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129 | .\" ======================================================================== | |
130 | .\" | |
131 | .IX Title "Pastel::Geometry::AffineTransform 3" | |
132 | .TH Pastel::Geometry::AffineTransform 3 "2003-01-06" "perl v5.8.0" "User Contributed Perl Documentation" | |
133 | .SH "NAME" | |
134 | Pastel::Geometry::AffineTranform\r | |
135 | .PP | |
136 | This module encapsulates the 2D tranformation matrix of graphics.\r | |
137 | .SH "DESCRIPTION" | |
138 | .IX Header "DESCRIPTION" | |
139 | Every elements of the graphics object can be geometrically transformed. \r | |
140 | \&\s-1SVG\s0 specification allows \- Translation, Scaling, Roatation and Skew. \r | |
141 | Transformation itself is represented by a 3 X 3 matrix. Like in Java \r | |
142 | AffineTranform class we will represent it here like this\-\r | |
143 | .PP | |
144 | .Vb 3 | |
145 | \& [ x'] [ m00 m01 m02 ] [ x ] [ m00x + m01y + m02 ]\r | |
146 | \& [ y'] = [ m10 m11 m12 ] [ y ] = [ m10x + m11y + m12 ]\r | |
147 | \& [ 1 ] [ 0 0 1 ] [ 1 ] [ 1 ] | |
148 | .Ve | |
149 | .PP | |
150 | .Vb 3 | |
151 | \& Where x' and y' are the new coordinates and x and y are the old ones.\r | |
152 | \& In SVG it is represented as-\r | |
153 | \& <g transform="matrix(m00,m10,m01,m11,m02,m12)">...</g> | |
154 | .Ve | |
155 | .PP | |
156 | <B>Translation:</B>\r | |
157 | .PP | |
158 | .Vb 3 | |
159 | \& [ x'] [ 1 0 tx ] [ x ] \r | |
160 | \& [ y'] = [ 0 1 ty ] [ y ] \r | |
161 | \& [ 1 ] [ 0 0 1 ] [ 1 ] | |
162 | .Ve | |
163 | .PP | |
164 | .Vb 3 | |
165 | \& Where tx and ty are the distances to translate. It is represented\r | |
166 | \& in SVG as-\r | |
167 | \& <g transform="translate(tx, ty)">...</g> | |
168 | .Ve | |
169 | .PP | |
170 | <B>Scaling:</B> \r | |
171 | .PP | |
172 | .Vb 3 | |
173 | \& [ x'] [ Sx 0 0 ] [ x ] \r | |
174 | \& [ y'] = [ 0 Sy 0 ] [ y ] \r | |
175 | \& [ 1 ] [ 0 0 1 ] [ 1 ] | |
176 | .Ve | |
177 | .PP | |
178 | In \s-1SVG\-\s0\r | |
179 | <g transform=\*(L"scale(Sx, Sy)\*(R">...</g>\r | |
180 | If Sy is not provided it is assumed to be equals to Sx.\r | |
181 | .PP | |
182 | <b>Rotation:</b>\r | |
183 | [ x'] [ cos(a) \-sin(a) 0 ] [ x ] \r | |
184 | [ y'] = [ sin(a) cos(a) 0 ] [ y ] \r | |
185 | [ 1 ] [ 0 0 1 ] [ 1 ]\r | |
186 | .PP | |
187 | In \s-1SVG\-\s0\r | |
188 | .PP | |
189 | .Vb 3 | |
190 | \& <g transform="rotate(a, [x, y])">...</g>\r | |
191 | \& If x and y are provided is like translating to that point then rotating\r | |
192 | \& and then coming to the original position. | |
193 | .Ve | |
194 | .PP | |
195 | <b>SkewX and Y:</b>\r | |
196 | .PP | |
197 | .Vb 2 | |
198 | \& <g transform="skewX(a)">...</g>\r | |
