-TODO LIST:
-
- - Update README
- - Write functions for moving wumpus, player movement, player shooting, parsing player commands.
- - Write a function 'get highest tunnel index' for use in the 'check for pits/bats/wumpus' functions.
- - Double-check per-file TODOs for critical tasks.
- - Double-check #includes for all subroutines.
- - Re-order subroutines in all files for readability.
-
-================================================================================
-
-# Subroutine Labels #
-
-NSSVTTTTTTTTSSSSSSSSN | Mark: 11111111 00000000 (wump_kill)
-NSSVTTTTTTTTSSSSSSSTN | Mark: 11111111 00000001 (kill_wump)
-NSSVTTTTTTTTSSSSSSTSN | Mark: 11111111 00000010 (no_arrows)
-NSSVTTTTTTTTSSSSSSTTN | Mark: 11111111 00000011 (shoot_self)
-NSSVTTTTTTTTSSSSSTSSN | Mark: 11111111 00000100 (jump)
-NSSVTTTTTTTTSSSSSTSTN | Mark: 11111111 00000101 (pit_kill)
-NSSVTTTTTTTTSSSSSTTSN | Mark: 11111111 00000110 (pit_survive)
-NSSVTTTTTTTTSSSSSTTTN | Mark: 11111111 00000111 (please_seed_rng)
-NSSVTTTTTTTTSSSSTSSSN | Mark: 11111111 00001000 (problem_with_yes_no_answer)
-NSSVTTTTTTTTSSSSTSSTN | Mark: 11111111 00001001 (instructions)
-NSSVTTTTTTTTSSSSTSTSN | Mark: 11111111 00001010 (cave_description)
-
-NSSVTSSSSSSSN | MARK: 10000000 (wump)
-NSSVTSSSSSSTN | MARK: 10000001 (set_config_values)
-NSSVTSSSSSTSN | MARK: 10000010 (wump_init)
-NSSVTSSSSSTTN | MARK: 10000011 (seed_rng)
-NSSVTSSSSTSSN | MARK: 10000100 (build_cave)
-NSSVTSSSSTSTN | MARK: 10000101 (populate_cave)
-NSSVTSSSSTTSN | MARK: 10000110 (clear_cave_data)
-NSSVTSSSSTTTN | MARK: 10000111 (generate_cave_hop_length)
-NSSVTSSSTSSSN | MARK: 10001000 (get_tunnel_destination)
-NSSVTSSSTSSTN | MARK: 10001001 (set_tunnel_destination)
-NSSVTSSSTSTSN | MARK: 10001010 (get_random_room)
-NSSVTSSSTSTTN | MARK: 10001011 (get_room_struct_size)
-NSSVTSSSTTSSN | MARK: 10001100 (room_has_bats)
-NSSVTSSSTTSTN | MARK: 10001101 (room_has_pits)
-NSSVTSSSTTTSN | MARK: 10001110 (build_circular_tunnels)
-NSSVTSSTSSSSN | MARK: 10010000 (set_bats)
-NSSVTSSTSSSTN | MARK: 10010001 (set_pits)
-NSSVTSSTSSTSN | MARK: 10010010 (reset_cave_population)
-NSSVTSSTSSTTN | MARK: 10010011 (populate_bats)
-NSSVTSSTSTSSN | MARK: 10010100 (populate_pits)
-NSSVTSSTSTSTN | MARK: 10010101 (place_player)
-NSSVTSSTSTTSN | MARK: 10010110 (build_random_tunnels)
-NSSVTSSTSTTTN | MARK: 10010111 (get_next_tunnel_slot)
-NSSVTSSTTSSSN | MARK: 10011000 (get_answer)
-!!!NSSVTSSTTSSTN | MARK: 10011001 (get_line)
-NSSVTSSTTSTSN | MARK: 10011010 (wump_loop)
-NSSVTSSTTSTTN | MARK: 10011011 (print_cave_description)
-NSSVTSSTTTSSN | MARK: 10011100 (are_bats_near)
-NSSVTSSTTTSTN | MARK: 10011101 (are_pits_near)
-NSSVTSSTTTTSN | MARK: 10011110 (is_wumpus_near)
-NSSVTSSTTTTTN | MARK: 10011111 (is_wumpus_very_near)
-NSSVTSTSSSSSN | MARK: 10100000 (room_has_wumpus)
-NSSVTSTSSSSTN | MARK: 10100001 (print_room_stats)
-
-================================================================================
-
-# Heap Assignments #
-
-GAME_DATA_BASE = 0x1000
-
-GAME_DATA_BASE = Number of rooms in cave
-GAME_DATA_BASE+001 = Number of pits
-GAME_DATA_BASE+002 = Number of bats
-GAME_DATA_BASE+003 = Number of links per room
-GAME_DATA_BASE+004 = Maximum arrow flight distance
-GAME_DATA_BASE+005 = Number of arrows
-GAME_DATA_BASE+006 = Player location
-GAME_DATA_BASE+007 = Wumpus location
-
-ROOM_DATA_BASE = 0x2000
- Each room is structured as:
- BASE+0 = bool:contains_pit? (valid options are 0 or 1)
- BASE+1 = bool:contains_bat? (valid options are 0 or 1)
- BASE+2 = int:connected room (-1 indicates no tunnel, 0 or greater is the index of the destination room)
- ...
- BASE+n = int:connected room (last: see 'links per room')
-
-USER_INPUT_BUFFER = 0x3000