Initial commit of OpenSPARC T2 design and verification files.
[OpenSPARC-T2-DV] / tools / perl-5.8.0 / lib / 5.8.0 / pod / perltoot.pod
CommitLineData
86530b38
AT
1=head1 NAME
2
3perltoot - Tom's object-oriented tutorial for perl
4
5=head1 DESCRIPTION
6
7Object-oriented programming is a big seller these days. Some managers
8would rather have objects than sliced bread. Why is that? What's so
9special about an object? Just what I<is> an object anyway?
10
11An object is nothing but a way of tucking away complex behaviours into
12a neat little easy-to-use bundle. (This is what professors call
13abstraction.) Smart people who have nothing to do but sit around for
14weeks on end figuring out really hard problems make these nifty
15objects that even regular people can use. (This is what professors call
16software reuse.) Users (well, programmers) can play with this little
17bundle all they want, but they aren't to open it up and mess with the
18insides. Just like an expensive piece of hardware, the contract says
19that you void the warranty if you muck with the cover. So don't do that.
20
21The heart of objects is the class, a protected little private namespace
22full of data and functions. A class is a set of related routines that
23addresses some problem area. You can think of it as a user-defined type.
24The Perl package mechanism, also used for more traditional modules,
25is used for class modules as well. Objects "live" in a class, meaning
26that they belong to some package.
27
28More often than not, the class provides the user with little bundles.
29These bundles are objects. They know whose class they belong to,
30and how to behave. Users ask the class to do something, like "give
31me an object." Or they can ask one of these objects to do something.
32Asking a class to do something for you is calling a I<class method>.
33Asking an object to do something for you is calling an I<object method>.
34Asking either a class (usually) or an object (sometimes) to give you
35back an object is calling a I<constructor>, which is just a
36kind of method.
37
38That's all well and good, but how is an object different from any other
39Perl data type? Just what is an object I<really>; that is, what's its
40fundamental type? The answer to the first question is easy. An object
41is different from any other data type in Perl in one and only one way:
42you may dereference it using not merely string or numeric subscripts
43as with simple arrays and hashes, but with named subroutine calls.
44In a word, with I<methods>.
45
46The answer to the second question is that it's a reference, and not just
47any reference, mind you, but one whose referent has been I<bless>()ed
48into a particular class (read: package). What kind of reference? Well,
49the answer to that one is a bit less concrete. That's because in Perl
50the designer of the class can employ any sort of reference they'd like
51as the underlying intrinsic data type. It could be a scalar, an array,
52or a hash reference. It could even be a code reference. But because
53of its inherent flexibility, an object is usually a hash reference.
54
55=head1 Creating a Class
56
57Before you create a class, you need to decide what to name it. That's
58because the class (package) name governs the name of the file used to
59house it, just as with regular modules. Then, that class (package)
60should provide one or more ways to generate objects. Finally, it should
61provide mechanisms to allow users of its objects to indirectly manipulate
62these objects from a distance.
63
64For example, let's make a simple Person class module. It gets stored in
65the file Person.pm. If it were called a Happy::Person class, it would
66be stored in the file Happy/Person.pm, and its package would become
67Happy::Person instead of just Person. (On a personal computer not
68running Unix or Plan 9, but something like Mac OS or VMS, the directory
69separator may be different, but the principle is the same.) Do not assume
70any formal relationship between modules based on their directory names.
71This is merely a grouping convenience, and has no effect on inheritance,
72variable accessibility, or anything else.
73
74For this module we aren't going to use Exporter, because we're
75a well-behaved class module that doesn't export anything at all.
76In order to manufacture objects, a class needs to have a I<constructor
77method>. A constructor gives you back not just a regular data type,
78but a brand-new object in that class. This magic is taken care of by
79the bless() function, whose sole purpose is to enable its referent to
80be used as an object. Remember: being an object really means nothing
81more than that methods may now be called against it.
82
83While a constructor may be named anything you'd like, most Perl
84programmers seem to like to call theirs new(). However, new() is not
85a reserved word, and a class is under no obligation to supply such.
86Some programmers have also been known to use a function with
87the same name as the class as the constructor.
88
89=head2 Object Representation
90
91By far the most common mechanism used in Perl to represent a Pascal
92record, a C struct, or a C++ class is an anonymous hash. That's because a
93hash has an arbitrary number of data fields, each conveniently accessed by
94an arbitrary name of your own devising.
95
96If you were just doing a simple
97struct-like emulation, you would likely go about it something like this:
98
99 $rec = {
100 name => "Jason",
101 age => 23,
102 peers => [ "Norbert", "Rhys", "Phineas"],
103 };
104
105If you felt like it, you could add a bit of visual distinction
106by up-casing the hash keys:
107
108 $rec = {
109 NAME => "Jason",
110 AGE => 23,
111 PEERS => [ "Norbert", "Rhys", "Phineas"],
112 };
113
114And so you could get at C<< $rec->{NAME} >> to find "Jason", or
115C<< @{ $rec->{PEERS} } >> to get at "Norbert", "Rhys", and "Phineas".
116(Have you ever noticed how many 23-year-old programmers seem to
117be named "Jason" these days? :-)
118
119This same model is often used for classes, although it is not considered
120the pinnacle of programming propriety for folks from outside the
121class to come waltzing into an object, brazenly accessing its data
122members directly. Generally speaking, an object should be considered
123an opaque cookie that you use I<object methods> to access. Visually,
124methods look like you're dereffing a reference using a function name
125instead of brackets or braces.
126
127=head2 Class Interface
128
129Some languages provide a formal syntactic interface to a class's methods,
130but Perl does not. It relies on you to read the documentation of each
131class. If you try to call an undefined method on an object, Perl won't
132complain, but the program will trigger an exception while it's running.
133Likewise, if you call a method expecting a prime number as its argument
134with a non-prime one instead, you can't expect the compiler to catch this.
135(Well, you can expect it all you like, but it's not going to happen.)
136
137Let's suppose you have a well-educated user of your Person class,
138someone who has read the docs that explain the prescribed
139interface. Here's how they might use the Person class:
140
141 use Person;
142
143 $him = Person->new();
144 $him->name("Jason");
145 $him->age(23);
146 $him->peers( "Norbert", "Rhys", "Phineas" );
147
148 push @All_Recs, $him; # save object in array for later
149
150 printf "%s is %d years old.\n", $him->name, $him->age;
151 print "His peers are: ", join(", ", $him->peers), "\n";
152
153 printf "Last rec's name is %s\n", $All_Recs[-1]->name;
154
155As you can see, the user of the class doesn't know (or at least, has no
156business paying attention to the fact) that the object has one particular
157implementation or another. The interface to the class and its objects
158is exclusively via methods, and that's all the user of the class should
159ever play with.
160
161=head2 Constructors and Instance Methods
162
163Still, I<someone> has to know what's in the object. And that someone is
164the class. It implements methods that the programmer uses to access
165the object. Here's how to implement the Person class using the standard
166hash-ref-as-an-object idiom. We'll make a class method called new() to
167act as the constructor, and three object methods called name(), age(), and
168peers() to get at per-object data hidden away in our anonymous hash.
169
170 package Person;
171 use strict;
172
173 ##################################################
174 ## the object constructor (simplistic version) ##
175 ##################################################
176 sub new {
177 my $self = {};
178 $self->{NAME} = undef;
179 $self->{AGE} = undef;
180 $self->{PEERS} = [];
181 bless($self); # but see below
182 return $self;
183 }
184
185 ##############################################
186 ## methods to access per-object data ##
187 ## ##
188 ## With args, they set the value. Without ##
189 ## any, they only retrieve it/them. ##
190 ##############################################
191
192 sub name {
193 my $self = shift;
194 if (@_) { $self->{NAME} = shift }
195 return $self->{NAME};
196 }
197
198 sub age {
199 my $self = shift;
200 if (@_) { $self->{AGE} = shift }
201 return $self->{AGE};
202 }
203
204 sub peers {
205 my $self = shift;
206 if (@_) { @{ $self->{PEERS} } = @_ }
207 return @{ $self->{PEERS} };
208 }
209
210 1; # so the require or use succeeds
211
212We've created three methods to access an object's data, name(), age(),
213and peers(). These are all substantially similar. If called with an
214argument, they set the appropriate field; otherwise they return the
215value held by that field, meaning the value of that hash key.
