Initial commit of OpenSPARC T2 design and verification files.
[OpenSPARC-T2-DV] / tools / perl-5.8.0 / man / man3 / Math::Geometry.3
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129.\" ========================================================================
130.\"
131.IX Title "Geometry 3"
132.TH Geometry 3 "2002-11-19" "perl v5.8.0" "User Contributed Perl Documentation"
133.SH "NAME"
134Math::Geometry \- Geometry related functions
135.SH "SYNOPSIS"
136.IX Header "SYNOPSIS"
137.Vb 1
138\& use Math::Geometry;
139.Ve
140.PP
141.Vb 4
142\& @P2=rotx(@P1,$angle);
143\& @P3=rotx(@P1,$angle);
144\& @N =triangle_normal(@P1,@P2,@P3);
145\& @ZP=zplane_project(@P1,$d);
146.Ve
147.SH "NOTES"
148.IX Header "NOTES"
149This is about to get a massive overhaul, but first im adding tests,
150lots of lovely lovely tests.
151.PP
152Currently for zplane_project onto a plane with normal of the z axis and z=0,
153the function returns the orthographic projections as opposed to a perspective
154projection. I'm currently looking into how to properly handle z=0 and will
155update it shortly.
156.SH "DESCRIPTION"
157.IX Header "DESCRIPTION"
158This package implements classic geometry methods. It should be considered alpha
159software and any feedback at all is greatly appreciated. The following methods
160are available:
161.Sh "vector_product."
162.IX Subsection "vector_product."
163Also known as the cross product, given two vectors in Geometry space, the
164vector_product of the two vectors, is a vector which is perpendicular
165to the plane of \s-1AB\s0 with length equal to the length of A multiplied
166by the length of B, multiplied by the sin of @, where @ is the angle
167between the two vectors.
168.Sh "triangle_normal"
169.IX Subsection "triangle_normal"
170Given a triangle \s-1ABC\s0 that defines a plane P. This function will return
171a vector N, which is a normal to the plane P.
172.PP
173.Vb 2
174\& ($Nx,$Ny,$Nz) =
175\& triangle_normal(($Ax,$Ay,$Az),($Bx,$By,$Bz),($Cx,$Cy,$Cz));
176.Ve
177.Sh "zplane_project"
178.IX Subsection "zplane_project"
179Project a point in Geometry space onto a plane with the z\-axis as the normal,
180at a distance d from z=0.
181.PP
182.Vb 1
183\& ($x2,$y2,$z2) = zplane_project ($x1,$y1,$z1,$d);
184.Ve
185.Sh "rotx"
186.IX Subsection "rotx"
187Rotate about the x axis r radians.
188.PP
189.Vb 1
190\& ($x2,$y2,$z2) = rotx ($x1,$y1,$z1,$r);
191.Ve
192.Sh "roty"
193.IX Subsection "roty"
194Rotate about the y axis r radians.
195.PP
196.Vb 1
197\& ($x2,$y2,$z2) = roty ($x1,$y1,$z1,$r);
198.Ve
199.Sh "rotz"
200.IX Subsection "rotz"
201Rotate about the z axis r radians.
202.PP
203.Vb 1
204\& ($x2,$y2,$z2) = rotz ($x1,$y1,$z1,$r);
205.Ve
206.Sh "deg2rad"
207.IX Subsection "deg2rad"
208Convert degree's to radians.
209.Sh "rad2deg"
210.IX Subsection "rad2deg"
211Convert radians to degree's.
212.Sh "pi"
213.IX Subsection "pi"
214Returns an approximate value of Pi, the code has been cribed from Pg146, Programming Perl
2152nd Ed.
216.SH "EXAMPLE"
217.IX Header "EXAMPLE"
218.Vb 1
219\& use Math::Geometry;
220.Ve
221.SH "AUTHOR"
222.IX Header "AUTHOR"
223.Vb 1
224\& Greg McCarroll <greg@mccarroll.demon.co.uk>
225.Ve