Add CLI option for two player game, and associated framework to hook it all together.
authorAaron Taylor <ataylor@subgeniuskitty.com>
Tue, 25 May 2021 02:02:18 +0000 (19:02 -0700)
committerAaron Taylor <ataylor@subgeniuskitty.com>
Tue, 25 May 2021 02:02:18 +0000 (19:02 -0700)
interface/CMakeLists.txt
interface/Makefile.am
interface/Makefile.in
interface/interface.h
interface/main.c
interface/play_twoplayer.c [new file with mode: 0644]

index f510278..39ee01e 100644 (file)
@@ -8,6 +8,7 @@ SET(gnugo_SRCS
     main.c
     play_ascii.c
     play_ansi.c
     main.c
     play_ascii.c
     play_ansi.c
+    play_twoplayer.c
     play_gmp.c
     play_gtp.c
     play_solo.c
     play_gmp.c
     play_gtp.c
     play_solo.c
index 770a335..4711f78 100644 (file)
@@ -24,6 +24,7 @@ gnugo_SOURCES = \
        main.c \
        play_ascii.c \
        play_ansi.c \
        main.c \
        play_ascii.c \
        play_ansi.c \
+       play_twoplayer.c \
        play_gmp.c \
        play_gtp.c \
        play_solo.c \
        play_gmp.c \
        play_gtp.c \
        play_solo.c \
index 1e32d23..1ae7bc1 100644 (file)
@@ -51,7 +51,8 @@ binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
 PROGRAMS = $(bin_PROGRAMS)
 am_gnugo_OBJECTS = main.$(OBJEXT) play_ascii.$(OBJEXT) play_ansi.$(OBJEXT) \
        play_gmp.$(OBJEXT) play_gtp.$(OBJEXT) play_solo.$(OBJEXT) \
 PROGRAMS = $(bin_PROGRAMS)
 am_gnugo_OBJECTS = main.$(OBJEXT) play_ascii.$(OBJEXT) play_ansi.$(OBJEXT) \
        play_gmp.$(OBJEXT) play_gtp.$(OBJEXT) play_solo.$(OBJEXT) \
-       play_test.$(OBJEXT) gmp.$(OBJEXT) gtp.$(OBJEXT)
+       play_test.$(OBJEXT) gmp.$(OBJEXT) gtp.$(OBJEXT) \
+       play_twoplayer.$(OBJEXT)
 gnugo_OBJECTS = $(am_gnugo_OBJECTS)
 gnugo_LDADD = $(LDADD)
 gnugo_DEPENDENCIES = ../engine/libengine.a ../patterns/libpatterns.a \
 gnugo_OBJECTS = $(am_gnugo_OBJECTS)
 gnugo_LDADD = $(LDADD)
 gnugo_DEPENDENCIES = ../engine/libengine.a ../patterns/libpatterns.a \
@@ -182,6 +183,7 @@ gnugo_SOURCES = \
        main.c \
        play_ascii.c \
        play_ansi.c \
        main.c \
        play_ascii.c \
        play_ansi.c \
+       play_twoplayer.c \
        play_gmp.c \
        play_gtp.c \
        play_solo.c \
        play_gmp.c \
        play_gtp.c \
        play_solo.c \
@@ -261,6 +263,7 @@ distclean-compile:
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/main.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_ascii.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_ansi.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/main.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_ascii.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_ansi.Po@am__quote@
+@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_twoplayer.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_gmp.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_gtp.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_solo.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_gmp.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_gtp.Po@am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/play_solo.Po@am__quote@
index eb0d831..4ffb749 100644 (file)
@@ -38,6 +38,8 @@ void play_ascii(SGFTree* tree, Gameinfo* gameinfo,
     char* filename, char* until);
 void play_ansi(SGFTree* tree, Gameinfo* gameinfo,
     char* filename, char* until, bool strict);
     char* filename, char* until);
 void play_ansi(SGFTree* tree, Gameinfo* gameinfo,
     char* filename, char* until, bool strict);
+void play_twoplayer(SGFTree* tree, Gameinfo* gameinfo,
+    char* filename, char* until);
 void play_gtp(FILE* gtp_input, FILE* gtp_output, FILE* gtp_dump_commands,
     int gtp_initial_orientation);
 void play_gmp(Gameinfo* gameinfo, int simplified);
 void play_gtp(FILE* gtp_input, FILE* gtp_output, FILE* gtp_dump_commands,
     int gtp_initial_orientation);
 void play_gmp(Gameinfo* gameinfo, int simplified);
index c6502c1..84d7ada 100644 (file)
@@ -172,6 +172,7 @@ enum mode {
     MODE_ASCII,
     MODE_ANSI,
     MODE_STRICTANSI,
     MODE_ASCII,
     MODE_ANSI,
     MODE_STRICTANSI,
+    MODE_TWOPLAYER,
     MODE_GTP,
     MODE_GMP,
     MODE_SGMP,
     MODE_GTP,
     MODE_GMP,
     MODE_SGMP,
@@ -710,6 +711,8 @@ int main(int argc, char* argv[])
                 playmode = MODE_ANSI;
             else if (strcmp(gg_optarg, "strictansi") == 0)
                 playmode = MODE_STRICTANSI;
                 playmode = MODE_ANSI;
             else if (strcmp(gg_optarg, "strictansi") == 0)
                 playmode = MODE_STRICTANSI;
+            else if (strcmp(gg_optarg, "twoplayer") == 0)
+                playmode = MODE_TWOPLAYER;
             else if (strcmp(gg_optarg, "gtp") == 0)
                 playmode = MODE_GTP;
             else if (strcmp(gg_optarg, "gmp") == 0)
             else if (strcmp(gg_optarg, "gtp") == 0)
                 playmode = MODE_GTP;
             else if (strcmp(gg_optarg, "gmp") == 0)
@@ -1442,6 +1445,10 @@ int main(int argc, char* argv[])
 
     break;
 
 
     break;
 
+    case MODE_TWOPLAYER:
+        play_twoplayer(&sgftree, &gameinfo, infilename, untilstring);
+        break;
+
     case MODE_STRICTANSI:
         if (mandated_color != EMPTY) gameinfo.computer_player = OTHER_COLOR(mandated_color);
 #if ORACLE
     case MODE_STRICTANSI:
         if (mandated_color != EMPTY) gameinfo.computer_player = OTHER_COLOR(mandated_color);
 #if ORACLE
diff --git a/interface/play_twoplayer.c b/interface/play_twoplayer.c
new file mode 100644 (file)
index 0000000..e809cbf
--- /dev/null
@@ -0,0 +1,1363 @@
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\
+ * This is GNU Go, a Go program. Contact gnugo@gnu.org, or see       *
+ * http://www.gnu.org/software/gnugo/ for more information.          *
+ *                                                                   *
+ * Copyright 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007,   *
+ * 2008 and 2009 by the Free Software Foundation.                    *
