Initial commit of OpenSPARC T2 design and verification files.
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1=head1 NAME
2
3perlthrtut - tutorial on threads in Perl
4
5=head1 DESCRIPTION
6
7B<NOTE>: this tutorial describes the new Perl threading flavour
8introduced in Perl 5.6.0 called interpreter threads, or B<ithreads>
9for short. In this model each thread runs in its own Perl interpreter,
10and any data sharing between threads must be explicit.
11
12There is another older Perl threading flavour called the 5.005 model,
13unsurprisingly for 5.005 versions of Perl. The old model is known to
14have problems, deprecated, and will probably be removed around release
155.10. You are strongly encouraged to migrate any existing 5.005
16threads code to the new model as soon as possible.
17
18You can see which (or neither) threading flavour you have by
19running C<perl -V> and looking at the C<Platform> section.
20If you have C<useithreads=define> you have ithreads, if you
21have C<use5005threads=define> you have 5.005 threads.
22If you have neither, you don't have any thread support built in.
23If you have both, you are in trouble.
24
25The user-level interface to the 5.005 threads was via the L<Threads>
26class, while ithreads uses the L<threads> class. Note the change in case.
27
28=head1 Status
29
30The ithreads code has been available since Perl 5.6.0, and is considered
31stable. The user-level interface to ithreads (the L<threads> classes)
32appeared in the 5.8.0 release, and as of this time is considered stable
33although it should be treated with caution as with all new features.
34
35=head1 What Is A Thread Anyway?
36
37A thread is a flow of control through a program with a single
38execution point.
39
40Sounds an awful lot like a process, doesn't it? Well, it should.
41Threads are one of the pieces of a process. Every process has at least
42one thread and, up until now, every process running Perl had only one
43thread. With 5.8, though, you can create extra threads. We're going
44to show you how, when, and why.
45
46=head1 Threaded Program Models
47
48There are three basic ways that you can structure a threaded
49program. Which model you choose depends on what you need your program
50to do. For many non-trivial threaded programs you'll need to choose
51different models for different pieces of your program.
52
53=head2 Boss/Worker
54
55The boss/worker model usually has one `boss' thread and one or more
56`worker' threads. The boss thread gathers or generates tasks that need
57to be done, then parcels those tasks out to the appropriate worker
58thread.
59
60This model is common in GUI and server programs, where a main thread
61waits for some event and then passes that event to the appropriate
62worker threads for processing. Once the event has been passed on, the
63boss thread goes back to waiting for another event.
64
65The boss thread does relatively little work. While tasks aren't
66necessarily performed faster than with any other method, it tends to
67have the best user-response times.
68
69=head2 Work Crew
70
71In the work crew model, several threads are created that do
72essentially the same thing to different pieces of data. It closely
73mirrors classical parallel processing and vector processors, where a
74large array of processors do the exact same thing to many pieces of
75data.
76
77This model is particularly useful if the system running the program
78will distribute multiple threads across different processors. It can
79also be useful in ray tracing or rendering engines, where the
80individual threads can pass on interim results to give the user visual
81feedback.
82
83=head2 Pipeline
84
85The pipeline model divides up a task into a series of steps, and
86passes the results of one step on to the thread processing the
87next. Each thread does one thing to each piece of data and passes the
88results to the next thread in line.
89
90This model makes the most sense if you have multiple processors so two
91or more threads will be executing in parallel, though it can often
92make sense in other contexts as well. It tends to keep the individual
93tasks small and simple, as well as allowing some parts of the pipeline
94to block (on I/O or system calls, for example) while other parts keep
95going. If you're running different parts of the pipeline on different
96processors you may also take advantage of the caches on each
97processor.
98
99This model is also handy for a form of recursive programming where,
100rather than having a subroutine call itself, it instead creates
101another thread. Prime and Fibonacci generators both map well to this
102form of the pipeline model. (A version of a prime number generator is
103presented later on.)
104
105=head1 Native threads
106
107There are several different ways to implement threads on a system. How
108threads are implemented depends both on the vendor and, in some cases,
109the version of the operating system. Often the first implementation
110will be relatively simple, but later versions of the OS will be more
111sophisticated.
112
113While the information in this section is useful, it's not necessary,
114so you can skip it if you don't feel up to it.
115
116There are three basic categories of threads: user-mode threads, kernel
117threads, and multiprocessor kernel threads.
118
119User-mode threads are threads that live entirely within a program and
120its libraries. In this model, the OS knows nothing about threads. As
121far as it's concerned, your process is just a process.
