Modified WolframAutomata to loop with new settings upon completing a simulation.
[screensavers] / hacks / WolframAutomata / WolframAutomata.c
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1/* (c) 2021 Aaron Taylor <ataylor at subgeniuskitty dot com> */
2/* See LICENSE.txt file for copyright and license details. */
3
4
5/* TODO: Write description explaining that this simulates all 1D NN CAs, and explain briefly what all those terms imply. */
6/* TODO: Explain things like the topology of the space. */
7/* TODO: Explain how the numbering for a CA expands to the actual rules. */
8/* TODO: Briefly explain the four different classes of behavior and their implications. */
9/* TODO: Include a link to Wikipedia. */
10/* TODO: I suppose a lot of this stuff goes in the README instead. */
11/* TODO: Explain the data structures in detail. */
12/* TODO: Explain all the options, like the various starting conditions. */
76b9ae92 13/* TODO: Explain all the dependencies like libXpm. */
20848f70 14/* TODO: Explain that the program is inherently double-buffered but if you don't have VSync turned on, all those alternating lines are going to look terrible when they scroll upward. */
0c731d4a 15
76b9ae92 16/* TODO: Add a #define for the hack version. */
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17/* TODO: Check manpage for all functions I use and ensure my includes are correct. I don't want to depend on picking up includes via screenhack.h. */
18/* TODO: Verify everything in this file is C89. Get rid of things like '//' comments, pack all my declarations upfront, no stdint, etc. */
0c731d4a 19
d0f3b852 20#include <X11/Intrinsic.h>
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21#include "screenhack.h"
22
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23/*
24 * We do a few manual manipulations of X resources in this hack, like picking
25 * random colors. In order to ensure our manual manipulations always use the
26 * same X resource specification as Xscreensaver, we pass HACKNAME to
27 * Xscreensaver via the XSCREENSAVER_MODULE() line at the bottom of this file,
28 * and then always use HACKNAME or MAKE_STRING(HACKNAME) as the base of the
29 * resource specification when making manual manipulations.
30 */
31#define HACKNAME WolframAutomata
32#define MAKE_STRING_X(s) #s
33#define MAKE_STRING(s) MAKE_STRING_X(s)
34
0c731d4a 35// Command line options
7ce88c8e 36// directory to output XBM files of each run (and call an external command to convert to PNGs?)
2b742550 37// -save-dir STRING
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38// (could use libXpm to save an XPM and then convert to PNG with ImageMagick) (this is a single function call to go from pixmap -> file)
39// (since it depends on an external library, make this whole feature optional at build-time?)
7ce88c8e 40// number of generations to simulate
76b9ae92 41// -random-generations
2b742550 42// -num-generations N
7ce88c8e 43// delay time (speed of simulation)
76b9ae92 44// -random-delay
2b742550 45// -delay-usec N
7ce88c8e 46// foreground and background color
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47// -random-colors (highest precedence)
48// -foreground "COLORNAME"
49// -background "COLORNAME"
50// (default is black and white)
51// (mention sample color combinations in manpage, and link to: https://en.wikipedia.org/wiki/X11_color_names)
b33d7b7f 52// (note to the user that most color names they can naturally think of (e.g. red, purple, gray, pink, etc) are valid X11 color names for these CLI options.)
7ce88c8e 53// display info overlay with CA number and start conditions?
2b742550 54// -overlay
7ce88c8e 55// which ruleset number to use? Or random? Or random from small set of hand-selected interesting examples?
80cfe219 56// In order of precedence:
14d68c5b 57// -rule-random (select a random rule on each run)
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58// -rule N (always simulate Rule N on each run)
59// (if neither of the above two are specified, then a random CURATED rule is selected on each run)
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60// which starting population to use, random or one bit? (for random: allow specifying a density)
61// In order of precedence:
62// -population-single
63// -population-random DENSITY
64// (the two options above only apply to the simulation under the -rule-random or -rule N options. in curated mode, starting population is defined in the curation array)
65// TODO: In the future, add the option for user to pass list of cell IDs to turn ON.