+ *                                                                   *
+ * This program is free software; you can redistribute it and/or     *
+ * modify it under the terms of the GNU General Public License as    *
+ * published by the Free Software Foundation - version 3 or          *
+ * (at your option) any later version.                               *
+ *                                                                   *
+ * This program is distributed in the hope that it will be useful,   *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of    *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the     *
+ * GNU General Public License in file COPYING for more details.      *
+ *                                                                   *
+ * You should have received a copy of the GNU General Public         *
+ * License along with this program; if not, write to the Free        *
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,       *
+ * Boston, MA 02111, USA.                                            *
+\* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+#include "gnugo.h"
+
+#include <ctype.h>
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#if READLINE
+#include <readline/history.h>
+#include <readline/readline.h>
+#endif
+
+#include "gg_utils.h"
+#include "interface.h"
+#include "liberty.h"
+#include "sgftree.h"
+
+#define DEBUG_COMMANDS "\
+capture <pos>    try to capture indicated group\n\
+dead             Toggle display of dead stones\n\
+defend <pos>     try to defend indicated group\n\
+listdragons      print dragon info \n\
+showarea         display area\n\
+showdragons      display dragons\n\
+showmoyo         display moyo\n\
+showterri        display territory\n\
+"
+
+/* ANSI color codes */
+#define RESETCOLOR "\x1B[0m"
+#define WHITECOLOR "\x1B[41m"
+#define BLACKCOLOR "\x1B[44m"
+#define TILE1COLOR "\x1B[47m"
+#define TILE2COLOR "\x1B[107m"
+#define TILE3COLOR "\x1B[43m"
+
+/* some options for the twoplayer interface */
+static int opt_showboard = 1;
+static int showdead = 0;
+static SGFTree sgftree;
+static int resignation_allowed;
+
+static int clock_on = 0;
+
+/* Unreasonable score used to detect missing information. */
+#define NO_SCORE 4711
+/* Keep track of the score estimated before the last computer move. */
+static int current_score_estimate = NO_SCORE;
+
+static void do_play_twoplayer(Gameinfo* gameinfo);
+static int twoplayer_endgame(Gameinfo* gameinfo, int reason);
+static void twoplayer_count(Gameinfo* gameinfo);
+static void showcapture(char* line);
+static void showdefense(char* line);
+static void twoplayer_goto(Gameinfo* gameinfo, char* line);
+static void twoplayer_free_handicap(Gameinfo* gameinfo, char* handicap_string);
+
+/* If sgf game info is written can't reset parameters like handicap, etc. */
+static int sgf_initialized;
+
+/*
+ * Create letterbar for the top and bottom of the ANSI board.
+ */
+
+static void
+make_letterbar(int boardsize, char* letterbar)
+{
+    int i, letteroffset;
+    char spaces[64];
+    char letter[64];
+
+    if (boardsize <= 25)
+        strcpy(spaces, " ");
+    strcpy(letterbar, "   ");
+
+    for (i = 0; i < boardsize; i++) {
+        letteroffset = 'A';
+        if (i + letteroffset >= 'I')
+            letteroffset++;
+        strcat(letterbar, spaces);
+        sprintf(letter, "%c", i + letteroffset);
+        strcat(letterbar, letter);
+    }
+}
+
+/* This array contains +'s and -'s for the empty board positions.
+ * hspot_size contains the board size that the grid has been
+ * initialized to.
+ */
+
+static int hspot_size;
+static char hspots[MAX_BOARD][MAX_BOARD];
+
+/*
+ * Mark the handicap spots on the board.
+ */
+
+static void
+set_handicap_spots(int boardsize)
+{
+    if (hspot_size == boardsize)
+        return;
+
+    hspot_size = boardsize;
+
+    memset(hspots, '.', sizeof(hspots));
+
+    if (boardsize == 5) {
+        /* place the outer 4 */
+        hspots[1][1] = '+';
+        hspots[boardsize - 2][1] = '+';
+        hspots[1][boardsize - 2] = '+';
+        hspots[boardsize - 2][boardsize - 2] = '+';
+        /* and the middle one */
+        hspots[boardsize / 2][boardsize / 2] = '+';
+        return;
+    }
+
+    if (!(boardsize % 2)) {
+        /* If the board size is even, no center handicap spots. */
+        if (boardsize > 2 && boardsize < 12) {
+            /* Place the outer 4 only. */
+            hspots[2][2] = '+';
+            hspots[boardsize - 3][2] = '+';
+            hspots[2][boardsize - 3] = '+';
+            hspots[boardsize - 3][boardsize - 3] = '+';
+        } else {
+            /* Place the outer 4 only. */
+            hspots[3][3] = '+';
+            hspots[boardsize - 4][3] = '+';
+            hspots[3][boardsize - 4] = '+';
+            hspots[boardsize - 4][boardsize - 4] = '+';
+        }
+    } else {
+        /* Uneven board size */
+        if (boardsize > 2 && boardsize < 12) {
+            /* Place the outer 4... */
+            hspots[2][2] = '+';
+            hspots[boardsize - 3][2] = '+';
+            hspots[2][boardsize - 3] = '+';
+            hspots[boardsize - 3][boardsize - 3] = '+';
+
+            /* ...and the middle one. */
+            hspots[boardsize / 2][boardsize / 2] = '+';
+        } else if (boardsize > 12) {
+            /* Place the outer 4... */
+            hspots[3][3] = '+';
+            hspots[boardsize - 4][3] = '+';
+            hspots[3][boardsize - 4] = '+';
+            hspots[boardsize - 4][boardsize - 4] = '+';
+
+            /* ...and the inner 4... */
+            hspots[3][boardsize / 2] = '+';
+            hspots[boardsize / 2][3] = '+';
+            hspots[boardsize / 2][boardsize - 4] = '+';
+            hspots[boardsize - 4][boardsize / 2] = '+';
+
+            /* ...and the middle one. */
+            hspots[boardsize / 2][boardsize / 2] = '+';
+        }
+    }
+
+    return;
+}
+
+/*
+ * Display the board position when playing in ANSI.