122
123This is the easiest way to implement threads, and the way most OSes
124start. The big disadvantage is that, since the OS knows nothing about
125threads, if one thread blocks they all do. Typical blocking activities
126include most system calls, most I/O, and things like sleep().
127
128Kernel threads are the next step in thread evolution. The OS knows
129about kernel threads, and makes allowances for them. The main
130difference between a kernel thread and a user-mode thread is
131blocking. With kernel threads, things that block a single thread don't
132block other threads. This is not the case with user-mode threads,
133where the kernel blocks at the process level and not the thread level.
134
135This is a big step forward, and can give a threaded program quite a
136performance boost over non-threaded programs. Threads that block
137performing I/O, for example, won't block threads that are doing other
138things. Each process still has only one thread running at once,
139though, regardless of how many CPUs a system might have.
140
141Since kernel threading can interrupt a thread at any time, they will
142uncover some of the implicit locking assumptions you may make in your
143program. For example, something as simple as C<$a = $a + 2> can behave
144unpredictably with kernel threads if $a is visible to other
145threads, as another thread may have changed $a between the time it
146was fetched on the right hand side and the time the new value is
147stored.
148
149Multiprocessor kernel threads are the final step in thread
150support. With multiprocessor kernel threads on a machine with multiple
151CPUs, the OS may schedule two or more threads to run simultaneously on
152different CPUs.
153
154This can give a serious performance boost to your threaded program,
155since more than one thread will be executing at the same time. As a
156tradeoff, though, any of those nagging synchronization issues that
157might not have shown with basic kernel threads will appear with a
158vengeance.
159
160In addition to the different levels of OS involvement in threads,
161different OSes (and different thread implementations for a particular
162OS) allocate CPU cycles to threads in different ways.
163
164Cooperative multitasking systems have running threads give up control
165if one of two things happen. If a thread calls a yield function, it
166gives up control. It also gives up control if the thread does
167something that would cause it to block, such as perform I/O. In a
168cooperative multitasking implementation, one thread can starve all the
169others for CPU time if it so chooses.
170
171Preemptive multitasking systems interrupt threads at regular intervals
172while the system decides which thread should run next. In a preemptive
173multitasking system, one thread usually won't monopolize the CPU.
174
175On some systems, there can be cooperative and preemptive threads
176running simultaneously. (Threads running with realtime priorities
177often behave cooperatively, for example, while threads running at
178normal priorities behave preemptively.)
179
180=head1 What kind of threads are Perl threads?
181
182If you have experience with other thread implementations, you might
183find that things aren't quite what you expect. It's very important to
184remember when dealing with Perl threads that Perl Threads Are Not X
185Threads, for all values of X. They aren't POSIX threads, or
186DecThreads, or Java's Green threads, or Win32 threads. There are
187similarities, and the broad concepts are the same, but if you start
188looking for implementation details you're going to be either
189disappointed or confused. Possibly both.
190
191This is not to say that Perl threads are completely different from
192everything that's ever come before--they're not. Perl's threading
193model owes a lot to other thread models, especially POSIX. Just as
194Perl is not C, though, Perl threads are not POSIX threads. So if you
195find yourself looking for mutexes, or thread priorities, it's time to
196step back a bit and think about what you want to do and how Perl can
197do it.
198
199However it is important to remember that Perl threads cannot magically
200do things unless your operating systems threads allows it. So if your
201system blocks the entire process on sleep(), Perl usually will as well.
202
203Perl Threads Are Different.
204
205=head1 Thread-Safe Modules
206
207The addition of threads has changed Perl's internals
208substantially. There are implications for people who write
209modules with XS code or external libraries. However, since perl data is
210not shared among threads by default, Perl modules stand a high chance of
211being thread-safe or can be made thread-safe easily. Modules that are not
212tagged as thread-safe should be tested or code reviewed before being used
213in production code.
214
215Not all modules that you might use are thread-safe, and you should
216always assume a module is unsafe unless the documentation says
217otherwise. This includes modules that are distributed as part of the
218core. Threads are a new feature, and even some of the standard
219modules aren't thread-safe.
220
221Even if a module is thread-safe, it doesn't mean that the module is optimized
222to work well with threads. A module could possibly be rewritten to utilize
223the new features in threaded Perl to increase performance in a threaded
224environment.
225
226If you're using a module that's not thread-safe for some reason, you
227can protect yourself by using it from one, and only one thread at all.
228If you need multiple threads to access such a module, you can use semaphores and
229lots of programming discipline to control access to it. Semaphores
230are covered in L</"Basic semaphores">.
231
232See also L</"Thread-Safety of System Libraries">.
