Initial commit of OpenSPARC T2 architecture model.
[OpenSPARC-T2-SAM] / sam-t2 / devtools / v9 / man / mann / tk_dialog.n
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246.TH tk_dialog n 4.1 Tk "Tk Built-In Commands"
247.BS
248'\" Note: do not modify the .SH NAME line immediately below!
249.SH NAME
250tk_dialog \- Create modal dialog and wait for response
251.SH SYNOPSIS
252\fBtk_dialog \fIwindow title text bitmap default string string ...\fR
253.BE
254
255.SH DESCRIPTION
256.PP
257This procedure is part of the Tk script library.
258Its arguments describe a dialog box:
259.TP
260\fIwindow\fR
261Name of top-level window to use for dialog. Any existing window
262by this name is destroyed.
263.TP
264\fItitle\fR
265Text to appear in the window manager's title bar for the dialog.
266.TP
267\fItext\fR
268Message to appear in the top portion of the dialog box.
269.TP
270\fIbitmap\fR
271If non-empty, specifies a bitmap to display in the top portion of
272the dialog, to the left of the text.
273If this is an empty string then no bitmap is displayed in the dialog.
274.TP
275\fIdefault\fR
276If this is an integer greater than or equal to zero, then it gives
277the index of the button that is to be the default button for the dialog
278(0 for the leftmost button, and so on).
279If less than zero or an empty string then there won't be any default
280button.
281.TP
282\fIstring\fR
283There will be one button for each of these arguments.
284Each \fIstring\fR specifies text to display in a button,
285in order from left to right.
286.PP
287After creating a dialog box, \fBtk_dialog\fR waits for the user to
288select one of the buttons either by clicking on the button with the
289mouse or by typing return to invoke the default button (if any).
290Then it returns the index of the selected button: 0 for the leftmost
291button, 1 for the button next to it, and so on.
292If the dialog's window is destroyed before the user selects one
293of the buttons, then -1 is returned.
294.PP
295While waiting for the user to respond, \fBtk_dialog\fR sets a local
296grab. This prevents the user from interacting with the application
297in any way except to invoke the dialog box.
298.SH EXAMPLE
299.CS
300set reply [\fBtk_dialog\fR .foo "The Title" "Do you want to say yes?" \\
301 questhead 0 Yes No "I'm not sure"]
302.CE
303
304.SH "SEE ALSO"
305tk_messageBox(n)
306
307.SH KEYWORDS
308bitmap, dialog, modal