2b742550 66// size of pixel square (e.g. 1x1, 2x2, 3x3, etc)
76b9ae92 67// -random-pixel-size
2b742550 68// -pixel-size N
0c731d4a 69
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70/* -------------------------------------------------------------------------- */
71/* Data Structures */
72/* -------------------------------------------------------------------------- */
73
0c731d4a 74struct state {
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75 /* Various X resources */
76 Display * dpy;
77 Window win;
78 GC gc;
79
80 // TODO: Explain that this holds the whole evolution of the CA and the actual displayed visualization is simply a snapshot into this pixmap.
81 Pixmap evolution_history;
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82
83 // TODO: Explain all of these.
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84 unsigned long fg, bg;
85 int xlim, ylim, ypos; // explain roughly how and where we use these. Note: I'm not thrilled xlim/ylim since they are actually the width of the display, not the limit of the index (off by one). Change those names.
86 Bool display_info;
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87
88 Bool * current_generation;
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89
90 // TODO: Describe these.
91 uint8_t rule_number; // Note: This is not a CLI option. You're thinking of rule_requested.
92 uint8_t rule_requested; // Note: Repurposing Rule 0 as a null value.
93 Bool rule_random;
c428f3d5 94
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95 // TODO: Describe these.
96 int population_density;
97 Bool population_single;
98
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99 /* Misc Commandline Options */
100 int pixel_size; /* Size of CA cell in pixels (e.g. pixel_size=3 means 3x3 pixels per cell). */
101 int delay_microsec; /* Requested delay to screenhack framework before next call to WolframAutomata_draw(). */
7969381e 102 int num_generations; /* Number of generations of the CA to simulate before restarting. */
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103
104 /* Expository Variables - Not strictly necessary, but makes some code easier to read. */
105 size_t number_of_cells;
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106};
107
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108// TODO: Decorations
109enum seed_population {
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110 random_cell,
111 middle_cell,
112 edge_cell
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113};
114
115// TODO: Decorations
116struct curated_ruleset {
117 uint8_t rule;
118 enum seed_population seed;
119};
120
1f5d1274 121// TODO: Decorations
14d68c5b 122static const struct curated_ruleset curated_ruleset_list[] = {
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123 {18, middle_cell},
124 {30, middle_cell},
125 {45, middle_cell},
126 {54, middle_cell},
127 {57, middle_cell},
128 {73, middle_cell},
129 {105, middle_cell},
130 {109, middle_cell},
131 {129, middle_cell},
132 {133, middle_cell},
133 {135, middle_cell},
134 {150, middle_cell},
135 {30, edge_cell},
136 {45, edge_cell},
137 {57, edge_cell},
138 {60, edge_cell},
139 {75, edge_cell},
140 {107, edge_cell},
141 {110, edge_cell},
142 {133, edge_cell},
143 {137, edge_cell},
144 {169, edge_cell},
145 {225, edge_cell},
146 {22, random_cell},
147 {30, random_cell},
148 {54, random_cell},
149 {62, random_cell},
150 {90, random_cell},
151 {105, random_cell},
152 {108, random_cell},
153 {110, random_cell},
154 {126, random_cell},
155 {146, random_cell},
156 {150, random_cell},
157 {182, random_cell},
158 {184, random_cell},
159 {225, random_cell},
160 {240, random_cell}
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161};
162
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163// TODO: Decorations
164struct color_pair {
165 char * fg;
166 char * bg;
167};
168
169// TODO: Decorations
d0f3b852 170static const struct color_pair color_list[] = {
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171 {"red", "black"},
172 {"olive", "black"},
173 {"teal", "black"},
174 {"slateblue", "black"},
175 {"violet", "black"},
176 {"purple", "black"},
d0f3b852 177 {"white", "black"},
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178 {"white", "darkgreen"},
179 {"white", "darkmagenta"},
180 {"white", "darkred"},
181 {"white", "darkblue"},
182 {"darkslategray", "darkslategray1"},
183 {"lightsteelblue", "darkslategray"},
184 {"royalblue4", "royalblue"},
185 {"antiquewhite2", "antiquewhite4"},
186 {"darkolivegreen1", "darkolivegreen"},
187 {"darkseagreen1", "darkseagreen4"},
188 {"pink", "darkred"},
189 {"lightblue", "darkgreen"},
190 {"red", "blue"},
191 {"red", "darkgreen"},
192 {"aqua", "teal"},
193 {"darkblue", "teal"},
194 {"khaki", "seagreen"},
195 {"khaki", "darkolivegreen"},
196 {"lightslategray", "darkslategray"},
197 {"tomato", "darkslategray"},
198 {"tomato", "darkcyan"}
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199};
200
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201/* -------------------------------------------------------------------------- */
202/* Helper Functions */
203/* -------------------------------------------------------------------------- */
204
205// TODO: decorations? inline?
