - hspots[2][boardsize-3] = '+'; - hspots[boardsize-3][boardsize-3] = '+'; - } - else { - /* Place the outer 4 only. */ - hspots[3][3] = '+'; - hspots[boardsize-4][3] = '+'; - hspots[3][boardsize-4] = '+'; - hspots[boardsize-4][boardsize-4] = '+'; - } - } - else { - /* Uneven board size */ - if (boardsize > 2 && boardsize < 12) { - /* Place the outer 4... */ - hspots[2][2] = '+'; - hspots[boardsize-3][2] = '+'; - hspots[2][boardsize-3] = '+'; - hspots[boardsize-3][boardsize-3] = '+'; - - /* ...and the middle one. */ - hspots[boardsize/2][boardsize/2] = '+'; + if (hspot_size == boardsize) + return; + + hspot_size = boardsize; + + memset(hspots, '.', sizeof(hspots)); + + if (boardsize == 5) { + /* place the outer 4 */ + hspots[1][1] = '+'; + hspots[boardsize - 2][1] = '+'; + hspots[1][boardsize - 2] = '+'; + hspots[boardsize - 2][boardsize - 2] = '+'; + /* and the middle one */ + hspots[boardsize / 2][boardsize / 2] = '+'; + return; } - else if (boardsize > 12) { - /* Place the outer 4... */ - hspots[3][3] = '+'; - hspots[boardsize-4][3] = '+'; - hspots[3][boardsize-4] = '+'; - hspots[boardsize-4][boardsize-4] = '+'; - - /* ...and the inner 4... */ - hspots[3][boardsize/2] = '+'; - hspots[boardsize/2][3] = '+'; - hspots[boardsize/2][boardsize-4] = '+'; - hspots[boardsize-4][boardsize/2] = '+'; - - /* ...and the middle one. */ - hspots[boardsize/2][boardsize/2] = '+'; + + if (!(boardsize % 2)) { + /* If the board size is even, no center handicap spots. */ + if (boardsize > 2 && boardsize < 12) { + /* Place the outer 4 only. */ + hspots[2][2] = '+'; + hspots[boardsize - 3][2] = '+'; + hspots[2][boardsize - 3] = '+'; + hspots[boardsize - 3][boardsize - 3] = '+'; + } else { + /* Place the outer 4 only. */ + hspots[3][3] = '+'; + hspots[boardsize - 4][3] = '+'; + hspots[3][boardsize - 4] = '+'; + hspots[boardsize - 4][boardsize - 4] = '+'; + } + } else { + /* Uneven board size */ + if (boardsize > 2 && boardsize < 12) { + /* Place the outer 4... */ + hspots[2][2] = '+'; + hspots[boardsize - 3][2] = '+'; + hspots[2][boardsize - 3] = '+'; + hspots[boardsize - 3][boardsize - 3] = '+'; + + /* ...and the middle one. */ + hspots[boardsize / 2][boardsize / 2] = '+'; + } else if (boardsize > 12) { + /* Place the outer 4... */ + hspots[3][3] = '+'; + hspots[boardsize - 4][3] = '+'; + hspots[3][boardsize - 4] = '+'; + hspots[boardsize - 4][boardsize - 4] = '+'; + + /* ...and the inner 4... */ + hspots[3][boardsize / 2] = '+'; + hspots[boardsize / 2][3] = '+'; + hspots[boardsize / 2][boardsize - 4] = '+'; + hspots[boardsize - 4][boardsize / 2] = '+'; + + /* ...and the middle one. */ + hspots[boardsize / 2][boardsize / 2] = '+'; + } } - } - return; + return; } - #define WHITECOLOR "\x1B[41m" #define BLACKCOLOR "\x1B[44m" #define RESETCOLOR "\x1B[0m" @@ -198,143 +192,144 @@ set_handicap_spots(int boardsize) static void ascii_showboard(void) { - int i, j; - char letterbar[64]; - int last_pos_was_move; - int pos_is_move; - int dead; - int last_move = get_last_move(); - - make_letterbar(board_size, letterbar); - set_handicap_spots(board_size); - - printf("\n"); - printf(" White (" WHITECOLOR " " RESETCOLOR ") has captured %d pieces\n", black_captured); - printf(" Black (" BLACKCOLOR " " RESETCOLOR ") has captured %d pieces\n", white_captured); - if (showscore) { - if (current_score_estimate == NO_SCORE) - printf(" No score estimate is available yet.\n"); - else if (current_score_estimate < 0) - printf(" Estimated score: Black is ahead by %d\n", - -current_score_estimate); - else if (current_score_estimate > 0) - printf(" Estimated score: White is ahead by %d\n", - current_score_estimate); - else - printf(" Estimated score: Even!\n"); - } - - printf("\n"); - - fflush(stdout); - printf("%s", letterbar); - - if (get_last_player() != EMPTY) { - gfprintf(stdout, " Last move: %s %1m", - get_last_player() == WHITE ? "White" : "Black", - last_move); - } - - printf("\n"); - fflush(stdout); - + int i, j; + char letterbar[64]; + int last_pos_was_move; + int pos_is_move; + int dead; + int last_move = get_last_move(); + + make_letterbar(board_size, letterbar); + set_handicap_spots(board_size); + + printf("\n"); + printf(" White (" WHITECOLOR " " RESETCOLOR ") has captured %d pieces\n", black_captured); + printf(" Black (" BLACKCOLOR " " RESETCOLOR ") has captured %d pieces\n", white_captured); + if (showscore) { + if (current_score_estimate == NO_SCORE) + printf(" No score estimate is available yet.\n"); + else if (current_score_estimate < 0) + printf(" Estimated score: Black is ahead by %d\n", + -current_score_estimate); + else if (current_score_estimate > 0) + printf(" Estimated score: White is ahead by %d\n", + current_score_estimate); + else + printf(" Estimated score: Even!\n"); + } + + printf("\n"); + + fflush(stdout); + printf("%s", letterbar); + + if (get_last_player() != EMPTY) { + gfprintf(stdout, " Last move: %s %1m", + get_last_player() == WHITE ? "White" : "Black", + last_move); + } + + printf("\n"); + fflush(stdout); + for (i = 0; i < board_size; i++) { printf(" %2d", board_size - i); last_pos_was_move = 0; for (j = 0; j < board_size; j++) { - if (POS(i, j) == last_move) pos_is_move = 128; - else pos_is_move = 0; + if (POS(i, j) == last_move) + pos_is_move = 128; + else + pos_is_move = 0; dead = (dragon_status(POS(i, j)) == DEAD) && showdead; switch (BOARD(i, j) + pos_is_move + last_pos_was_move) { - case EMPTY+128: - case EMPTY: - if (i % 2 == 0) { - if (j % 2 == 0) { - printf(BACK1COLOR " " RESETCOLOR); - } else { - printf(BACK2COLOR " " RESETCOLOR); - } + case EMPTY + 128: + case EMPTY: + if (i % 2 == 0) { + if (j % 2 == 0) { + printf(BACK1COLOR " " RESETCOLOR); } else { - if (j % 2 == 0) { - printf(BACK2COLOR " " RESETCOLOR); - } else { - printf(BACK1COLOR " " RESETCOLOR); - } + printf(BACK2COLOR " " RESETCOLOR); } - last_pos_was_move = 0; - break; - case BLACK: - printf(BLACKCOLOR " " RESETCOLOR); - last_pos_was_move = 0; - break; - case WHITE: - printf(WHITECOLOR " " RESETCOLOR); - last_pos_was_move = 0; - break; - case BLACK+128: - printf(BLACKCOLOR "()" RESETCOLOR); - last_pos_was_move = 0; - break; - case WHITE+128: - printf(WHITECOLOR "()" RESETCOLOR); - last_pos_was_move = 0; - break; - case EMPTY+256: - if (i % 2 == 0) { - if (j % 2 == 0) { - printf(BACK1COLOR " " RESETCOLOR); - } else { - printf(BACK2COLOR " " RESETCOLOR); - } + } else { + if (j % 2 == 0) { + printf(BACK2COLOR " " RESETCOLOR); } else { - if (j % 2 == 0) { - printf(BACK2COLOR " " RESETCOLOR); - } else { - printf(BACK1COLOR " " RESETCOLOR); - } + printf(BACK1COLOR " " RESETCOLOR); } - last_pos_was_move = 0; - break; - case BLACK+256: - printf(BLACKCOLOR " " RESETCOLOR); - last_pos_was_move = 0; - break; - case WHITE+256: - printf(WHITECOLOR " " RESETCOLOR); - last_pos_was_move = 0; - break; - default: - fprintf(stderr, "Illegal board value %d\n", (int) BOARD(i, j)); - exit(EXIT_FAILURE); - break; + } + last_pos_was_move = 0; + break; + case BLACK: + printf(BLACKCOLOR " " RESETCOLOR); + last_pos_was_move = 0; + break; + case WHITE: + printf(WHITECOLOR " " RESETCOLOR); + last_pos_was_move = 0; + break; + case BLACK + 128: + printf(BLACKCOLOR "()" RESETCOLOR); + last_pos_was_move = 0; + break; + case WHITE + 128: + printf(WHITECOLOR "()" RESETCOLOR); + last_pos_was_move = 0; + break; + case EMPTY + 256: + if (i % 2 == 0) { + if (j % 2 == 0) { + printf(BACK1COLOR " " RESETCOLOR); + } else { + printf(BACK2COLOR " " RESETCOLOR); + } + } else { + if (j % 2 == 0) { + printf(BACK2COLOR " " RESETCOLOR); + } else { + printf(BACK1COLOR " " RESETCOLOR); + } + } + last_pos_was_move = 0; + break; + case BLACK + 256: + printf(BLACKCOLOR " " RESETCOLOR); + last_pos_was_move = 0; + break; + case WHITE + 256: + printf(WHITECOLOR " " RESETCOLOR); + last_pos_was_move = 0; + break; + default: + fprintf(stderr, "Illegal board value %d\n", (int)BOARD(i, j)); + exit(EXIT_FAILURE); + break; } } - - if (last_pos_was_move == 0) { - if (board_size > 10) - printf(" %2d", board_size - i); - else - printf(" %1d", board_size - i); + + if (last_pos_was_move == 0) { + if (board_size > 10) + printf(" %2d", board_size - i); + else + printf(" %1d", board_size - i); + } else { + if (board_size > 10) + printf("%2d", board_size - i); + else + printf("%1d", board_size - i); + } + printf("\n"); } - else { - if (board_size > 10) - printf("%2d", board_size - i); - else - printf("%1d", board_size - i); + + fflush(stdout); + printf("%s\n\n", letterbar); + fflush(stdout); + + if (clock_on) { + clock_print(WHITE); + clock_print(BLACK); } - printf("\n"); - } - - fflush(stdout); - printf("%s\n\n", letterbar); - fflush(stdout); - - if (clock_on) { - clock_print(WHITE); - clock_print(BLACK); - } - -} /* end ascii_showboard */ + +} /* end ascii_showboard */ /* * command help @@ -343,1004 +338,1045 @@ ascii_showboard(void) static void show_commands(void) { - printf("\nCommands:\n"); - printf(" back Take back your last move\n"); - printf(" boardsize Set boardsize (on move 1 only)\n"); - printf(" comment Write a comment to outputfile\n"); - printf(" depth Set depth for reading\n"); - printf(" display Display game board\n"); - printf(" exit Exit GNU Go\n"); - printf(" force Force a move for current color\n"); - printf(" forward Go to next node in game tree\n"); - printf(" goto Go to movenum in game tree\n"); - printf(" level Playing level (default = 10)\n"); - printf(" handicap Set fixed handicap (on move 1 only)\n"); - printf(" freehandicap Place free handicap (on move 1 only)\n"); - printf(" Omit to place handicap yourself\n"); - printf(" help Display this help menu\n"); - printf(" helpdebug Display debug help menu\n"); - printf(" info Display program settings\n"); - printf(" komi Set komi (on move 1 only)\n"); - printf(" last Goto last node in game tree\n"); - printf(" pass Pass on your move\n"); - printf(" play Play moves\n"); - printf(" playblack Play as Black (switch if White)\n"); - printf(" playwhite Play as White (switch if Black)\n"); - printf(" quit Exit GNU Go\n"); - printf(" resign Resign the current game\n"); - printf(" save Save the current game\n"); - printf(" load Load a game from file\n"); - printf(" score Toggle display of score On/Off\n"); - printf(" showboard Toggle display of board On/Off\n"); - printf(" switch Switch the color you are playing\n"); - printf(" undo Take the last move back (same as back)\n"); - printf(" A move of the format "); - printf("\n"); + printf("\nCommands:\n"); + printf(" back Take back your last move\n"); + printf(" boardsize Set boardsize (on move 1 only)\n"); + printf(" comment Write a comment to outputfile\n"); + printf(" depth Set depth for reading\n"); + printf(" display Display game board\n"); + printf(" exit Exit GNU Go\n"); + printf(" force Force a move for current color\n"); + printf(" forward Go to next node in game tree\n"); + printf(" goto Go to movenum in game tree\n"); + printf(" level Playing level (default = 10)\n"); + printf(" handicap Set fixed handicap (on move 1 only)\n"); + printf(" freehandicap Place free handicap (on move 1 only)\n"); + printf(" Omit to place handicap yourself\n"); + printf(" help Display this help menu\n"); + printf(" helpdebug Display debug help menu\n"); + printf(" info Display program settings\n"); + printf(" komi Set komi (on move 1 only)\n"); + printf(" last Goto last node in game tree\n"); + printf(" pass Pass on your move\n"); + printf(" play Play moves\n"); + printf(" playblack Play as Black (switch if White)\n"); + printf(" playwhite Play as White (switch if Black)\n"); + printf(" quit Exit GNU Go\n"); + printf(" resign Resign the current game\n"); + printf(" save Save the current game\n"); + printf(" load Load a game from file\n"); + printf(" score Toggle display of score On/Off\n"); + printf(" showboard Toggle display of board On/Off\n"); + printf(" switch Switch the color you are playing\n"); + printf(" undo Take the last move back (same as back)\n"); + printf(" A move of the format "); + printf("\n"); } -enum commands {INVALID = -1, END, EXIT, QUIT, RESIGN, - PASS, MOVE, FORCE, SWITCH, - PLAY, PLAYBLACK, PLAYWHITE, - SETHANDICAP, FREEHANDICAP, SETBOARDSIZE, SETKOMI, - SETDEPTH, - INFO, DISPLAY, SHOWBOARD, HELP, UNDO, COMMENT, SCORE, - CMD_DEAD, CMD_BACK, CMD_FORWARD, CMD_LAST, - CMD_CAPTURE, CMD_DEFEND, - CMD_HELPDEBUG, CMD_SHOWAREA, CMD_SHOWMOYO, CMD_SHOWTERRI, - CMD_GOTO, CMD_SAVE, CMD_LOAD, CMD_SHOWDRAGONS, CMD_LISTDRAGONS, - SETLEVEL, NEW, COUNT, CONTINUE +enum commands { INVALID = -1, + END, + EXIT, + QUIT, + RESIGN, + PASS, + MOVE, + FORCE, + SWITCH, + PLAY, + PLAYBLACK, + PLAYWHITE, + SETHANDICAP, + FREEHANDICAP, + SETBOARDSIZE, + SETKOMI, + SETDEPTH, + INFO, + DISPLAY, + SHOWBOARD, + HELP, + UNDO, + COMMENT, + SCORE, + CMD_DEAD, + CMD_BACK, + CMD_FORWARD, + CMD_LAST, + CMD_CAPTURE, + CMD_DEFEND, + CMD_HELPDEBUG, + CMD_SHOWAREA, + CMD_SHOWMOYO, + CMD_SHOWTERRI, + CMD_GOTO, + CMD_SAVE, + CMD_LOAD, + CMD_SHOWDRAGONS, + CMD_LISTDRAGONS, + SETLEVEL, + NEW, + COUNT, + CONTINUE }; - /* * Check if we have a valid command. */ static int -get_command(char *command) +get_command(char* command) { - char c; - int d; - - /* Check to see if a move was input. */ - if (!((sscanf(command, "%c%d", &c, &d) != 2) - || ((c = toupper((int) c)) < 'A') - || ((c = toupper((int) c)) > 'Z') - || (c == 'I'))) - return MOVE; - - /* help shortcut */ - if (command[0] == '?') - return HELP; - - /* Kill leading spaces. */ - while (command[0] == ' ') - command++; - - if (!strncmp(command, "playblack", 9)) return PLAYBLACK; - if (!strncmp(command, "playwhite", 9)) return PLAYWHITE; - if (!strncmp(command, "showboard", 9)) return SHOWBOARD; - if (!strncmp(command, "showdragons", 9)) return CMD_SHOWDRAGONS; - if (!strncmp(command, "listdragons", 9)) return CMD_LISTDRAGONS; - if (!strncmp(command, "boardsize", 9)) return SETBOARDSIZE; - if (!strncmp(command, "freehandicap", 9)) return FREEHANDICAP; - if (!strncmp(command, "handicap", 5)) return SETHANDICAP; - if (!strncmp(command, "display", 7)) return DISPLAY; - if (!strncmp(command, "helpdebug", 7)) return CMD_HELPDEBUG; - if (!strncmp(command, "resign", 6)) return RESIGN; - if (!strncmp(command, "showmoyo", 6)) return CMD_SHOWMOYO; - if (!strncmp(command, "showterri", 6)) return CMD_SHOWTERRI; - if (!strncmp(command, "showarea", 6)) return CMD_SHOWAREA; - if (!strncmp(command, "depth", 5)) return