216
217=head2 Planning for the Future: Better Constructors
218
219Even though at this point you may not even know what it means, someday
220you're going to worry about inheritance. (You can safely ignore this
221for now and worry about it later if you'd like.) To ensure that this
222all works out smoothly, you must use the double-argument form of bless().
223The second argument is the class into which the referent will be blessed.
224By not assuming our own class as the default second argument and instead
225using the class passed into us, we make our constructor inheritable.
226
227While we're at it, let's make our constructor a bit more flexible.
228Rather than being uniquely a class method, we'll set it up so that
229it can be called as either a class method I<or> an object
230method. That way you can say:
231
232 $me = Person->new();
233 $him = $me->new();
234
235To do this, all we have to do is check whether what was passed in
236was a reference or not. If so, we were invoked as an object method,
237and we need to extract the package (class) using the ref() function.
238If not, we just use the string passed in as the package name
239for blessing our referent.
240
241 sub new {
242 my $proto = shift;
243 my $class = ref($proto) || $proto;
244 my $self = {};
245 $self->{NAME} = undef;
246 $self->{AGE} = undef;
247 $self->{PEERS} = [];
248 bless ($self, $class);
249 return $self;
250 }
251
252That's about all there is for constructors. These methods bring objects
253to life, returning neat little opaque bundles to the user to be used in
254subsequent method calls.
255
256=head2 Destructors
257
258Every story has a beginning and an end. The beginning of the object's
259story is its constructor, explicitly called when the object comes into
260existence. But the ending of its story is the I<destructor>, a method
261implicitly called when an object leaves this life. Any per-object
262clean-up code is placed in the destructor, which must (in Perl) be called
263DESTROY.
264
265If constructors can have arbitrary names, then why not destructors?
266Because while a constructor is explicitly called, a destructor is not.
267Destruction happens automatically via Perl's garbage collection (GC)
268system, which is a quick but somewhat lazy reference-based GC system.
269To know what to call, Perl insists that the destructor be named DESTROY.
270Perl's notion of the right time to call a destructor is not well-defined
271currently, which is why your destructors should not rely on when they are
272called.
273
274Why is DESTROY in all caps? Perl on occasion uses purely uppercase
275function names as a convention to indicate that the function will
276be automatically called by Perl in some way. Others that are called
277implicitly include BEGIN, END, AUTOLOAD, plus all methods used by
278tied objects, described in L<perltie>.
279
280In really good object-oriented programming languages, the user doesn't
281care when the destructor is called. It just happens when it's supposed
282to. In low-level languages without any GC at all, there's no way to
283depend on this happening at the right time, so the programmer must
284explicitly call the destructor to clean up memory and state, crossing
285their fingers that it's the right time to do so. Unlike C++, an
286object destructor is nearly never needed in Perl, and even when it is,
287explicit invocation is uncalled for. In the case of our Person class,
288we don't need a destructor because Perl takes care of simple matters
289like memory deallocation.
290
291The only situation where Perl's reference-based GC won't work is
292when there's a circularity in the data structure, such as:
293
294 $this->{WHATEVER} = $this;
295
296In that case, you must delete the self-reference manually if you expect
297your program not to leak memory. While admittedly error-prone, this is
298the best we can do right now. Nonetheless, rest assured that when your
299program is finished, its objects' destructors are all duly called.
300So you are guaranteed that an object I<eventually> gets properly
301destroyed, except in the unique case of a program that never exits.
302(If you're running Perl embedded in another application, this full GC
303pass happens a bit more frequently--whenever a thread shuts down.)
304
305=head2 Other Object Methods
306
307The methods we've talked about so far have either been constructors or
308else simple "data methods", interfaces to data stored in the object.
309These are a bit like an object's data members in the C++ world, except
310that strangers don't access them as data. Instead, they should only
311access the object's data indirectly via its methods. This is an
312important rule: in Perl, access to an object's data should I<only>
313be made through methods.
314
315Perl doesn't impose restrictions on who gets to use which methods.
316The public-versus-private distinction is by convention, not syntax.
317(Well, unless you use the Alias module described below in
318L<Data Members as Variables>.) Occasionally you'll see method names beginning or ending
319with an underscore or two. This marking is a convention indicating
320that the methods are private to that class alone and sometimes to its
321closest acquaintances, its immediate subclasses. But this distinction
322is not enforced by Perl itself. It's up to the programmer to behave.
323
324There's no reason to limit methods to those that simply access data.
325Methods can do anything at all. The key point is that they're invoked
326against an object or a class. Let's say we'd like object methods that
327do more than fetch or set one particular field.
328
329 sub exclaim {
330 my $self = shift;
331 return sprintf "Hi, I'm %s, age %d, working with %s",
332 $self->{NAME}, $self->{AGE}, join(", ", @{$self->{PEERS}});
333 }
334
335Or maybe even one like this:
336
337 sub happy_birthday {
338 my $self = shift;
339 return ++$self->{AGE};
340 }
341
342Some might argue that one should go at these this way:
343
344 sub exclaim {
345 my $self = shift;
346 return sprintf "Hi, I'm %s, age %d, working with %s",
347 $self->name, $self->age, join(", ", $self->peers);
348 }
349
350 sub happy_birthday {
351 my $self = shift;
352 return $self->age( $self->age() + 1 );
353 }
354
355But since these methods are all executing in the class itself, this
356may not be critical. There are tradeoffs to be made. Using direct
357hash access is faster (about an order of magnitude faster, in fact), and
358it's more convenient when you want to interpolate in strings. But using
359methods (the external interface) internally shields not just the users of
360your class but even you yourself from changes in your data representation.
361
362=head1 Class Data
363
364What about "class data", data items common to each object in a class?
365What would you want that for? Well, in your Person class, you might
366like to keep track of the total people alive. How do you implement that?
367
368You I<could> make it a global variable called $Person::Census. But about
369only reason you'd do that would be if you I<wanted> people to be able to
370get at your class data directly. They could just say $Person::Census
371and play around with it. Maybe this is ok in your design scheme.
372You might even conceivably want to make it an exported variable. To be
373exportable, a variable must be a (package) global. If this were a
374traditional module rather than an object-oriented one, you might do that.
375
376While this approach is expected in most traditional modules, it's
377generally considered rather poor form in most object modules. In an
378object module, you should set up a protective veil to separate interface
379from implementation. So provide a class method to access class data
380just as you provide object methods to access object data.
381
382So, you I<could> still keep $Census as a package global and rely upon
383others to honor the contract of the module and therefore not play around
384with its implementation. You could even be supertricky and make $Census a
385tied object as described in L<perltie>, thereby intercepting all accesses.
386
387But more often than not, you just want to make your class data a
388file-scoped lexical. To do so, simply put this at the top of the file:
389
390 my $Census = 0;
391
392Even though the scope of a my() normally expires when the block in which
393it was declared is done (in this case the whole file being required or
394used), Perl's deep binding of lexical variables guarantees that the
395variable will not be deallocated, remaining accessible to functions
396declared within that scope. This doesn't work with global variables
397given temporary values via local(), though.
398
399Irrespective of whether you leave $Census a package global or make
400it instead a file-scoped lexical, you should make these
401changes to your Person::new() constructor:
402
403 sub new {
404 my $proto = shift;
405 my $class = ref($proto) || $proto;
406 my $self = {};
407 $Census++;
408 $self->{NAME} = undef;
409 $self->{AGE} = undef;
410 $self->{PEERS} = [];
411 bless ($self, $class);
412 return $self;
413 }
414
415 sub population {
416 return $Census;
417 }
418
419Now that we've done this, we certainly do need a destructor so that
420when Person is destroyed, the $Census goes down. Here's how
421this could be done:
422
423 sub DESTROY { --$Census }
424
425Notice how there's no memory to deallocate in the destructor? That's
426something that Perl takes care of for you all by itself.
