X-Git-Url: http://git.subgeniuskitty.com/vvhitespace/.git/blobdiff_plain/4db3f7c7977bc87e395da84190ff950ae77a276d..4dafc84ca02ae4054746349e72bb1d1b018c34c8:/examples/hunt-the-wumpus/README.txt diff --git a/examples/hunt-the-wumpus/README.txt b/examples/hunt-the-wumpus/README.txt deleted file mode 100644 index c001660..0000000 --- a/examples/hunt-the-wumpus/README.txt +++ /dev/null @@ -1,83 +0,0 @@ -TODO LIST: - - - Update README - - Write functions for moving wumpus, player movement, player shooting, parsing player commands. - - Write a function 'get highest tunnel index' for use in the 'check for pits/bats/wumpus' functions. - - Double-check per-file TODOs for critical tasks. - - Double-check #includes for all subroutines. - - Re-order subroutines in all files for readability. - -================================================================================ - -# Subroutine Labels # - -NSSVTTTTTTTTSSSSSSSSN | Mark: 11111111 00000000 (wump_kill) -NSSVTTTTTTTTSSSSSSSTN | Mark: 11111111 00000001 (kill_wump) -NSSVTTTTTTTTSSSSSSTSN | Mark: 11111111 00000010 (no_arrows) -NSSVTTTTTTTTSSSSSSTTN | Mark: 11111111 00000011 (shoot_self) -NSSVTTTTTTTTSSSSSTSSN | Mark: 11111111 00000100 (jump) -NSSVTTTTTTTTSSSSSTSTN | Mark: 11111111 00000101 (pit_kill) -NSSVTTTTTTTTSSSSSTTSN | Mark: 11111111 00000110 (pit_survive) -NSSVTTTTTTTTSSSSSTTTN | Mark: 11111111 00000111 (please_seed_rng) -NSSVTTTTTTTTSSSSTSSSN | Mark: 11111111 00001000 (problem_with_yes_no_answer) -NSSVTTTTTTTTSSSSTSSTN | Mark: 11111111 00001001 (instructions) -NSSVTTTTTTTTSSSSTSTSN | Mark: 11111111 00001010 (cave_description) - -NSSVTSSSSSSSN | MARK: 10000000 (wump) -NSSVTSSSSSSTN | MARK: 10000001 (set_config_values) -NSSVTSSSSSTSN | MARK: 10000010 (wump_init) -NSSVTSSSSSTTN | MARK: 10000011 (seed_rng) -NSSVTSSSSTSSN | MARK: 10000100 (build_cave) -NSSVTSSSSTSTN | MARK: 10000101 (populate_cave) -NSSVTSSSSTTSN | MARK: 10000110 (clear_cave_data) -NSSVTSSSSTTTN | MARK: 10000111 (generate_cave_hop_length) -NSSVTSSSTSSSN | MARK: 10001000 (get_tunnel_destination) -NSSVTSSSTSSTN | MARK: 10001001 (set_tunnel_destination) -NSSVTSSSTSTSN | MARK: 10001010 (get_random_room) -NSSVTSSSTSTTN | MARK: 10001011 (get_room_struct_size) -NSSVTSSSTTSSN | MARK: 10001100 (room_has_bats) -NSSVTSSSTTSTN | MARK: 10001101 (room_has_pits) -NSSVTSSSTTTSN | MARK: 10001110 (build_circular_tunnels) -NSSVTSSTSSSSN | MARK: 10010000 (set_bats) -NSSVTSSTSSSTN | MARK: 10010001 (set_pits) -NSSVTSSTSSTSN | MARK: 10010010 (reset_cave_population) -NSSVTSSTSSTTN | MARK: 10010011 (populate_bats) -NSSVTSSTSTSSN | MARK: 10010100 (populate_pits) -NSSVTSSTSTSTN | MARK: 10010101 (place_player) -NSSVTSSTSTTSN | MARK: 10010110 (build_random_tunnels) -NSSVTSSTSTTTN | MARK: 10010111 (get_next_tunnel_slot) -NSSVTSSTTSSSN | MARK: 10011000 (get_answer) -!!!NSSVTSSTTSSTN | MARK: 10011001 (get_line) -NSSVTSSTTSTSN | MARK: 10011010 (wump_loop) -NSSVTSSTTSTTN | MARK: 10011011 (print_cave_description) -NSSVTSSTTTSSN | MARK: 10011100 (are_bats_near) -NSSVTSSTTTSTN | MARK: 10011101 (are_pits_near) -NSSVTSSTTTTSN | MARK: 10011110 (is_wumpus_near) -NSSVTSSTTTTTN | MARK: 10011111 (is_wumpus_very_near) -NSSVTSTSSSSSN | MARK: 10100000 (room_has_wumpus) -NSSVTSTSSSSTN | MARK: 10100001 (print_room_stats) - -================================================================================ - -# Heap Assignments # - -GAME_DATA_BASE = 0x1000 - -GAME_DATA_BASE = Number of rooms in cave -GAME_DATA_BASE+001 = Number of pits -GAME_DATA_BASE+002 = Number of bats -GAME_DATA_BASE+003 = Number of links per room -GAME_DATA_BASE+004 = Maximum arrow flight distance -GAME_DATA_BASE+005 = Number of arrows -GAME_DATA_BASE+006 = Player location -GAME_DATA_BASE+007 = Wumpus location - -ROOM_DATA_BASE = 0x2000 - Each room is structured as: - BASE+0 = bool:contains_pit? (valid options are 0 or 1) - BASE+1 = bool:contains_bat? (valid options are 0 or 1) - BASE+2 = int:connected room (-1 indicates no tunnel, 0 or greater is the index of the destination room) - ... - BASE+n = int:connected room (last: see 'links per room') - -USER_INPUT_BUFFER = 0x3000