SETDEPTH; - if (!strncmp(command, "switch", 5)) return SWITCH; - if (!strncmp(command, "komi", 4)) return SETKOMI; - if (!strncmp(command, "play", 4)) return PLAY; - if (!strncmp(command, "info", 4)) return INFO; - if (!strncmp(command, "force", 4)) return FORCE; - if (!strncmp(command, "level", 5)) return SETLEVEL; - if (!strncmp(command, "pass", 4)) return PASS; - if (!strncmp(command, "save", 3)) return CMD_SAVE; - if (!strncmp(command, "load", 3)) return CMD_LOAD; - if (!strncmp(command, "end", 3)) return END; - if (!strncmp(command, "move", 3)) return MOVE; - if (!strncmp(command, "undo", 3)) return UNDO; - if (!strncmp(command, "comment", 3)) return COMMENT; - if (!strncmp(command, "score", 3)) return SCORE; - if (!strncmp(command, "dead", 3)) return CMD_DEAD; - if (!strncmp(command, "capture", 3)) return CMD_CAPTURE; - if (!strncmp(command, "defend", 3)) return CMD_DEFEND; - if (!strncmp(command, "exit", 4)) return EXIT; - if (!strncmp(command, "quit", 4)) return QUIT; - if (!strncmp(command, "help", 1)) return HELP; - if (!strncmp(command, "back", 2)) return CMD_BACK; - if (!strncmp(command, "forward", 2)) return CMD_FORWARD; - if (!strncmp(command, "last", 2)) return CMD_LAST; - if (!strncmp(command, "goto", 2)) return CMD_GOTO; - if (!strncmp(command, "game", 2)) return NEW; - if (!strncmp(command, "count", 3)) return COUNT; - if (!strncmp(command, "continue", 4)) return CONTINUE; - - /* No valid command was found. */ - return INVALID; + char c; + int d; + + /* Check to see if a move was input. */ + if (!((sscanf(command, "%c%d", &c, &d) != 2) + || ((c = toupper((int)c)) < 'A') + || ((c = toupper((int)c)) > 'Z') + || (c == 'I'))) + return MOVE; + + /* help shortcut */ + if (command[0] == '?') + return HELP; + + /* Kill leading spaces. */ + while (command[0] == ' ') + command++; + + if (!strncmp(command, "playblack", 9)) + return PLAYBLACK; + if (!strncmp(command, "playwhite", 9)) + return PLAYWHITE; + if (!strncmp(command, "showboard", 9)) + return SHOWBOARD; + if (!strncmp(command, "showdragons", 9)) + return CMD_SHOWDRAGONS; + if (!strncmp(command, "listdragons", 9)) + return CMD_LISTDRAGONS; + if (!strncmp(command, "boardsize", 9)) + return SETBOARDSIZE; + if (!strncmp(command, "freehandicap", 9)) + return FREEHANDICAP; + if (!strncmp(command, "handicap", 5)) + return SETHANDICAP; + if (!strncmp(command, "display", 7)) + return DISPLAY; + if (!strncmp(command, "helpdebug", 7)) + return CMD_HELPDEBUG; + if (!strncmp(command, "resign", 6)) + return RESIGN; + if (!strncmp(command, "showmoyo", 6)) + return CMD_SHOWMOYO; + if (!strncmp(command, "showterri", 6)) + return CMD_SHOWTERRI; + if (!strncmp(command, "showarea", 6)) + return CMD_SHOWAREA; + if (!strncmp(command, "depth", 5)) + return SETDEPTH; + if (!strncmp(command, "switch", 5)) + return SWITCH; + if (!strncmp(command, "komi", 4)) + return SETKOMI; + if (!strncmp(command, "play", 4)) + return PLAY; + if (!strncmp(command, "info", 4)) + return INFO; + if (!strncmp(command, "force", 4)) + return FORCE; + if (!strncmp(command, "level", 5)) + return SETLEVEL; + if (!strncmp(command, "pass", 4)) + return PASS; + if (!strncmp(command, "save", 3)) + return CMD_SAVE; + if (!strncmp(command, "load", 3)) + return CMD_LOAD; + if (!strncmp(command, "end", 3)) + return END; + if (!strncmp(command, "move", 3)) + return MOVE; + if (!strncmp(command, "undo", 3)) + return UNDO; + if (!strncmp(command, "comment", 3)) + return COMMENT; + if (!strncmp(command, "score", 3)) + return SCORE; + if (!strncmp(command, "dead", 3)) + return CMD_DEAD; + if (!strncmp(command, "capture", 3)) + return CMD_CAPTURE; + if (!strncmp(command, "defend", 3)) + return CMD_DEFEND; + if (!strncmp(command, "exit", 4)) + return EXIT; + if (!strncmp(command, "quit", 4)) + return QUIT; + if (!strncmp(command, "help", 1)) + return HELP; + if (!strncmp(command, "back", 2)) + return CMD_BACK; + if (!strncmp(command, "forward", 2)) + return CMD_FORWARD; + if (!strncmp(command, "last", 2)) + return CMD_LAST; + if (!strncmp(command, "goto", 2)) + return CMD_GOTO; + if (!strncmp(command, "game", 2)) + return NEW; + if (!strncmp(command, "count", 3)) + return COUNT; + if (!strncmp(command, "continue", 4)) + return CONTINUE; + + /* No valid command was found. */ + return INVALID; } - /* * Write sgf root node. */ static void -init_sgf(Gameinfo *ginfo) +init_sgf(Gameinfo* ginfo) { - if (sgf_initialized) - return; - sgf_initialized = 1; + if (sgf_initialized) + return; + sgf_initialized = 1; - sgf_write_header(sgftree.root, 1, get_random_seed(), komi, - ginfo->handicap, get_level(), chinese_rules); - if (ginfo->handicap > 0) - sgffile_recordboard(sgftree.root); + sgf_write_header(sgftree.root, 1, get_random_seed(), komi, + ginfo->handicap, get_level(), chinese_rules); + if (ginfo->handicap > 0) + sgffile_recordboard(sgftree.root); } - /* * Generate the computer move. */ static int -computer_move(Gameinfo *gameinfo, int *passes) +computer_move(Gameinfo* gameinfo, int* passes) { - int move; - float move_value; - int resign; - int resignation_declined = 0; - float upper_bound, lower_bound; - - init_sgf(gameinfo); - - /* Generate computer move. */ - if (autolevel_on) - adjust_level_offset(gameinfo->to_move); - move = genmove(gameinfo->to_move, &move_value, &resign); - if (resignation_allowed && resign) { - int state = ascii_endgame(gameinfo, 2); - if (state != -1) - return state; - - /* The opponent declined resignation. Remember not to resign again. */ - resignation_allowed = 0; - resignation_declined = 1; - } - - if (showscore) { - gnugo_estimate_score(&upper_bound, &lower_bound); - current_score_estimate = (int) ((lower_bound + upper_bound) / 2.0); - } - - mprintf("%s(%d): %1m\n", color_to_string(gameinfo->to_move), - movenum + 1, move); - if (is_pass(move)) - (*passes)++; - else - *passes = 0; + int move; + float move_value; + int resign; + int resignation_declined = 0; + float upper_bound, lower_bound; + + init_sgf(gameinfo); + + /* Generate computer move. */ + if (autolevel_on) + adjust_level_offset(gameinfo->to_move); + move = genmove(gameinfo->to_move, &move_value, &resign); + if (resignation_allowed && resign) { + int state = ascii_endgame(gameinfo, 2); + if (state != -1) + return state; + + /* The opponent declined resignation. Remember not to resign again. */ + resignation_allowed = 0; + resignation_declined = 1; + } - gnugo_play_move(move, gameinfo->to_move); - sgffile_add_debuginfo(sgftree.lastnode, move_value); - sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move)); - if (resignation_declined) - sgftreeAddComment(&sgftree, "GNU Go resignation was declined"); - sgffile_output(&sgftree); + if (showscore) { + gnugo_estimate_score(&upper_bound, &lower_bound); + current_score_estimate = (int)((lower_bound + upper_bound) / 2.0); + } - gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); - return 0; -} + mprintf("%s(%d): %1m\n", color_to_string(gameinfo->to_move), + movenum + 1, move); + if (is_pass(move)) + (*passes)++; + else + *passes = 0; + gnugo_play_move(move, gameinfo->to_move); + sgffile_add_debuginfo(sgftree.lastnode, move_value); + sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move)); + if (resignation_declined) + sgftreeAddComment(&sgftree, "GNU Go resignation was declined"); + sgffile_output(&sgftree); + + gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); + return 0; +} /* * Make a move. */ static int -do_move(Gameinfo *gameinfo, char *command, int *passes, int force) +do_move(Gameinfo* gameinfo, char* command, int* passes, int force) { - int move = string_to_location(board_size, command); + int move = string_to_location(board_size, command); - if (move == NO_MOVE) { - printf("\nInvalid move: %s\n", command); - return 0; - } - - if (!is_allowed_move(move, gameinfo->to_move)) { - printf("\nIllegal move: %s", command); - return 0; - } - - *passes = 0; - TRACE("\nyour move: %1m\n\n", move); - init_sgf(gameinfo); - gnugo_play_move(move, gameinfo->to_move); - sgffile_add_debuginfo(sgftree.lastnode, 0.0); - sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move)); - sgffile_output(&sgftree); - - if (opt_showboard) { - ascii_showboard(); - printf("GNU Go is thinking...