+ */
+
+static void
+twoplayer_showboard(void)
+{
+    int i, j;
+    char letterbar[64];
+    int last_pos_was_move;
+    int pos_is_move;
+    int dead;
+    int last_move = get_last_move();
+
+    make_letterbar(board_size, letterbar);
+    set_handicap_spots(board_size);
+
+    printf("\n");
+    printf("    White (" WHITECOLOR " " RESETCOLOR ") has captured %d pieces\n", black_captured);
+    printf("    Black (" BLACKCOLOR " " RESETCOLOR ") has captured %d pieces\n", white_captured);
+    if (showscore) {
+        if (current_score_estimate == NO_SCORE)
+            printf("    No score estimate is available yet.\n");
+        else if (current_score_estimate < 0)
+            printf("    Estimated score: Black is ahead by %d\n",
+                -current_score_estimate);
+        else if (current_score_estimate > 0)
+            printf("    Estimated score: White is ahead by %d\n",
+                current_score_estimate);
+        else
+            printf("    Estimated score: Even!\n");
+    }
+
+    printf("\n");
+
+    fflush(stdout);
+    printf("%s", letterbar);
+
+    if (get_last_player() != EMPTY) {
+        gfprintf(stdout, "        Last move: %s %1m",
+            get_last_player() == WHITE ? "White" : "Black",
+            last_move);
+    }
+
+    printf("\n");
+    fflush(stdout);
+
+    for (i = 0; i < board_size; i++) {
+        printf(" %2d", board_size - i);
+        last_pos_was_move = 0;
+        for (j = 0; j < board_size; j++) {
+            if (POS(i, j) == last_move)
+                pos_is_move = 128;
+            else
+                pos_is_move = 0;
+            dead = (dragon_status(POS(i, j)) == DEAD) && showdead;
+            switch (BOARD(i, j) + pos_is_move + last_pos_was_move) {
+            case BLACK:
+            case BLACK + 256:
+                printf(BLACKCOLOR "  " RESETCOLOR);
+                last_pos_was_move = 0;
+                break;
+            case WHITE:
+            case WHITE + 256:
+                printf(WHITECOLOR "  " RESETCOLOR);
+                last_pos_was_move = 0;
+                break;
+            case BLACK + 128:
+                printf(BLACKCOLOR "()" RESETCOLOR);
+                last_pos_was_move = 0;
+                break;
+            case WHITE + 128:
+                printf(WHITECOLOR "()" RESETCOLOR);
+                last_pos_was_move = 0;
+                break;
+            case EMPTY:
+            case EMPTY + 128:
+            case EMPTY + 256:
+                if (i % 2 == 0) {
+                    if (j % 2 == 0) {
+                        printf(TILE1COLOR "  " RESETCOLOR);
+                    } else {
+                        printf(TILE2COLOR "  " RESETCOLOR);
+                    }
+                } else {
+                    if (j % 2 == 0) {
+                        printf(TILE2COLOR "  " RESETCOLOR);
+                    } else {
+                        printf(TILE1COLOR "  " RESETCOLOR);
+                    }
+                }
+                last_pos_was_move = 0;
+                break;
+            default:
+                fprintf(stderr, "Illegal board value %d\n", (int)BOARD(i, j));
+                exit(EXIT_FAILURE);
+                break;
+            }
+        }
+
+        if (last_pos_was_move == 0) {
+            if (board_size > 10)
+                printf(" %2d", board_size - i);
+            else
+                printf(" %1d", board_size - i);
+        } else {
+            if (board_size > 10)
+                printf("%2d", board_size - i);
+            else
+                printf("%1d", board_size - i);
+        }
+        printf("\n");
+    }
+
+    fflush(stdout);
+    printf("%s\n\n", letterbar);
+    fflush(stdout);
+
+    if (clock_on) {
+        clock_print(WHITE);
+        clock_print(BLACK);
+    }
+
+} /* end twoplayer_showboard */
+
+/*
+ * command help
+ */
+
+static void
+show_commands(void)
+{
+    printf("\nCommands:\n");
+    printf(" back                Take back your last move\n");
+    printf(" boardsize           Set boardsize (on move 1 only)\n");
+    printf(" comment             Write a comment to outputfile\n");
+    printf(" depth <num>         Set depth for reading\n");
+    printf(" display             Display game board\n");
+    printf(" exit                Exit GNU Go\n");
+    printf(" force <move>        Force a move for current color\n");
+    printf(" forward             Go to next node in game tree\n");
+    printf(" goto <movenum>      Go to movenum in game tree\n");
+    printf(" level <amount>      Playing level (default = 10)\n");
+    printf(" handicap <num>      Set fixed handicap (on move 1 only)\n");
+    printf(" freehandicap <num>  Place free handicap (on move 1 only)\n");
+    printf("                     Omit <num> to place handicap yourself\n");
+    printf(" help                Display this help menu\n");
+    printf(" helpdebug           Display debug help menu\n");
+    printf(" info                Display program settings\n");
+    printf(" komi                Set komi (on move 1 only)\n");
+    printf(" last                Goto last node in game tree\n");
+    printf(" pass                Pass on your move\n");
+    printf(" play <num>          Play <num> moves\n");
+    printf(" playblack           Play as Black (switch if White)\n");
+    printf(" playwhite           Play as White (switch if Black)\n");
+    printf(" quit                Exit GNU Go\n");
+    printf(" resign              Resign the current game\n");
+    printf(" save <file>         Save the current game\n");
+    printf(" load <file>         Load a game from file\n");
+    printf(" score               Toggle display of score On/Off\n");
+    printf(" showboard           Toggle display of board On/Off\n");
+    printf(" switch              Switch the color you are playing\n");
+    printf(" undo                Take the last move back (same as back)\n");
+    printf(" <move>              A move of the format <letter><number>");
+    printf("\n");
+}
+
+enum commands { INVALID = -1,
+    END,
+    EXIT,
+    QUIT,
+    RESIGN,
+    PASS,
+    MOVE,
+    FORCE,
+    SWITCH,
+    PLAY,
+    PLAYBLACK,
+    PLAYWHITE,
+    SETHANDICAP,
+    FREEHANDICAP,
+    SETBOARDSIZE,
+    SETKOMI,
+    SETDEPTH,
+    INFO,
+    DISPLAY,
+    SHOWBOARD,
+    HELP,
+    UNDO,
+    COMMENT,
+    SCORE,
+    CMD_DEAD,
+    CMD_BACK,
+    CMD_FORWARD,
+    CMD_LAST,
+    CMD_CAPTURE,
+    CMD_DEFEND,
+    CMD_HELPDEBUG,
+    CMD_SHOWAREA,
+    CMD_SHOWMOYO,
+    CMD_SHOWTERRI,
+    CMD_GOTO,
+    CMD_SAVE,
+    CMD_LOAD,
+    CMD_SHOWDRAGONS,
+    CMD_LISTDRAGONS,
+    SETLEVEL,
+    NEW,
+    COUNT,
+    CONTINUE
+};
+
+/*
+ * Check if we have a valid command.