427
428Alternatively, you could use the Class::Data::Inheritable module from
429CPAN.
430
431
432=head2 Accessing Class Data
433
434It turns out that this is not really a good way to go about handling
435class data. A good scalable rule is that I<you must never reference class
436data directly from an object method>. Otherwise you aren't building a
437scalable, inheritable class. The object must be the rendezvous point
438for all operations, especially from an object method. The globals
439(class data) would in some sense be in the "wrong" package in your
440derived classes. In Perl, methods execute in the context of the class
441they were defined in, I<not> that of the object that triggered them.
442Therefore, namespace visibility of package globals in methods is unrelated
443to inheritance.
444
445Got that? Maybe not. Ok, let's say that some other class "borrowed"
446(well, inherited) the DESTROY method as it was defined above. When those
447objects are destroyed, the original $Census variable will be altered,
448not the one in the new class's package namespace. Perhaps this is what
449you want, but probably it isn't.
450
451Here's how to fix this. We'll store a reference to the data in the
452value accessed by the hash key "_CENSUS". Why the underscore? Well,
453mostly because an initial underscore already conveys strong feelings
454of magicalness to a C programmer. It's really just a mnemonic device
455to remind ourselves that this field is special and not to be used as
456a public data member in the same way that NAME, AGE, and PEERS are.
457(Because we've been developing this code under the strict pragma, prior
458to perl version 5.004 we'll have to quote the field name.)
459
460 sub new {
461 my $proto = shift;
462 my $class = ref($proto) || $proto;
463 my $self = {};
464 $self->{NAME} = undef;
465 $self->{AGE} = undef;
466 $self->{PEERS} = [];
467 # "private" data
468 $self->{"_CENSUS"} = \$Census;
469 bless ($self, $class);
470 ++ ${ $self->{"_CENSUS"} };
471 return $self;
472 }
473
474 sub population {
475 my $self = shift;
476 if (ref $self) {
477 return ${ $self->{"_CENSUS"} };
478 } else {
479 return $Census;
480 }
481 }
482
483 sub DESTROY {
484 my $self = shift;
485 -- ${ $self->{"_CENSUS"} };
486 }
487
488=head2 Debugging Methods
489
490It's common for a class to have a debugging mechanism. For example,
491you might want to see when objects are created or destroyed. To do that,
492add a debugging variable as a file-scoped lexical. For this, we'll pull
493in the standard Carp module to emit our warnings and fatal messages.
494That way messages will come out with the caller's filename and
495line number instead of our own; if we wanted them to be from our own
496perspective, we'd just use die() and warn() directly instead of croak()
497and carp() respectively.
498
499 use Carp;
500 my $Debugging = 0;
501
502Now add a new class method to access the variable.
503
504 sub debug {
505 my $class = shift;
506 if (ref $class) { confess "Class method called as object method" }
507 unless (@_ == 1) { confess "usage: CLASSNAME->debug(level)" }
508 $Debugging = shift;
509 }
510
511Now fix up DESTROY to murmur a bit as the moribund object expires:
512
513 sub DESTROY {
514 my $self = shift;
515 if ($Debugging) { carp "Destroying $self " . $self->name }
516 -- ${ $self->{"_CENSUS"} };
517 }
518
519One could conceivably make a per-object debug state. That
520way you could call both of these:
521
522 Person->debug(1); # entire class
523 $him->debug(1); # just this object
524
525To do so, we need our debugging method to be a "bimodal" one, one that
526works on both classes I<and> objects. Therefore, adjust the debug()
527and DESTROY methods as follows:
528
529 sub debug {
530 my $self = shift;
531 confess "usage: thing->debug(level)" unless @_ == 1;
532 my $level = shift;
533 if (ref($self)) {
534 $self->{"_DEBUG"} = $level; # just myself
535 } else {
536 $Debugging = $level; # whole class
537 }
538 }
539
540 sub DESTROY {
541 my $self = shift;
542 if ($Debugging || $self->{"_DEBUG"}) {
543 carp "Destroying $self " . $self->name;
544 }
545 -- ${ $self->{"_CENSUS"} };
546 }
547
548What happens if a derived class (which we'll call Employee) inherits
549methods from this Person base class? Then C<< Employee->debug() >>, when called
550as a class method, manipulates $Person::Debugging not $Employee::Debugging.
551
552=head2 Class Destructors
553
554The object destructor handles the death of each distinct object. But sometimes
555you want a bit of cleanup when the entire class is shut down, which
556currently only happens when the program exits. To make such a
557I<class destructor>, create a function in that class's package named
558END. This works just like the END function in traditional modules,
559meaning that it gets called whenever your program exits unless it execs
560or dies of an uncaught signal. For example,
561
562 sub END {
563 if ($Debugging) {
564 print "All persons are going away now.\n";
565 }
566 }
567
568When the program exits, all the class destructors (END functions) are
569be called in the opposite order that they were loaded in (LIFO order).
570
571=head2 Documenting the Interface
572
573And there you have it: we've just shown you the I<implementation> of this
574Person class. Its I<interface> would be its documentation. Usually this
575means putting it in pod ("plain old documentation") format right there
576in the same file. In our Person example, we would place the following
577docs anywhere in the Person.pm file. Even though it looks mostly like
578code, it's not. It's embedded documentation such as would be used by
579the pod2man, pod2html, or pod2text programs. The Perl compiler ignores
580pods entirely, just as the translators ignore code. Here's an example of
581some pods describing the informal interface:
582
583 =head1 NAME
584
585 Person - class to implement people
586
587 =head1 SYNOPSIS
588
589 use Person;
590
591 #################
592 # class methods #
593 #################
594 $ob = Person->new;
595 $count = Person->population;
596
597 #######################
598 # object data methods #
599 #######################
600
601 ### get versions ###
602 $who = $ob->name;
603 $years = $ob->age;
604 @pals = $ob->peers;
605
606 ### set versions ###
607 $ob->name("Jason");
608 $ob->age(23);
609 $ob->peers( "Norbert", "Rhys", "Phineas" );
610
611 ########################
612 # other object methods #
613 ########################
614
615 $phrase = $ob->exclaim;
616 $ob->happy_birthday;
617
618 =head1 DESCRIPTION
619
620 The Person class implements dah dee dah dee dah....
621
622That's all there is to the matter of interface versus implementation.
623A programmer who opens up the module and plays around with all the private
624little shiny bits that were safely locked up behind the interface contract
625has voided the warranty, and you shouldn't worry about their fate.
626
627=head1 Aggregation
628
629Suppose you later want to change the class to implement better names.
630Perhaps you'd like to support both given names (called Christian names,
631irrespective of one's religion) and family names (called surnames), plus
632nicknames and titles. If users of your Person class have been properly
633accessing it through its documented interface, then you can easily change
634the underlying implementation. If they haven't, then they lose and
635it's their fault for breaking the contract and voiding their warranty.
636
637To do this, we'll make another class, this one called Fullname. What's
638the Fullname class look like? To answer that question, you have to
639first figure out how you want to use it. How about we use it this way:
640
641 $him = Person->new();
642 $him->fullname->title("St");
643 $him->fullname->christian("Thomas");
644 $him->fullname->surname("Aquinas");
645 $him->fullname->nickname("Tommy");
646 printf "His normal name is %s\n", $him->name;
647 printf "But his real name is %s\n", $him->fullname->as_string;
648
649Ok. To do this, we'll change Person::new() so that it supports
650a full name field this way:
651
652 sub new {
653 my $proto = shift;
654 my $class = ref($proto) || $proto;
655 my $self = {};
656 $self->{FULLNAME} = Fullname->new();
657 $self->{AGE} = undef;
658 $self->{PEERS} = [];
659 $self->{"_CENSUS"} = \$Census;
660 bless ($self, $class);
661 ++ ${ $self->{"_CENSUS"} };
662 return $self;
663 }
664
665 sub fullname {
666 my $self = shift;
667 return $self->{FULLNAME};
668 }
669
670Then to support old code, define Person::name() this way:
671
672 sub name {
673 my $self = shift;
674 return $self->{FULLNAME}->nickname(@_)
675 || $self->{FULLNAME}->christian(@_);
676 }
677
678Here's the Fullname class. We'll use the same technique
679of using a hash reference to hold data fields, and methods
680by the appropriate name to access them:
681
682 package Fullname;
683 use strict;
684
685 sub new {
686 my $proto = shift;
687 my $class = ref($proto) || $proto;
688 my $self = {
689 TITLE => undef,
690 CHRISTIAN => undef,
691 SURNAME => undef,
692 NICK => undef,
693 };
694 bless ($self, $class);
695 return $self;
696 }
697
698 sub christian {
699 my $self = shift;
700 if (@_) { $self->{CHRISTIAN} = shift }
701 return $self->{CHRISTIAN};
702 }
703
704 sub surname {
705 my $self = shift;
706 if (@_) { $self->{SURNAME} = shift }
707 return $self->{SURNAME};
708 }
709
710 sub nickname {
711 my $self = shift;
712 if (@_) { $self->{NICK} = shift }
713 return $self->{NICK};
714 }
715
716 sub title {
717 my $self = shift;
718 if (@_) { $self->{TITLE} = shift }
719 return $self->{TITLE};
720 }
721
722 sub as_string {
723 my $self = shift;
724 my $name = join(" ", @$self{'CHRISTIAN', 'SURNAME'});
725 if ($self->{TITLE}) {
726 $name = $self->{TITLE} . " " . $name;
727 }
728 return $name;
729 }
730
731 1;
732
733Finally, here's the test program:
734
735 #!/usr/bin/perl -w
736 use strict;
737 use Person;
738 sub END { show_census() }
739
740 sub show_census () {
741 printf "Current population: %d\n", Person->population;
742 }
743
744 Person->debug(1);
745
746 show_census();
747
748 my $him = Person->new();
749
750 $him->fullname->christian("Thomas");
751 $him->fullname->surname("Aquinas");
752 $him->fullname->nickname("Tommy");
753 $him->fullname->title("St");
754 $him->age(1);
755
756 printf "%s is really %s.\n", $him->name, $him->fullname;
757 printf "%s's age: %d.\n", $him->name, $him->age;
758 $him->happy_birthday;
759 printf "%s's age: %d.\n", $him->name, $him->age;
760
761 show_census();
762
763=head1 Inheritance
764
765Object-oriented programming systems all support some notion of
766inheritance. Inheritance means allowing one class to piggy-back on
767top of another one so you don't have to write the same code again and
768again. It's about software reuse, and therefore related to Laziness,
769the principal virtue of a programmer. (The import/export mechanisms in
770traditional modules are also a form of code reuse, but a simpler one than
771the true inheritance that you find in object modules.)
772
773Sometimes the syntax of inheritance is built into the core of the
774language, and sometimes it's not. Perl has no special syntax for
775specifying the class (or classes) to inherit from. Instead, it's all
776strictly in the semantics. Each package can have a variable called @ISA,
777which governs (method) inheritance. If you try to call a method on an
778object or class, and that method is not found in that object's package,
779Perl then looks to @ISA for other packages to go looking through in
780search of the missing method.
781
782Like the special per-package variables recognized by Exporter (such as
783@EXPORT, @EXPORT_OK, @EXPORT_FAIL, %EXPORT_TAGS, and $VERSION), the @ISA
784array I<must> be a package-scoped global and not a file-scoped lexical
785created via my(). Most classes have just one item in their @ISA array.
786In this case, we have what's called "single inheritance", or SI for short.
787
788Consider this class:
789
790 package Employee;
791 use Person;
792 @ISA = ("Person");
793 1;
794
795Not a lot to it, eh? All it's doing so far is loading in another
796class and stating that this one will inherit methods from that
797other class if need be. We have given it none of its own methods.
798We rely upon an Employee to behave just like a Person.
799
800Setting up an empty class like this is called the "empty subclass test";
801that is, making a derived class that does nothing but inherit from a
802base class. If the original base class has been designed properly,
803then the new derived class can be used as a drop-in replacement for the
804old one. This means you should be able to write a program like this:
805
806 use Employee;
807 my $empl = Employee->new();
808 $empl->name("Jason");
809 $empl->age(23);
810 printf "%s is age %d.\n", $empl->name, $empl->age;
811
812By proper design, we mean always using the two-argument form of bless(),
813avoiding direct access of global data, and not exporting anything. If you
814look back at the Person::new() function we defined above, we were careful
815to do that. There's a bit of package data used in the constructor,
816but the reference to this is stored on the object itself and all other
817methods access package data via that reference, so we should be ok.
818
819What do we mean by the Person::new() function -- isn't that actually
820a method? Well, in principle, yes. A method is just a function that
821expects as its first argument a class name (package) or object
822(blessed reference). Person::new() is the function that both the
823C<< Person->new() >> method and the C<< Employee->new() >> method end
824up calling. Understand that while a method call looks a lot like a
825function call, they aren't really quite the same, and if you treat them
826as the same, you'll very soon be left with nothing but broken programs.
827First, the actual underlying calling conventions are different: method
828calls get an extra argument. Second, function calls don't do inheritance,
829but methods do.
830
831 Method Call Resulting Function Call
832 ----------- ------------------------
833 Person->new() Person::new("Person")
834 Employee->new() Person::new("Employee")
835
836So don't use function calls when you mean to call a method.
837
838If an employee is just a Person, that's not all too very interesting.
839So let's add some other methods. We'll give our employee
840data fields to access their salary, their employee ID, and their
841start date.
842
843If you're getting a little tired of creating all these nearly identical
844methods just to get at the object's data, do not despair. Later,
845we'll describe several different convenience mechanisms for shortening
846this up. Meanwhile, here's the straight-forward way:
847
848 sub salary {
849 my $self = shift;
850 if (@_) { $self->{SALARY} = shift }
851 return $self->{SALARY};
852 }
853
854 sub id_number {
855 my $self = shift;
856 if (@_) { $self->{ID} = shift }
857 return $self->{ID};
858 }
859
860 sub start_date {
861 my $self = shift;
862 if (@_) { $self->{START_DATE} = shift }
863 return $self->{START_DATE};
864 }
865
866=head2 Overridden Methods
867
868What happens when both a derived class and its base class have the same
869method defined? Well, then you get the derived class's version of that
870method. For example, let's say that we want the peers() method called on
871an employee to act a bit differently. Instead of just returning the list
872of peer names, let's return slightly different strings. So doing this:
873
874 $empl->peers("Peter", "Paul", "Mary");
875 printf "His peers are: %s\n", join(", ", $empl->peers);
876
877will produce:
878
879 His peers are: PEON=PETER, PEON=PAUL, PEON=MARY
880
881To do this, merely add this definition into the Employee.pm file:
882
883 sub peers {
884 my $self = shift;
885 if (@_) { @{ $self->{PEERS} } = @_ }
886 return map { "PEON=\U$_" } @{ $self->{PEERS} };
887 }
888
889There, we've just demonstrated the high-falutin' concept known in certain
890circles as I<polymorphism>. We've taken on the form and behaviour of
891an existing object, and then we've altered it to suit our own purposes.
892This is a form of Laziness. (Getting polymorphed is also what happens
893when the wizard decides you'd look better as a frog.)
894
895Every now and then you'll want to have a method call trigger both its
896derived class (also known as "subclass") version as well as its base class
897(also known as "superclass") version. In practice, constructors and
898destructors are likely to want to do this, and it probably also makes
899sense in the debug() method we showed previously.
900
901To do this, add this to Employee.pm:
902
903 use Carp;
904 my $Debugging = 0;
905
906 sub debug {
907 my $self = shift;
908 confess "usage: thing->debug(level)" unless @_ == 1;
909 my $level = shift;
910 if (ref($self)) {
911 $self->{"_DEBUG"} = $level;
912 } else {
913 $Debugging = $level; # whole class
914 }
915 Person::debug($self, $Debugging); # don't really do this
916 }
917
918As you see, we turn around and call the Person package's debug() function.