\n"); - } + if (move == NO_MOVE) { + printf("\nInvalid move: %s\n", command); + return 0; + } - if (force) { - gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player); - gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); - sgftreeAddComment(&sgftree, "forced"); - return 0; - } + if (!is_allowed_move(move, gameinfo->to_move)) { + printf("\nIllegal move: %s", command); + return 0; + } - gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); - return computer_move(gameinfo, passes); -} + *passes = 0; + TRACE("\nyour move: %1m\n\n", move); + init_sgf(gameinfo); + gnugo_play_move(move, gameinfo->to_move); + sgffile_add_debuginfo(sgftree.lastnode, 0.0); + sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move)); + sgffile_output(&sgftree); + + if (opt_showboard) { + ascii_showboard(); + printf("GNU Go is thinking...\n"); + } + if (force) { + gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player); + gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); + sgftreeAddComment(&sgftree, "forced"); + return 0; + } + + gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); + return computer_move(gameinfo, passes); +} /* * Make a pass. */ static int -do_pass(Gameinfo *gameinfo, int *passes, int force) +do_pass(Gameinfo* gameinfo, int* passes, int force) { - (*passes)++; - init_sgf(gameinfo); - gnugo_play_move(PASS_MOVE, gameinfo->to_move); - sgffile_add_debuginfo(sgftree.lastnode, 0.0); - sgftreeAddPlay(&sgftree, gameinfo->to_move, -1, -1); - sgffile_output(&sgftree); - - gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); - if (force) { - gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player); - sgftreeAddComment(&sgftree, "forced"); - return 0; - } + (*passes)++; + init_sgf(gameinfo); + gnugo_play_move(PASS_MOVE, gameinfo->to_move); + sgffile_add_debuginfo(sgftree.lastnode, 0.0); + sgftreeAddPlay(&sgftree, gameinfo->to_move, -1, -1); + sgffile_output(&sgftree); - return computer_move(gameinfo, passes); -} + gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); + if (force) { + gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player); + sgftreeAddComment(&sgftree, "forced"); + return 0; + } + return computer_move(gameinfo, passes); +} /* * Play a game against an ascii client. */ -void -play_ascii(SGFTree *tree, Gameinfo *gameinfo, char *filename, char *until) +void play_ascii(SGFTree* tree, Gameinfo* gameinfo, char* filename, char* until) { - int sz; - - setvbuf(stdout, (char *)NULL, _IONBF, 0); /* No buffering. */ - - sgftree = *tree; - - if (filename) { - /* No need to check for failure here since that was already done + int sz; + + setvbuf(stdout, (char*)NULL, _IONBF, 0); /* No buffering. */ + + sgftree = *tree; + + if (filename) { + /* No need to check for failure here since that was already done * when it was loaded in main(). * * FIXME: Why do we load the game again? */ - gameinfo_play_sgftree(gameinfo, &sgftree, until); - sgf_initialized = 1; - } - else { - if (sgfGetIntProperty(sgftree.root, "SZ", &sz)) - gnugo_clear_board(sz); - if (gameinfo->handicap == 0) - gameinfo->to_move = BLACK; - else { - gameinfo->handicap = place_fixed_handicap(gameinfo->handicap); - gameinfo->to_move = WHITE; + gameinfo_play_sgftree(gameinfo, &sgftree, until); + sgf_initialized = 1; + } else { + if (sgfGetIntProperty(sgftree.root, "SZ", &sz)) + gnugo_clear_board(sz); + if (gameinfo->handicap == 0) + gameinfo->to_move = BLACK; + else { + gameinfo->handicap = place_fixed_handicap(gameinfo->handicap); + gameinfo->to_move = WHITE; + } + sgf_initialized = 0; } - sgf_initialized = 0; - } - do_play_ascii(gameinfo); - printf("\nThanks! for playing GNU Go.\n\n"); + do_play_ascii(gameinfo); + printf("\nThanks! for playing GNU Go.\n\n"); - /* main() frees the tree and we might have changed it. */ - *tree = sgftree; + /* main() frees the tree and we might have changed it. */ + *tree = sgftree; } - -void -do_play_ascii(Gameinfo *gameinfo) +void do_play_ascii(Gameinfo* gameinfo) { - int m, num; - float fnum; - int passes = 0; /* two passes and its over */ - int tmp; - char line[80]; - char *line_ptr = line; - char *command; - char *tmpstring; - int state = 1; - - if (have_time_settings()) - clock_on = 1; - - while (state == 1) { - state = 0; - - /* No score is estimated yet. */ - current_score_estimate = NO_SCORE; - - /* Allow resignation at interface level (the engine may still be not + int m, num; + float fnum; + int passes = 0; /* two passes and its over */ + int tmp; + char line[80]; + char* line_ptr = line; + char* command; + char* tmpstring; + int state = 1; + + if (have_time_settings()) + clock_on = 1; + + while (state == 1) { + state = 0; + + /* No score is estimated yet. */ + current_score_estimate = NO_SCORE; + + /* Allow resignation at interface level (the engine may still be not * allowed to resign. */ - resignation_allowed = 1; + resignation_allowed = 1; - printf("\nBeginning ASCII mode game.\n\n"); - gameinfo_print(gameinfo); + printf("\nBeginning ASCII mode game.\n\n"); + gameinfo_print(gameinfo); - /* Does the computer play first? If so, make a move. */ - if (gameinfo->computer_player == gameinfo->to_move) - state = computer_move(gameinfo, &passes); + /* Does the computer play first? If so, make a move. */ + if (gameinfo->computer_player == gameinfo->to_move) + state = computer_move(gameinfo, &passes); - /* main ASCII Play loop */ - while (state == 0) { - /* Display game board. */ - if (opt_showboard) - ascii_showboard(); + /* main ASCII Play loop */ + while (state == 0) { + /* Display game board. */ + if (opt_showboard) + ascii_showboard(); #if !READLINE - /* Print the prompt */ - mprintf("%s(%d): ", color_to_string(gameinfo->to_move), movenum + 1); + /* Print the prompt */ + mprintf("%s(%d): ", color_to_string(gameinfo->to_move), movenum + 1); - /* Read a line of input. */ - line_ptr = line; - if (!fgets(line, 80, stdin)) - return; + /* Read a line of input. */ + line_ptr = line; + if (!fgets(line, 80, stdin)) + return; #else - snprintf(line, 79, "%s(%d): ", - color_to_string(gameinfo->to_move), movenum + 1); - if (!(line_ptr = readline(line))) - return; + snprintf(line, 79, "%s(%d): ", + color_to_string(gameinfo->to_move), movenum + 1); + if (!(line_ptr = readline(line))) + return; - add_history(line_ptr); + add_history(line_ptr); #endif - while (state == 0 - && (command = strtok(line_ptr, ";"), line_ptr = 0, command)) { - /* Get the command or move. */ - switch (get_command(command)) { - case RESIGN: - state = ascii_endgame(gameinfo, 1); - break; - - case END: - case EXIT: - case QUIT: - return; - - case HELP: - show_commands(); - break; - - case CMD_HELPDEBUG: - printf(DEBUG_COMMANDS); - break; - - case SHOWBOARD: - opt_showboard = !opt_showboard; - break; - - case INFO: - printf("\n"); - gameinfo_print(gameinfo); - break; - - case SETBOARDSIZE: - if (sgf_initialized) { - printf("Boardsize cannot be changed after record is started!\n"); - break; - } - command += 10; - if (sscanf(command, "%d", &num) != 1) { - printf("\nInvalid command syntax!\n"); - break; - } - if (!check_boardsize(num, stdout)) - break; - /* Init board. */ - board_size = num; - clear_board(); - /* In case max handicap changes on smaller board. */ - gameinfo->handicap = place_fixed_handicap(gameinfo->handicap); - sgfOverwritePropertyInt(sgftree.root, "SZ", board_size); - sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap); - break; - - case SETHANDICAP: - if (sgf_initialized) { - printf("Handicap cannot be changed after game is started!\n"); - break; - } - command += 9; - if (sscanf(command, "%d", &num) != 1) { - printf("\nInvalid command syntax!\n"); - break; - } - if (num < 0 || num > MAX_HANDICAP) { - printf("\nInvalid handicap: %d\n", num); - break; - } - /* Init board. */ - clear_board(); - /* Place stones on board but don't record sgf + while (state == 0 + && (command = strtok(line_ptr, ";"), line_ptr = 0, command)) { + /* Get the command or move. */ + switch (get_command(command)) { + case RESIGN: + state = ascii_endgame(gameinfo, 1); + break; + + case END: + case EXIT: + case QUIT: + return; + + case HELP: + show_commands(); + break; + + case CMD_HELPDEBUG: + printf(DEBUG_COMMANDS); + break; + + case SHOWBOARD: + opt_showboard = !opt_showboard; + break; + + case INFO: + printf("\n"); + gameinfo_print(gameinfo); + break; + + case SETBOARDSIZE: + if (sgf_initialized) { + printf("Boardsize cannot be changed after record is started!\n"); + break; + } + command += 10; + if (sscanf(command, "%d", &num) != 1) { + printf("\nInvalid command syntax!\n"); + break; + } + if (!check_boardsize(num, stdout)) + break; + /* Init board. */ + board_size = num; + clear_board(); + /* In case max handicap changes on smaller board. */ + gameinfo->handicap = place_fixed_handicap(gameinfo->handicap); + sgfOverwritePropertyInt(sgftree.root, "SZ", board_size); + sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap); + break; + + case SETHANDICAP: + if (sgf_initialized) { + printf("Handicap cannot be changed after game is started!\n"); + break; + } + command += 9; + if (sscanf(command, "%d", &num) != 1) { + printf("\nInvalid command syntax!\n"); + break; + } + if (num < 0 || num > MAX_HANDICAP) { + printf("\nInvalid handicap: %d\n", num); + break; + } + /* Init board. */ + clear_board(); + /* Place stones on board but don't record sgf * in case we change more info. */ - gameinfo->handicap = place_fixed_handicap(num); - printf("\nSet handicap to %d\n", gameinfo->handicap); - gameinfo->to_move = (gameinfo->handicap ? WHITE : BLACK); - break; - - case FREEHANDICAP: - if (sgf_initialized) { - printf("Handicap cannot be changed after game is started!\n"); - break; - } - while (*command && *command != ' ') - command++; - ascii_free_handicap(gameinfo, command); - break; - - case SETKOMI: - if (sgf_initialized) { - printf("Komi cannot be modified after game record is started!\n"); - break; - } - command += 5; - if (sscanf(command, "%f", &fnum) != 1) { - printf("\nInvalid command syntax!\n"); - break; - } - komi = fnum; - printf("\nSet Komi to %.1f\n", komi); - break; - - case SETDEPTH: - command += 6; - if (sscanf(command, "%d", &num) != 1) { - printf("\nInvalid command syntax!\n"); - break; - } - mandated_depth = num; - printf("\nSet depth to %d\n", mandated_depth); - break; - - case SETLEVEL: - command += 6; - if (sscanf(command, "%d", &num) != 1) { - printf("\nInvalid command syntax!\n"); - break; - } - set_level(num); - printf("\nSet level to %d\n", num); - break; - - case DISPLAY: - if (!opt_showboard) - ascii_showboard(); - break; - - case FORCE: - command += 6; /* skip the force part... */ - switch (get_command(command)) { - case MOVE: - state = do_move(gameinfo, command, &passes, 1); - break; - case PASS: - state = do_pass(gameinfo, &passes, 1); - break; - default: - printf("Illegal forced move: %s %d\n", command, - get_command(command)); - break; - } - break; - - case MOVE: - state = do_move(gameinfo, command, &passes, 0); - break; - - case PASS: - state = do_pass(gameinfo, &passes, 0); - break; - - case PLAY: - command += 5; - if (sscanf(command, "%d", &num) != 1) { - printf("\nInvalid command syntax!\n"); - break; - } - if (num >= 0) - for (m = 0; m < num; m++) { - gameinfo->computer_player - = OTHER_COLOR(gameinfo->computer_player); - state = computer_move(gameinfo, &passes); - if (state) - break; - if (passes >= 2) - break; - } - else { - printf("\nInvalid number of moves specified: %d\n", num); - break; - } - break; - - case PLAYBLACK: - if (gameinfo->computer_player == WHITE) - gameinfo->computer_player = BLACK; - if (gameinfo->computer_player == gameinfo->to_move) - state = computer_move(gameinfo, &passes); - break; - - case PLAYWHITE: - if (gameinfo->computer_player == BLACK) - gameinfo->computer_player = WHITE; - if (gameinfo->computer_player == gameinfo->to_move) - state = computer_move(gameinfo, &passes); - break; - - case SWITCH: - gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player); - state = computer_move(gameinfo, &passes); - break; - - case UNDO: - case CMD_BACK: - if (undo_move(1)) { - sgftreeAddComment(&sgftree, "undone"); - sgftreeBack(&sgftree); - gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); - } - else - printf("\nCan't undo.\n"); - break; - - case CMD_FORWARD: - if (sgftreeForward(&sgftree)) - gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode, - gameinfo->to_move); - else - printf("\nEnd of game tree.\n"); - break; - - case CMD_LAST: - while (sgftreeForward(&sgftree)) - gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode, - gameinfo->to_move); - break; - - case COMMENT: - printf("\nEnter comment. Press ENTER when ready.