+ */
+
+static int
+get_command(char* command)
+{
+    char c;
+    int d;
+
+    /* Check to see if a move was input. */
+    if (!((sscanf(command, "%c%d", &c, &d) != 2)
+            || ((c = toupper((int)c)) < 'A')
+            || ((c = toupper((int)c)) > 'Z')
+            || (c == 'I')))
+        return MOVE;
+
+    /* help shortcut */
+    if (command[0] == '?')
+        return HELP;
+
+    /* Kill leading spaces. */
+    while (command[0] == ' ')
+        command++;
+
+    if (!strncmp(command, "playblack", 9))
+        return PLAYBLACK;
+    if (!strncmp(command, "playwhite", 9))
+        return PLAYWHITE;
+    if (!strncmp(command, "showboard", 9))
+        return SHOWBOARD;
+    if (!strncmp(command, "showdragons", 9))
+        return CMD_SHOWDRAGONS;
+    if (!strncmp(command, "listdragons", 9))
+        return CMD_LISTDRAGONS;
+    if (!strncmp(command, "boardsize", 9))
+        return SETBOARDSIZE;
+    if (!strncmp(command, "freehandicap", 9))
+        return FREEHANDICAP;
+    if (!strncmp(command, "handicap", 5))
+        return SETHANDICAP;
+    if (!strncmp(command, "display", 7))
+        return DISPLAY;
+    if (!strncmp(command, "helpdebug", 7))
+        return CMD_HELPDEBUG;
+    if (!strncmp(command, "resign", 6))
+        return RESIGN;
+    if (!strncmp(command, "showmoyo", 6))
+        return CMD_SHOWMOYO;
+    if (!strncmp(command, "showterri", 6))
+        return CMD_SHOWTERRI;
+    if (!strncmp(command, "showarea", 6))
+        return CMD_SHOWAREA;
+    if (!strncmp(command, "depth", 5))
+        return SETDEPTH;
+    if (!strncmp(command, "switch", 5))
+        return SWITCH;
+    if (!strncmp(command, "komi", 4))
+        return SETKOMI;
+    if (!strncmp(command, "play", 4))
+        return PLAY;
+    if (!strncmp(command, "info", 4))
+        return INFO;
+    if (!strncmp(command, "force", 4))
+        return FORCE;
+    if (!strncmp(command, "level", 5))
+        return SETLEVEL;
+    if (!strncmp(command, "pass", 4))
+        return PASS;
+    if (!strncmp(command, "save", 3))
+        return CMD_SAVE;
+    if (!strncmp(command, "load", 3))
+        return CMD_LOAD;
+    if (!strncmp(command, "end", 3))
+        return END;
+    if (!strncmp(command, "move", 3))
+        return MOVE;
+    if (!strncmp(command, "undo", 3))
+        return UNDO;
+    if (!strncmp(command, "comment", 3))
+        return COMMENT;
+    if (!strncmp(command, "score", 3))
+        return SCORE;
+    if (!strncmp(command, "dead", 3))
+        return CMD_DEAD;
+    if (!strncmp(command, "capture", 3))
+        return CMD_CAPTURE;
+    if (!strncmp(command, "defend", 3))
+        return CMD_DEFEND;
+    if (!strncmp(command, "exit", 4))
+        return EXIT;
+    if (!strncmp(command, "quit", 4))
+        return QUIT;
+    if (!strncmp(command, "help", 1))
+        return HELP;
+    if (!strncmp(command, "back", 2))
+        return CMD_BACK;
+    if (!strncmp(command, "forward", 2))
+        return CMD_FORWARD;
+    if (!strncmp(command, "last", 2))
+        return CMD_LAST;
+    if (!strncmp(command, "goto", 2))
+        return CMD_GOTO;
+    if (!strncmp(command, "game", 2))
+        return NEW;
+    if (!strncmp(command, "count", 3))
+        return COUNT;
+    if (!strncmp(command, "continue", 4))
+        return CONTINUE;
+
+    /* No valid command was found. */
+    return INVALID;
+}
+
+/*
+ * Write sgf root node. 
+ */
+
+static void
+init_sgf(Gameinfo* ginfo)
+{
+    if (sgf_initialized)
+        return;
+    sgf_initialized = 1;
+
+    sgf_write_header(sgftree.root, 1, get_random_seed(), komi,
+        ginfo->handicap, get_level(), chinese_rules);
+    if (ginfo->handicap > 0)
+        sgffile_recordboard(sgftree.root);
+}
+
+/*
+ * Generate the computer move. 