206void
207generate_random_seed(struct state * state)
208{
209 int i;
210 for (i = 0; i < state->number_of_cells; i++) {
211 state->current_generation[i] = ((random() % 100) < state->population_density) ? True : False;
212 }
213}
214
215// TODO: function decorations?
216// TODO: Explain why this santizes the index for accessing current_generation (i.e. it creates a circular topology).
217size_t
218sindex(struct state * state, int index)
219{
220 while (index < 0) {
221 index += state->number_of_cells;
222 }
223 while (index >= state->number_of_cells) {
224 index -= state->number_of_cells;
225 }
226 return (size_t) index;
227}
228
229// TODO: function decorations?
230// TODO: At least give a one-sentence explanation of the algorithm since this function is the core of the simulation.
231Bool
232calculate_cell(struct state * state, int cell_id)
233{
234 uint8_t cell_pattern = 0;
235 int i;
236 for (i = -1; i < 2; i++) {
237 cell_pattern = cell_pattern << 1;
238 if (state->current_generation[sindex(state, cell_id+i)] == True) {
239 cell_pattern |= 1;
240 }
241 }
242 if ((state->rule_number >> cell_pattern) & 1) {
243 return True;
244 } else {
245 return False;
246 }
247}
248
249// TODO: function decorations?
250void
251render_current_generation(struct state * state)
252{
253 size_t xpos;
254 for (xpos = 0; xpos < state->number_of_cells; xpos++) {
255 if (state->current_generation[xpos] == True) {
256 XFillRectangle(state->dpy, state->evolution_history, state->gc, xpos*state->pixel_size, state->ypos, state->pixel_size, state->pixel_size);
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257 } else {
258 XSetForeground(state->dpy, state->gc, state->bg);
259 XFillRectangle(state->dpy, state->evolution_history, state->gc, xpos*state->pixel_size, state->ypos, state->pixel_size, state->pixel_size);
260 XSetForeground(state->dpy, state->gc, state->fg);
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261 }
262 }
263}
264
265/* -------------------------------------------------------------------------- */
266/* Screenhack API Functions */
267/* -------------------------------------------------------------------------- */
268
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269static Bool
270WolframAutomata_event(Display * dpy, Window win, void * closure, XEvent * event)
271{
272 return False;
273}
274
275static void
276WolframAutomata_free(Display * dpy, Window win, void * closure)
277{
278 struct state * state = closure;
279 XFreeGC(state->dpy, state->gc);
280 XFreePixmap(state->dpy, state->evolution_history);
281 free(state->current_generation);
282 free(state);
283}
284
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285static void *
286WolframAutomata_init(Display * dpy, Window win)
287{
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288 struct state * state = calloc(1, sizeof(*state));
289 if (!state) {
290 fprintf(stderr, "ERROR: Failed to calloc() for state struct in WolframAutomata_init().\n");
291 exit(EXIT_FAILURE);
292 }
293
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294 XGCValues gcv;
295 XWindowAttributes xgwa;
14d68c5b 296 const struct curated_ruleset * curated_ruleset = NULL;
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297
298 state->dpy = dpy;
299 state->win = win;
300
301 XGetWindowAttributes(state->dpy, state->win, &xgwa);
302 state->xlim = xgwa.width;
303 state->ylim = xgwa.height;
304 state->ypos = 0; // TODO: Explain why.