\n"); - fgets(line, 80, stdin); - sgftreeAddComment(&sgftree, line); - break; - - case SCORE: - showscore = !showscore; - if (!showscore) - current_score_estimate = NO_SCORE; - break; - - case CMD_DEAD: - silent_examine_position(FULL_EXAMINE_DRAGONS); - showdead = !showdead; - break; - - case CMD_CAPTURE: - strtok(command, " "); - showcapture(strtok(NULL, " ")); - break; - - case CMD_DEFEND: - strtok(command, " "); - showdefense(strtok(NULL, " ")); - break; - - case CMD_SHOWMOYO: - tmp = printmoyo; - printmoyo = PRINTMOYO_MOYO; - silent_examine_position(EXAMINE_DRAGONS); - printmoyo = tmp; - break; - - case CMD_SHOWTERRI: - tmp = printmoyo; - printmoyo = PRINTMOYO_TERRITORY; - silent_examine_position(EXAMINE_DRAGONS); - printmoyo = tmp; - break; - - case CMD_SHOWAREA: - tmp = printmoyo; - printmoyo = PRINTMOYO_AREA; - silent_examine_position(EXAMINE_DRAGONS); - printmoyo = tmp; - break; - - case CMD_SHOWDRAGONS: - silent_examine_position(EXAMINE_DRAGONS); - showboard(1); - break; - - case CMD_GOTO: - strtok(command, " "); - ascii_goto(gameinfo, strtok(NULL, " ")); - break; - - case CMD_SAVE: - strtok(command, " "); - tmpstring = strtok(NULL, " "); - if (tmpstring) { - /* discard newline */ - tmpstring[strlen(tmpstring) - 1] = 0; - /* make sure we are saving proper handicap */ - init_sgf(gameinfo); - writesgf(sgftree.root, tmpstring); - printf("You may resume the game"); - printf(" with -l %s --mode ascii\n", tmpstring); - printf("or load %s\n", tmpstring); - } - else - printf("Please specify filename\n"); - break; - - case CMD_LOAD: - strtok(command, " "); - tmpstring = strtok(NULL, " "); - if (tmpstring) { - /* discard newline */ - tmpstring[strlen(tmpstring) - 1] = 0; - if (!sgftree_readfile(&sgftree, tmpstring)) { - fprintf(stderr, "Cannot open or parse '%s'\n", tmpstring); - break; - } - /* to avoid changing handicap etc. */ - if (gameinfo_play_sgftree(gameinfo, &sgftree, NULL) == EMPTY) - fprintf(stderr, "Cannot load '%s'\n", tmpstring); - else { - sgf_initialized = 1; - sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap); - } - } - else - printf("Please specify a filename\n"); - break; - - case CMD_LISTDRAGONS: - silent_examine_position(EXAMINE_DRAGONS); - show_dragons(); - break; - - default: - printf("\nInvalid command: %s", command); - break; - } - - if (passes >= 2) - state = ascii_endgame(gameinfo, 0); - } + gameinfo->handicap = place_fixed_handicap(num); + printf("\nSet handicap to %d\n", gameinfo->handicap); + gameinfo->to_move = (gameinfo->handicap ? WHITE : BLACK); + break; + + case FREEHANDICAP: + if (sgf_initialized) { + printf("Handicap cannot be changed after game is started!\n"); + break; + } + while (*command && *command != ' ') + command++; + ascii_free_handicap(gameinfo, command); + break; + + case SETKOMI: + if (sgf_initialized) { + printf("Komi cannot be modified after game record is started!\n"); + break; + } + command += 5; + if (sscanf(command, "%f", &fnum) != 1) { + printf("\nInvalid command syntax!\n"); + break; + } + komi = fnum; + printf("\nSet Komi to %.1f\n", komi); + break; + + case SETDEPTH: + command += 6; + if (sscanf(command, "%d", &num) != 1) { + printf("\nInvalid command syntax!\n"); + break; + } + mandated_depth = num; + printf("\nSet depth to %d\n", mandated_depth); + break; + + case SETLEVEL: + command += 6; + if (sscanf(command, "%d", &num) != 1) { + printf("\nInvalid command syntax!\n"); + break; + } + set_level(num); + printf("\nSet level to %d\n", num); + break; + + case DISPLAY: + if (!opt_showboard) + ascii_showboard(); + break; + + case FORCE: + command += 6; /* skip the force part... */ + switch (get_command(command)) { + case MOVE: + state = do_move(gameinfo, command, &passes, 1); + break; + case PASS: + state = do_pass(gameinfo, &passes, 1); + break; + default: + printf("Illegal forced move: %s %d\n", command, + get_command(command)); + break; + } + break; + + case MOVE: + state = do_move(gameinfo, command, &passes, 0); + break; + + case PASS: + state = do_pass(gameinfo, &passes, 0); + break; + + case PLAY: + command += 5; + if (sscanf(command, "%d", &num) != 1) { + printf("\nInvalid command syntax!\n"); + break; + } + if (num >= 0) + for (m = 0; m < num; m++) { + gameinfo->computer_player + = OTHER_COLOR(gameinfo->computer_player); + state = computer_move(gameinfo, &passes); + if (state) + break; + if (passes >= 2) + break; + } + else { + printf("\nInvalid number of moves specified: %d\n", num); + break; + } + break; + + case PLAYBLACK: + if (gameinfo->computer_player == WHITE) + gameinfo->computer_player = BLACK; + if (gameinfo->computer_player == gameinfo->to_move) + state = computer_move(gameinfo, &passes); + break; + + case PLAYWHITE: + if (gameinfo->computer_player == BLACK) + gameinfo->computer_player = WHITE; + if (gameinfo->computer_player == gameinfo->to_move) + state = computer_move(gameinfo, &passes); + break; + + case SWITCH: + gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player); + state = computer_move(gameinfo, &passes); + break; + + case UNDO: + case CMD_BACK: + if (undo_move(1)) { + sgftreeAddComment(&sgftree, "undone"); + sgftreeBack(&sgftree); + gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); + } else + printf("\nCan't undo.\n"); + break; + + case CMD_FORWARD: + if (sgftreeForward(&sgftree)) + gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode, + gameinfo->to_move); + else + printf("\nEnd of game tree.\n"); + break; + + case CMD_LAST: + while (sgftreeForward(&sgftree)) + gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode, + gameinfo->to_move); + break; + + case COMMENT: + printf("\nEnter comment. Press ENTER when ready.\n"); + fgets(line, 80, stdin); + sgftreeAddComment(&sgftree, line); + break; + + case SCORE: + showscore = !showscore; + if (!showscore) + current_score_estimate = NO_SCORE; + break; + + case CMD_DEAD: + silent_examine_position(FULL_EXAMINE_DRAGONS); + showdead = !showdead; + break; + + case CMD_CAPTURE: + strtok(command, " "); + showcapture(strtok(NULL, " ")); + break; + + case CMD_DEFEND: + strtok(command, " "); + showdefense(strtok(NULL, " ")); + break; + + case CMD_SHOWMOYO: + tmp = printmoyo; + printmoyo = PRINTMOYO_MOYO; + silent_examine_position(EXAMINE_DRAGONS); + printmoyo = tmp; + break; + + case CMD_SHOWTERRI: + tmp = printmoyo; + printmoyo = PRINTMOYO_TERRITORY; + silent_examine_position(EXAMINE_DRAGONS); + printmoyo = tmp; + break; + + case CMD_SHOWAREA: + tmp = printmoyo; + printmoyo = PRINTMOYO_AREA; + silent_examine_position(EXAMINE_DRAGONS); + printmoyo = tmp; + break; + + case CMD_SHOWDRAGONS: + silent_examine_position(EXAMINE_DRAGONS); + showboard(1); + break; + + case CMD_GOTO: + strtok(command, " "); + ascii_goto(gameinfo, strtok(NULL, " ")); + break; + + case CMD_SAVE: + strtok(command, " "); + tmpstring = strtok(NULL, " "); + if (tmpstring) { + /* discard newline */ + tmpstring[strlen(tmpstring) - 1] = 0; + /* make sure we are saving proper handicap */ + init_sgf(gameinfo); + writesgf(sgftree.root, tmpstring); + printf("You may resume the game"); + printf(" with -l %s --mode ascii\n", tmpstring); + printf("or load %s\n", tmpstring); + } else + printf("Please specify filename\n"); + break; + + case CMD_LOAD: + strtok(command, " "); + tmpstring = strtok(NULL, " "); + if (tmpstring) { + /* discard newline */ + tmpstring[strlen(tmpstring) - 1] = 0; + if (!sgftree_readfile(&sgftree, tmpstring)) { + fprintf(stderr, "Cannot open or parse '%s'\n", tmpstring); + break; + } + /* to avoid changing handicap etc. */ + if (gameinfo_play_sgftree(gameinfo, &sgftree, NULL) == EMPTY) + fprintf(stderr, "Cannot load '%s'\n", tmpstring); + else { + sgf_initialized = 1; + sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap); + } + } else + printf("Please specify a filename\n"); + break; + + case CMD_LISTDRAGONS: + silent_examine_position(EXAMINE_DRAGONS); + show_dragons(); + break; + + default: + printf("\nInvalid command: %s", command); + break; + } + + if (passes >= 2) + state = ascii_endgame(gameinfo, 0); + } #if READLINE - free(line_ptr); + free(line_ptr); #endif + } - } + sgffile_output(&sgftree); + passes = 0; - sgffile_output(&sgftree); - passes = 0; - - /* Play a different game next time. */ - update_random_seed(); - - /* Free the sgf tree and prepare for a new game. */ - sgfFreeNode(sgftree.root); - sgftree_clear(&sgftree); - sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap); - sgf_initialized = 0; - - gameinfo_clear(gameinfo); - } -} + /* Play a different game next time. */ + update_random_seed(); + + /* Free the sgf tree and prepare for a new game. */ + sgfFreeNode(sgftree.root); + sgftree_clear(&sgftree); + sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap); + sgf_initialized = 0; + gameinfo_clear(gameinfo); + } +} /* Communicates with user after a game has ended. */ static int -ascii_endgame(Gameinfo *gameinfo, int reason) +ascii_endgame(Gameinfo* gameinfo, int reason) { - char line[80]; - char *line_ptr; - char *command; - char *tmpstring; - int state = 0; + char line[80]; + char* line_ptr; + char* command; + char* tmpstring; + int state = 0; + + if (reason == 0) { /* Two passes, game is over. */ + who_wins(gameinfo->computer_player, stdout); + printf("\nIf you disagree, we may count the game together.\n"); + + sgftreeWriteResult(&sgftree, (white_score + black_score) / 2.0, 1); + } else { + int color = OTHER_COLOR(gameinfo->to_move); + + if (reason == 1) /* Our opponent has resigned. */ + printf("GNU Go wins by resignation.\n"); + else /* We have resigned. */ + printf("You win by resignation.\n"); + + printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B'); + sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1); + } - if (reason == 0) { /* Two passes, game is over. */ - who_wins(gameinfo->computer_player, stdout); - printf("\nIf you disagree, we may count the game together.\n"); - - sgftreeWriteResult(&sgftree, (white_score + black_score)/2.0, 1); - } - else { - int color = OTHER_COLOR(gameinfo->to_move); - - if (reason == 1) /* Our opponent has resigned. */ - printf("GNU Go wins by resignation.\n"); - else /* We have resigned. */ - printf("You win by resignation.\n"); - - printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B'); - sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1); - } - - while (state == 0) { - printf("You may optionally save the game as an SGF file.\n\n"); - printf("Type \"save \" to save,\n"); - if (reason == 0) - printf(" \"count\" to recount,\n"); - else if (reason == 2) - printf(" \"continue\" to decline resignation and continue the game,\n"); - printf(" \"quit\" to quit\n"); - printf(" or \"game\" to play again\n"); - - line_ptr = line; - if (!fgets(line, 80, stdin)) - break; - - command = strtok(line_ptr, ""); - switch (get_command(command)) { - case CMD_SAVE: - strtok(command, " "); - tmpstring = strtok(NULL, " "); - if (tmpstring) { - /* discard newline */ - tmpstring[strlen(tmpstring) - 1] = 0; - init_sgf(gameinfo); - writesgf(sgftree.root, tmpstring); - } - else - printf("Please specify filename\n"); - break; - - case COUNT: - if (reason == 0) - ascii_count(gameinfo); - break; - - case CONTINUE: - state = -1; - break; - - case NEW: - state = 1; - break; - - case QUIT: - state = 2; - break; - - default: - state = 0; + while (state == 0) { + printf("You may optionally save the game as an SGF file.\n\n"); + printf("Type \"save \" to save,\n"); + if (reason == 0) + printf(" \"count\" to recount,\n"); + else if (reason == 2) + printf(" \"continue\" to decline resignation and continue the game,\n"); + printf(" \"quit\" to quit\n"); + printf(" or \"game\" to play again\n"); + + line_ptr = line; + if (!fgets(line, 80, stdin)) + break; + + command = strtok(line_ptr, ""); + switch (get_command(command)) { + case CMD_SAVE: + strtok(command, " "); + tmpstring = strtok(NULL, " "); + if (tmpstring) { + /* discard newline */ + tmpstring[strlen(tmpstring) - 1] = 0; + init_sgf(gameinfo); + writesgf(sgftree.root, tmpstring); + } else + printf("Please specify filename\n"); + break; + + case COUNT: + if (reason == 0) + ascii_count(gameinfo); + break; + + case CONTINUE: + state = -1; + break; + + case NEW: + state = 1; + break; + + case QUIT: + state = 2; + break; + + default: + state = 0; + } } - } - return state; + return state; } - /* ascii_count() scores the game. */ static void -ascii_count(Gameinfo *gameinfo) +ascii_count(Gameinfo* gameinfo) { - char line[12]; - int done = 0; - int i; - int xyzzy = 1; - - printf("\nGame over. Let's count!.\n"); - showdead = 1; - ascii_showboard(); - while (!done) { - printf("Dead stones are marked with small letters (x,o).\n"); - printf("\nIf you don't agree, enter the location of a group\n"); - printf("to toggle its state or \"done\".\n"); - - if (!fgets(line, 12, stdin)) - return; /* EOF or some error */ - - for (i = 0; i < 12; i++) - line[i] = tolower((int) line[i]); - if (!strncmp(line, "done", 4)) - done = 1; - else if (!strncmp(line, "quit", 4)) - return; - else if (!strncmp(line, "xyzzy", 5)) { - if (xyzzy) { - printf("\nYou are in a debris room filled with stuff washed in from the\n"); - printf("surface. A low wide passage with cobbles becomes plugged\n"); - printf("with mud and debris here, but an awkward canyon leads\n"); - printf("upward and west. A note on the wall says:\n"); - printf(" Magic Word \"XYZZY\"\n\n"); - xyzzy = 0; - } - else { - printf("You are inside a building, a well house for a large spring.\n\n"); - xyzzy = 1; - } - } - else if (!strncmp(line, "help", 4)) { - printf("\nIf there are dead stones on the board I will remove them.\n"); - printf("You must tell me where they are. Type the coordinates of a\n"); - printf("dead group, or type \"done\"\n"); - } - else if (!strncmp(line, "undo", 4)) { - printf("UNDO not allowed anymore. The status of the stones now\n"); - printf("toggles after entering the location of it.\n"); - ascii_showboard(); - } - else { - int pos = string_to_location(board_size, line); - if (pos == NO_MOVE || board[pos] == EMPTY) - printf("\ninvalid!\n"); - else { - enum dragon_status status = dragon_status(pos); - status = (status == DEAD) ? ALIVE : DEAD; - change_dragon_status(pos, status); - ascii_showboard(); - } + char line[12]; + int done = 0; + int i; + int xyzzy = 1; + + printf("\nGame over. Let's count!.\n"); + showdead = 1; + ascii_showboard(); + while (!done) { + printf("Dead stones are marked with small letters (x,o).\n"); + printf("\nIf you don't agree, enter the location of a group\n"); + printf("to toggle its state or \"done\".\n"); + + if (!fgets(line, 12, stdin)) + return; /* EOF or some error */ + + for (i = 0; i < 12; i++) + line[i] = tolower((int)line[i]); + if (!strncmp(line, "done", 4)) + done = 1; + else if (!strncmp(line, "quit", 4)) + return; + else if (!strncmp(line, "xyzzy", 5)) { + if (xyzzy) { + printf("\nYou are in a debris room filled with stuff washed in from the\n"); + printf("surface. A low wide passage with cobbles becomes plugged\n"); + printf("with mud and debris here, but an awkward canyon leads\n"); + printf("upward and west. A note on the wall says:\n"); + printf(" Magic Word \"XYZZY\"\n\n"); + xyzzy = 0; + } else { + printf("You are inside a building, a well house for a large spring.