+ */
+
+static int
+computer_move(Gameinfo* gameinfo, int* passes)
+{
+    int move;
+    float move_value;
+    int resign;
+    int resignation_declined = 0;
+    float upper_bound, lower_bound;
+
+    init_sgf(gameinfo);
+
+    /* Generate computer move. */
+    if (autolevel_on)
+        adjust_level_offset(gameinfo->to_move);
+    move = genmove(gameinfo->to_move, &move_value, &resign);
+    if (resignation_allowed && resign) {
+        int state = twoplayer_endgame(gameinfo, 2);
+        if (state != -1)
+            return state;
+
+        /* The opponent declined resignation. Remember not to resign again. */
+        resignation_allowed = 0;
+        resignation_declined = 1;
+    }
+
+    if (showscore) {
+        gnugo_estimate_score(&upper_bound, &lower_bound);
+        current_score_estimate = (int)((lower_bound + upper_bound) / 2.0);
+    }
+
+    mprintf("%s(%d): %1m\n", color_to_string(gameinfo->to_move),
+        movenum + 1, move);
+    if (is_pass(move))
+        (*passes)++;
+    else
+        *passes = 0;
+
+    gnugo_play_move(move, gameinfo->to_move);
+    sgffile_add_debuginfo(sgftree.lastnode, move_value);
+    sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
+    if (resignation_declined)
+        sgftreeAddComment(&sgftree, "GNU Go resignation was declined");
+    sgffile_output(&sgftree);
+
+    gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+    return 0;
+}
+
+/*
+ * Make a move.
+ */
+
+static int
+do_move(Gameinfo* gameinfo, char* command, int* passes, int force)
+{
+    int move = string_to_location(board_size, command);
+
+    if (move == NO_MOVE) {
+        printf("\nInvalid move: %s\n", command);
+        return 0;
+    }
+
+    if (!is_allowed_move(move, gameinfo->to_move)) {
+        printf("\nIllegal move: %s", command);
+        return 0;
+    }
+
+    *passes = 0;
+    TRACE("\nyour move: %1m\n\n", move);
+    init_sgf(gameinfo);
+    gnugo_play_move(move, gameinfo->to_move);
+    sgffile_add_debuginfo(sgftree.lastnode, 0.0);
+    sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
+    sgffile_output(&sgftree);
+
+    if (opt_showboard) {
+        twoplayer_showboard();
+        printf("GNU Go is thinking...\n");
+    }
+
+    if (force) {
+        gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
+        gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+        sgftreeAddComment(&sgftree, "forced");
+        return 0;
+    }
+
+    gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+    return computer_move(gameinfo, passes);
+}
+
+/*
+ * Make a pass.
+ */
+
+static int
+do_pass(Gameinfo* gameinfo, int* passes, int force)
+{
+    (*passes)++;
+    init_sgf(gameinfo);
+    gnugo_play_move(PASS_MOVE, gameinfo->to_move);
+    sgffile_add_debuginfo(sgftree.lastnode, 0.0);
+    sgftreeAddPlay(&sgftree, gameinfo->to_move, -1, -1);
+    sgffile_output(&sgftree);
+
+    gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+    if (force) {
+        gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
+        sgftreeAddComment(&sgftree, "forced");
+        return 0;
+    }
+
+    return computer_move(gameinfo, passes);
+}
+
+/*
+ * Play a game using ANSI client.
+ */
+
+void play_twoplayer(SGFTree* tree, Gameinfo* gameinfo, char* filename, char* until)
+{
+    int sz;
+
+    setvbuf(stdout, (char*)NULL, _IONBF, 0); /* No buffering. */
+
+    sgftree = *tree;
+
+    if (filename) {
+    /* No need to check for failure here since that was already done
+     * when it was loaded in main().
+     *
+     * FIXME: Why do we load the game again?
+     */
+        gameinfo_play_sgftree(gameinfo, &sgftree, until);
+        sgf_initialized = 1;
+    } else {
+        if (sgfGetIntProperty(sgftree.root, "SZ", &sz))
+            gnugo_clear_board(sz);
+        if (gameinfo->handicap == 0)
+            gameinfo->to_move = BLACK;
+        else {
+            gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
+            gameinfo->to_move = WHITE;
+        }
+        sgf_initialized = 0;
+    }
+
+    do_play_twoplayer(gameinfo);
+    printf("\nThanks! for playing GNU Go.\n\n");
+
+    /* main() frees the tree and we might have changed it. */
+    *tree = sgftree;
+}
+
+void do_play_twoplayer(Gameinfo* gameinfo)
+{
+    int m, num;
+    float fnum;
+    int passes = 0; /* two passes and its over */
+    int tmp;
+    char line[80];
+    char* line_ptr = line;
+    char* command;
+    char* tmpstring;
+    int state = 1;
+
+    if (have_time_settings())
+        clock_on = 1;
+
+    while (state == 1) {
+        state = 0;
+
+        /* No score is estimated yet. */
+        current_score_estimate = NO_SCORE;
+
+        /* Allow resignation at interface level (the engine may still be not
+     * allowed to resign.
