From: Michael Toy Date: Mon, 1 Jul 1991 05:35:27 +0000 (-0800) Subject: BSD 4_3_Net_2 development X-Git-Tag: BSD-4_3_Net_2~16 X-Git-Url: https://git.subgeniuskitty.com/unix-history/.git/commitdiff_plain/841887a6c5857773c826b310998f553f0e64623e BSD 4_3_Net_2 development Work on file usr/src/games/rogue/tags Synthesized-from: CSRG/cd2/net.2 --- diff --git a/usr/src/games/rogue/tags b/usr/src/games/rogue/tags new file mode 100644 index 0000000000..d787e8cbc3 --- /dev/null +++ b/usr/src/games/rogue/tags @@ -0,0 +1,326 @@ +Mmain main.c /^main(argc, argv)$/ +add_exp level.c /^add_exp(e, promotion)$/ +add_mazes level.c /^add_mazes()$/ +add_to_pack pack.c /^add_to_pack(obj, pack, condense)$/ +add_traps trap.c /^add_traps()$/ +addch curses.c /^addch(ch)$/ +addstr curses.c /^addstr(str)$/ +aggravate monster.c /^aggravate()$/ +aim_monster monster.c /^aim_monster(monster)$/ +alloc_object object.c /^alloc_object()$/ +bounce zap.c /^bounce(ball, dir, row, col, r)$/ +byebye init.c /^byebye()$/ +c_object_for_wizard object.c /^c_object_for_wizard()$/ +call_it pack.c /^call_it()$/ +can_move move.c /^can_move(row1, col1, row2, col2) $/ +can_turn move.c /^can_turn(nrow, ncol)$/ +center score.c /^center(row, buf)$/ +check_duplicate pack.c /^check_duplicate(obj, pack)$/ +check_gold_seeker spec_hit.c /^check_gold_seeker(monster)$/ +check_hunger move.c /^check_hunger(msg_only)$/ +check_imitator spec_hit.c /^check_imitator(monster)$/ +check_message message.c /^check_message()$/ +check_up level.c /^check_up()$/ +clean_up init.c /^clean_up(estr)$/ +clear curses.c /^clear()$/ +clear_buffers curses.c /^clear_buffers()$/ +clear_level level.c /^clear_level()$/ +clrtoeol curses.c /^clrtoeol()$/ +cnfs use.c /^cnfs()$/ +coin_toss random.c /^coin_toss()$/ +connect_rooms level.c /^connect_rooms(room1, room2)$/ +cough_up spec_hit.c /^cough_up(monster)$/ +create_monster monster.c /^create_monster()$/ +crmode curses.c /^crmode()$/ +damage_for_strength hit.c /^damage_for_strength()$/ +darken_room room.c /^darken_room(rn)$/ +disappear spec_hit.c /^disappear(monster)$/ +do_args init.c /^do_args(argc, argv)$/ +do_opts init.c /^do_opts()$/ +do_put_on ring.c /^do_put_on(ring, on_left)$/ +do_shell room.c /^do_shell()$/ +do_wear pack.c /^do_wear(obj)$/ +do_wield pack.c /^do_wield(obj)$/ +dr_course room.c /^dr_course(monster, entering, row, col)$/ +drain_life spec_hit.c /^drain_life()$/ +draw_magic_map room.c /^draw_magic_map()$/ +draw_simple_passage level.c /^draw_simple_passage(row1, col1, row2, col2, dir)$/ +drop pack.c /^drop()$/ +drop_check level.c /^drop_check()$/ +drop_level spec_hit.c /^drop_level()$/ +eat use.c /^eat()$/ +edit_opts room.c /^edit_opts()$/ +endwin curses.c /^endwin()$/ +env_get_value init.c /^env_get_value(s, e, add_blank)$/ +error_save init.c /^error_save()$/ +fight hit.c /^fight(to_the_death)$/ +fill_it level.c /^fill_it(rn, do_rec_de)$/ +fill_out_level level.c /^fill_out_level()$/ +flame_broil spec_hit.c /^flame_broil(monster)$/ +flit monster.c /^flit(monster)$/ +flop_weapon throw.c /^flop_weapon(weapon, row, col)$/ +free_object object.c /^free_object(obj)$/ +free_stuff object.c /^free_stuff(objlist)$/ +freeze spec_hit.c /^freeze(monster)$/ +get_armor_class object.c /^get_armor_class(obj)$/ +get_com_id inventory.c /^get_com_id(index, ch)$/ +get_damage hit.c /^get_damage(ds, r)$/ +get_desc inventory.c /^get_desc(obj, desc)$/ +get_dir spec_hit.c /^get_dir(srow, scol, drow, dcol)$/ +get_dir_rc hit.c /^get_dir_rc(dir, row, col, allow_off_screen)$/ +get_dungeon_char room.c /^get_dungeon_char(row, col)$/ +get_ench_color use.c /^get_ench_color()$/ +get_exp_level level.c /^get_exp_level(e)$/ +get_food object.c /^get_food(obj, force_ration)$/ +get_hit_chance hit.c /^get_hit_chance(weapon)$/ +get_id_table inventory.c /^get_id_table(obj)$/ +get_input_line message.c /^get_input_line(prompt, insert, buf, if_cancelled, / +get_letter_object object.c /^get_letter_object(ch)$/ +get_mask_char room.c /^get_mask_char(mask)$/ +get_number hit.c /^get_number(s)$/ +get_oth_room room.c /^get_oth_room(rn, row, col)$/ +get_rand random.c /^get_rand(x, y)$/ +get_room_number room.c /^get_room_number(row, col)$/ +get_term_info curses.c /^get_term_info()$/ +get_thrown_at_monster throw.c /^get_thrown_at_monster(obj, dir, row, col)$/ +get_value score.c /^get_value(obj)$/ +get_w_damage hit.c /^get_w_damage(obj)$/ +get_wand_and_ring_materials inventory.c /^get_wand_and_ring_materials()$/ +get_weapon_damage hit.c /^get_weapon_damage(weapon)$/ +get_zapped_monster zap.c /^get_zapped_monster(dir, row, col)$/ +gmc monster.c /^gmc(monster)$/ +gmc_row_col monster.c /^gmc_row_col(row, col)$/ +go_blind use.c /^go_blind()$/ +gold_at spec_hit.c /^gold_at(row, col)$/ +gr_armor object.c /^gr_armor(obj)$/ +gr_dir move.c /^gr_dir()$/ +gr_monster monster.c /^gr_monster(monster, mn)$/ +gr_obj_char monster.c /^gr_obj_char()$/ +gr_object object.c /^gr_object()$/ +gr_potion object.c /^gr_potion(obj)$/ +gr_ring ring.c /^gr_ring(ring, assign_wk)$/ +gr_room room.c /^gr_room()$/ +gr_row_col room.c /^gr_row_col(row, col, mask)$/ +gr_scroll object.c /^gr_scroll(obj)$/ +gr_wand object.c /^gr_wand(obj)$/ +gr_weapon object.c /^gr_weapon(obj, assign_wk)$/ +gr_what_is object.c /^gr_what_is()$/ +hallucinate use.c /^hallucinate()$/ +has_amulet pack.c /^has_amulet()$/ +has_been_touched save.c /^has_been_touched(saved_time, mod_time)$/ +heal move.c /^heal()$/ +hide_boxed_passage level.c /^hide_boxed_passage(row1, col1, row2, col2, n)$/ +hold_monster use.c /^hold_monster()$/ +hp_raise level.c /^hp_raise()$/ +id_all score.c /^id_all()$/ +id_com inventory.c /^id_com()$/ +id_trap trap.c /^id_trap()$/ +id_type inventory.c /^id_type()$/ +idntfy use.c /^idntfy()$/ +imitating spec_hit.c /^imitating(row, col)$/ +init init.c /^init(argc, argv)$/ +init_str init.c /^init_str(str, dflt)$/ +initscr curses.c /^initscr()$/ +insert_score score.c /^insert_score(scores, n_names, n_name, rank, n, mon/ +inv_armor_weapon inventory.c /^inv_armor_weapon(is_weapon)$/ +inv_rings ring.c /^inv_rings()$/ +inventory inventory.c /^inventory(pack, mask)$/ +is_all_connected room.c /^is_all_connected()$/ +is_digit message.c /^is_digit(ch)$/ +is_direction move.c /^is_direction(c, d)$/ +is_pack_letter pack.c /^is_pack_letter(c, mask)$/ +is_passable move.c /^is_passable(row, col)$/ +is_vowel score.c /^is_vowel(ch)$/ +kick_into_pack pack.c /^kick_into_pack()$/ +killed_by score.c /^killed_by(monster, other)$/ +lget_number hit.c /^lget_number(s)$/ +light_passage room.c /^light_passage(row, col)$/ +light_up_room room.c /^light_up_room(rn)$/ +m_confuse spec_hit.c /^m_confuse(monster)$/ +make_level level.c /^make_level()$/ +make_maze level.c /^make_maze(r, c, tr, br, lc, rc)$/ +make_party object.c /^make_party()$/ +make_room level.c /^make_room(rn, r1, r2, r3)$/ +make_scroll_titles inventory.c /^make_scroll_titles()$/ +mask_pack pack.c /^mask_pack(pack, mask)$/ +mask_room level.c /^mask_room(rn, row, col, mask)$/ +md_cbreak_no_echo_nonl machdep.c /^md_cbreak_no_echo_nonl(on)$/ +md_control_keybord machdep.c /^md_control_keybord(mode)$/ +md_df machdep.c /^md_df(fname)$/ +md_exit machdep.c /^md_exit(status)$/ +md_gct machdep.c /^md_gct(rt_buf)$/ +md_gdtcf machdep.c /^md_gdtcf()$/ +md_get_file_id machdep.c /^md_get_file_id(fname)$/ +md_getenv machdep.c /^md_getenv(name)$/ +md_gfmt machdep.c /^md_gfmt(fname, rt_buf)$/ +md_gln machdep.c /^md_gln()$/ +md_gseed machdep.c /^md_gseed()$/ +md_heed_signals machdep.c /^md_heed_signals()$/ +md_ignore_signals machdep.c /^md_ignore_signals()$/ +md_link_count machdep.c /^md_link_count(fname)$/ +md_lock machdep.c /^md_lock(l)$/ +md_malloc machdep.c /^md_malloc(n)$/ +md_shell machdep.c /^md_shell(shell)$/ +md_sleep machdep.c /^md_sleep(nsecs)$/ +md_slurp machdep.c /^md_slurp()$/ +md_tstp machdep.c /^md_tstp()$/ +message message.c /^message(msg, intrpt)$/ +mix_colors inventory.c /^mix_colors()$/ +mix_random_rooms level.c /^mix_random_rooms()$/ +mon_can_go monster.c /^mon_can_go(monster, row, col)$/ +mon_damage hit.c /^mon_damage(monster, damage)$/ +mon_hit hit.c /^mon_hit(monster)$/ +mon_name monster.c /^mon_name(monster)$/ +mon_sees monster.c /^mon_sees(monster, row, col)$/ +move curses.c /^move(row, col)$/ +move_confused monster.c /^move_confused(monster)$/ +move_mon_to monster.c /^move_mon_to(monster, row, col)$/ +move_onto move.c /^move_onto()$/ +mtry monster.c /^mtry(monster, row, col)$/ +multiple_move_rogue move.c /^multiple_move_rogue(dirch)$/ +mv_1_monster monster.c /^mv_1_monster(monster, row, col)$/ +mv_aquatars monster.c /^mv_aquatars()$/ +mv_mons monster.c /^mv_mons()$/ +mvaddch curses.c /^mvaddch(row, col, ch)$/ +mvaddstr curses.c /^mvaddstr(row, col, str)$/ +mvinch curses.c /^mvinch(row, col)$/ +name_cmp score.c /^name_cmp(s1, s2)$/ +name_of object.c /^name_of(obj)$/ +next_avail_ichar pack.c /^next_avail_ichar()$/ +next_to_something move.c /^next_to_something(drow, dcol)$/ +nickize score.c /^nickize(buf, score, n_name)$/ +no_room_for_monster monster.c /^no_room_for_monster(rn)$/ +noecho curses.c /^noecho()$/ +nonl curses.c /^nonl()$/ +object_at object.c /^object_at(pack, row, col)$/ +one_move_rogue move.c /^one_move_rogue(dirch, pickup)$/ +onintr init.c /^onintr()$/ +opt_erase room.c /^opt_erase(i)$/ +opt_go room.c /^opt_go(i)$/ +opt_show room.c /^opt_show(i)$/ +pack_count pack.c /^pack_count(new_obj)$/ +pack_letter pack.c /^pack_letter(prompt, mask)$/ +pad message.c /^pad(s, n)$/ +party_monsters monster.c /^party_monsters(rn, n)$/ +party_objects room.c /^party_objects(rn)$/ +pick_up pack.c /^pick_up(row, col, status)$/ +place_at object.c /^place_at(obj, row, col)$/ +plant_gold object.c /^plant_gold(row, col, is_maze)$/ +play_level play.c /^play_level()$/ +player_init init.c /^player_init()$/ +potion_heal use.c /^potion_heal(extra)$/ +pr_com_id inventory.c /^pr_com_id(ch)$/ +pr_motion_char inventory.c /^pr_motion_char(ch)$/ +print_stats message.c /^print_stats(stat_mask)$/ +put_amulet object.c /^put_amulet()$/ +put_char_at curses.c /^put_char_at(row, col, ch)$/ +put_cursor curses.c /^put_cursor(row, col)$/ +put_door level.c /^put_door(rm, dir, row, col)$/ +put_gold object.c /^put_gold()$/ +put_m_at monster.c /^put_m_at(row, col, monster)$/ +put_mons monster.c /^put_mons()$/ +put_objects object.c /^put_objects()$/ +put_on_ring ring.c /^put_on_ring()$/ +put_player level.c /^put_player(nr)$/ +put_scores score.c /^put_scores(monster, other)$/ +put_st_char curses.c /^put_st_char(ch)$/ +put_stairs object.c /^put_stairs()$/ +quaff use.c /^quaff()$/ +quit score.c /^quit(from_intrpt)$/ +r_index message.c /^r_index(str, ch, last)$/ +r_read save.c /^r_read(fp, buf, n)$/ +r_write save.c /^r_write(fp, buf, n)$/ +rand_around throw.c /^rand_around(i, r, c)$/ +rand_percent random.c /^rand_percent(percentage)$/ +rand_place object.c /^rand_place(obj)$/ +read_pack save.c /^read_pack(pack, fp, is_rogue)$/ +read_scroll use.c /^read_scroll()$/ +read_string save.c /^read_string(s, fp)$/ +recursive_deadend level.c /^recursive_deadend(rn, offsets, srow, scol)$/ +refresh curses.c /^refresh()$/ +reg_move move.c /^reg_move()$/ +relight use.c /^relight()$/ +remessage message.c /^remessage(c)$/ +remove_ring ring.c /^remove_ring()$/ +rest move.c /^rest(count)$/ +restore save.c /^restore(fname)$/ +rgetchar message.c /^rgetchar()$/ +ring_stats ring.c /^ring_stats(pr)$/ +rogue_can_see monster.c /^rogue_can_see(row, col)$/ +rogue_damage hit.c /^rogue_damage(d, monster, other)$/ +rogue_hit hit.c /^rogue_hit(monster, force_hit)$/ +rogue_is_around monster.c /^rogue_is_around(row, col)$/ +rrandom random.c /^rrandom()$/ +rust spec_hit.c /^rust(monster)$/ +rw_dungeon save.c /^rw_dungeon(fp, rw)$/ +rw_id save.c /^rw_id(id_table, fp, n, wr)$/ +rw_rooms save.c /^rw_rooms(fp, rw)$/ +s_con_mon hit.c /^s_con_mon(monster)$/ +same_col level.c /^same_col(room1, room2)$/ +same_row level.c /^same_row(room1, room2)$/ +save_game save.c /^save_game()$/ +save_into_file save.c /^save_into_file(sfile)$/ +save_screen message.c /^save_screen()$/ +search trap.c /^search(n, is_auto)$/ +seek_gold spec_hit.c /^seek_gold(monster)$/ +sell_pack score.c /^sell_pack()$/ +sf_error score.c /^sf_error()$/ +show_average_hp level.c /^show_average_hp()$/ +show_monsters monster.c /^show_monsters()$/ +show_objects object.c /^show_objects()$/ +show_traps trap.c /^show_traps()$/ +single_inv inventory.c /^single_inv(ichar)$/ +sound_bell message.c /^sound_bell()$/ +special_hit spec_hit.c /^special_hit(monster)$/ +srrandom random.c /^srrandom(x)$/ +standend curses.c /^standend()$/ +standout curses.c /^standout()$/ +start_window init.c /^start_window()$/ +steal_gold spec_hit.c /^steal_gold(monster)$/ +steal_item spec_hit.c /^steal_item(monster)$/ +sting spec_hit.c /^sting(monster)$/ +stop_window init.c /^stop_window()$/ +swap level.c /^#define swap(x,y) {t = x; x = y; y = t;}$/ +take_a_nap use.c /^take_a_nap()$/ +take_from_pack pack.c /^take_from_pack(obj, pack)$/ +take_off pack.c /^take_off()$/ +tc_cmget curses.c /^tc_cmget()$/ +tc_gets curses.c /^tc_gets(ibuf, tcstr)$/ +tc_gnum curses.c /^tc_gnum(ibuf, n)$/ +tc_gtdata curses.c /^tc_gtdata(fp, buf)$/ +tc_tname curses.c /^tc_tname(fp, term, buf)$/ +tele use.c /^tele()$/ +tele_away zap.c /^tele_away(monster)$/ +throw throw.c /^throw()$/ +throw_at_monster throw.c /^throw_at_monster(monster, weapon)$/ +to_hit hit.c /^to_hit(obj)$/ +trap_at trap.c /^trap_at(row, col)$/ +trap_player trap.c /^trap_player(row, col)$/ +try_to_cough spec_hit.c /^try_to_cough(row, col, obj)$/ +tstp curses.c /^tstp()$/ +turn_passage move.c /^turn_passage(dir, fast)$/ +un_put_on ring.c /^un_put_on(ring)$/ +unblind use.c /^unblind()$/ +unconfuse use.c /^unconfuse()$/ +uncurse_all use.c /^uncurse_all()$/ +unhallucinate use.c /^unhallucinate()$/ +unwear pack.c /^unwear(obj)$/ +unwield pack.c /^unwield(obj)$/ +vanish use.c /^vanish(obj, rm, pack)$/ +visit_rooms room.c /^visit_rooms(rn)$/ +wait_for_ack pack.c /^wait_for_ack()$/ +wake_room monster.c /^wake_room(rn, entering, row, col)$/ +wake_up monster.c /^wake_up(monster)$/ +wanderer monster.c /^wanderer()$/ +wdrain_life zap.c /^wdrain_life(monster)$/ +wear pack.c /^wear()$/ +wield pack.c /^wield()$/ +win score.c /^win()$/ +wizardize zap.c /^wizardize()$/ +wrefresh curses.c /^wrefresh(scr)$/ +write_pack save.c /^write_pack(pack, fp)$/ +write_string save.c /^write_string(s, fp)$/ +xxx score.c /^xxx(st)$/ +xxxx score.c /^xxxx(buf, n)$/ +zap_monster zap.c /^zap_monster(monster, kind)$/ +zapp zap.c /^zapp()$/