233
234=head1 Thread Basics
235
236The core L<threads> module provides the basic functions you need to write
237threaded programs. In the following sections we'll cover the basics,
238showing you what you need to do to create a threaded program. After
239that, we'll go over some of the features of the L<threads> module that
240make threaded programming easier.
241
242=head2 Basic Thread Support
243
244Thread support is a Perl compile-time option - it's something that's
245turned on or off when Perl is built at your site, rather than when
246your programs are compiled. If your Perl wasn't compiled with thread
247support enabled, then any attempt to use threads will fail.
248
249Your programs can use the Config module to check whether threads are
250enabled. If your program can't run without them, you can say something
251like:
252
253 $Config{useithreads} or die "Recompile Perl with threads to run this program.";
254
255A possibly-threaded program using a possibly-threaded module might
256have code like this:
257
258 use Config;
259 use MyMod;
260
261 BEGIN {
262 if ($Config{useithreads}) {
263 # We have threads
264 require MyMod_threaded;
265 import MyMod_threaded;
266 } else {
267 require MyMod_unthreaded;
268 import MyMod_unthreaded;
269 }
270 }
271
272Since code that runs both with and without threads is usually pretty
273messy, it's best to isolate the thread-specific code in its own
274module. In our example above, that's what MyMod_threaded is, and it's
275only imported if we're running on a threaded Perl.
276
277=head2 A Note about the Examples
278
279Although thread support is considered to be stable, there are still a number
280of quirks that may startle you when you try out any of the examples below.
281In a real situation, care should be taken that all threads are finished
282executing before the program exits. That care has B<not> been taken in these
283examples in the interest of simplicity. Running these examples "as is" will
284produce error messages, usually caused by the fact that there are still
285threads running when the program exits. You should not be alarmed by this.
286Future versions of Perl may fix this problem.
287
288=head2 Creating Threads
289
290The L<threads> package provides the tools you need to create new
291threads. Like any other module, you need to tell Perl that you want to use
292it; C<use threads> imports all the pieces you need to create basic
293threads.
294
295The simplest, most straightforward way to create a thread is with new():
296
297 use threads;
298
299 $thr = threads->new(\&sub1);
300
301 sub sub1 {
302 print "In the thread\n";
303 }
304
305The new() method takes a reference to a subroutine and creates a new
306thread, which starts executing in the referenced subroutine. Control
307then passes both to the subroutine and the caller.
308
309If you need to, your program can pass parameters to the subroutine as
310part of the thread startup. Just include the list of parameters as
311part of the C<threads::new> call, like this:
312
313 use threads;
314
315 $Param3 = "foo";
316 $thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3);
317 $thr = threads->new(\&sub1, @ParamList);
318 $thr = threads->new(\&sub1, qw(Param1 Param2 Param3));
319
320 sub sub1 {
321 my @InboundParameters = @_;
322 print "In the thread\n";
323 print "got parameters >", join("<>", @InboundParameters), "<\n";
324 }
325
326
327The last example illustrates another feature of threads. You can spawn
328off several threads using the same subroutine. Each thread executes
329the same subroutine, but in a separate thread with a separate
330environment and potentially separate arguments.
331
332C<create()> is a synonym for C<new()>.
333
334=head2 Giving up control
335
336There are times when you may find it useful to have a thread
337explicitly give up the CPU to another thread. Your threading package
338might not support preemptive multitasking for threads, for example, or
339you may be doing something processor-intensive and want to make sure
340that the user-interface thread gets called frequently. Regardless,
341there are times that you might want a thread to give up the processor.
342
343Perl's threading package provides the yield() function that does
344this. yield() is pretty straightforward, and works like this:
345
346 use threads;
347
348 sub loop {
349 my $thread = shift;
350 my $foo = 50;
351 while($foo--) { print "in thread $thread\n" }
352 threads->yield;
353 $foo = 50;
354 while($foo--) { print "in thread $thread\n" }
355 }
356
357 my $thread1 = threads->new(\&loop, 'first');
358 my $thread2 = threads->new(\&loop, 'second');
359 my $thread3 = threads->new(\&loop, 'third');
360
361It is important to remember that yield() is only a hint to give up the CPU,
362it depends on your hardware, OS and threading libraries what actually happens.
363Therefore it is important to note that one should not build the scheduling of
364the threads around yield() calls. It might work on your platform but it won't
365work on another platform.
366
367=head2 Waiting For A Thread To Exit
368
369Since threads are also subroutines, they can return values. To wait
370for a thread to exit and extract any values it might return, you can
371use the join() method:
372
373 use threads;
374
375 $thr = threads->new(\&sub1);
376
377 @ReturnData = $thr->join;
378 print "Thread returned @ReturnData";
379
380 sub sub1 { return "Fifty-six", "foo", 2; }
381
382In the example above, the join() method returns as soon as the thread
383ends. In addition to waiting for a thread to finish and gathering up
384any values that the thread might have returned, join() also performs
385any OS cleanup necessary for the thread. That cleanup might be
386important, especially for long-running programs that spawn lots of
387threads. If you don't want the return values and don't want to wait
388for the thread to finish, you should call the detach() method
389instead, as described next.
390
391=head2 Ignoring A Thread
392
393join() does three things: it waits for a thread to exit, cleans up
394after it, and returns any data the thread may have produced. But what
395if you're not interested in the thread's return values, and you don't
396really care when the thread finishes? All you want is for the thread
397to get cleaned up after when it's done.
398
399In this case, you use the detach() method. Once a thread is detached,
400it'll run until it's finished, then Perl will clean up after it
401automatically.
402
403 use threads;
404
405 $thr = threads->new(\&sub1); # Spawn the thread
406
407 $thr->detach; # Now we officially don't care any more
408
409 sub sub1 {
410 $a = 0;
411 while (1) {
412 $a++;
413 print "\$a is $a\n";
414 sleep 1;
415 }
416 }
417
418Once a thread is detached, it may not be joined, and any return data
419that it might have produced (if it was done and waiting for a join) is
420lost.
421
422=head1 Threads And Data
423
424Now that we've covered the basics of threads, it's time for our next
425topic: data. Threading introduces a couple of complications to data
426access that non-threaded programs never need to worry about.
427
428=head2 Shared And Unshared Data
429
430The biggest difference between Perl ithreads and the old 5.005 style
431threading, or for that matter, to most other threading systems out there,
432is that by default, no data is shared. When a new perl thread is created,
433all the data associated with the current thread is copied to the new
434thread, and is subsequently private to that new thread!
435This is similar in feel to what happens when a UNIX process forks,
436except that in this case, the data is just copied to a different part of
437memory within the same process rather than a real fork taking place.
438
439To make use of threading however, one usually wants the threads to share
440at least some data between themselves. This is done with the
441L<threads::shared> module and the C< : shared> attribute:
442
443 use threads;
444 use threads::shared;
445
446 my $foo : shared = 1;
447 my $bar = 1;
448 threads->new(sub { $foo++; $bar++ })->join;
449
450 print "$foo\n"; #prints 2 since $foo is shared
451 print "$bar\n"; #prints 1 since $bar is not shared
452
453In the case of a shared array, all the array's elements are shared, and for
454a shared hash, all the keys and values are shared. This places
455restrictions on what may be assigned to shared array and hash elements: only
456simple values or references to shared variables are allowed - this is
457so that a private variable can't accidentally become shared. A bad
458assignment will cause the thread to die. For example:
459
460 use threads;
461 use threads::shared;
462
463 my $var = 1;
464 my $svar : shared = 2;
465 my %hash : shared;
466
467 ... create some threads ...
468
469 $hash{a} = 1; # all threads see exists($hash{a}) and $hash{a} == 1
470 $hash{a} = $var # okay - copy-by-value: same effect as previous
471 $hash{a} = $svar # okay - copy-by-value: same effect as previous
472 $hash{a} = \$svar # okay - a reference to a shared variable
473 $hash{a} = \$var # This will die
474 delete $hash{a} # okay - all threads will see !exists($hash{a})
475
476Note that a shared variable guarantees that if two or more threads try to
477modify it at the same time, the internal state of the variable will not
478become corrupted. However, there are no guarantees beyond this, as
479explained in the next section.
480
481=head2 Thread Pitfalls: Races
482
483While threads bring a new set of useful tools, they also bring a
484number of pitfalls. One pitfall is the race condition:
485
486 use threads;
487 use threads::shared;
488
489 my $a : shared = 1;
490 $thr1 = threads->new(\&sub1);
491 $thr2 = threads->new(\&sub2);
492
493 $thr1->join;
494 $thr2->join;
495 print "$a\n";
496
497 sub sub1 { my $foo = $a; $a = $foo + 1; }
498 sub sub2 { my $bar = $a; $a = $bar + 1; }
499
500What do you think $a will be? The answer, unfortunately, is "it
501depends." Both sub1() and sub2() access the global variable $a, once
502to read and once to write. Depending on factors ranging from your
503thread implementation's scheduling algorithm to the phase of the moon,
504$a can be 2 or 3.
505
506Race conditions are caused by unsynchronized access to shared
507data. Without explicit synchronization, there's no way to be sure that
508nothing has happened to the shared data between the time you access it
509and the time you update it. Even this simple code fragment has the
510possibility of error:
511
512 use threads;
513 my $a : shared = 2;
514 my $b : shared;
515 my $c : shared;
516 my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
517 my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
518 $thr1->join;
519 $thr2->join;
520
521Two threads both access $a. Each thread can potentially be interrupted
522at any point, or be executed in any order. At the end, $a could be 3
523or 4, and both $b and $c could be 2 or 3.
524
525Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
526
527Whenever your program accesses data or resources that can be accessed
528by other threads, you must take steps to coordinate access or risk
529data inconsistency and race conditions. Note that Perl will protect its
530internals from your race conditions, but it won't protect you from you.
531
532=head1 Synchronization and control
533
534Perl provides a number of mechanisms to coordinate the interactions
535between themselves and their data, to avoid race conditions and the like.
536Some of these are designed to resemble the common techniques used in thread
537libraries such as C<pthreads>; others are Perl-specific. Often, the
538standard techniques are clumsy and difficult to get right (such as
539condition waits). Where possible, it is usually easier to use Perlish
540techniques such as queues, which remove some of the hard work involved.
541
542=head2 Controlling access: lock()
543
544The lock() function takes a shared variable and puts a lock on it.
545No other thread may lock the variable until the the variable is unlocked
546by the thread holding the lock. Unlocking happens automatically
547when the locking thread exits the outermost block that contains
548C<lock()> function. Using lock() is straightforward: this example has
549several threads doing some calculations in parallel, and occasionally
550updating a running total:
551
552 use threads;
553 use threads::shared;
554
555 my $total : shared = 0;
556
557 sub calc {
558 for (;;) {
559 my $result;
560 # (... do some calculations and set $result ...)
561 {
562 lock($total); # block until we obtain the lock
563 $total += $result;
564 } # lock implicitly released at end of scope
565 last if $result == 0;
566 }
567 }
568
569 my $thr1 = threads->new(\&calc);
570 my $thr2 = threads->new(\&calc);
571 my $thr3 = threads->new(\&calc);
572 $thr1->join;
573 $thr2->join;
574 $thr3->join;
575 print "total=$total\n";
576
577
578lock() blocks the thread until the variable being locked is
579available. When lock() returns, your thread can be sure that no other
580thread can lock that variable until the outermost block containing the
581lock exits.
582
583It's important to note that locks don't prevent access to the variable
584in question, only lock attempts. This is in keeping with Perl's
585longstanding tradition of courteous programming, and the advisory file
586locking that flock() gives you.
587
588You may lock arrays and hashes as well as scalars. Locking an array,
589though, will not block subsequent locks on array elements, just lock
590attempts on the array itself.
591
592Locks are recursive, which means it's okay for a thread to
593lock a variable more than once. The lock will last until the outermost
594lock() on the variable goes out of scope. For example:
595
596 my $x : shared;
597 doit();
598
599 sub doit {
600 {
601 {
602 lock($x); # wait for lock
603 lock($x); # NOOP - we already have the lock
604 {
605 lock($x); # NOOP
606 {
607 lock($x); # NOOP
608 lockit_some_more();
609 }
610 }
611 } # *** implicit unlock here ***
612 }
613 }
614
615 sub lockit_some_more {
616 lock($x); # NOOP
617 } # nothing happens here
618
619Note that there is no unlock() function - the only way to unlock a
620variable is to allow it to go out of scope.
621
622A lock can either be used to guard the data contained within the variable
623being locked, or it can be used to guard something else, like a section
624of code. In this latter case, the variable in question does not hold any
625useful data, and exists only for the purpose of being locked. In this
626respect, the variable behaves like the mutexes and basic semaphores of
627traditional thread libraries.
628
629=head2 A Thread Pitfall: Deadlocks
630
631Locks are a handy tool to synchronize access to data, and using them
632properly is the key to safe shared data. Unfortunately, locks aren't
633without their dangers, especially when multiple locks are involved.
634Consider the following code:
635
636 use threads;
637
638 my $a : shared = 4;
639 my $b : shared = "foo";
640 my $thr1 = threads->new(sub {
641 lock($a);
642 threads->yield;
643 sleep 20;
644 lock($b);
645 });
646 my $thr2 = threads->new(sub {
647 lock($b);
648 threads->yield;
649 sleep 20;
650 lock($a);
651 });
652
653This program will probably hang until you kill it. The only way it
654won't hang is if one of the two threads acquires both locks
655first. A guaranteed-to-hang version is more complicated, but the
656principle is the same.
657
658The first thread will grab a lock on $a, then, after a pause during which
659the second thread has probably had time to do some work, try to grab a
660lock on $b. Meanwhile, the second thread grabs a lock on $b, then later
661tries to grab a lock on $a. The second lock attempt for both threads will
662block, each waiting for the other to release its lock.
663
664This condition is called a deadlock, and it occurs whenever two or
665more threads are trying to get locks on resources that the others
666own. Each thread will block, waiting for the other to release a lock
667on a resource. That never happens, though, since the thread with the
668resource is itself waiting for a lock to be released.
669
670There are a number of ways to handle this sort of problem. The best
671way is to always have all threads acquire locks in the exact same
672order. If, for example, you lock variables $a, $b, and $c, always lock
673$a before $b, and $b before $c. It's also best to hold on to locks for
674as short a period of time to minimize the risks of deadlock.
675
676The other synchronization primitives described below can suffer from
677similar problems.
678
679=head2 Queues: Passing Data Around
680
681A queue is a special thread-safe object that lets you put data in one
682end and take it out the other without having to worry about
683synchronization issues. They're pretty straightforward, and look like
684this:
685
686 use threads;
687 use Thread::Queue;
688
689 my $DataQueue = Thread::Queue->new;
690 $thr = threads->new(sub {
691 while ($DataElement = $DataQueue->dequeue) {
692 print "Popped $DataElement off the queue\n";
693 }
694 });
695
696 $DataQueue->enqueue(12);
697 $DataQueue->enqueue("A", "B", "C");
698 $DataQueue->enqueue(\$thr);
699 sleep 10;
700 $DataQueue->enqueue(undef);
701 $thr->join;
702
703You create the queue with C<new Thread::Queue>. Then you can
704add lists of scalars onto the end with enqueue(), and pop scalars off
705the front of it with dequeue(). A queue has no fixed size, and can grow
706as needed to hold everything pushed on to it.
707
708If a queue is empty, dequeue() blocks until another thread enqueues
709something. This makes queues ideal for event loops and other
710communications between threads.
711
712=head2 Semaphores: Synchronizing Data Access
713
714Semaphores are a kind of generic locking mechanism. In their most basic
715form, they behave very much like lockable scalars, except that thay
716can't hold data, and that they must be explicitly unlocked. In their
717advanced form, they act like a kind of counter, and can allow multiple
718threads to have the 'lock' at any one time.
719
720=head2 Basic semaphores
721
722Semaphores have two methods, down() and up(): down() decrements the resource
723count, while up increments it. Calls to down() will block if the
724semaphore's current count would decrement below zero. This program
725gives a quick demonstration:
726
727 use threads qw(yield);
728 use Thread::Semaphore;
729
730 my $semaphore = new Thread::Semaphore;
731 my $GlobalVariable : shared = 0;
732
733 $thr1 = new threads \&sample_sub, 1;
734 $thr2 = new threads \&sample_sub, 2;
735 $thr3 = new threads \&sample_sub, 3;
736
737 sub sample_sub {
738 my $SubNumber = shift @_;
739 my $TryCount = 10;
740 my $LocalCopy;
741 sleep 1;
742 while ($TryCount--) {
743 $semaphore->down;
744 $LocalCopy = $GlobalVariable;
745 print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
746 yield;
747 sleep 2;
748 $LocalCopy++;
749 $GlobalVariable = $LocalCopy;
750 $semaphore->up;
751 }
752 }
753
754 $thr1->join;
755 $thr2->join;
756 $thr3->join;
757
758The three invocations of the subroutine all operate in sync. The
759semaphore, though, makes sure that only one thread is accessing the
760global variable at once.
761
762=head2 Advanced Semaphores
763
764By default, semaphores behave like locks, letting only one thread
765down() them at a time. However, there are other uses for semaphores.
766
767Each semaphore has a counter attached to it. By default, semaphores are
768created with the counter set to one, down() decrements the counter by
769one, and up() increments by one. However, we can override any or all
770of these defaults simply by passing in different values:
771
772 use threads;
773 use Thread::Semaphore;
774 my $semaphore = Thread::Semaphore->new(5);
775 # Creates a semaphore with the counter set to five
776
777 $thr1 = threads->new(\&sub1);
778 $thr2 = threads->new(\&sub1);
779
780 sub sub1 {
781 $semaphore->down(5); # Decrements the counter by five
782 # Do stuff here
783 $semaphore->up(5); # Increment the counter by five
784 }
785
786 $thr1->detach;
787 $thr2->detach;
788
789If down() attempts to decrement the counter below zero, it blocks until
790the counter is large enough. Note that while a semaphore can be created
791with a starting count of zero, any up() or down() always changes the
792counter by at least one, and so $semaphore->down(0) is the same as
793$semaphore->down(1).
794
795The question, of course, is why would you do something like this? Why
796create a semaphore with a starting count that's not one, or why
797decrement/increment it by more than one? The answer is resource
798availability. Many resources that you want to manage access for can be
799safely used by more than one thread at once.
800
801For example, let's take a GUI driven program. It has a semaphore that
802it uses to synchronize access to the display, so only one thread is
803ever drawing at once. Handy, but of course you don't want any thread
804to start drawing until things are properly set up. In this case, you
805can create a semaphore with a counter set to zero, and up it when
806things are ready for drawing.
807
808Semaphores with counters greater than one are also useful for
809establishing quotas. Say, for example, that you have a number of
810threads that can do I/O at once. You don't want all the threads
811reading or writing at once though, since that can potentially swamp
812your I/O channels, or deplete your process' quota of filehandles. You
813can use a semaphore initialized to the number of concurrent I/O
814requests (or open files) that you want at any one time, and have your
815threads quietly block and unblock themselves.
816
817Larger increments or decrements are handy in those cases where a
818thread needs to check out or return a number of resources at once.
819
820=head2 cond_wait() and cond_signal()
821
822These two functions can be used in conjunction with locks to notify
823co-operating threads that a resource has become available. They are
824very similar in use to the functions found in C<pthreads>. However
825for most purposes, queues are simpler to use and more intuitive. See
826L<threads::shared> for more details.
827
828=head1 General Thread Utility Routines
829
830We've covered the workhorse parts of Perl's threading package, and
831with these tools you should be well on your way to writing threaded
832code and packages. There are a few useful little pieces that didn't
833really fit in anyplace else.
834
835=head2 What Thread Am I In?
836
837The C<< threads->self >> class method provides your program with a way to
838get an object representing the thread it's currently in. You can use this
839object in the same way as the ones returned from thread creation.
840
841=head2 Thread IDs
842
843tid() is a thread object method that returns the thread ID of the
844thread the object represents. Thread IDs are integers, with the main
845thread in a program being 0. Currently Perl assigns a unique tid to
846every thread ever created in your program, assigning the first thread
847to be created a tid of 1, and increasing the tid by 1 for each new
848thread that's created.
849
850=head2 Are These Threads The Same?
851
852The equal() method takes two thread objects and returns true
853if the objects represent the same thread, and false if they don't.
854
855Thread objects also have an overloaded == comparison so that you can do
856comparison on them as you would with normal objects.
857
858=head2 What Threads Are Running?
859
860C<< threads->list >> returns a list of thread objects, one for each thread
861that's currently running and not detached. Handy for a number of things,
862including cleaning up at the end of your program:
863
864 # Loop through all the threads
865 foreach $thr (threads->list) {
866 # Don't join the main thread or ourselves
867 if ($thr->tid && !threads::equal($thr, threads->self)) {
868 $thr->join;
869 }
870 }
871
872If some threads have not finished running when the main Perl thread
873ends, Perl will warn you about it and die, since it is impossible for Perl
874to clean up itself while other threads are running
875
876=head1 A Complete Example
877
878Confused yet? It's time for an example program to show some of the
879things we've covered. This program finds prime numbers using threads.
880
881 1 #!/usr/bin/perl -w
882 2 # prime-pthread, courtesy of Tom Christiansen
883 3
884 4 use strict;
885 5
886 6 use threads;
887 7 use Thread::Queue;
888 8
889 9 my $stream = new Thread::Queue;
890 10 my $kid = new threads(\&check_num, $stream, 2);
891 11
892 12 for my $i ( 3 .. 1000 ) {
893 13 $stream->enqueue($i);
894 14 }
895 15
896 16 $stream->enqueue(undef);
897 17 $kid->join;
898 18
899 19 sub check_num {
900 20 my ($upstream, $cur_prime) = @_;
901 21 my $kid;
902 22 my $downstream = new Thread::Queue;
903 23 while (my $num = $upstream->dequeue) {
904 24 next unless $num % $cur_prime;
905 25 if ($kid) {
906 26 $downstream->enqueue($num);
907 27 } else {
908 28 print "Found prime $num\n";
909 29 $kid = new threads(\&check_num, $downstream, $num);
910 30 }
911 31 }
912 32 $downstream->enqueue(undef) if $kid;
913 33 $kid->join if $kid;
914 34 }
915
916This program uses the pipeline model to generate prime numbers. Each
917thread in the pipeline has an input queue that feeds numbers to be
918checked, a prime number that it's responsible for, and an output queue
919into which it funnels numbers that have failed the check. If the thread
920has a number that's failed its check and there's no child thread, then
921the thread must have found a new prime number. In that case, a new
922child thread is created for that prime and stuck on the end of the
923pipeline.