+     */
+        resignation_allowed = 1;
+
+        printf("\nBeginning two player game.\n\n");
+        gameinfo_print(gameinfo);
+
+        /* Does the computer play first?  If so, make a move. */
+        if (gameinfo->computer_player == gameinfo->to_move)
+            state = computer_move(gameinfo, &passes);
+
+        /* main ANSI Play loop */
+        while (state == 0) {
+            /* Display game board. */
+            if (opt_showboard)
+                twoplayer_showboard();
+
+#if !READLINE
+            /* Print the prompt */
+            mprintf("%s(%d): ", color_to_string(gameinfo->to_move), movenum + 1);
+
+            /* Read a line of input. */
+            line_ptr = line;
+            if (!fgets(line, 80, stdin))
+                return;
+#else
+            snprintf(line, 79, "%s(%d): ",
+                color_to_string(gameinfo->to_move), movenum + 1);
+            if (!(line_ptr = readline(line)))
+                return;
+
+            add_history(line_ptr);
+#endif
+
+            while (state == 0
+                && (command = strtok(line_ptr, ";"), line_ptr = 0, command)) {
+                /* Get the command or move. */
+                switch (get_command(command)) {
+                case RESIGN:
+                    state = twoplayer_endgame(gameinfo, 1);
+                    break;
+
+                case END:
+                case EXIT:
+                case QUIT:
+                    return;
+
+                case HELP:
+                    show_commands();
+                    break;
+
+                case CMD_HELPDEBUG:
+                    printf(DEBUG_COMMANDS);
+                    break;
+
+                case SHOWBOARD:
+                    opt_showboard = !opt_showboard;
+                    break;
+
+                case INFO:
+                    printf("\n");
+                    gameinfo_print(gameinfo);
+                    break;
+
+                case SETBOARDSIZE:
+                    if (sgf_initialized) {
+                        printf("Boardsize cannot be changed after record is started!\n");
+                        break;
+                    }
+                    command += 10;
+                    if (sscanf(command, "%d", &num) != 1) {
+                        printf("\nInvalid command syntax!\n");
+                        break;
+                    }
+                    if (!check_boardsize(num, stdout))
+                        break;
+                    /* Init board. */
+                    board_size = num;
+                    clear_board();
+                    /* In case max handicap changes on smaller board. */
+                    gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
+                    sgfOverwritePropertyInt(sgftree.root, "SZ", board_size);
+                    sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
+                    break;
+
+                case SETHANDICAP:
+                    if (sgf_initialized) {
+                        printf("Handicap cannot be changed after game is started!\n");
+                        break;
+                    }
+                    command += 9;
+                    if (sscanf(command, "%d", &num) != 1) {
+                        printf("\nInvalid command syntax!\n");
+                        break;
+                    }
+                    if (num < 0 || num > MAX_HANDICAP) {
+                        printf("\nInvalid handicap: %d\n", num);
+                        break;
+                    }
+                    /* Init board. */
+                    clear_board();
+                    /* Place stones on board but don't record sgf 
+          * in case we change more info. */
+                    gameinfo->handicap = place_fixed_handicap(num);
+                    printf("\nSet handicap to %d\n", gameinfo->handicap);
+                    gameinfo->to_move = (gameinfo->handicap ? WHITE : BLACK);
+                    break;
+
+                case FREEHANDICAP:
+                    if (sgf_initialized) {
+                        printf("Handicap cannot be changed after game is started!\n");
+                        break;
+                    }
+                    while (*command && *command != ' ')
+                        command++;
+                    twoplayer_free_handicap(gameinfo, command);
+                    break;
+
+                case SETKOMI:
+                    if (sgf_initialized) {
+                        printf("Komi cannot be modified after game record is started!\n");
+                        break;
+                    }
+                    command += 5;
+                    if (sscanf(command, "%f", &fnum) != 1) {
+                        printf("\nInvalid command syntax!\n");
+                        break;
+                    }
+                    komi = fnum;
+                    printf("\nSet Komi to %.1f\n", komi);
+                    break;
+
+                case SETDEPTH:
+                    command += 6;
+                    if (sscanf(command, "%d", &num) != 1) {
+                        printf("\nInvalid command syntax!\n");
+                        break;
+                    }
+                    mandated_depth = num;
+                    printf("\nSet depth to %d\n", mandated_depth);
+                    break;
+
+                case SETLEVEL:
+                    command += 6;
+                    if (sscanf(command, "%d", &num) != 1) {
+                        printf("\nInvalid command syntax!\n");
+                        break;
+                    }
+                    set_level(num);
+                    printf("\nSet level to %d\n", num);
+                    break;
+
+                case DISPLAY:
+                    if (!opt_showboard)
+                        twoplayer_showboard();
+                    break;
+
+                case FORCE:
+                    command += 6; /* skip the force part... */
+                    switch (get_command(command)) {
+                    case MOVE:
+                        state = do_move(gameinfo, command, &passes, 1);
+                        break;
+                    case PASS:
+                        state = do_pass(gameinfo, &passes, 1);
+                        break;
+                    default:
+                        printf("Illegal forced move: %s %d\n", command,
+                            get_command(command));
+                        break;
+                    }
+                    break;
+
+                case MOVE:
+                    state = do_move(gameinfo, command, &passes, 0);
+                    break;
+
+                case PASS:
+                    state = do_pass(gameinfo, &passes, 0);
+                    break;
+
+                case PLAY:
+                    command += 5;
+                    if (sscanf(command, "%d", &num) != 1) {
+                        printf("\nInvalid command syntax!\n");
+                        break;
+                    }
+                    if (num >= 0)
+                        for (m = 0; m < num; m++) {
+                            gameinfo->computer_player
+                                = OTHER_COLOR(gameinfo->computer_player);
+                            state = computer_move(gameinfo, &passes);
+                            if (state)
+                                break;
+                            if (passes >= 2)
+                                break;
+                        }
+                    else {
+                        printf("\nInvalid number of moves specified: %d\n", num);
+                        break;
+                    }
+                    break;
+
+                case PLAYBLACK:
+                    if (gameinfo->computer_player == WHITE)
+                        gameinfo->computer_player = BLACK;
+                    if (gameinfo->computer_player == gameinfo->to_move)
+                        state = computer_move(gameinfo, &passes);
+                    break;
+
+                case PLAYWHITE:
+                    if (gameinfo->computer_player == BLACK)
+                        gameinfo->computer_player = WHITE;
+                    if (gameinfo->computer_player == gameinfo->to_move)
+                        state = computer_move(gameinfo, &passes);
+                    break;
+
