SSSSNSN NSSSTSTTTSN
-and contains the `MARK label0` command used in the next set of examples.
+and contains the `MARK label0` command (i.e. `NSS STSTTTS N`) used in the next
+set of examples.
Additionally, since `PUSH 0; DROP` is effectively a `NOP`, 'hijacking' the code
at this location allows one to insert their own integer on the stack in place
* **Method 1** Scan from the start of the file for the first occurence of the
mark-label bytestring and jump.
- Example: whitespacers/c: (c) meth0dz
+ Examples:
+
+ whitespacers/c: (c) meth0dz
* **Method 2** Scan from the start of the file, looking for a mark-label
bytestring, but 'parsing' one bytestring at a time, and jumping to the
first 'standalone' mark-label bytestring. Note that this is different than
executing the program, particularly when user-input commands are present.
- Example: whitespacers/haskell: (c) 2003 Edwin Brady
- whitespacers/ruby: (c) 2003 by Wayne E. Conrad
- whitespacers/perl: (c) 2003 Micheal Koelbl
- threeifbywhiskey/satan
+ Examples:
+
+ whitespacers/haskell: (c) 2003 Edwin Brady
+
+ whitespacers/ruby: (c) 2003 by Wayne E. Conrad
+
+ whitespacers/perl: (c) 2003 Micheal Koelbl
+
+ threeifbywhiskey/satan
Both of these methods can be broken using valid Whitespace code: