Initial commit of OpenSPARC T2 design and verification files.
[OpenSPARC-T2-DV] / tools / perl-5.8.0 / lib / 5.8.0 / pod / perlipc.pod
CommitLineData
86530b38
AT
1=head1 NAME
2
3perlipc - Perl interprocess communication (signals, fifos, pipes, safe subprocesses, sockets, and semaphores)
4
5=head1 DESCRIPTION
6
7The basic IPC facilities of Perl are built out of the good old Unix
8signals, named pipes, pipe opens, the Berkeley socket routines, and SysV
9IPC calls. Each is used in slightly different situations.
10
11=head1 Signals
12
13Perl uses a simple signal handling model: the %SIG hash contains names
14or references of user-installed signal handlers. These handlers will
15be called with an argument which is the name of the signal that
16triggered it. A signal may be generated intentionally from a
17particular keyboard sequence like control-C or control-Z, sent to you
18from another process, or triggered automatically by the kernel when
19special events transpire, like a child process exiting, your process
20running out of stack space, or hitting file size limit.
21
22For example, to trap an interrupt signal, set up a handler like this:
23
24 sub catch_zap {
25 my $signame = shift;
26 $shucks++;
27 die "Somebody sent me a SIG$signame";
28 }
29 $SIG{INT} = 'catch_zap'; # could fail in modules
30 $SIG{INT} = \&catch_zap; # best strategy
31
32Prior to Perl 5.7.3 it was necessary to do as little as you possibly
33could in your handler; notice how all we do is set a global variable
34and then raise an exception. That's because on most systems,
35libraries are not re-entrant; particularly, memory allocation and I/O
36routines are not. That meant that doing nearly I<anything> in your
37handler could in theory trigger a memory fault and subsequent core
38dump - see L<Deferred Signals> below.
39
40The names of the signals are the ones listed out by C<kill -l> on your
41system, or you can retrieve them from the Config module. Set up an
42@signame list indexed by number to get the name and a %signo table
43indexed by name to get the number:
44
45 use Config;
46 defined $Config{sig_name} || die "No sigs?";
47 foreach $name (split(' ', $Config{sig_name})) {
48 $signo{$name} = $i;
49 $signame[$i] = $name;
50 $i++;
51 }
52
53So to check whether signal 17 and SIGALRM were the same, do just this:
54
55 print "signal #17 = $signame[17]\n";
56 if ($signo{ALRM}) {
57 print "SIGALRM is $signo{ALRM}\n";
58 }
59
60You may also choose to assign the strings C<'IGNORE'> or C<'DEFAULT'> as
61the handler, in which case Perl will try to discard the signal or do the
62default thing.
63
64On most Unix platforms, the C<CHLD> (sometimes also known as C<CLD>) signal
65has special behavior with respect to a value of C<'IGNORE'>.
66Setting C<$SIG{CHLD}> to C<'IGNORE'> on such a platform has the effect of
67not creating zombie processes when the parent process fails to C<wait()>
68on its child processes (i.e. child processes are automatically reaped).
69Calling C<wait()> with C<$SIG{CHLD}> set to C<'IGNORE'> usually returns
70C<-1> on such platforms.
71
72Some signals can be neither trapped nor ignored, such as
73the KILL and STOP (but not the TSTP) signals. One strategy for
74temporarily ignoring signals is to use a local() statement, which will be
75automatically restored once your block is exited. (Remember that local()
76values are "inherited" by functions called from within that block.)
77
78 sub precious {
79 local $SIG{INT} = 'IGNORE';
80 &more_functions;
81 }
82 sub more_functions {
83 # interrupts still ignored, for now...
84 }
85
86Sending a signal to a negative process ID means that you send the signal
87to the entire Unix process-group. This code sends a hang-up signal to all
88processes in the current process group (and sets $SIG{HUP} to IGNORE so
89it doesn't kill itself):
90
91 {
92 local $SIG{HUP} = 'IGNORE';
93 kill HUP => -$$;
94 # snazzy writing of: kill('HUP', -$$)
95 }
96
97Another interesting signal to send is signal number zero. This doesn't
98actually affect another process, but instead checks whether it's alive
99or has changed its UID.
100
101 unless (kill 0 => $kid_pid) {
102 warn "something wicked happened to $kid_pid";
103 }
104
105You might also want to employ anonymous functions for simple signal
106handlers:
107
108 $SIG{INT} = sub { die "\nOutta here!\n" };
109
110But that will be problematic for the more complicated handlers that need
111to reinstall themselves. Because Perl's signal mechanism is currently
112based on the signal(3) function from the C library, you may sometimes be so
113misfortunate as to run on systems where that function is "broken", that
114is, it behaves in the old unreliable SysV way rather than the newer, more
115reasonable BSD and POSIX fashion. So you'll see defensive people writing
116signal handlers like this:
117
118 sub REAPER {
119 $waitedpid = wait;
120 # loathe sysV: it makes us not only reinstate
121 # the handler, but place it after the wait
122 $SIG{CHLD} = \&REAPER;
123 }
124 $SIG{CHLD} = \&REAPER;
125 # now do something that forks...
126
127or better still:
128
129 use POSIX ":sys_wait_h";
130 sub REAPER {
131 my $child;
132 # If a second child dies while in the signal handler caused by the
133 # first death, we won't get another signal. So must loop here else
134 # we will leave the unreaped child as a zombie. And the next time
135 # two children die we get another zombie. And so on.
136 while (($child = waitpid(-1,WNOHANG)) > 0) {
137 $Kid_Status{$child} = $?;
138 }
139 $SIG{CHLD} = \&REAPER; # still loathe sysV
140 }
141 $SIG{CHLD} = \&REAPER;
142 # do something that forks...
143
144Signal handling is also used for timeouts in Unix, While safely
145protected within an C<eval{}> block, you set a signal handler to trap
146alarm signals and then schedule to have one delivered to you in some
147number of seconds. Then try your blocking operation, clearing the alarm
148when it's done but not before you've exited your C<eval{}> block. If it
149goes off, you'll use die() to jump out of the block, much as you might
150using longjmp() or throw() in other languages.
151
152Here's an example:
153
154 eval {
155 local $SIG{ALRM} = sub { die "alarm clock restart" };
156 alarm 10;
157 flock(FH, 2); # blocking write lock
158 alarm 0;
159 };
160 if ($@ and $@ !~ /alarm clock restart/) { die }
161
162If the operation being timed out is system() or qx(), this technique
163is liable to generate zombies. If this matters to you, you'll
164need to do your own fork() and exec(), and kill the errant child process.
165
166For more complex signal handling, you might see the standard POSIX
167module. Lamentably, this is almost entirely undocumented, but
168the F<t/lib/posix.t> file from the Perl source distribution has some
169examples in it.
170
171=head2 Handling the SIGHUP Signal in Daemons
172
173A process that usually starts when the system boots and shuts down
174when the system is shut down is called a daemon (Disk And Execution
175MONitor). If a daemon process has a configuration file which is
176modified after the process has been started, there should be a way to
177tell that process to re-read its configuration file, without stopping
178the process. Many daemons provide this mechanism using the C<SIGHUP>
179signal handler. When you want to tell the daemon to re-read the file
180you simply send it the C<SIGHUP> signal.
181
182Not all platforms automatically reinstall their (native) signal
183handlers after a signal delivery. This means that the handler works
184only the first time the signal is sent. The solution to this problem
185is to use C<POSIX> signal handlers if available, their behaviour
186is well-defined.
187
188The following example implements a simple daemon, which restarts
189itself every time the C<SIGHUP> signal is received. The actual code is
190located in the subroutine C<code()>, which simply prints some debug
191info to show that it works and should be replaced with the real code.
192
193 #!/usr/bin/perl -w
194
195 use POSIX ();
196 use FindBin ();
197 use File::Basename ();
198 use File::Spec::Functions;
199
200 $|=1;
201
202 # make the daemon cross-platform, so exec always calls the script
203 # itself with the right path, no matter how the script was invoked.
204 my $script = File::Basename::basename($0);
205 my $SELF = catfile $FindBin::Bin, $script;
206
207 # POSIX unmasks the sigprocmask properly
208 my $sigset = POSIX::SigSet->new();
209 my $action = POSIX::SigAction->new('sigHUP_handler',
210 $sigset,
211 &POSIX::SA_NODEFER);
212 POSIX::sigaction(&POSIX::SIGHUP, $action);
213
214 sub sigHUP_handler {
215 print "got SIGHUP\n";
216 exec($SELF, @ARGV) or die "Couldn't restart: $!\n";
217 }
218
219 code();
220
221 sub code {
222 print "PID: $$\n";
223 print "ARGV: @ARGV\n";
224 my $c = 0;
225 while (++$c) {
226 sleep 2;
227 print "$c\n";
228 }
229 }
230 __END__
231
232
233=head1 Named Pipes
234
235A named pipe (often referred to as a FIFO) is an old Unix IPC
236mechanism for processes communicating on the same machine. It works
237just like a regular, connected anonymous pipes, except that the
238processes rendezvous using a filename and don't have to be related.
239
240To create a named pipe, use the Unix command mknod(1) or on some
241systems, mkfifo(1). These may not be in your normal path.
242
243 # system return val is backwards, so && not ||
244 #
245 $ENV{PATH} .= ":/etc:/usr/etc";
246 if ( system('mknod', $path, 'p')
247 && system('mkfifo', $path) )
248 {
249 die "mk{nod,fifo} $path failed";
250 }
251
252
253A fifo is convenient when you want to connect a process to an unrelated
254one. When you open a fifo, the program will block until there's something
255on the other end.
256
257For example, let's say you'd like to have your F<.signature> file be a
258named pipe that has a Perl program on the other end. Now every time any
259program (like a mailer, news reader, finger program, etc.) tries to read
260from that file, the reading program will block and your program will
261supply the new signature. We'll use the pipe-checking file test B<-p>
262to find out whether anyone (or anything) has accidentally removed our fifo.
263
264 chdir; # go home
265 $FIFO = '.signature';
266 $ENV{PATH} .= ":/etc:/usr/games";
267
268 while (1) {
269 unless (-p $FIFO) {
270 unlink $FIFO;
271 system('mknod', $FIFO, 'p')
272 && die "can't mknod $FIFO: $!";
273 }
274
275 # next line blocks until there's a reader
276 open (FIFO, "> $FIFO") || die "can't write $FIFO: $!";
277 print FIFO "John Smith (smith\@host.org)\n", `fortune -s`;
278 close FIFO;
279 sleep 2; # to avoid dup signals
280 }
281
282=head2 Deferred Signals
283
284In Perls before Perl 5.7.3 by installing Perl code to deal with
285signals, you were exposing yourself to danger from two things. First,
286few system library functions are re-entrant. If the signal interrupts
287while Perl is executing one function (like malloc(3) or printf(3)),
288and your signal handler then calls the same function again, you could
289get unpredictable behavior--often, a core dump. Second, Perl isn't
290itself re-entrant at the lowest levels. If the signal interrupts Perl
291while Perl is changing its own internal data structures, similarly
292unpredictable behaviour may result.
293
294There were two things you could do, knowing this: be paranoid or be
295pragmatic. The paranoid approach was to do as little as possible in your
296signal handler. Set an existing integer variable that already has a
297value, and return. This doesn't help you if you're in a slow system call,
298which will just restart. That means you have to C<die> to longjump(3) out
299of the handler. Even this is a little cavalier for the true paranoiac,
300who avoids C<die> in a handler because the system I<is> out to get you.
301The pragmatic approach was to say ``I know the risks, but prefer the
302convenience'', and to do anything you wanted in your signal handler,
303and be prepared to clean up core dumps now and again.
304
305In Perl 5.7.3 and later to avoid these problems signals are
306"deferred"-- that is when the signal is delivered to the process by
307the system (to the C code that implements Perl) a flag is set, and the
308handler returns immediately. Then at strategic "safe" points in the
309Perl interpreter (e.g. when it is about to execute a new opcode) the
310flags are checked and the Perl level handler from %SIG is
311executed. The "deferred" scheme allows much more flexibility in the
312coding of signal handler as we know Perl interpreter is in a safe
313state, and that we are not in a system library function when the
314handler is called. However the implementation does differ from
315previous Perls in the following ways:
316
317=over 4
318
319=item Long running opcodes
320
321As Perl interpreter only looks at the signal flags when it about to
322execute a new opcode if a signal arrives during a long running opcode
323(e.g. a regular expression operation on a very large string) then
324signal will not be seen until operation completes.
325
326=item Interrupting IO
327
328When a signal is delivered (e.g. INT control-C) the operating system
329breaks into IO operations like C<read> (used to implement Perls
330E<lt>E<gt> operator). On older Perls the handler was called
331immediately (and as C<read> is not "unsafe" this worked well). With
332the "deferred" scheme the handler is not called immediately, and if
333Perl is using system's C<stdio> library that library may re-start the
334C<read> without returning to Perl and giving it a chance to call the
335%SIG handler. If this happens on your system the solution is to use
336C<:perlio> layer to do IO - at least on those handles which you want
337to be able to break into with signals. (The C<:perlio> layer checks
338the signal flags and calls %SIG handlers before resuming IO operation.)
339
340Note that the default in Perl 5.7.3 and later is to automatically use
341the C<:perlio> layer.
342
343=item Signals as "faults"
344
345Certain signals e.g. SEGV, ILL, BUS are generated as a result of
346virtual memory or other "faults". These are normally fatal and there
347is little a Perl-level handler can do with them. (In particular the
348old signal scheme was particularly unsafe in such cases.) However if
349a %SIG handler is set the new scheme simply sets a flag and returns as
350described above. This may cause the operating system to try the
351offending machine instruction again and - as nothing has changed - it
352will generate the signal again. The result of this is a rather odd
353"loop". In future Perl's signal mechanism may be changed to avoid this
354- perhaps by simply disallowing %SIG handlers on signals of that
355type. Until then the work-round is not to set a %SIG handler on those
356signals. (Which signals they are is operating system dependant.)
357
358=item Signals triggered by operating system state
359
360On some operating systems certain signal handlers are supposed to "do
361something" before returning. One example can be CHLD or CLD which
362indicates a child process has completed. On some operating systems the
363signal handler is expected to C<wait> for the completed child
364process. On such systems the deferred signal scheme will not work for
365those signals (it does not do the C<wait>). Again the failure will
366look like a loop as the operating system will re-issue the signal as
367there are un-waited-for completed child processes.
368
369=back
370
371=head1 Using open() for IPC
372
373Perl's basic open() statement can also be used for unidirectional
374interprocess communication by either appending or prepending a pipe
375symbol to the second argument to open(). Here's how to start
376something up in a child process you intend to write to:
377
378 open(SPOOLER, "| cat -v | lpr -h 2>/dev/null")
379 || die "can't fork: $!";
380 local $SIG{PIPE} = sub { die "spooler pipe broke" };
381 print SPOOLER "stuff\n";
382 close SPOOLER || die "bad spool: $! $?";
383
384And here's how to start up a child process you intend to read from:
385
386 open(STATUS, "netstat -an 2>&1 |")
387 || die "can't fork: $!";
388 while (<STATUS>) {
389 next if /^(tcp|udp)/;
390 print;
391 }
392 close STATUS || die "bad netstat: $! $?";
393
394If one can be sure that a particular program is a Perl script that is
395expecting filenames in @ARGV, the clever programmer can write something
396like this:
397
398 % program f1 "cmd1|" - f2 "cmd2|" f3 < tmpfile
399
400and irrespective of which shell it's called from, the Perl program will
401read from the file F<f1>, the process F<cmd1>, standard input (F<tmpfile>
402in this case), the F<f2> file, the F<cmd2> command, and finally the F<f3>
403file. Pretty nifty, eh?
404
405You might notice that you could use backticks for much the
406same effect as opening a pipe for reading:
407
408 print grep { !/^(tcp|udp)/ } `netstat -an 2>&1`;
409 die "bad netstat" if $?;
410
411While this is true on the surface, it's much more efficient to process the
412file one line or record at a time because then you don't have to read the
413whole thing into memory at once. It also gives you finer control of the
414whole process, letting you to kill off the child process early if you'd
415like.
416
417Be careful to check both the open() and the close() return values. If
418you're I<writing> to a pipe, you should also trap SIGPIPE. Otherwise,
419think of what happens when you start up a pipe to a command that doesn't
420exist: the open() will in all likelihood succeed (it only reflects the
421fork()'s success), but then your output will fail--spectacularly. Perl
422can't know whether the command worked because your command is actually
423running in a separate process whose exec() might have failed. Therefore,
424while readers of bogus commands return just a quick end of file, writers
425to bogus command will trigger a signal they'd better be prepared to
426handle. Consider:
427
428 open(FH, "|bogus") or die "can't fork: $!";
429 print FH "bang\n" or die "can't write: $!";
430 close FH or die "can't close: $!";
431
432That won't blow up until the close, and it will blow up with a SIGPIPE.
433To catch it, you could use this:
434
435 $SIG{PIPE} = 'IGNORE';
436 open(FH, "|bogus") or die "can't fork: $!";
437 print FH "bang\n" or die "can't write: $!";
438 close FH or die "can't close: status=$?";
439
440=head2 Filehandles
441
442Both the main process and any child processes it forks share the same
443STDIN, STDOUT, and STDERR filehandles. If both processes try to access
444them at once, strange things can happen. You may also want to close
445or reopen the filehandles for the child. You can get around this by
446opening your pipe with open(), but on some systems this means that the
447child process cannot outlive the parent.
448
449=head2 Background Processes
450
451You can run a command in the background with:
452
453 system("cmd &");
454
455The command's STDOUT and STDERR (and possibly STDIN, depending on your
456shell) will be the same as the parent's. You won't need to catch
457SIGCHLD because of the double-fork taking place (see below for more
458details).
459
460=head2 Complete Dissociation of Child from Parent
461
462In some cases (starting server processes, for instance) you'll want to
463completely dissociate the child process from the parent. This is
464often called daemonization. A well behaved daemon will also chdir()
465to the root directory (so it doesn't prevent unmounting the filesystem
466containing the directory from which it was launched) and redirect its
467standard file descriptors from and to F</dev/null> (so that random
468output doesn't wind up on the user's terminal).
469
470 use POSIX 'setsid';
471
472 sub daemonize {
473 chdir '/' or die "Can't chdir to /: $!";
474 open STDIN, '/dev/null' or die "Can't read /dev/null: $!";
475 open STDOUT, '>/dev/null'
476 or die "Can't write to /dev/null: $!";
477 defined(my $pid = fork) or die "Can't fork: $!";
478 exit if $pid;
479 setsid or die "Can't start a new session: $!";
480 open STDERR, '>&STDOUT' or die "Can't dup stdout: $!";
481 }
482
483The fork() has to come before the setsid() to ensure that you aren't a
484process group leader (the setsid() will fail if you are). If your
485system doesn't have the setsid() function, open F</dev/tty> and use the
486C<TIOCNOTTY> ioctl() on it instead. See L<tty(4)> for details.
487
488Non-Unix users should check their Your_OS::Process module for other
489solutions.
490
491=head2 Safe Pipe Opens
492
493Another interesting approach to IPC is making your single program go
494multiprocess and communicate between (or even amongst) yourselves. The
495open() function will accept a file argument of either C<"-|"> or C<"|-">
496to do a very interesting thing: it forks a child connected to the
497filehandle you've opened. The child is running the same program as the
498parent. This is useful for safely opening a file when running under an
499assumed UID or GID, for example. If you open a pipe I<to> minus, you can
500write to the filehandle you opened and your kid will find it in his
501STDIN. If you open a pipe I<from> minus, you can read from the filehandle
502you opened whatever your kid writes to his STDOUT.
503
504 use English '-no_match_vars';
505 my $sleep_count = 0;
506
507 do {
508 $pid = open(KID_TO_WRITE, "|-");
509 unless (defined $pid) {
510 warn "cannot fork: $!";
511 die "bailing out" if $sleep_count++ > 6;
512 sleep 10;
513 }
514 } until defined $pid;
515
516 if ($pid) { # parent
517 print KID_TO_WRITE @some_data;
518 close(KID_TO_WRITE) || warn "kid exited $?";
519 } else { # child
520 ($EUID, $EGID) = ($UID, $GID); # suid progs only
521 open (FILE, "> /safe/file")
522 || die "can't open /safe/file: $!";
523 while (<STDIN>) {
524 print FILE; # child's STDIN is parent's KID
525 }
526 exit; # don't forget this
527 }
528
529Another common use for this construct is when you need to execute
530something without the shell's interference. With system(), it's
531straightforward, but you can't use a pipe open or backticks safely.
532That's because there's no way to stop the shell from getting its hands on
533your arguments. Instead, use lower-level control to call exec() directly.
534
535Here's a safe backtick or pipe open for read:
536
537 # add error processing as above
538 $pid = open(KID_TO_READ, "-|");
539
540 if ($pid) { # parent
541 while (<KID_TO_READ>) {
542 # do something interesting
543 }
544 close(KID_TO_READ) || warn "kid exited $?";
545
546 } else { # child
547 ($EUID, $EGID) = ($UID, $GID); # suid only
548 exec($program, @options, @args)
549 || die "can't exec program: $!";
550 # NOTREACHED
551 }
552
553
554And here's a safe pipe open for writing:
555
556 # add error processing as above
557 $pid = open(KID_TO_WRITE, "|-");
558 $SIG{ALRM} = sub { die "whoops, $program pipe broke" };
559
560 if ($pid) { # parent
561 for (@data) {
562 print KID_TO_WRITE;
563 }
564 close(KID_TO_WRITE) || warn "kid exited $?";
565
566 } else { # child
567 ($EUID, $EGID) = ($UID, $GID);
568 exec($program, @options, @args)
569 || die "can't exec program: $!";
570 # NOTREACHED
571 }
572
573Since Perl 5.8.0, you can also use the list form of C<open> for pipes :
574the syntax
575
576 open KID_PS, "-|", "ps", "aux" or die $!;
577
578forks the ps(1) command (without spawning a shell, as there are more than
579three arguments to open()), and reads its standard output via the
580C<KID_PS> filehandle. The corresponding syntax to read from command
581pipes (with C<"|-"> in place of C<"-|">) is also implemented.
582
583Note that these operations are full Unix forks, which means they may not be
584correctly implemented on alien systems. Additionally, these are not true
585multithreading. If you'd like to learn more about threading, see the
586F<modules> file mentioned below in the SEE ALSO section.
587
588=head2 Bidirectional Communication with Another Process
589
590While this works reasonably well for unidirectional communication, what
591about bidirectional communication? The obvious thing you'd like to do
592doesn't actually work:
593
594 open(PROG_FOR_READING_AND_WRITING, "| some program |")
595
596and if you forget to use the C<use warnings> pragma or the B<-w> flag,
597then you'll miss out entirely on the diagnostic message:
598
599 Can't do bidirectional pipe at -e line 1.
600
601If you really want to, you can use the standard open2() library function
602to catch both ends. There's also an open3() for tridirectional I/O so you
603can also catch your child's STDERR, but doing so would then require an
604awkward select() loop and wouldn't allow you to use normal Perl input
605operations.
606
607If you look at its source, you'll see that open2() uses low-level
608primitives like Unix pipe() and exec() calls to create all the connections.
609While it might have been slightly more efficient by using socketpair(), it
610would have then been even less portable than it already is. The open2()
611and open3() functions are unlikely to work anywhere except on a Unix
612system or some other one purporting to be POSIX compliant.
613
614Here's an example of using open2():
615
616 use FileHandle;
617 use IPC::Open2;
618 $pid = open2(*Reader, *Writer, "cat -u -n" );
619 print Writer "stuff\n";
620 $got = <Reader>;
621
622The problem with this is that Unix buffering is really going to
623ruin your day. Even though your C<Writer> filehandle is auto-flushed,
624and the process on the other end will get your data in a timely manner,
625you can't usually do anything to force it to give it back to you
626in a similarly quick fashion. In this case, we could, because we
627gave I<cat> a B<-u> flag to make it unbuffered. But very few Unix
628commands are designed to operate over pipes, so this seldom works
629unless you yourself wrote the program on the other end of the
630double-ended pipe.
631
632A solution to this is the nonstandard F<Comm.pl> library. It uses
633pseudo-ttys to make your program behave more reasonably:
634
635 require 'Comm.pl';
636 $ph = open_proc('cat -n');
637 for (1..10) {
638 print $ph "a line\n";
639 print "got back ", scalar <$ph>;
640 }
641
642This way you don't have to have control over the source code of the
643program you're using. The F<Comm> library also has expect()
644and interact() functions. Find the library (and we hope its
645successor F<IPC::Chat>) at your nearest CPAN archive as detailed
646in the SEE ALSO section below.
647
648The newer Expect.pm module from CPAN also addresses this kind of thing.
649This module requires two other modules from CPAN: IO::Pty and IO::Stty.
650It sets up a pseudo-terminal to interact with programs that insist on
651using talking to the terminal device driver. If your system is
652amongst those supported, this may be your best bet.
653
654=head2 Bidirectional Communication with Yourself
655
656If you want, you may make low-level pipe() and fork()
657to stitch this together by hand. This example only
658talks to itself, but you could reopen the appropriate
659handles to STDIN and STDOUT and call other processes.
660
661 #!/usr/bin/perl -w
662 # pipe1 - bidirectional communication using two pipe pairs
663 # designed for the socketpair-challenged
664 use IO::Handle; # thousands of lines just for autoflush :-(
665 pipe(PARENT_RDR, CHILD_WTR); # XXX: failure?
666 pipe(CHILD_RDR, PARENT_WTR); # XXX: failure?
667 CHILD_WTR->autoflush(1);
668 PARENT_WTR->autoflush(1);
669
670 if ($pid = fork) {
671 close PARENT_RDR; close PARENT_WTR;
672 print CHILD_WTR "Parent Pid $$ is sending this\n";
673 chomp($line = <CHILD_RDR>);
674 print "Parent Pid $$ just read this: `$line'\n";
675 close CHILD_RDR; close CHILD_WTR;
676 waitpid($pid,0);
677 } else {
678 die "cannot fork: $!" unless defined $pid;
679 close CHILD_RDR; close CHILD_WTR;
680 chomp($line = <PARENT_RDR>);
681 print "Child Pid $$ just read this: `$line'\n";
682 print PARENT_WTR "Child Pid $$ is sending this\n";
683 close PARENT_RDR; close PARENT_WTR;
684 exit;
685 }
686
687But you don't actually have to make two pipe calls. If you
688have the socketpair() system call, it will do this all for you.
689
690 #!/usr/bin/perl -w
691 # pipe2 - bidirectional communication using socketpair
692 # "the best ones always go both ways"
693
694 use Socket;
695 use IO::Handle; # thousands of lines just for autoflush :-(
696 # We say AF_UNIX because although *_LOCAL is the
697 # POSIX 1003.1g form of the constant, many machines
698 # still don't have it.
699 socketpair(CHILD, PARENT, AF_UNIX, SOCK_STREAM, PF_UNSPEC)
700 or die "socketpair: $!";
701
702 CHILD->autoflush(1);
703 PARENT->autoflush(1);
704
705 if ($pid = fork) {
706 close PARENT;
707 print CHILD "Parent Pid $$ is sending this\n";
708 chomp($line = <CHILD>);
709 print "Parent Pid $$ just read this: `$line'\n";
710 close CHILD;
711 waitpid($pid,0);
712 } else {
713 die "cannot fork: $!" unless defined $pid;
714 close CHILD;
715 chomp($line = <PARENT>);
716 print "Child Pid $$ just read this: `$line'\n";
717 print PARENT "Child Pid $$ is sending this\n";
718 close PARENT;
719 exit;
720 }
721
722=head1 Sockets: Client/Server Communication
723
724While not limited to Unix-derived operating systems (e.g., WinSock on PCs
725provides socket support, as do some VMS libraries), you may not have
726sockets on your system, in which case this section probably isn't going to do
727you much good. With sockets, you can do both virtual circuits (i.e., TCP
728streams) and datagrams (i.e., UDP packets). You may be able to do even more
729depending on your system.
730
731The Perl function calls for dealing with sockets have the same names as
732the corresponding system calls in C, but their arguments tend to differ
733for two reasons: first, Perl filehandles work differently than C file
734descriptors. Second, Perl already knows the length of its strings, so you
735don't need to pass that information.
736
737One of the major problems with old socket code in Perl was that it used
738hard-coded values for some of the constants, which severely hurt
739portability. If you ever see code that does anything like explicitly
740setting C<$AF_INET = 2>, you know you're in for big trouble: An
741immeasurably superior approach is to use the C<Socket> module, which more
742reliably grants access to various constants and functions you'll need.
743
744If you're not writing a server/client for an existing protocol like
745NNTP or SMTP, you should give some thought to how your server will
746know when the client has finished talking, and vice-versa. Most
747protocols are based on one-line messages and responses (so one party
748knows the other has finished when a "\n" is received) or multi-line
749messages and responses that end with a period on an empty line
750("\n.\n" terminates a message/response).
751
752=head2 Internet Line Terminators
753
754The Internet line terminator is "\015\012". Under ASCII variants of
755Unix, that could usually be written as "\r\n", but under other systems,
756"\r\n" might at times be "\015\015\012", "\012\012\015", or something
757completely different. The standards specify writing "\015\012" to be
758conformant (be strict in what you provide), but they also recommend
759accepting a lone "\012" on input (but be lenient in what you require).
760We haven't always been very good about that in the code in this manpage,
761but unless you're on a Mac, you'll probably be ok.
762
763=head2 Internet TCP Clients and Servers
764
765Use Internet-domain sockets when you want to do client-server
766communication that might extend to machines outside of your own system.
767
768Here's a sample TCP client using Internet-domain sockets:
769
770 #!/usr/bin/perl -w
771 use strict;
772 use Socket;
773 my ($remote,$port, $iaddr, $paddr, $proto, $line);
774
775 $remote = shift || 'localhost';
776 $port = shift || 2345; # random port
777 if ($port =~ /\D/) { $port = getservbyname($port, 'tcp') }
778 die "No port" unless $port;
779 $iaddr = inet_aton($remote) || die "no host: $remote";
780 $paddr = sockaddr_in($port, $iaddr);
781
782 $proto = getprotobyname('tcp');
783 socket(SOCK, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
784 connect(SOCK, $paddr) || die "connect: $!";
785 while (defined($line = <SOCK>)) {
786 print $line;
787 }
788
789 close (SOCK) || die "close: $!";
790 exit;
791
792And here's a corresponding server to go along with it. We'll
793leave the address as INADDR_ANY so that the kernel can choose
794the appropriate interface on multihomed hosts. If you want sit
795on a particular interface (like the external side of a gateway
796or firewall machine), you should fill this in with your real address
797instead.
798
799 #!/usr/bin/perl -Tw
800 use strict;
801 BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
802 use Socket;
803 use Carp;
804 my $EOL = "\015\012";
805
806 sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
807
808 my $port = shift || 2345;
809 my $proto = getprotobyname('tcp');
810
811 ($port) = $port =~ /^(\d+)$/ or die "invalid port";
812
813 socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
814 setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
815 pack("l", 1)) || die "setsockopt: $!";
816 bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
817 listen(Server,SOMAXCONN) || die "listen: $!";
818
819 logmsg "server started on port $port";
820
821 my $paddr;
822
823 $SIG{CHLD} = \&REAPER;
824
825 for ( ; $paddr = accept(Client,Server); close Client) {
826 my($port,$iaddr) = sockaddr_in($paddr);
827 my $name = gethostbyaddr($iaddr,AF_INET);
828
829 logmsg "connection from $name [",
830 inet_ntoa($iaddr), "]
831 at port $port";
832
833 print Client "Hello there, $name, it's now ",
834 scalar localtime, $EOL;
835 }
836
837And here's a multithreaded version. It's multithreaded in that
838like most typical servers, it spawns (forks) a slave server to
839handle the client request so that the master server can quickly
840go back to service a new client.
841
842 #!/usr/bin/perl -Tw
843 use strict;
844 BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
845 use Socket;
846 use Carp;
847 my $EOL = "\015\012";
848
849 sub spawn; # forward declaration
850 sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
851
852 my $port = shift || 2345;
853 my $proto = getprotobyname('tcp');
854
855 ($port) = $port =~ /^(\d+)$/ or die "invalid port";
856
857 socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
858 setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
859 pack("l", 1)) || die "setsockopt: $!";
860 bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
861 listen(Server,SOMAXCONN) || die "listen: $!";
862
863 logmsg "server started on port $port";
864
865 my $waitedpid = 0;
866 my $paddr;
867
868 use POSIX ":sys_wait_h";
869 sub REAPER {
870 my $child;
871 while (($waitedpid = waitpid(-1,WNOHANG)) > 0) {
872 logmsg "reaped $waitedpid" . ($? ? " with exit $?" : '');
873 }
874 $SIG{CHLD} = \&REAPER; # loathe sysV
875 }
876
877 $SIG{CHLD} = \&REAPER;
878
879 for ( $waitedpid = 0;
880 ($paddr = accept(Client,Server)) || $waitedpid;
881 $waitedpid = 0, close Client)
882 {
883 next if $waitedpid and not $paddr;
884 my($port,$iaddr) = sockaddr_in($paddr);
885 my $name = gethostbyaddr($iaddr,AF_INET);
886
887 logmsg "connection from $name [",
888 inet_ntoa($iaddr), "]
889 at port $port";
890
891 spawn sub {
892 $|=1;
893 print "Hello there, $name, it's now ", scalar localtime, $EOL;
894 exec '/usr/games/fortune' # XXX: `wrong' line terminators
895 or confess "can't exec fortune: $!";
896 };
897
898 }
899
900 sub spawn {
901 my $coderef = shift;
902
903 unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') {
904 confess "usage: spawn CODEREF";
905 }
906
907 my $pid;
908 if (!defined($pid = fork)) {
909 logmsg "cannot fork: $!";
910 return;
911 } elsif ($pid) {
912 logmsg "begat $pid";
913 return; # I'm the parent
914 }
915 # else I'm the child -- go spawn
916
917 open(STDIN, "<&Client") || die "can't dup client to stdin";
918 open(STDOUT, ">&Client") || die "can't dup client to stdout";
919 ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr";
920 exit &$coderef();
921 }
922
923This server takes the trouble to clone off a child version via fork() for
924each incoming request. That way it can handle many requests at once,
925which you might not always want. Even if you don't fork(), the listen()
926will allow that many pending connections. Forking servers have to be
927particularly careful about cleaning up their dead children (called
928"zombies" in Unix parlance), because otherwise you'll quickly fill up your
929process table.
930
931We suggest that you use the B<-T> flag to use taint checking (see L<perlsec>)
932even if we aren't running setuid or setgid. This is always a good idea
933for servers and other programs run on behalf of someone else (like CGI
934scripts), because it lessens the chances that people from the outside will
935be able to compromise your system.
936
937Let's look at another TCP client. This one connects to the TCP "time"
938service on a number of different machines and shows how far their clocks
939differ from the system on which it's being run:
940
941 #!/usr/bin/perl -w
942 use strict;
943 use Socket;
944
945 my $SECS_of_70_YEARS = 2208988800;
946 sub ctime { scalar localtime(shift) }
947
948 my $iaddr = gethostbyname('localhost');
949 my $proto = getprotobyname('tcp');
950 my $port = getservbyname('time', 'tcp');
951 my $paddr = sockaddr_in(0, $iaddr);
952 my($host);
953
954 $| = 1;
955 printf "%-24s %8s %s\n", "localhost", 0, ctime(time());
956
957 foreach $host (@ARGV) {
958 printf "%-24s ", $host;
959 my $hisiaddr = inet_aton($host) || die "unknown host";
960 my $hispaddr = sockaddr_in($port, $hisiaddr);
961 socket(SOCKET, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
962 connect(SOCKET, $hispaddr) || die "bind: $!";
963 my $rtime = ' ';
964 read(SOCKET, $rtime, 4);
965 close(SOCKET);
966 my $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ;
967 printf "%8d %s\n", $histime - time, ctime($histime);
968 }
969
970=head2 Unix-Domain TCP Clients and Servers
971
972That's fine for Internet-domain clients and servers, but what about local
973communications? While you can use the same setup, sometimes you don't
974want to. Unix-domain sockets are local to the current host, and are often
975used internally to implement pipes. Unlike Internet domain sockets, Unix
976domain sockets can show up in the file system with an ls(1) listing.
977
978 % ls -l /dev/log
979 srw-rw-rw- 1 root 0 Oct 31 07:23 /dev/log
980
981You can test for these with Perl's B<-S> file test:
982
983 unless ( -S '/dev/log' ) {
984 die "something's wicked with the log system";
985 }
986
987Here's a sample Unix-domain client:
988
989 #!/usr/bin/perl -w
990 use Socket;
991 use strict;
992 my ($rendezvous, $line);
993
994 $rendezvous = shift || '/tmp/catsock';
995 socket(SOCK, PF_UNIX, SOCK_STREAM, 0) || die "socket: $!";
996 connect(SOCK, sockaddr_un($rendezvous)) || die "connect: $!";
997 while (defined($line = <SOCK>)) {
998 print $line;
999 }
1000 exit;
1001
1002And here's a corresponding server. You don't have to worry about silly
1003network terminators here because Unix domain sockets are guaranteed
1004to be on the localhost, and thus everything works right.
1005
1006 #!/usr/bin/perl -Tw
1007 use strict;
1008 use Socket;
1009 use Carp;
1010
1011 BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
1012 sub spawn; # forward declaration
1013 sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
1014
1015 my $NAME = '/tmp/catsock';
1016 my $uaddr = sockaddr_un($NAME);
1017 my $proto = getprotobyname('tcp');
1018
1019 socket(Server,PF_UNIX,SOCK_STREAM,0) || die "socket: $!";
1020 unlink($NAME);
1021 bind (Server, $uaddr) || die "bind: $!";
1022 listen(Server,SOMAXCONN) || die "listen: $!";
1023
1024 logmsg "server started on $NAME";
1025
1026 my $waitedpid;
1027
1028 use POSIX ":sys_wait_h";
1029 sub REAPER {
1030 my $child;
1031 while (($waitedpid = waitpid(-1,WNOHANG)) > 0) {
1032 logmsg "reaped $waitedpid" . ($? ? " with exit $?" : '');
1033 }
1034 $SIG{CHLD} = \&REAPER; # loathe sysV
1035 }
1036
1037 $SIG{CHLD} = \&REAPER;
1038
1039
1040 for ( $waitedpid = 0;
1041 accept(Client,Server) || $waitedpid;
1042 $waitedpid = 0, close Client)
1043 {
1044 next if $waitedpid;
1045 logmsg "connection on $NAME";
1046 spawn sub {
1047 print "Hello there, it's now ", scalar localtime, "\n";
1048 exec '/usr/games/fortune' or die "can't exec fortune: $!";
1049 };
1050 }
1051
1052 sub spawn {
1053 my $coderef = shift;
1054
1055 unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') {
1056 confess "usage: spawn CODEREF";
1057 }
1058
1059 my $pid;
1060 if (!defined($pid = fork)) {
1061 logmsg "cannot fork: $!";
1062 return;
1063 } elsif ($pid) {
1064 logmsg "begat $pid";
1065 return; # I'm the parent
1066 }
1067 # else I'm the child -- go spawn
1068
1069 open(STDIN, "<&Client") || die "can't dup client to stdin";
1070 open(STDOUT, ">&Client") || die "can't dup client to stdout";
1071 ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr";
1072 exit &$coderef();
1073 }
1074
1075As you see, it's remarkably similar to the Internet domain TCP server, so
1076much so, in fact, that we've omitted several duplicate functions--spawn(),
1077logmsg(), ctime(), and REAPER()--which are exactly the same as in the
1078other server.
1079
1080So why would you ever want to use a Unix domain socket instead of a
1081simpler named pipe? Because a named pipe doesn't give you sessions. You
1082can't tell one process's data from another's. With socket programming,
1083you get a separate session for each client: that's why accept() takes two
1084arguments.
1085
1086For example, let's say that you have a long running database server daemon
1087that you want folks from the World Wide Web to be able to access, but only
1088if they go through a CGI interface. You'd have a small, simple CGI
1089program that does whatever checks and logging you feel like, and then acts
1090as a Unix-domain client and connects to your private server.
1091
1092=head1 TCP Clients with IO::Socket
1093
1094For those preferring a higher-level interface to socket programming, the
1095IO::Socket module provides an object-oriented approach. IO::Socket is
1096included as part of the standard Perl distribution as of the 5.004
1097release. If you're running an earlier version of Perl, just fetch
1098IO::Socket from CPAN, where you'll also find modules providing easy
1099interfaces to the following systems: DNS, FTP, Ident (RFC 931), NIS and
1100NISPlus, NNTP, Ping, POP3, SMTP, SNMP, SSLeay, Telnet, and Time--just
1101to name a few.
1102
1103=head2 A Simple Client
1104
1105Here's a client that creates a TCP connection to the "daytime"
1106service at port 13 of the host name "localhost" and prints out everything
1107that the server there cares to provide.
1108
1109 #!/usr/bin/perl -w
1110 use IO::Socket;
1111 $remote = IO::Socket::INET->new(
1112 Proto => "tcp",
1113 PeerAddr => "localhost",
1114 PeerPort => "daytime(13)",
1115 )
1116 or die "cannot connect to daytime port at localhost";
1117 while ( <$remote> ) { print }
1118
1119When you run this program, you should get something back that
1120looks like this:
1121
1122 Wed May 14 08:40:46 MDT 1997
1123
1124Here are what those parameters to the C<new> constructor mean:
1125
1126=over 4
1127
1128=item C<Proto>
1129
1130This is which protocol to use. In this case, the socket handle returned
1131will be connected to a TCP socket, because we want a stream-oriented
1132connection, that is, one that acts pretty much like a plain old file.
1133Not all sockets are this of this type. For example, the UDP protocol
1134can be used to make a datagram socket, used for message-passing.
1135
1136=item C<PeerAddr>
1137
1138This is the name or Internet address of the remote host the server is
1139running on. We could have specified a longer name like C<"www.perl.com">,
1140or an address like C<"204.148.40.9">. For demonstration purposes, we've
1141used the special hostname C<"localhost">, which should always mean the
1142current machine you're running on. The corresponding Internet address
1143for localhost is C<"127.1">, if you'd rather use that.
1144
1145=item C<PeerPort>
1146
1147This is the service name or port number we'd like to connect to.
1148We could have gotten away with using just C<"daytime"> on systems with a
1149well-configured system services file,[FOOTNOTE: The system services file
1150is in I</etc/services> under Unix] but just in case, we've specified the
1151port number (13) in parentheses. Using just the number would also have
1152worked, but constant numbers make careful programmers nervous.
1153
1154=back
1155
1156Notice how the return value from the C<new> constructor is used as
1157a filehandle in the C<while> loop? That's what's called an indirect
1158filehandle, a scalar variable containing a filehandle. You can use
1159it the same way you would a normal filehandle. For example, you
1160can read one line from it this way:
1161
1162 $line = <$handle>;
1163
1164all remaining lines from is this way:
1165
1166 @lines = <$handle>;
1167
1168and send a line of data to it this way:
1169
1170 print $handle "some data\n";
1171
1172=head2 A Webget Client
1173
1174Here's a simple client that takes a remote host to fetch a document
1175from, and then a list of documents to get from that host. This is a
1176more interesting client than the previous one because it first sends
1177something to the server before fetching the server's response.
1178
1179 #!/usr/bin/perl -w
1180 use IO::Socket;
1181 unless (@ARGV > 1) { die "usage: $0 host document ..." }
1182 $host = shift(@ARGV);
1183 $EOL = "\015\012";
1184 $BLANK = $EOL x 2;
1185 foreach $document ( @ARGV ) {
1186 $remote = IO::Socket::INET->new( Proto => "tcp",
1187 PeerAddr => $host,
1188 PeerPort => "http(80)",
1189 );
1190 unless ($remote) { die "cannot connect to http daemon on $host" }
1191 $remote->autoflush(1);
1192 print $remote "GET $document HTTP/1.0" . $BLANK;
1193 while ( <$remote> ) { print }
1194 close $remote;
1195 }
1196
1197The web server handing the "http" service, which is assumed to be at
1198its standard port, number 80. If the web server you're trying to
1199connect to is at a different port (like 1080 or 8080), you should specify
1200as the named-parameter pair, C<< PeerPort => 8080 >>. The C<autoflush>
1201method is used on the socket because otherwise the system would buffer
1202up the output we sent it. (If you're on a Mac, you'll also need to
1203change every C<"\n"> in your code that sends data over the network to
1204be a C<"\015\012"> instead.)
1205
1206Connecting to the server is only the first part of the process: once you
1207have the connection, you have to use the server's language. Each server
1208on the network has its own little command language that it expects as
1209input. The string that we send to the server starting with "GET" is in
1210HTTP syntax. In this case, we simply request each specified document.
1211Yes, we really are making a new connection for each document, even though
1212it's the same host. That's the way you always used to have to speak HTTP.
1213Recent versions of web browsers may request that the remote server leave
1214the connection open a little while, but the server doesn't have to honor
1215such a request.
1216
1217Here's an example of running that program, which we'll call I<webget>:
1218
1219 % webget www.perl.com /guanaco.html
1220 HTTP/1.1 404 File Not Found
1221 Date: Thu, 08 May 1997 18:02:32 GMT
1222 Server: Apache/1.2b6
1223 Connection: close
1224 Content-type: text/html
1225
1226 <HEAD><TITLE>404 File Not Found</TITLE></HEAD>
1227 <BODY><H1>File Not Found</H1>
1228 The requested URL /guanaco.html was not found on this server.<P>
1229 </BODY>
1230
1231Ok, so that's not very interesting, because it didn't find that
1232particular document. But a long response wouldn't have fit on this page.
1233
1234For a more fully-featured version of this program, you should look to
1235the I<lwp-request> program included with the LWP modules from CPAN.
1236
1237=head2 Interactive Client with IO::Socket
1238
1239Well, that's all fine if you want to send one command and get one answer,
1240but what about setting up something fully interactive, somewhat like
1241the way I<telnet> works? That way you can type a line, get the answer,
1242type a line, get the answer, etc.
1243
1244This client is more complicated than the two we've done so far, but if
1245you're on a system that supports the powerful C<fork> call, the solution
1246isn't that rough. Once you've made the connection to whatever service
1247you'd like to chat with, call C<fork> to clone your process. Each of
1248these two identical process has a very simple job to do: the parent
1249copies everything from the socket to standard output, while the child
1250simultaneously copies everything from standard input to the socket.
1251To accomplish the same thing using just one process would be I<much>
1252harder, because it's easier to code two processes to do one thing than it
1253is to code one process to do two things. (This keep-it-simple principle
1254a cornerstones of the Unix philosophy, and good software engineering as
1255well, which is probably why it's spread to other systems.)