305
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306 if (get_boolean_resource(state->dpy, "random-colors", "Boolean")) {
307 XrmDatabase db = XtDatabase(state->dpy);
308 size_t rand_i = random() % sizeof(color_list)/sizeof(color_list[0]);
309 XrmPutStringResource(&db, MAKE_STRING(HACKNAME) ".background", color_list[rand_i].bg);
310 XrmPutStringResource(&db, MAKE_STRING(HACKNAME) ".foreground", color_list[rand_i].fg);
311 }
312
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313 state->fg = gcv.foreground = get_pixel_resource(state->dpy, xgwa.colormap, "foreground", "Foreground");
314 state->bg = gcv.background = get_pixel_resource(state->dpy, xgwa.colormap, "background", "Background");
315 state->gc = XCreateGC(state->dpy, state->win, GCForeground, &gcv);
316
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317 /* Set the size of each simulated cell as NxN pixels for pixel_size=N. */
318 if (get_boolean_resource(state->dpy, "random-pixel-size", "Boolean")) {
319 /* Although we are choosing the pixel size 'randomly', a truly random */
320 /* selection would bias toward large numbers since there are more of */
321 /* them. To avoid this, we select a random number for a bit shift, */
322 /* resulting in a pixel size of 1, 2, 4, 8, 16 or 32, equally likely. */
323 state->pixel_size = 1 << (random() % 6);
324 } else {
325 state->pixel_size = get_integer_resource(state->dpy, "pixel-size", "Integer");
326 }
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327 if (state->pixel_size < 1) state->pixel_size = 1;
328 if (state->pixel_size > state->xlim) state->pixel_size = state->xlim;
329
330 state->number_of_cells = state->xlim / state->pixel_size;
14d68c5b 331 // TODO: Do we want to enforce that number_of_cells > 0?
c428f3d5 332
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333 /* Set the delay (in microseconds) between simulation of each generation */
334 /* of the simulation, also known as the delay between calls to */
335 /* WolframAutomata_draw(), which simulates one generation per call. */
336 if (get_boolean_resource(state->dpy, "random-delay", "Boolean")) {
337 /* When randomly setting the delay, the problem is to avoid being too */
338 /* fast or too slow, as well as ensuring slower speeds are chosen */
339 /* with the same likelihood as faster speeds, as perceived by a */
340 /* human. By empirical observation, we note that for 1x1 up to 4x4 */
341 /* pixel cell sizes, values for state->delay_microsec between */
342 /* 2048 (2^11) and 16556 (2^14) produce pleasant scroll rates. To */
343 /* maintain this appearance, we bitshift state->pixel_size down until */
344 /* it is a maximum of 4x4 pixels in size, record how many bitshifts */
345 /* took place, and then shift our valid window for */
346 /* state->delay_microsec up by an equal number of bitshifts. For */
347 /* example, if state->pixel_size=9, then it takes one right shift to */
348 /* reach state->pixel_size=4. Thus, the valid window for */
349 /* state->delay_microsec becomes 4096 (2^12) up to 32768 (2^15). */
350 size_t pixel_shift_range = 1;
351 size_t pixel_size_temp = state->pixel_size;
352 while (pixel_size_temp > 4) {
353 pixel_size_temp >>= 1;
354 pixel_shift_range++;
355 }
356 /* In the below line, '3' represents the total range, namely '14-11' */
357 /* from '2^14' and '2^11' as the endpoints. Similarly, the '11' in */
358 /* the below line represents the starting point of this range, from */
359 /* the exponent in '2^11'. */
360 state->delay_microsec = 1 << ((random() % 3) + 11 + pixel_shift_range);
361 } else {
362 state->delay_microsec = get_integer_resource(state->dpy, "delay-usec", "Integer");
363 }
364 if (state->delay_microsec < 0) state->delay_microsec = 0;
365
366 /* Set the number of generations to simulate before wiping the simulation */
367 /* and re-running with new settings. */
368 if (get_boolean_resource(state->dpy, "random-num-generations", "Boolean")) {
