Initial commit of OpenSPARC T2 design and verification files.
[OpenSPARC-T2-DV] / tools / src / nas,5.n2.os.2 / lib / python / lib / python2.4 / lib-tk / Tkdnd.py
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1"""Drag-and-drop support for Tkinter.
2
3This is very preliminary. I currently only support dnd *within* one
4application, between different windows (or within the same window).
5
6I an trying to make this as generic as possible -- not dependent on
7the use of a particular widget or icon type, etc. I also hope that
8this will work with Pmw.
9
10To enable an object to be dragged, you must create an event binding
11for it that starts the drag-and-drop process. Typically, you should
12bind <ButtonPress> to a callback function that you write. The function
13should call Tkdnd.dnd_start(source, event), where 'source' is the
14object to be dragged, and 'event' is the event that invoked the call
15(the argument to your callback function). Even though this is a class
16instantiation, the returned instance should not be stored -- it will
17be kept alive automatically for the duration of the drag-and-drop.
18
19When a drag-and-drop is already in process for the Tk interpreter, the
20call is *ignored*; this normally averts starting multiple simultaneous
21dnd processes, e.g. because different button callbacks all
22dnd_start().
23
24The object is *not* necessarily a widget -- it can be any
25application-specific object that is meaningful to potential
26drag-and-drop targets.
27
28Potential drag-and-drop targets are discovered as follows. Whenever
29the mouse moves, and at the start and end of a drag-and-drop move, the
30Tk widget directly under the mouse is inspected. This is the target
31widget (not to be confused with the target object, yet to be
32determined). If there is no target widget, there is no dnd target
33object. If there is a target widget, and it has an attribute
34dnd_accept, this should be a function (or any callable object). The
35function is called as dnd_accept(source, event), where 'source' is the
36object being dragged (the object passed to dnd_start() above), and
37'event' is the most recent event object (generally a <Motion> event;
38it can also be <ButtonPress> or <ButtonRelease>). If the dnd_accept()
39function returns something other than None, this is the new dnd target
40object. If dnd_accept() returns None, or if the target widget has no
41dnd_accept attribute, the target widget's parent is considered as the
42target widget, and the search for a target object is repeated from
43there. If necessary, the search is repeated all the way up to the
44root widget. If none of the target widgets can produce a target
45object, there is no target object (the target object is None).
46
47The target object thus produced, if any, is called the new target
48object. It is compared with the old target object (or None, if there
49was no old target widget). There are several cases ('source' is the
50source object, and 'event' is the most recent event object):
51
52- Both the old and new target objects are None. Nothing happens.
53
54- The old and new target objects are the same object. Its method
55dnd_motion(source, event) is called.
56
57- The old target object was None, and the new target object is not
58None. The new target object's method dnd_enter(source, event) is
59called.
60
61- The new target object is None, and the old target object is not
62None. The old target object's method dnd_leave(source, event) is
63called.
64
65- The old and new target objects differ and neither is None. The old
66target object's method dnd_leave(source, event), and then the new
67target object's method dnd_enter(source, event) is called.
68
69Once this is done, the new target object replaces the old one, and the
70Tk mainloop proceeds. The return value of the methods mentioned above
71is ignored; if they raise an exception, the normal exception handling
72mechanisms take over.
73
74The drag-and-drop processes can end in two ways: a final target object
75is selected, or no final target object is selected. When a final
76target object is selected, it will always have been notified of the
77potential drop by a call to its dnd_enter() method, as described
78above, and possibly one or more calls to its dnd_motion() method; its
79dnd_leave() method has not been called since the last call to
80dnd_enter(). The target is notified of the drop by a call to its
81method dnd_commit(source, event).
82
83If no final target object is selected, and there was an old target
84object, its dnd_leave(source, event) method is called to complete the
85dnd sequence.
86
87Finally, the source object is notified that the drag-and-drop process
88is over, by a call to source.dnd_end(target, event), specifying either
89the selected target object, or None if no target object was selected.
90The source object can use this to implement the commit action; this is
91sometimes simpler than to do it in the target's dnd_commit(). The
92target's dnd_commit() method could then simply be aliased to
93dnd_leave().
94
95At any time during a dnd sequence, the application can cancel the
96sequence by calling the cancel() method on the object returned by
97dnd_start(). This will call dnd_leave() if a target is currently
98active; it will never call dnd_commit().