919But this is far too fragile for good design. What if Person doesn't
920have a debug() function, but is inheriting I<its> debug() method
921from elsewhere? It would have been slightly better to say
922
923 Person->debug($Debugging);
924
925But even that's got too much hard-coded. It's somewhat better to say
926
927 $self->Person::debug($Debugging);
928
929Which is a funny way to say to start looking for a debug() method up
930in Person. This strategy is more often seen on overridden object methods
931than on overridden class methods.
932
933There is still something a bit off here. We've hard-coded our
934superclass's name. This in particular is bad if you change which classes
935you inherit from, or add others. Fortunately, the pseudoclass SUPER
936comes to the rescue here.
937
938 $self->SUPER::debug($Debugging);
939
940This way it starts looking in my class's @ISA. This only makes sense
941from I<within> a method call, though. Don't try to access anything
942in SUPER:: from anywhere else, because it doesn't exist outside
943an overridden method call.
944
945Things are getting a bit complicated here. Have we done anything
946we shouldn't? As before, one way to test whether we're designing
947a decent class is via the empty subclass test. Since we already have
948an Employee class that we're trying to check, we'd better get a new
949empty subclass that can derive from Employee. Here's one:
950
951 package Boss;
952 use Employee; # :-)
953 @ISA = qw(Employee);
954
955And here's the test program:
956
957 #!/usr/bin/perl -w
958 use strict;
959 use Boss;
960 Boss->debug(1);
961
962 my $boss = Boss->new();
963
964 $boss->fullname->title("Don");
965 $boss->fullname->surname("Pichon Alvarez");
966 $boss->fullname->christian("Federico Jesus");
967 $boss->fullname->nickname("Fred");
968
969 $boss->age(47);
970 $boss->peers("Frank", "Felipe", "Faust");
971
972 printf "%s is age %d.\n", $boss->fullname, $boss->age;
973 printf "His peers are: %s\n", join(", ", $boss->peers);
974
975Running it, we see that we're still ok. If you'd like to dump out your
976object in a nice format, somewhat like the way the 'x' command works in
977the debugger, you could use the Data::Dumper module from CPAN this way:
978
979 use Data::Dumper;
980 print "Here's the boss:\n";
981 print Dumper($boss);
982
983Which shows us something like this:
984
985 Here's the boss:
986 $VAR1 = bless( {
987 _CENSUS => \1,
988 FULLNAME => bless( {
989 TITLE => 'Don',
990 SURNAME => 'Pichon Alvarez',
991 NICK => 'Fred',
992 CHRISTIAN => 'Federico Jesus'
993 }, 'Fullname' ),
994 AGE => 47,
995 PEERS => [
996 'Frank',
997 'Felipe',
998 'Faust'
999 ]
1000 }, 'Boss' );
1001
1002Hm.... something's missing there. What about the salary, start date,
1003and ID fields? Well, we never set them to anything, even undef, so they
1004don't show up in the hash's keys. The Employee class has no new() method
1005of its own, and the new() method in Person doesn't know about Employees.
1006(Nor should it: proper OO design dictates that a subclass be allowed to
1007know about its immediate superclass, but never vice-versa.) So let's
1008fix up Employee::new() this way:
1009
1010 sub new {
1011 my $proto = shift;
1012 my $class = ref($proto) || $proto;
1013 my $self = $class->SUPER::new();
1014 $self->{SALARY} = undef;
1015 $self->{ID} = undef;
1016 $self->{START_DATE} = undef;
1017 bless ($self, $class); # reconsecrate
1018 return $self;
1019 }
1020
1021Now if you dump out an Employee or Boss object, you'll find
1022that new fields show up there now.
1023
1024=head2 Multiple Inheritance
1025
1026Ok, at the risk of confusing beginners and annoying OO gurus, it's
1027time to confess that Perl's object system includes that controversial
1028notion known as multiple inheritance, or MI for short. All this means
1029is that rather than having just one parent class who in turn might
1030itself have a parent class, etc., that you can directly inherit from
1031two or more parents. It's true that some uses of MI can get you into
1032trouble, although hopefully not quite so much trouble with Perl as with
1033dubiously-OO languages like C++.
1034
1035The way it works is actually pretty simple: just put more than one package
1036name in your @ISA array. When it comes time for Perl to go finding
1037methods for your object, it looks at each of these packages in order.
1038Well, kinda. It's actually a fully recursive, depth-first order.
1039Consider a bunch of @ISA arrays like this:
1040
1041 @First::ISA = qw( Alpha );
1042 @Second::ISA = qw( Beta );
1043 @Third::ISA = qw( First Second );
1044
1045If you have an object of class Third:
1046
1047 my $ob = Third->new();
1048 $ob->spin();
1049
1050How do we find a spin() method (or a new() method for that matter)?
1051Because the search is depth-first, classes will be looked up
1052in the following order: Third, First, Alpha, Second, and Beta.
1053
1054In practice, few class modules have been seen that actually
1055make use of MI. One nearly always chooses simple containership of
1056one class within another over MI. That's why our Person
1057object I<contained> a Fullname object. That doesn't mean
1058it I<was> one.
1059
1060However, there is one particular area where MI in Perl is rampant:
1061borrowing another class's class methods. This is rather common,
1062especially with some bundled "objectless" classes,
1063like Exporter, DynaLoader, AutoLoader, and SelfLoader. These classes
1064do not provide constructors; they exist only so you may inherit their
1065class methods. (It's not entirely clear why inheritance was done
1066here rather than traditional module importation.)
1067
1068For example, here is the POSIX module's @ISA:
1069
1070 package POSIX;
1071 @ISA = qw(Exporter DynaLoader);
1072
1073The POSIX module isn't really an object module, but then,
1074neither are Exporter or DynaLoader. They're just lending their
1075classes' behaviours to POSIX.
1076
1077Why don't people use MI for object methods much? One reason is that
1078it can have complicated side-effects. For one thing, your inheritance
1079graph (no longer a tree) might converge back to the same base class.
1080Although Perl guards against recursive inheritance, merely having parents
1081who are related to each other via a common ancestor, incestuous though
1082it sounds, is not forbidden. What if in our Third class shown above we
1083wanted its new() method to also call both overridden constructors in its
1084two parent classes? The SUPER notation would only find the first one.
1085Also, what about if the Alpha and Beta classes both had a common ancestor,
1086like Nought? If you kept climbing up the inheritance tree calling
1087overridden methods, you'd end up calling Nought::new() twice,
1088which might well be a bad idea.
1089
1090=head2 UNIVERSAL: The Root of All Objects
1091
1092Wouldn't it be convenient if all objects were rooted at some ultimate
1093base class? That way you could give every object common methods without
1094having to go and add it to each and every @ISA. Well, it turns out that
1095you can. You don't see it, but Perl tacitly and irrevocably assumes
1096that there's an extra element at the end of @ISA: the class UNIVERSAL.
1097In version 5.003, there were no predefined methods there, but you could put
1098whatever you felt like into it.
1099
1100However, as of version 5.004 (or some subversive releases, like 5.003_08),
1101UNIVERSAL has some methods in it already. These are builtin to your Perl
1102binary, so they don't take any extra time to load. Predefined methods
1103include isa(), can(), and VERSION(). isa() tells you whether an object or
1104class "is" another one without having to traverse the hierarchy yourself:
1105
1106 $has_io = $fd->isa("IO::Handle");
1107 $itza_handle = IO::Socket->isa("IO::Handle");
1108
1109The can() method, called against that object or class, reports back
1110whether its string argument is a callable method name in that class.