\n\n"); + xyzzy = 1; + } + } else if (!strncmp(line, "help", 4)) { + printf("\nIf there are dead stones on the board I will remove them.\n"); + printf("You must tell me where they are. Type the coordinates of a\n"); + printf("dead group, or type \"done\"\n"); + } else if (!strncmp(line, "undo", 4)) { + printf("UNDO not allowed anymore. The status of the stones now\n"); + printf("toggles after entering the location of it.\n"); + ascii_showboard(); + } else { + int pos = string_to_location(board_size, line); + if (pos == NO_MOVE || board[pos] == EMPTY) + printf("\ninvalid!\n"); + else { + enum dragon_status status = dragon_status(pos); + status = (status == DEAD) ? ALIVE : DEAD; + change_dragon_status(pos, status); + ascii_showboard(); + } + } } - } - who_wins(gameinfo->computer_player, stdout); + who_wins(gameinfo->computer_player, stdout); } - static void -showcapture(char *line) +showcapture(char* line) { - int str; - int move; + int str; + int move; + + gg_assert(line); + str = string_to_location(board_size, line); + if (str == NO_MOVE || board[str] == EMPTY) { + printf("\ninvalid point!\n"); + return; + } - gg_assert(line); - str = string_to_location(board_size, line); - if (str == NO_MOVE || board[str] == EMPTY) { - printf("\ninvalid point!\n"); - return; - } - - if (attack(str, &move)) - mprintf("\nSuccessful attack of %1m at %1m\n", str, move); - else - mprintf("\n%1m cannot be attacked\n", str); + if (attack(str, &move)) + mprintf("\nSuccessful attack of %1m at %1m\n", str, move); + else + mprintf("\n%1m cannot be attacked\n", str); } - static void -showdefense(char *line) +showdefense(char* line) { - int str; - int move; - - gg_assert(line); - str = string_to_location(board_size, line); - if (str == NO_MOVE || board[str] == EMPTY) { - printf("\ninvalid point!\n"); - return; - } - - if (attack(str, NULL)) { - if (find_defense(str, &move)) - mprintf("\nSuccessful defense of %1m at %1m\n", str, move); - else - mprintf("\n%1m cannot be defended\n", str); + int str; + int move; + + gg_assert(line); + str = string_to_location(board_size, line); + if (str == NO_MOVE || board[str] == EMPTY) { + printf("\ninvalid point!\n"); + return; } - else - mprintf("\nThere is no need to defend %1m\n", str); -} + if (attack(str, NULL)) { + if (find_defense(str, &move)) + mprintf("\nSuccessful defense of %1m at %1m\n", str, move); + else + mprintf("\n%1m cannot be defended\n", str); + } else + mprintf("\nThere is no need to defend %1m\n", str); +} static void -ascii_goto(Gameinfo *gameinfo, char *line) +ascii_goto(Gameinfo* gameinfo, char* line) { - const char *movenumber = line; + const char* movenumber = line; - if (!line) - return; - - if (!strncmp(line, "last", 4)) - movenumber = "9999"; - else if (!strncmp(line, "first", 4)) - movenumber = "1"; - - printf("goto %s\n", movenumber); - gameinfo_play_sgftree(gameinfo, &sgftree, movenumber); -} + if (!line) + return; + if (!strncmp(line, "last", 4)) + movenumber = "9999"; + else if (!strncmp(line, "first", 4)) + movenumber = "1"; + + printf("goto %s\n", movenumber); + gameinfo_play_sgftree(gameinfo, &sgftree, movenumber); +} static void -ascii_free_handicap(Gameinfo *gameinfo, char *handicap_string) +ascii_free_handicap(Gameinfo* gameinfo, char* handicap_string) { - int handi; - int i; - char line[80]; - int stones[MAX_BOARD*MAX_BOARD]; - - if (sscanf(handicap_string, "%d", &handi) == 1) { - /* GNU Go is to place handicap */ - if (handi < 0 || handi == 1) { - printf("\nInvalid command syntax!\n"); - return; - } + int handi; + int i; + char line[80]; + int stones[MAX_BOARD * MAX_BOARD]; + + if (sscanf(handicap_string, "%d", &handi) == 1) { + /* GNU Go is to place handicap */ + if (handi < 0 || handi == 1) { + printf("\nInvalid command syntax!\n"); + return; + } - clear_board(); - handi = place_free_handicap(handi); - printf("\nPlaced %d stones of free handicap.\n", handi); - } - else { /* User is to place handicap */ - clear_board(); - handi = 0; - - while (1) { - ascii_showboard(); - printf("\nType in coordinates of next handicap stone, or one of the following commands:\n"); - printf(" undo take back the last stone placed\n"); - printf(" clear remove all the stones placed so far\n"); - printf(" done finish placing handicap\n\n"); - printf("You have placed %d handicap stone(s) so far.\n\n", handi); - - if (!fgets(line, 80, stdin)) - return; /* EOF or some error */ - for (i = 0; i < 80; i++) - line[i] = tolower((int) line[i]); - - if (!strncmp(line, "undo", 4)) { - if (!handi) - printf("\nNothing to undo.\n"); - else { - remove_stone(stones[--handi]); - gprintf("\nRemoved the stone at %m.\n", I(stones[handi]), - J(stones[handi])); - } - } - else if (!strncmp(line, "clear", 5)) { + clear_board(); + handi = place_free_handicap(handi); + printf("\nPlaced %d stones of free handicap.\n", handi); + } else { /* User is to place handicap */ clear_board(); handi = 0; - } - else if (!strncmp(line, "done", 4)) { - if (handi == 1) /* Don't bother with checks later */ - printf("\nHandicap cannot be one stone. Either add " - "some more, or delete the only stone.\n"); - else - break; - } - else { - int pos = string_to_location(board_size, line); - if (pos != NO_MOVE) { - if (board[pos] != EMPTY) - printf("\nThere's already a stone there.\n"); - else { - add_stone(pos, BLACK); - stones[handi++] = pos; - } - } - else - printf("\nInvalid command: %s", line); - } + + while (1) { + ascii_showboard(); + printf("\nType in coordinates of next handicap stone, or one of the following commands:\n"); + printf(" undo take back the last stone placed\n"); + printf(" clear remove all the stones placed so far\n"); + printf(" done finish placing handicap\n\n"); + printf("You have placed %d handicap stone(s) so far.\n\n", handi); + + if (!fgets(line, 80, stdin)) + return; /* EOF or some error */ + for (i = 0; i < 80; i++) + line[i] = tolower((int)line[i]); + + if (!strncmp(line, "undo", 4)) { + if (!handi) + printf("\nNothing to undo.\n"); + else { + remove_stone(stones[--handi]); + gprintf("\nRemoved the stone at %m.\n", I(stones[handi]), + J(stones[handi])); + } + } else if (!strncmp(line, "clear", 5)) { + clear_board(); + handi = 0; + } else if (!strncmp(line, "done", 4)) { + if (handi == 1) /* Don't bother with checks later */ + printf("\nHandicap cannot be one stone. Either add " + "some more, or delete the only stone.\n"); + else + break; + } else { + int pos = string_to_location(board_size, line); + if (pos != NO_MOVE) { + if (board[pos] != EMPTY) + printf("\nThere's already a stone there.\n"); + else { + add_stone(pos, BLACK); + stones[handi++] = pos; + } + } else + printf("\nInvalid command: %s", line); + } + } } - } - gameinfo->handicap = handi; - gameinfo->to_move = (handi ? WHITE : BLACK); + gameinfo->handicap = handi; + gameinfo->to_move = (handi ? WHITE : BLACK); } - /* * Local Variables: - * tab-width: 8 - * c-basic-offset: 2 + * tab-width: 4 + * c-basic-offset: 4 * End: */