99
100"""
101
102
103import Tkinter
104
105
106# The factory function
107
108def dnd_start(source, event):
109 h = DndHandler(source, event)
110 if h.root:
111 return h
112 else:
113 return None
114
115
116# The class that does the work
117
118class DndHandler:
119
120 root = None
121
122 def __init__(self, source, event):
123 if event.num > 5:
124 return
125 root = event.widget._root()
126 try:
127 root.__dnd
128 return # Don't start recursive dnd
129 except AttributeError:
130 root.__dnd = self
131 self.root = root
132 self.source = source
133 self.target = None
134 self.initial_button = button = event.num
135 self.initial_widget = widget = event.widget
136 self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button)
137 self.save_cursor = widget['cursor'] or ""
138 widget.bind(self.release_pattern, self.on_release)
139 widget.bind("<Motion>", self.on_motion)
140 widget['cursor'] = "hand2"
141
142 def __del__(self):
143 root = self.root
144 self.root = None
145 if root:
146 try:
147 del root.__dnd
148 except AttributeError:
149 pass
150
151 def on_motion(self, event):
152 x, y = event.x_root, event.y_root
153 target_widget = self.initial_widget.winfo_containing(x, y)
154 source = self.source
155 new_target = None
156 while target_widget:
157 try:
158 attr = target_widget.dnd_accept
159 except AttributeError:
160 pass
161 else:
162 new_target = attr(source, event)
163 if new_target:
164 break
165 target_widget = target_widget.master
166 old_target = self.target
167 if old_target is new_target:
168 if old_target:
169 old_target.dnd_motion(source, event)
170 else:
171 if old_target:
172 self.target = None
173 old_target.dnd_leave(source, event)
174 if new_target:
175 new_target.dnd_enter(source, event)
176 self.target = new_target
177
178 def on_release(self, event):
179 self.finish(event, 1)
180
181 def cancel(self, event=None):
182 self.finish(event, 0)
183
184 def finish(self, event, commit=0):
185 target = self.target
186 source = self.source
187 widget = self.initial_widget
188 root = self.root
189 try:
190 del root.__dnd
191 self.initial_widget.unbind(self.release_pattern)
192 self.initial_widget.unbind("<Motion>")
193 widget['cursor'] = self.save_cursor
194 self.target = self.source = self.initial_widget = self.root = None
195 if target:
196 if commit:
197 target.dnd_commit(source, event)
198 else:
199 target.dnd_leave(source, event)
200 finally:
201 source.dnd_end(target, event)
202
203
204
205# ----------------------------------------------------------------------
206# The rest is here for testing and demonstration purposes only!
207
208class Icon:
209
210 def __init__(self, name):
211 self.name = name
212 self.canvas = self.label = self.id = None
213
214 def attach(self, canvas, x=10, y=10):
215 if canvas is self.canvas:
216 self.canvas.coords(self.id, x, y)
217 return
218 if self.canvas:
219 self.detach()
220 if not canvas:
221 return
222 label = Tkinter.Label(canvas, text=self.name,
223 borderwidth=2, relief="raised")
224 id = canvas.create_window(x, y, window=label, anchor="nw")
225 self.canvas = canvas
226 self.label = label
227 self.id = id
228 label.bind("<ButtonPress>", self.press)
229
230 def detach(self):
231 canvas = self.canvas
232 if not canvas:
233 return
234 id = self.id
235 label = self.label
236 self.canvas = self.label = self.id = None
237 canvas.delete(id)
238 label.destroy()
239
240 def press(self, event):
241 if dnd_start(self, event):
242 # where the pointer is relative to the label widget:
243 self.x_off = event.x
244 self.y_off = event.y
245 # where the widget is relative to the canvas:
246 self.x_orig, self.y_orig = self.canvas.coords(self.id)
247
248 def move(self, event):
249 x, y = self.where(self.canvas, event)
250 self.canvas.coords(self.id, x, y)
251
252 def putback(self):
253 self.canvas.coords(self.id, self.x_orig, self.y_orig)
254
255 def where(self, canvas, event):
256 # where the corner of the canvas is relative to the screen:
257 x_org = canvas.winfo_rootx()
258 y_org = canvas.winfo_rooty()
259 # where the pointer is relative to the canvas widget:
260 x = event.x_root - x_org
261 y = event.y_root - y_org
262 # compensate for initial pointer offset
263 return x - self.x_off, y - self.y_off
264
265 def dnd_end(self, target, event):
266 pass
267
268class Tester:
269
270 def __init__(self, root):
271 self.top = Tkinter.Toplevel(root)
272 self.canvas = Tkinter.Canvas(self.top, width=100, height=100)
273 self.canvas.pack(fill="both", expand=1)
274 self.canvas.dnd_accept = self.dnd_accept
275
276 def dnd_accept(self, source, event):
277 return self
278
279 def dnd_enter(self, source, event):
280 self.canvas.focus_set() # Show highlight border
281 x, y = source.where(self.canvas, event)
282 x1, y1, x2, y2 = source.canvas.bbox(source.id)
283 dx, dy = x2-x1, y2-y1
284 self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy)
285 self.dnd_motion(source, event)
286
287 def dnd_motion(self, source, event):
288 x, y = source.where(self.canvas, event)
289 x1, y1, x2, y2 = self.canvas.bbox(self.dndid)
290 self.canvas.move(self.dndid, x-x1, y-y1)
291
292 def dnd_leave(self, source, event):
293 self.top.focus_set() # Hide highlight border
294 self.canvas.delete(self.dndid)
295 self.dndid = None
296
297 def dnd_commit(self, source, event):
298 self.dnd_leave(source, event)
299 x, y = source.where(self.canvas, event)
300 source.attach(self.canvas, x, y)
301
302def test():
303 root = Tkinter.Tk()
304 root.geometry("+1+1")
305 Tkinter.Button(command=root.quit, text="Quit").pack()
306 t1 = Tester(root)
307 t1.top.geometry("+1+60")
308 t2 = Tester(root)
309 t2.top.geometry("+120+60")
310 t3 = Tester(root)
311 t3.top.geometry("+240+60")
312 i1 = Icon("ICON1")
313 i2 = Icon("ICON2")
314 i3 = Icon("ICON3")
315 i1.attach(t1.canvas)
316 i2.attach(t2.canvas)
317 i3.attach(t3.canvas)
318 root.mainloop()
319
320if __name__ == '__main__':
321 test()