199 | \& <g transform="skewY(a)">...</g> | |
200 | .Ve | |
201 | .SH "SYNOPSIS" | |
202 | .IX Header "SYNOPSIS" | |
203 | .Vb 5 | |
204 | \& use Pastel;\r | |
205 | \& my $g2 = Pastel::Graphics->new(...);\r | |
206 | \& # Create two tranfoms\r | |
207 | \& my $transform1 = Pastel::Geometry::AffineTranform->new();\r | |
208 | \& my $transform2 = Pastel::Geometry::AffineTranform->new(); | |
209 | .Ve | |
210 | .PP | |
211 | .Vb 3 | |
212 | \& # Modify Transfom1\r | |
213 | \& $transform1->set_to_indentity();\r | |
214 | \& $transform1->rotate(45); | |
215 | .Ve | |
216 | .PP | |
217 | .Vb 2 | |
218 | \& # Modify Transform2\r | |
219 | \& $transform2->scale(0.5,0.5); | |
220 | .Ve | |
221 | .PP | |
222 | .Vb 2 | |
223 | \& # Join both the transform\r | |
224 | \& $transform1->concatanate($transform2); | |
225 | .Ve | |
226 | .PP | |
227 | .Vb 2 | |
228 | \& # To concatanate to existing transform in $g2 call transform()\r | |
229 | \& $g2->transform($transform1); | |
230 | .Ve | |
231 | .PP | |
232 | .Vb 2 | |
233 | \& # To replace the existing transform\r | |
234 | \& $g2->set_transform($transform2); | |
235 | .Ve | |
236 | .SH "CONSTRUCTORS" | |
237 | .IX Header "CONSTRUCTORS" | |
238 | .IP "Pastel::Geometry::AffineTransform\->\fInew()\fR" 4 | |
239 | .IX Item "Pastel::Geometry::AffineTransform->new()" | |
240 | .PD 0 | |
241 | .IP "Pastel::Geometry::AffineTransform\->new(\-transform=>$tx)" 4 | |
242 | .IX Item "Pastel::Geometry::AffineTransform->new(-transform=>$tx)" | |
243 | .PD | |
244 | $tx is another Pastel::Geometry::AffineTransform object. \r | |
245 | .IP "Pastel::Geometry::AffineTransform\->new(@array)" 4 | |
246 | .IX Item "Pastel::Geometry::AffineTransform->new(@array)" | |
247 | @array is 4 or 6 elements numbers representing 4 non-tranaslatable entries\r | |
248 | or the complete array of 6 specifiable entries of 3 X 3 transformation matrix.\r | |
249 | .ie n .IP "Pastel::Geometry::AffineTransform\->new(\-m00=>$n, \-m10=>$n, \-m01=>$n, \-m11=>$n, \-m02=>$n, \-m12=>, $n)" 4 | |
250 | .el .IP "Pastel::Geometry::AffineTransform\->new(\-m00=>$n, \-m10=>$n, \-m01=>$n, \-m11=>$n, \-m02=>$n, \-m12=>, \f(CW$n\fR)" 4 | |
251 | .IX Item "Pastel::Geometry::AffineTransform->new(-m00=>$n, -m10=>$n, -m01=>$n, -m11=>$n, -m02=>$n, -m12=>, $n)" | |
252 | Complete transformation matrix. \f(CW$n\fR = numbers.\r | |
253 | .IP "Pastel::Geometry::AffineTransform\->new($n1,$n2,$n3,$n4,$n5,$n6)" 4 | |
254 | .IX Item "Pastel::Geometry::AffineTransform->new($n1,$n2,$n3,$n4,$n5,$n6)" | |
255 | .PD 0 | |
256 | .IP "Pastel::Geometry::AffineTransform\->new(\-m00=>$n, \-m10=>$n, \-m01=>$n, \-m11=>$n)" 4 | |
257 | .IX Item "Pastel::Geometry::AffineTransform->new(-m00=>$n, -m10=>$n, -m01=>$n, -m11=>$n)" |