1111In fact, it gives you back a function reference to that method:
1112
1113 $his_print_method = $obj->can('as_string');
1114
1115Finally, the VERSION method checks whether the class (or the object's
1116class) has a package global called $VERSION that's high enough, as in:
1117
1118 Some_Module->VERSION(3.0);
1119 $his_vers = $ob->VERSION();
1120
1121However, we don't usually call VERSION ourselves. (Remember that an all
1122uppercase function name is a Perl convention that indicates that the
1123function will be automatically used by Perl in some way.) In this case,
1124it happens when you say
1125
1126 use Some_Module 3.0;
1127
1128If you wanted to add version checking to your Person class explained
1129above, just add this to Person.pm:
1130
1131 our $VERSION = '1.1';
1132
1133and then in Employee.pm could you can say
1134
1135 use Employee 1.1;
1136
1137And it would make sure that you have at least that version number or
1138higher available. This is not the same as loading in that exact version
1139number. No mechanism currently exists for concurrent installation of
1140multiple versions of a module. Lamentably.
1141
1142=head1 Alternate Object Representations
1143
1144Nothing requires objects to be implemented as hash references. An object
1145can be any sort of reference so long as its referent has been suitably
1146blessed. That means scalar, array, and code references are also fair
1147game.
1148
1149A scalar would work if the object has only one datum to hold. An array
1150would work for most cases, but makes inheritance a bit dodgy because
1151you have to invent new indices for the derived classes.
1152
1153=head2 Arrays as Objects
1154
1155If the user of your class honors the contract and sticks to the advertised
1156interface, then you can change its underlying interface if you feel
1157like it. Here's another implementation that conforms to the same
1158interface specification. This time we'll use an array reference
1159instead of a hash reference to represent the object.
1160
1161 package Person;
1162 use strict;
1163
1164 my($NAME, $AGE, $PEERS) = ( 0 .. 2 );
1165
1166 ############################################
1167 ## the object constructor (array version) ##
1168 ############################################
1169 sub new {
1170 my $self = [];
1171 $self->[$NAME] = undef; # this is unnecessary
1172 $self->[$AGE] = undef; # as is this
1173 $self->[$PEERS] = []; # but this isn't, really
1174 bless($self);
1175 return $self;
1176 }
1177
1178 sub name {
1179 my $self = shift;
1180 if (@_) { $self->[$NAME] = shift }
1181 return $self->[$NAME];
1182 }
1183
1184 sub age {
1185 my $self = shift;
1186 if (@_) { $self->[$AGE] = shift }
1187 return $self->[$AGE];
1188 }
1189
1190 sub peers {
1191 my $self = shift;
1192 if (@_) { @{ $self->[$PEERS] } = @_ }
1193 return @{ $self->[$PEERS] };
1194 }
1195
1196 1; # so the require or use succeeds
1197
1198You might guess that the array access would be a lot faster than the
1199hash access, but they're actually comparable. The array is a I<little>
1200bit faster, but not more than ten or fifteen percent, even when you
1201replace the variables above like $AGE with literal numbers, like 1.
1202A bigger difference between the two approaches can be found in memory use.
1203A hash representation takes up more memory than an array representation
1204because you have to allocate memory for the keys as well as for the values.
1205However, it really isn't that bad, especially since as of version 5.004,
1206memory is only allocated once for a given hash key, no matter how many
1207hashes have that key. It's expected that sometime in the future, even
1208these differences will fade into obscurity as more efficient underlying
1209representations are devised.
1210
1211Still, the tiny edge in speed (and somewhat larger one in memory)
1212is enough to make some programmers choose an array representation
1213for simple classes. There's still a little problem with
1214scalability, though, because later in life when you feel
1215like creating subclasses, you'll find that hashes just work
1216out better.
1217
1218=head2 Closures as Objects
1219
1220Using a code reference to represent an object offers some fascinating
1221possibilities. We can create a new anonymous function (closure) who
1222alone in all the world can see the object's data. This is because we
1223put the data into an anonymous hash that's lexically visible only to
1224the closure we create, bless, and return as the object. This object's
1225methods turn around and call the closure as a regular subroutine call,
1226passing it the field we want to affect. (Yes,
1227the double-function call is slow, but if you wanted fast, you wouldn't
1228be using objects at all, eh? :-)
1229
1230Use would be similar to before:
1231
1232 use Person;
1233 $him = Person->new();
1234 $him->name("Jason");
1235 $him->age(23);
1236 $him->peers( [ "Norbert", "Rhys", "Phineas" ] );
1237 printf "%s is %d years old.\n", $him->name, $him->age;
1238 print "His peers are: ", join(", ", @{$him->peers}), "\n";
1239
1240but the implementation would be radically, perhaps even sublimely
1241different:
1242
1243 package Person;
1244
1245 sub new {
1246 my $that = shift;
1247 my $class = ref($that) || $that;
1248 my $self = {
1249 NAME => undef,
1250 AGE => undef,
1251 PEERS => [],
1252 };
1253 my $closure = sub {
1254 my $field = shift;
1255 if (@_) { $self->{$field} = shift }
1256 return $self->{$field};
1257 };
1258 bless($closure, $class);
1259 return $closure;
1260 }
1261
1262 sub name { &{ $_[0] }("NAME", @_[ 1 .. $#_ ] ) }
1263 sub age { &{ $_[0] }("AGE", @_[ 1 .. $#_ ] ) }
1264 sub peers { &{ $_[0] }("PEERS", @_[ 1 .. $#_ ] ) }
1265
1266 1;
1267
1268Because this object is hidden behind a code reference, it's probably a bit
1269mysterious to those whose background is more firmly rooted in standard
1270procedural or object-based programming languages than in functional
1271programming languages whence closures derive. The object
1272created and returned by the new() method is itself not a data reference
1273as we've seen before. It's an anonymous code reference that has within
1274it access to a specific version (lexical binding and instantiation)
1275of the object's data, which are stored in the private variable $self.
1276Although this is the same function each time, it contains a different
1277version of $self.
1278
1279When a method like C<$him-E<gt>name("Jason")> is called, its implicit
1280zeroth argument is the invoking object--just as it is with all method
1281calls. But in this case, it's our code reference (something like a
1282function pointer in C++, but with deep binding of lexical variables).
1283There's not a lot to be done with a code reference beyond calling it, so
1284that's just what we do when we say C<&{$_[0]}>. This is just a regular
1285function call, not a method call. The initial argument is the string
1286"NAME", and any remaining arguments are whatever had been passed to the
1287method itself.
1288
1289Once we're executing inside the closure that had been created in new(),
1290the $self hash reference suddenly becomes visible. The closure grabs
1291its first argument ("NAME" in this case because that's what the name()
1292method passed it), and uses that string to subscript into the private
1293hash hidden in its unique version of $self.
1294
1295Nothing under the sun will allow anyone outside the executing method to
1296be able to get at this hidden data. Well, nearly nothing. You I<could>
1297single step through the program using the debugger and find out the
1298pieces while you're in the method, but everyone else is out of luck.
1299
1300There, if that doesn't excite the Scheme folks, then I just don't know
1301what will. Translation of this technique into C++, Java, or any other
1302braindead-static language is left as a futile exercise for aficionados
1303of those camps.
1304
1305You could even add a bit of nosiness via the caller() function and
1306make the closure refuse to operate unless called via its own package.
1307This would no doubt satisfy certain fastidious concerns of programming
1308police and related puritans.
1309
1310If you were wondering when Hubris, the third principle virtue of a
1311programmer, would come into play, here you have it. (More seriously,
1312Hubris is just the pride in craftsmanship that comes from having written
1313a sound bit of well-designed code.)
1314
1315=head1 AUTOLOAD: Proxy Methods
1316
1317Autoloading is a way to intercept calls to undefined methods. An autoload
1318routine may choose to create a new function on the fly, either loaded
1319from disk or perhaps just eval()ed right there. This define-on-the-fly
1320strategy is why it's called autoloading.
1321
1322But that's only one possible approach. Another one is to just
1323have the autoloaded method itself directly provide the
1324requested service. When used in this way, you may think
1325of autoloaded methods as "proxy" methods.
1326
1327When Perl tries to call an undefined function in a particular package
1328and that function is not defined, it looks for a function in
1329that same package called AUTOLOAD. If one exists, it's called
1330with the same arguments as the original function would have had.
1331The fully-qualified name of the function is stored in that package's
1332global variable $AUTOLOAD. Once called, the function can do anything
1333it would like, including defining a new function by the right name, and
1334then doing a really fancy kind of C<goto> right to it, erasing itself
1335from the call stack.
1336
1337What does this have to do with objects? After all, we keep talking about
1338functions, not methods. Well, since a method is just a function with
1339an extra argument and some fancier semantics about where it's found,
1340we can use autoloading for methods, too. Perl doesn't start looking
1341for an AUTOLOAD method until it has exhausted the recursive hunt up
1342through @ISA, though. Some programmers have even been known to define
1343a UNIVERSAL::AUTOLOAD method to trap unresolved method calls to any
1344kind of object.
1345
1346=head2 Autoloaded Data Methods
1347
1348You probably began to get a little suspicious about the duplicated
1349code way back earlier when we first showed you the Person class, and
1350then later the Employee class. Each method used to access the
1351hash fields looked virtually identical. This should have tickled
1352that great programming virtue, Impatience, but for the time,
1353we let Laziness win out, and so did nothing. Proxy methods can cure
1354this.
1355
1356Instead of writing a new function every time we want a new data field,
1357we'll use the autoload mechanism to generate (actually, mimic) methods on
1358the fly. To verify that we're accessing a valid member, we will check
1359against an C<_permitted> (pronounced "under-permitted") field, which
1360is a reference to a file-scoped lexical (like a C file static) hash of permitted fields in this record
1361called %fields. Why the underscore? For the same reason as the _CENSUS
1362field we once used: as a marker that means "for internal use only".
1363
1364Here's what the module initialization code and class
1365constructor will look like when taking this approach:
1366
1367 package Person;
1368 use Carp;
1369 our $AUTOLOAD; # it's a package global
1370
1371 my %fields = (
1372 name => undef,
1373 age => undef,
1374 peers => undef,
1375 );
1376
1377 sub new {
1378 my $that = shift;
1379 my $class = ref($that) || $that;
1380 my $self = {
1381 _permitted => \%fields,
1382 %fields,
1383 };
1384 bless $self, $class;
1385 return $self;
1386 }
1387
1388If we wanted our record to have default values, we could fill those in
1389where current we have C<undef> in the %fields hash.
1390
1391Notice how we saved a reference to our class data on the object itself?
1392Remember that it's important to access class data through the object
1393itself instead of having any method reference %fields directly, or else
1394you won't have a decent inheritance.
1395
1396The real magic, though, is going to reside in our proxy method, which
1397will handle all calls to undefined methods for objects of class Person
1398(or subclasses of Person). It has to be called AUTOLOAD. Again, it's
1399all caps because it's called for us implicitly by Perl itself, not by
1400a user directly.
1401
1402 sub AUTOLOAD {
1403 my $self = shift;
1404 my $type = ref($self)
1405 or croak "$self is not an object";
1406
1407 my $name = $AUTOLOAD;
1408 $name =~ s/.*://; # strip fully-qualified portion
1409
1410 unless (exists $self->{_permitted}->{$name} ) {
1411 croak "Can't access `$name' field in class $type";
1412 }
1413
1414 if (@_) {
1415 return $self->{$name} = shift;
1416 } else {
1417 return $self->{$name};
1418 }
1419 }
1420
1421Pretty nifty, eh? All we have to do to add new data fields
1422is modify %fields. No new functions need be written.
1423
1424I could have avoided the C<_permitted> field entirely, but I
1425wanted to demonstrate how to store a reference to class data on the
1426object so you wouldn't have to access that class data
1427directly from an object method.
1428
1429=head2 Inherited Autoloaded Data Methods
1430
1431But what about inheritance? Can we define our Employee
1432class similarly? Yes, so long as we're careful enough.
1433
1434Here's how to be careful:
1435
1436 package Employee;
1437 use Person;
1438 use strict;
1439 our @ISA = qw(Person);
1440
1441 my %fields = (
1442 id => undef,
1443 salary => undef,
1444 );
1445
1446 sub new {
1447 my $that = shift;
1448 my $class = ref($that) || $that;
1449 my $self = bless $that->SUPER::new(), $class;
1450 my($element);
1451 foreach $element (keys %fields) {
1452 $self->{_permitted}->{$element} = $fields{$element};
1453 }
1454 @{$self}{keys %fields} = values %fields;
1455 return $self;
1456 }
1457
1458Once we've done this, we don't even need to have an
1459AUTOLOAD function in the Employee package, because
1460we'll grab Person's version of that via inheritance,
1461and it will all work out just fine.
1462
1463=head1 Metaclassical Tools
1464
1465Even though proxy methods can provide a more convenient approach to making
1466more struct-like classes than tediously coding up data methods as
1467functions, it still leaves a bit to be desired. For one thing, it means
1468you have to handle bogus calls that you don't mean to trap via your proxy.
1469It also means you have to be quite careful when dealing with inheritance,
1470as detailed above.
1471
1472Perl programmers have responded to this by creating several different
1473class construction classes. These metaclasses are classes
1474that create other classes. A couple worth looking at are
1475Class::Struct and Alias. These and other related metaclasses can be
1476found in the modules directory on CPAN.
1477
1478=head2 Class::Struct
1479
1480One of the older ones is Class::Struct. In fact, its syntax and
1481interface were sketched out long before perl5 even solidified into a
1482real thing. What it does is provide you a way to "declare" a class
1483as having objects whose fields are of a specific type. The function
1484that does this is called, not surprisingly enough, struct(). Because
1485structures or records are not base types in Perl, each time you want to
1486create a class to provide a record-like data object, you yourself have
1487to define a new() method, plus separate data-access methods for each of
1488that record's fields. You'll quickly become bored with this process.
1489The Class::Struct::struct() function alleviates this tedium.
1490
1491Here's a simple example of using it:
1492
1493 use Class::Struct qw(struct);
1494 use Jobbie; # user-defined; see below
1495
1496 struct 'Fred' => {
1497 one => '$',
1498 many => '@',
1499 profession => Jobbie, # calls Jobbie->new()
1500 };
1501
1502 $ob = Fred->new;
1503 $ob->one("hmmmm");
1504
1505 $ob->many(0, "here");
1506 $ob->many(1, "you");
1507 $ob->many(2, "go");
1508 print "Just set: ", $ob->many(2), "\n";
1509
1510 $ob->profession->salary(10_000);
1511
1512You can declare types in the struct to be basic Perl types, or
1513user-defined types (classes). User types will be initialized by calling
1514that class's new() method.
1515
1516Here's a real-world example of using struct generation. Let's say you
1517wanted to override Perl's idea of gethostbyname() and gethostbyaddr() so
1518that they would return objects that acted like C structures. We don't
1519care about high-falutin' OO gunk. All we want is for these objects to
1520act like structs in the C sense.
1521
1522 use Socket;
1523 use Net::hostent;
1524 $h = gethostbyname("perl.com"); # object return
1525 printf "perl.com's real name is %s, address %s\n",
1526 $h->name, inet_ntoa($h->addr);
1527
1528Here's how to do this using the Class::Struct module.
1529The crux is going to be this call:
1530
1531 struct 'Net::hostent' => [ # note bracket
1532 name => '$',
1533 aliases => '@',
1534 addrtype => '$',
1535 'length' => '$',
1536 addr_list => '@',
1537 ];
1538
1539Which creates object methods of those names and types.
1540It even creates a new() method for us.
1541
1542We could also have implemented our object this way:
1543
1544 struct 'Net::hostent' => { # note brace
1545 name => '$',
1546 aliases => '@',
1547 addrtype => '$',
1548 'length' => '$',
1549 addr_list => '@',
1550 };
1551
1552and then Class::Struct would have used an anonymous hash as the object
1553type, instead of an anonymous array. The array is faster and smaller,
1554but the hash works out better if you eventually want to do inheritance.
1555Since for this struct-like object we aren't planning on inheritance,
1556this time we'll opt for better speed and size over better flexibility.