+                case SWITCH:
+                    gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
+                    state = computer_move(gameinfo, &passes);
+                    break;
+
+                case UNDO:
+                case CMD_BACK:
+                    if (undo_move(1)) {
+                        sgftreeAddComment(&sgftree, "undone");
+                        sgftreeBack(&sgftree);
+                        gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+                    } else
+                        printf("\nCan't undo.\n");
+                    break;
+
+                case CMD_FORWARD:
+                    if (sgftreeForward(&sgftree))
+                        gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
+                            gameinfo->to_move);
+                    else
+                        printf("\nEnd of game tree.\n");
+                    break;
+
+                case CMD_LAST:
+                    while (sgftreeForward(&sgftree))
+                        gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
+                            gameinfo->to_move);
+                    break;
+
+                case COMMENT:
+                    printf("\nEnter comment. Press ENTER when ready.\n");
+                    fgets(line, 80, stdin);
+                    sgftreeAddComment(&sgftree, line);
+                    break;
+
+                case SCORE:
+                    showscore = !showscore;
+                    if (!showscore)
+                        current_score_estimate = NO_SCORE;
+                    break;
+
+                case CMD_DEAD:
+                    silent_examine_position(FULL_EXAMINE_DRAGONS);
+                    showdead = !showdead;
+                    break;
+
+                case CMD_CAPTURE:
+                    strtok(command, " ");
+                    showcapture(strtok(NULL, " "));
+                    break;
+
+                case CMD_DEFEND:
+                    strtok(command, " ");
+                    showdefense(strtok(NULL, " "));
+                    break;
+
+                case CMD_SHOWMOYO:
+                    tmp = printmoyo;
+                    printmoyo = PRINTMOYO_MOYO;
+                    silent_examine_position(EXAMINE_DRAGONS);
+                    printmoyo = tmp;
+                    break;
+
+                case CMD_SHOWTERRI:
+                    tmp = printmoyo;
+                    printmoyo = PRINTMOYO_TERRITORY;
+                    silent_examine_position(EXAMINE_DRAGONS);
+                    printmoyo = tmp;
+                    break;
+
+                case CMD_SHOWAREA:
+                    tmp = printmoyo;
+                    printmoyo = PRINTMOYO_AREA;
+                    silent_examine_position(EXAMINE_DRAGONS);
+                    printmoyo = tmp;
+                    break;
+
+                case CMD_SHOWDRAGONS:
+                    silent_examine_position(EXAMINE_DRAGONS);
+                    showboard(1);
+                    break;
+
+                case CMD_GOTO:
+                    strtok(command, " ");
+                    twoplayer_goto(gameinfo, strtok(NULL, " "));
+                    break;
+
+                case CMD_SAVE:
+                    strtok(command, " ");
+                    tmpstring = strtok(NULL, " ");
+                    if (tmpstring) {
+                        /* discard newline */
+                        tmpstring[strlen(tmpstring) - 1] = 0;
+                        /* make sure we are saving proper handicap */
+                        init_sgf(gameinfo);
+                        writesgf(sgftree.root, tmpstring);
+                        printf("You may resume the game");
+                        printf(" with -l %s --mode twoplayer\n", tmpstring);
+                        printf("or load %s\n", tmpstring);
+                    } else
+                        printf("Please specify filename\n");
+                    break;
+
+                case CMD_LOAD:
+                    strtok(command, " ");
+                    tmpstring = strtok(NULL, " ");
+                    if (tmpstring) {
+                        /* discard newline */
+                        tmpstring[strlen(tmpstring) - 1] = 0;
+                        if (!sgftree_readfile(&sgftree, tmpstring)) {
+                            fprintf(stderr, "Cannot open or parse '%s'\n", tmpstring);
+                            break;
+                        }
+                        /* to avoid changing handicap etc. */
+                        if (gameinfo_play_sgftree(gameinfo, &sgftree, NULL) == EMPTY)
+                            fprintf(stderr, "Cannot load '%s'\n", tmpstring);
+                        else {
+                            sgf_initialized = 1;
+                            sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
+                        }
+                    } else
+                        printf("Please specify a filename\n");
+                    break;
+
+                case CMD_LISTDRAGONS:
+                    silent_examine_position(EXAMINE_DRAGONS);
+                    show_dragons();
+                    break;
+
+                default:
+                    printf("\nInvalid command: %s", command);
+                    break;
+                }
+
+                if (passes >= 2)
+                    state = twoplayer_endgame(gameinfo, 0);
+            }
+#if READLINE
+            free(line_ptr);
+#endif
+        }
+
+        sgffile_output(&sgftree);
+        passes = 0;
+
+        /* Play a different game next time. */
+        update_random_seed();
+
+        /* Free the sgf tree and prepare for a new game. */
+        sgfFreeNode(sgftree.root);
+        sgftree_clear(&sgftree);
+        sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap);
+        sgf_initialized = 0;
+
+        gameinfo_clear(gameinfo);
+    }
+}
+
+/* Communicates with user after a game has ended. */
+static int
+twoplayer_endgame(Gameinfo* gameinfo, int reason)
+{
+    char line[80];
+    char* line_ptr;
+    char* command;
+    char* tmpstring;
+    int state = 0;
+
+    if (reason == 0) { /* Two passes, game is over. */
+        who_wins(gameinfo->computer_player, stdout);
+        printf("\nIf you disagree, we may count the game together.\n");
+
+        sgftreeWriteResult(&sgftree, (white_score + black_score) / 2.0, 1);
+    } else {
+        int color = OTHER_COLOR(gameinfo->to_move);
+
+        if (reason == 1) /* Our opponent has resigned. */
+            printf("GNU Go wins by resignation.\n");
+        else /* We have resigned. */
+            printf("You win by resignation.\n");
+
+        printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B');
+        sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1);
+    }
+
+    while (state == 0) {
+        printf("You may optionally save the game as an SGF file.\n\n");
+        printf("Type \"save <filename>\" to save,\n");
+        if (reason == 0)
+            printf("     \"count\" to recount,\n");
+        else if (reason == 2)
+            printf("     \"continue\" to decline resignation and continue the game,\n");
+        printf("     \"quit\" to quit\n");
+        printf(" or  \"game\" to play again\n");
+
+        line_ptr = line;
+        if (!fgets(line, 80, stdin))
+            break;
+
+        command = strtok(line_ptr, "");
+        switch (get_command(command)) {
+        case CMD_SAVE:
+            strtok(command, " ");
+            tmpstring = strtok(NULL, " ");
+            if (tmpstring) {
+                /* discard newline */
+                tmpstring[strlen(tmpstring) - 1] = 0;
+                init_sgf(gameinfo);
+                writesgf(sgftree.root, tmpstring);
+            } else
+                printf("Please specify filename\n");
+            break;
+
+        case COUNT:
+            if (reason == 0)
+                twoplayer_count(gameinfo);
+            break;
+
+        case CONTINUE:
+            state = -1;
+            break;
+
+        case NEW:
+            state = 1;
+            break;
+
+        case QUIT:
+            state = 2;
+            break;
+
+        default:
+            state = 0;
+        }
+    }
+
+    return state;
+}
+
+/* twoplayer_count() scores the game.