1256
1257Here's the code:
1258
1259 #!/usr/bin/perl -w
1260 use strict;
1261 use IO::Socket;
1262 my ($host, $port, $kidpid, $handle, $line);
1263
1264 unless (@ARGV == 2) { die "usage: $0 host port" }
1265 ($host, $port) = @ARGV;
1266
1267 # create a tcp connection to the specified host and port
1268 $handle = IO::Socket::INET->new(Proto => "tcp",
1269 PeerAddr => $host,
1270 PeerPort => $port)
1271 or die "can't connect to port $port on $host: $!";
1272
1273 $handle->autoflush(1); # so output gets there right away
1274 print STDERR "[Connected to $host:$port]\n";
1275
1276 # split the program into two processes, identical twins
1277 die "can't fork: $!" unless defined($kidpid = fork());
1278
1279 # the if{} block runs only in the parent process
1280 if ($kidpid) {
1281 # copy the socket to standard output
1282 while (defined ($line = <$handle>)) {
1283 print STDOUT $line;
1284 }
1285 kill("TERM", $kidpid); # send SIGTERM to child
1286 }
1287 # the else{} block runs only in the child process
1288 else {
1289 # copy standard input to the socket
1290 while (defined ($line = <STDIN>)) {
1291 print $handle $line;
1292 }
1293 }
1294
1295The C<kill> function in the parent's C<if> block is there to send a
1296signal to our child process (current running in the C<else> block)
1297as soon as the remote server has closed its end of the connection.
1298
1299If the remote server sends data a byte at time, and you need that
1300data immediately without waiting for a newline (which might not happen),
1301you may wish to replace the C<while> loop in the parent with the
1302following:
1303
1304 my $byte;
1305 while (sysread($handle, $byte, 1) == 1) {
1306 print STDOUT $byte;
1307 }
1308
1309Making a system call for each byte you want to read is not very efficient
1310(to put it mildly) but is the simplest to explain and works reasonably
1311well.
1312
1313=head1 TCP Servers with IO::Socket
1314
1315As always, setting up a server is little bit more involved than running a client.
1316The model is that the server creates a special kind of socket that
1317does nothing but listen on a particular port for incoming connections.
1318It does this by calling the C<< IO::Socket::INET->new() >> method with
1319slightly different arguments than the client did.
1320
1321=over 4
1322
1323=item Proto
1324
1325This is which protocol to use. Like our clients, we'll
1326still specify C<"tcp"> here.
1327
1328=item LocalPort
1329
1330We specify a local
1331port in the C<LocalPort> argument, which we didn't do for the client.
1332This is service name or port number for which you want to be the
1333server. (Under Unix, ports under 1024 are restricted to the
1334superuser.) In our sample, we'll use port 9000, but you can use
1335any port that's not currently in use on your system. If you try
1336to use one already in used, you'll get an "Address already in use"
1337message. Under Unix, the C<netstat -a> command will show
1338which services current have servers.
1339
1340=item Listen
1341
1342The C<Listen> parameter is set to the maximum number of
1343pending connections we can accept until we turn away incoming clients.
1344Think of it as a call-waiting queue for your telephone.
1345The low-level Socket module has a special symbol for the system maximum, which
1346is SOMAXCONN.
1347
1348=item Reuse
1349
1350The C<Reuse> parameter is needed so that we restart our server
1351manually without waiting a few minutes to allow system buffers to
1352clear out.
1353
1354=back
1355
1356Once the generic server socket has been created using the parameters
1357listed above, the server then waits for a new client to connect
1358to it. The server blocks in the C<accept> method, which eventually accepts a
1359bidirectional connection from the remote client. (Make sure to autoflush
1360this handle to circumvent buffering.)
1361
1362To add to user-friendliness, our server prompts the user for commands.
1363Most servers don't do this. Because of the prompt without a newline,
1364you'll have to use the C<sysread> variant of the interactive client above.
1365
1366This server accepts one of five different commands, sending output
1367back to the client. Note that unlike most network servers, this one
1368only handles one incoming client at a time. Multithreaded servers are
1369covered in Chapter 6 of the Camel.
1370
1371Here's the code. We'll
1372
1373 #!/usr/bin/perl -w
1374 use IO::Socket;
1375 use Net::hostent; # for OO version of gethostbyaddr
1376
1377 $PORT = 9000; # pick something not in use
1378
1379 $server = IO::Socket::INET->new( Proto => 'tcp',
1380 LocalPort => $PORT,
1381 Listen => SOMAXCONN,
1382 Reuse => 1);
1383
1384 die "can't setup server" unless $server;
1385 print "[Server $0 accepting clients]\n";
1386
1387 while ($client = $server->accept()) {
1388 $client->autoflush(1);
1389 print $client "Welcome to $0; type help for command list.\n";
1390 $hostinfo = gethostbyaddr($client->peeraddr);
1391 printf "[Connect from %s]\n", $hostinfo->name || $client->peerhost;
1392 print $client "Command? ";
1393 while ( <$client>) {
1394 next unless /\S/; # blank line
1395 if (/quit|exit/i) { last; }
1396 elsif (/date|time/i) { printf $client "%s\n", scalar localtime; }
1397 elsif (/who/i ) { print $client `who 2>&1`; }
1398 elsif (/cookie/i ) { print $client `/usr/games/fortune 2>&1`; }
1399 elsif (/motd/i ) { print $client `cat /etc/motd 2>&1`; }
1400 else {
1401 print $client "Commands: quit date who cookie motd\n";
1402 }
1403 } continue {
1404 print $client "Command? ";
1405 }
1406 close $client;
1407 }
1408
1409=head1 UDP: Message Passing
1410
1411Another kind of client-server setup is one that uses not connections, but
1412messages. UDP communications involve much lower overhead but also provide
1413less reliability, as there are no promises that messages will arrive at
1414all, let alone in order and unmangled. Still, UDP offers some advantages
1415over TCP, including being able to "broadcast" or "multicast" to a whole
1416bunch of destination hosts at once (usually on your local subnet). If you
1417find yourself overly concerned about reliability and start building checks
1418into your message system, then you probably should use just TCP to start
1419with.
1420
1421Note that UDP datagrams are I<not> a bytestream and should not be treated
1422as such. This makes using I/O mechanisms with internal buffering
1423like stdio (i.e. print() and friends) especially cumbersome. Use syswrite(),
1424or better send(), like in the example below.
1425
1426Here's a UDP program similar to the sample Internet TCP client given
1427earlier. However, instead of checking one host at a time, the UDP version
1428will check many of them asynchronously by simulating a multicast and then
1429using select() to do a timed-out wait for I/O. To do something similar
1430with TCP, you'd have to use a different socket handle for each host.
1431
1432 #!/usr/bin/perl -w
1433 use strict;
1434 use Socket;
1435 use Sys::Hostname;
1436
1437 my ( $count, $hisiaddr, $hispaddr, $histime,
1438 $host, $iaddr, $paddr, $port, $proto,
1439 $rin, $rout, $rtime, $SECS_of_70_YEARS);
1440
1441 $SECS_of_70_YEARS = 2208988800;
1442
1443 $iaddr = gethostbyname(hostname());
1444 $proto = getprotobyname('udp');
1445 $port = getservbyname('time', 'udp');
1446 $paddr = sockaddr_in(0, $iaddr); # 0 means let kernel pick
1447
1448 socket(SOCKET, PF_INET, SOCK_DGRAM, $proto) || die "socket: $!";
1449 bind(SOCKET, $paddr) || die "bind: $!";
1450
1451 $| = 1;
1452 printf "%-12s %8s %s\n", "localhost", 0, scalar localtime time;
1453 $count = 0;
1454 for $host (@ARGV) {
1455 $count++;
1456 $hisiaddr = inet_aton($host) || die "unknown host";
1457 $hispaddr = sockaddr_in($port, $hisiaddr);
1458 defined(send(SOCKET, 0, 0, $hispaddr)) || die "send $host: $!";
1459 }
1460
1461 $rin = '';
1462 vec($rin, fileno(SOCKET), 1) = 1;
1463
1464 # timeout after 10.0 seconds
1465 while ($count && select($rout = $rin, undef, undef, 10.0)) {
1466 $rtime = '';
1467 ($hispaddr = recv(SOCKET, $rtime, 4, 0)) || die "recv: $!";
1468 ($port, $hisiaddr) = sockaddr_in($hispaddr);
1469 $host = gethostbyaddr($hisiaddr, AF_INET);
1470 $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ;
1471 printf "%-12s ", $host;
1472 printf "%8d %s\n", $histime - time, scalar localtime($histime);
1473 $count--;
1474 }
1475
1476Note that this example does not include any retries and may consequently
1477fail to contact a reachable host. The most prominent reason for this
1478is congestion of the queues on the sending host if the number of
1479list of hosts to contact is sufficiently large.