1557
1558Here's the whole implementation:
1559
1560 package Net::hostent;
1561 use strict;
1562
1563 BEGIN {
1564 use Exporter ();
1565 our @EXPORT = qw(gethostbyname gethostbyaddr gethost);
1566 our @EXPORT_OK = qw(
1567 $h_name @h_aliases
1568 $h_addrtype $h_length
1569 @h_addr_list $h_addr
1570 );
1571 our %EXPORT_TAGS = ( FIELDS => [ @EXPORT_OK, @EXPORT ] );
1572 }
1573 our @EXPORT_OK;
1574
1575 # Class::Struct forbids use of @ISA
1576 sub import { goto &Exporter::import }
1577
1578 use Class::Struct qw(struct);
1579 struct 'Net::hostent' => [
1580 name => '$',
1581 aliases => '@',
1582 addrtype => '$',
1583 'length' => '$',
1584 addr_list => '@',
1585 ];
1586
1587 sub addr { shift->addr_list->[0] }
1588
1589 sub populate (@) {
1590 return unless @_;
1591 my $hob = new(); # Class::Struct made this!
1592 $h_name = $hob->[0] = $_[0];
1593 @h_aliases = @{ $hob->[1] } = split ' ', $_[1];
1594 $h_addrtype = $hob->[2] = $_[2];
1595 $h_length = $hob->[3] = $_[3];
1596 $h_addr = $_[4];
1597 @h_addr_list = @{ $hob->[4] } = @_[ (4 .. $#_) ];
1598 return $hob;
1599 }
1600
1601 sub gethostbyname ($) { populate(CORE::gethostbyname(shift)) }
1602
1603 sub gethostbyaddr ($;$) {
1604 my ($addr, $addrtype);
1605 $addr = shift;
1606 require Socket unless @_;
1607 $addrtype = @_ ? shift : Socket::AF_INET();
1608 populate(CORE::gethostbyaddr($addr, $addrtype))
1609 }
1610
1611 sub gethost($) {
1612 if ($_[0] =~ /^\d+(?:\.\d+(?:\.\d+(?:\.\d+)?)?)?$/) {
1613 require Socket;
1614 &gethostbyaddr(Socket::inet_aton(shift));
1615 } else {
1616 &gethostbyname;
1617 }
1618 }
1619
1620 1;
1621
1622We've snuck in quite a fair bit of other concepts besides just dynamic
1623class creation, like overriding core functions, import/export bits,
1624function prototyping, short-cut function call via C<&whatever>, and
1625function replacement with C<goto &whatever>. These all mostly make
1626sense from the perspective of a traditional module, but as you can see,
1627we can also use them in an object module.
1628
1629You can look at other object-based, struct-like overrides of core
1630functions in the 5.004 release of Perl in File::stat, Net::hostent,
1631Net::netent, Net::protoent, Net::servent, Time::gmtime, Time::localtime,
1632User::grent, and User::pwent. These modules have a final component
1633that's all lowercase, by convention reserved for compiler pragmas,
1634because they affect the compilation and change a builtin function.
1635They also have the type names that a C programmer would most expect.
1636
1637=head2 Data Members as Variables
1638
1639If you're used to C++ objects, then you're accustomed to being able to
1640get at an object's data members as simple variables from within a method.
1641The Alias module provides for this, as well as a good bit more, such
1642as the possibility of private methods that the object can call but folks
1643outside the class cannot.
1644
1645Here's an example of creating a Person using the Alias module.
1646When you update these magical instance variables, you automatically
1647update value fields in the hash. Convenient, eh?
1648
1649 package Person;
1650
1651 # this is the same as before...
1652 sub new {
1653 my $that = shift;
1654 my $class = ref($that) || $that;
1655 my $self = {
1656 NAME => undef,
1657 AGE => undef,
1658 PEERS => [],
1659 };
1660 bless($self, $class);
1661 return $self;
1662 }
1663
1664 use Alias qw(attr);
1665 our ($NAME, $AGE, $PEERS);
1666
1667 sub name {
1668 my $self = attr shift;
1669 if (@_) { $NAME = shift; }
1670 return $NAME;
1671 }
1672
1673 sub age {
1674 my $self = attr shift;
1675 if (@_) { $AGE = shift; }
1676 return $AGE;
1677 }
1678
1679 sub peers {
1680 my $self = attr shift;
1681 if (@_) { @PEERS = @_; }
1682 return @PEERS;
1683 }
1684
1685 sub exclaim {
1686 my $self = attr shift;
1687 return sprintf "Hi, I'm %s, age %d, working with %s",
1688 $NAME, $AGE, join(", ", @PEERS);
1689 }
1690
1691 sub happy_birthday {
1692 my $self = attr shift;
1693 return ++$AGE;
1694 }
1695
1696The need for the C<our> declaration is because what Alias does
1697is play with package globals with the same name as the fields. To use
1698globals while C<use strict> is in effect, you have to predeclare them.
1699These package variables are localized to the block enclosing the attr()
1700call just as if you'd used a local() on them. However, that means that
1701they're still considered global variables with temporary values, just
1702as with any other local().
1703
1704It would be nice to combine Alias with
1705something like Class::Struct or Class::MethodMaker.
1706
1707=head1 NOTES
1708
1709=head2 Object Terminology
1710
1711In the various OO literature, it seems that a lot of different words
1712are used to describe only a few different concepts. If you're not
1713already an object programmer, then you don't need to worry about all
1714these fancy words. But if you are, then you might like to know how to
1715get at the same concepts in Perl.
1716
1717For example, it's common to call an object an I<instance> of a class
1718and to call those objects' methods I<instance methods>. Data fields
1719peculiar to each object are often called I<instance data> or I<object
1720attributes>, and data fields common to all members of that class are
1721I<class data>, I<class attributes>, or I<static data members>.
1722
1723Also, I<base class>, I<generic class>, and I<superclass> all describe
1724the same notion, whereas I<derived class>, I<specific class>, and
1725I<subclass> describe the other related one.
1726
1727C++ programmers have I<static methods> and I<virtual methods>,
1728but Perl only has I<class methods> and I<object methods>.
1729Actually, Perl only has methods. Whether a method gets used
1730as a class or object method is by usage only. You could accidentally
1731call a class method (one expecting a string argument) on an
1732object (one expecting a reference), or vice versa.
1733
1734From the C++ perspective, all methods in Perl are virtual.
1735This, by the way, is why they are never checked for function
1736prototypes in the argument list as regular builtin and user-defined
1737functions can be.
1738
1739Because a class is itself something of an object, Perl's classes can be
1740taken as describing both a "class as meta-object" (also called I<object
1741factory>) philosophy and the "class as type definition" (I<declaring>
1742behaviour, not I<defining> mechanism) idea. C++ supports the latter
1743notion, but not the former.
1744
1745=head1 SEE ALSO
1746
1747The following manpages will doubtless provide more
1748background for this one:
1749L<perlmod>,
1750L<perlref>,
1751L<perlobj>,
1752L<perlbot>,
1753L<perltie>,
1754and
1755L<overload>.
1756
1757L<perlboot> is a kinder, gentler introduction to object-oriented
1758programming.
1759
1760L<perltooc> provides more detail on class data.
1761
1762Some modules which might prove interesting are Class::Accessor,
1763Class::Class, Class::Contract, Class::Data::Inheritable,
1764Class::MethodMaker and Tie::SecureHash
1765
1766
1767=head1 AUTHOR AND COPYRIGHT
1768
1769Copyright (c) 1997, 1998 Tom Christiansen
1770All rights reserved.
1771
1772This documentation is free; you can redistribute it and/or modify it
1773under the same terms as Perl itself.
1774
1775Irrespective of its distribution, all code examples in this file
1776are hereby placed into the public domain. You are permitted and
1777encouraged to use this code in your own programs for fun
1778or for profit as you see fit. A simple comment in the code giving
1779credit would be courteous but is not required.
1780
1781=head1 COPYRIGHT
1782
1783=head2 Acknowledgments
1784
1785Thanks to
1786Larry Wall,
1787Roderick Schertler,
1788Gurusamy Sarathy,
1789Dean Roehrich,
1790Raphael Manfredi,
1791Brent Halsey,
1792Greg Bacon,
1793Brad Appleton,
1794and many others for their helpful comments.