+ */
+static void
+twoplayer_count(Gameinfo* gameinfo)
+{
+    char line[12];
+    int done = 0;
+    int i;
+    int xyzzy = 1;
+
+    printf("\nGame over. Let's count!.\n");
+    showdead = 1;
+    twoplayer_showboard();
+    while (!done) {
+        printf("Dead stones are marked with small letters (x,o).\n");
+        printf("\nIf you don't agree, enter the location of a group\n");
+        printf("to toggle its state or \"done\".\n");
+
+        if (!fgets(line, 12, stdin))
+            return; /* EOF or some error */
+
+        for (i = 0; i < 12; i++)
+            line[i] = tolower((int)line[i]);
+        if (!strncmp(line, "done", 4))
+            done = 1;
+        else if (!strncmp(line, "quit", 4))
+            return;
+        else if (!strncmp(line, "xyzzy", 5)) {
+            if (xyzzy) {
+                printf("\nYou are in a debris room filled with stuff washed in from the\n");
+                printf("surface.  A low wide passage with cobbles becomes plugged\n");
+                printf("with mud and debris here, but an awkward canyon leads\n");
+                printf("upward and west.  A note on the wall says:\n");
+                printf("   Magic Word \"XYZZY\"\n\n");
+                xyzzy = 0;
+            } else {
+                printf("You are inside a building, a well house for a large spring.\n\n");
+                xyzzy = 1;
+            }
+        } else if (!strncmp(line, "help", 4)) {
+            printf("\nIf there are dead stones on the board I will remove them.\n");
+            printf("You must tell me where they are. Type the coordinates of a\n");
+            printf("dead group, or type \"done\"\n");
+        } else if (!strncmp(line, "undo", 4)) {
+            printf("UNDO not allowed anymore. The status of the stones now\n");
+            printf("toggles after entering the location of it.\n");
+            twoplayer_showboard();
+        } else {
+            int pos = string_to_location(board_size, line);
+            if (pos == NO_MOVE || board[pos] == EMPTY)
+                printf("\ninvalid!\n");
+            else {
+                enum dragon_status status = dragon_status(pos);
+                status = (status == DEAD) ? ALIVE : DEAD;
+                change_dragon_status(pos, status);
+                twoplayer_showboard();
+            }
+        }
+    }
+    who_wins(gameinfo->computer_player, stdout);
+}
+
+static void
+showcapture(char* line)
+{
+    int str;
+    int move;
+
+    gg_assert(line);
+    str = string_to_location(board_size, line);
+    if (str == NO_MOVE || board[str] == EMPTY) {
+        printf("\ninvalid point!\n");
+        return;
+    }
+
+    if (attack(str, &move))
+        mprintf("\nSuccessful attack of %1m at %1m\n", str, move);
+    else
+        mprintf("\n%1m cannot be attacked\n", str);
+}
+
+static void
+showdefense(char* line)
+{
+    int str;
+    int move;
+
+    gg_assert(line);
+    str = string_to_location(board_size, line);
+    if (str == NO_MOVE || board[str] == EMPTY) {
+        printf("\ninvalid point!\n");
+        return;
+    }
+
+    if (attack(str, NULL)) {
+        if (find_defense(str, &move))
+            mprintf("\nSuccessful defense of %1m at %1m\n", str, move);
+        else
+            mprintf("\n%1m cannot be defended\n", str);
+    } else
+        mprintf("\nThere is no need to defend %1m\n", str);
+}
+
+static void
+twoplayer_goto(Gameinfo* gameinfo, char* line)
+{
+    const char* movenumber = line;
+
+    if (!line)
+        return;
+
+    if (!strncmp(line, "last", 4))
+        movenumber = "9999";
+    else if (!strncmp(line, "first", 4))
+        movenumber = "1";
+
+    printf("goto %s\n", movenumber);
+    gameinfo_play_sgftree(gameinfo, &sgftree, movenumber);
+}
+
+static void
+twoplayer_free_handicap(Gameinfo* gameinfo, char* handicap_string)
+{
+    int handi;
+    int i;
+    char line[80];
+    int stones[MAX_BOARD * MAX_BOARD];
+
+    if (sscanf(handicap_string, "%d", &handi) == 1) {
+        /* GNU Go is to place handicap */
+        if (handi < 0 || handi == 1) {
+            printf("\nInvalid command syntax!\n");
+            return;
+        }
+
+        clear_board();
+        handi = place_free_handicap(handi);
+        printf("\nPlaced %d stones of free handicap.\n", handi);
+    } else { /* User is to place handicap */
+        clear_board();
+        handi = 0;
+
+        while (1) {
+            twoplayer_showboard();
+            printf("\nType in coordinates of next handicap stone, or one of the following commands:\n");
+            printf("  undo        take back the last stone placed\n");
+            printf("  clear       remove all the stones placed so far\n");
+            printf("  done        finish placing handicap\n\n");
+            printf("You have placed %d handicap stone(s) so far.\n\n", handi);
+
+            if (!fgets(line, 80, stdin))
+                return; /* EOF or some error */
+            for (i = 0; i < 80; i++)
+                line[i] = tolower((int)line[i]);
+
+            if (!strncmp(line, "undo", 4)) {
+                if (!handi)
+                    printf("\nNothing to undo.\n");
+                else {
+                    remove_stone(stones[--handi]);
+                    gprintf("\nRemoved the stone at %m.\n", I(stones[handi]),
+                        J(stones[handi]));
+                }
+            } else if (!strncmp(line, "clear", 5)) {
+                clear_board();
+                handi = 0;
+            } else if (!strncmp(line, "done", 4)) {
+                if (handi == 1) /* Don't bother with checks later */
+                    printf("\nHandicap cannot be one stone. Either add "
+                           "some more, or delete the only stone.\n");
+                else
+                    break;
+            } else {
+                int pos = string_to_location(board_size, line);
+                if (pos != NO_MOVE) {
+                    if (board[pos] != EMPTY)
+                        printf("\nThere's already a stone there.\n");
+                    else {
+                        add_stone(pos, BLACK);
+                        stones[handi++] = pos;
+                    }
+                } else
+                    printf("\nInvalid command: %s", line);
+            }
+        }
+    }
+    gameinfo->handicap = handi;
+    gameinfo->to_move = (handi ? WHITE : BLACK);
+}
+
+/*
+ * Local Variables:
+ * tab-width: 4
+ * c-basic-offset: 4
+ * End:
+ */