924
925This probably sounds a bit more confusing than it really is, so let's
926go through this program piece by piece and see what it does. (For
927those of you who might be trying to remember exactly what a prime
928number is, it's a number that's only evenly divisible by itself and 1)
929
930The bulk of the work is done by the check_num() subroutine, which
931takes a reference to its input queue and a prime number that it's
932responsible for. After pulling in the input queue and the prime that
933the subroutine's checking (line 20), we create a new queue (line 22)
934and reserve a scalar for the thread that we're likely to create later
935(line 21).
936
937The while loop from lines 23 to line 31 grabs a scalar off the input
938queue and checks against the prime this thread is responsible
939for. Line 24 checks to see if there's a remainder when we modulo the
940number to be checked against our prime. If there is one, the number
941must not be evenly divisible by our prime, so we need to either pass
942it on to the next thread if we've created one (line 26) or create a
943new thread if we haven't.
944
945The new thread creation is line 29. We pass on to it a reference to
946the queue we've created, and the prime number we've found.
947
948Finally, once the loop terminates (because we got a 0 or undef in the
949queue, which serves as a note to die), we pass on the notice to our
950child and wait for it to exit if we've created a child (lines 32 and
95137).
952
953Meanwhile, back in the main thread, we create a queue (line 9) and the
954initial child thread (line 10), and pre-seed it with the first prime:
9552. Then we queue all the numbers from 3 to 1000 for checking (lines
95612-14), then queue a die notice (line 16) and wait for the first child
957thread to terminate (line 17). Because a child won't die until its
958child has died, we know that we're done once we return from the join.
959
960That's how it works. It's pretty simple; as with many Perl programs,
961the explanation is much longer than the program.
962
963=head1 Performance considerations
964
965The main thing to bear in mind when comparing ithreads to other threading
966models is the fact that for each new thread created, a complete copy of
967all the variables and data of the parent thread has to be taken. Thus
968thread creation can be quite expensive, both in terms of memory usage and
969time spent in creation. The ideal way to reduce these costs is to have a
970relatively short number of long-lived threads, all created fairly early
971on - before the base thread has accumulated too much data. Of course, this
972may not always be possible, so compromises have to be made. However, after
973a thread has been created, its performance and extra memory usage should
974be little different than ordinary code.
975
976Also note that under the current implementation, shared variables
977use a little more memory and are a little slower than ordinary variables.
978
979=head1 Process-scope Changes
980
981Note that while threads themselves are separate execution threads and
982Perl data is thread-private unless explicitly shared, the threads can
983affect process-scope state, affecting all the threads.
984
985The most common example of this is changing the current working
986directory using chdir(). One thread calls chdir(), and the working
987directory of all the threads changes.
988
989Even more drastic example of a process-scope change is chroot():
990the root directory of all the threads changes, and no thread can
991undo it (as opposed to chdir()).
992
993Further examples of process-scope changes include umask() and
994changing uids/gids.
995
996Thinking of mixing fork() and threads? Please lie down and wait
997until the feeling passes-- but in case you really want to know,
998the semantics is that fork() duplicates all the threads.
999(In UNIX, at least, other platforms will do something different.)
1000
1001Similarly, mixing signals and threads should not be attempted.
1002Implementations are platform-dependent, and even the POSIX
1003semantics may not be what you expect (and Perl doesn't even
1004give you the full POSIX API).
1005
1006=head1 Thread-Safety of System Libraries
1007
1008Whether various library calls are thread-safe is outside the control
1009of Perl. Calls often suffering from not being thread-safe include:
1010localtime(), gmtime(), get{gr,host,net,proto,serv,pw}*(), readdir(),
1011rand(), and srand() -- in general, calls that depend on some global
1012external state.
1013
1014If the system Perl is compiled in has thread-safe variants of such
1015calls, they will be used. Beyond that, Perl is at the mercy of
1016the thread-safety or -unsafety of the calls. Please consult your
1017C library call documentation.
1018
1019In some platforms the thread-safe interfaces may fail if the result
1020buffer is too small (for example getgrent() may return quite large
1021group member lists). Perl will retry growing the result buffer
1022a few times, but only up to 64k (for safety reasons).
1023
1024=head1 Conclusion
1025
1026A complete thread tutorial could fill a book (and has, many times),
1027but with what we've covered in this introduction, you should be well
1028on your way to becoming a threaded Perl expert.
1029
1030=head1 Bibliography
1031
1032