1480
1481=head1 SysV IPC
1482
1483While System V IPC isn't so widely used as sockets, it still has some
1484interesting uses. You can't, however, effectively use SysV IPC or
1485Berkeley mmap() to have shared memory so as to share a variable amongst
1486several processes. That's because Perl would reallocate your string when
1487you weren't wanting it to.
1488
1489Here's a small example showing shared memory usage.
1490
1491 use IPC::SysV qw(IPC_PRIVATE IPC_RMID S_IRWXU);
1492
1493 $size = 2000;
1494 $id = shmget(IPC_PRIVATE, $size, S_IRWXU) || die "$!";
1495 print "shm key $id\n";
1496
1497 $message = "Message #1";
1498 shmwrite($id, $message, 0, 60) || die "$!";
1499 print "wrote: '$message'\n";
1500 shmread($id, $buff, 0, 60) || die "$!";
1501 print "read : '$buff'\n";
1502
1503 # the buffer of shmread is zero-character end-padded.
1504 substr($buff, index($buff, "\0")) = '';
1505 print "un" unless $buff eq $message;
1506 print "swell\n";
1507
1508 print "deleting shm $id\n";
1509 shmctl($id, IPC_RMID, 0) || die "$!";
1510
1511Here's an example of a semaphore:
1512
1513 use IPC::SysV qw(IPC_CREAT);
1514
1515 $IPC_KEY = 1234;
1516 $id = semget($IPC_KEY, 10, 0666 | IPC_CREAT ) || die "$!";
1517 print "shm key $id\n";
1518
1519Put this code in a separate file to be run in more than one process.
1520Call the file F<take>:
1521
1522 # create a semaphore
1523
1524 $IPC_KEY = 1234;
1525 $id = semget($IPC_KEY, 0 , 0 );
1526 die if !defined($id);
1527
1528 $semnum = 0;
1529 $semflag = 0;
1530
1531 # 'take' semaphore
1532 # wait for semaphore to be zero
1533 $semop = 0;
1534 $opstring1 = pack("s!s!s!", $semnum, $semop, $semflag);
1535
1536 # Increment the semaphore count
1537 $semop = 1;
1538 $opstring2 = pack("s!s!s!", $semnum, $semop, $semflag);
1539 $opstring = $opstring1 . $opstring2;
1540
1541 semop($id,$opstring) || die "$!";
1542
1543Put this code in a separate file to be run in more than one process.
1544Call this file F<give>:
1545
1546 # 'give' the semaphore
1547 # run this in the original process and you will see
1548 # that the second process continues
1549
1550 $IPC_KEY = 1234;
1551 $id = semget($IPC_KEY, 0, 0);
1552 die if !defined($id);
1553
1554 $semnum = 0;
1555 $semflag = 0;
1556
1557 # Decrement the semaphore count
1558 $semop = -1;
1559 $opstring = pack("s!s!s!", $semnum, $semop, $semflag);
1560
1561 semop($id,$opstring) || die "$!";
1562
1563The SysV IPC code above was written long ago, and it's definitely
1564clunky looking. For a more modern look, see the IPC::SysV module
1565which is included with Perl starting from Perl 5.005.
1566
1567A small example demonstrating SysV message queues:
1568
1569 use IPC::SysV qw(IPC_PRIVATE IPC_RMID IPC_CREAT S_IRWXU);
1570
1571 my $id = msgget(IPC_PRIVATE, IPC_CREAT | S_IRWXU);
1572
1573 my $sent = "message";
1574 my $type = 1234;
1575 my $rcvd;
1576 my $type_rcvd;
1577
1578 if (defined $id) {
1579 if (msgsnd($id, pack("l! a*", $type_sent, $sent), 0)) {
1580 if (msgrcv($id, $rcvd, 60, 0, 0)) {
1581 ($type_rcvd, $rcvd) = unpack("l! a*", $rcvd);
1582 if ($rcvd eq $sent) {
1583 print "okay\n";
1584 } else {
1585 print "not okay\n";
1586 }
1587 } else {
1588 die "# msgrcv failed\n";
1589 }
1590 } else {
1591 die "# msgsnd failed\n";
1592 }
1593 msgctl($id, IPC_RMID, 0) || die "# msgctl failed: $!\n";
1594 } else {
1595 die "# msgget failed\n";
1596 }
1597
1598=head1 NOTES
1599
1600Most of these routines quietly but politely return C<undef> when they
1601fail instead of causing your program to die right then and there due to
1602an uncaught exception. (Actually, some of the new I<Socket> conversion
1603functions croak() on bad arguments.) It is therefore essential to
1604check return values from these functions. Always begin your socket
1605programs this way for optimal success, and don't forget to add B<-T>
1606taint checking flag to the #! line for servers:
1607
1608 #!/usr/bin/perl -Tw
1609 use strict;
1610 use sigtrap;
1611 use Socket;
1612
1613=head1 BUGS
1614
1615All these routines create system-specific portability problems. As noted
1616elsewhere, Perl is at the mercy of your C libraries for much of its system
1617behaviour. It's probably safest to assume broken SysV semantics for
1618signals and to stick with simple TCP and UDP socket operations; e.g., don't
1619try to pass open file descriptors over a local UDP datagram socket if you
1620want your code to stand a chance of being portable.
1621
1622As mentioned in the signals section, because few vendors provide C
1623libraries that are safely re-entrant, the prudent programmer will do
1624little else within a handler beyond setting a numeric variable that
1625already exists; or, if locked into a slow (restarting) system call,
1626using die() to raise an exception and longjmp(3) out. In fact, even
1627these may in some cases cause a core dump. It's probably best to avoid
1628signals except where they are absolutely inevitable. This
1629will be addressed in a future release of Perl.
1630
1631=head1 AUTHOR
1632
1633Tom Christiansen, with occasional vestiges of Larry Wall's original
1634version and suggestions from the Perl Porters.
1635
1636=head1 SEE ALSO
1637
1638There's a lot more to networking than this, but this should get you
1639started.
1640
1641For intrepid programmers, the indispensable textbook is I<Unix Network
1642Programming> by W. Richard Stevens (published by Addison-Wesley). Note
1643that most books on networking address networking from the perspective of
1644a C programmer; translation to Perl is left as an exercise for the reader.
1645
1646The IO::Socket(3) manpage describes the object library, and the Socket(3)
1647manpage describes the low-level interface to sockets. Besides the obvious
1648functions in L<perlfunc>, you should also check out the F<modules> file
1649at your nearest CPAN site. (See L<perlmodlib> or best yet, the F<Perl
1650FAQ> for a description of what CPAN is and where to get it.)
1651
1652Section 5 of the F<modules> file is devoted to "Networking, Device Control
1653(modems), and Interprocess Communication", and contains numerous unbundled
1654modules numerous networking modules, Chat and Expect operations, CGI
1655programming, DCE, FTP, IPC, NNTP, Proxy, Ptty, RPC, SNMP, SMTP, Telnet,
1656Threads, and ToolTalk--just to name a few.