369 /* By empirical observation, keep the product */
370 /* state->num_generations * state->pixel_size */
371 /* below 10,000 to avoid BadAlloc errors from the X server due to */
372 /* requesting an enormous pixmap. This value works on both a 12 core */
373 /* Xeon with 108 GiB of RAM and a Sun Ultra 2 with 2 GiB of RAM. */
374 state->num_generations = random() % (10000 / state->pixel_size);
375 /* Ensure selected value is large enough to at least fill the screen. */
376 /* Cast to avoid overflow. */
377 if ((long)state->num_generations * (long)state->pixel_size < state->ylim) {
378 state->num_generations = (state->ylim / state->pixel_size) + 1;
379 }
380 } else {
381 state->num_generations = get_integer_resource(state->dpy, "num-generations", "Integer");
382 }
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383 /* The minimum number of generations is 2 since we must allocate enough */
384 /* space to hold the seed generation and at least one pass through */
385 /* WolframAutomata_draw(), which is where we check whether or not we've */
386 /* reached the end of the pixmap. */
7969381e 387 if (state->num_generations < 0) state->num_generations = 2;
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388 /* The maximum number of generations is pixel_size dependent. This is a */
389 /* soft limit and may be increased if you have plenty of RAM (and a */
390 /* cooperative X server). The value 10,000 was determined empirically. */
391 if ((long)state->num_generations * (long)state->pixel_size > 10000) {
392 state->num_generations = 10000 / state->pixel_size;
393 }
7969381e 394
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395 /* Time to figure out which rule to use for this simulation. */
396 /* We ignore any weirdness resulting from the following cast since every */
397 /* bit pattern is also a valid rule; if the user provides weird input, */
398 /* then we'll return weird (but well-defined!) output. */
399 state->rule_requested = (uint8_t) get_integer_resource(state->dpy, "rule-requested", "Integer");
400 state->rule_random = get_boolean_resource(state->dpy, "rule-random", "Boolean");
401 /* Through the following set of branches, we enforce CLI flag precedence. */
402 if (state->rule_random) {
403 /* If this flag is set, the user wants truly random rules rather than */
404 /* random rules from a curated list. */
405 state->rule_number = (uint8_t) random();
406 } else if (state->rule_requested != 0) {
407 /* Rule 0 is terribly uninteresting, so we are reusing it as a 'null' */
408 /* value and hoping nobody notices. Finding a non-zero value means */
409 /* the user requested a specific rule. Use it. */
410 state->rule_number = state->rule_requested;
411 } else {
412 /* No command-line options were specified, so select rules randomly */
413 /* from a curated list. */
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414 size_t number_of_array_elements = sizeof(curated_ruleset_list)/sizeof(curated_ruleset_list[0]);
415 curated_ruleset = &curated_ruleset_list[random() % number_of_array_elements];
416 state->rule_number = curated_ruleset->rule;
417 }
418
419 /* Time to construct the seed generation for this simulation. */
420 state->population_single = get_boolean_resource(state->dpy, "population-single", "Boolean");
421 state->population_density = get_integer_resource(state->dpy, "population-density", "Integer");
422 if (state->population_density < 0 || state->population_density > 100) state->population_density = 50;
423 state->current_generation = calloc(1, sizeof(*state->current_generation)*state->number_of_cells);
424 if (!state->current_generation) {
76b9ae92 425 fprintf(stderr, "ERROR: Failed to calloc() for cell generation in WolframAutomata_init().\n");
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426 exit(EXIT_FAILURE);
427 }
428 if (curated_ruleset) {
429 /* If we're using a curated ruleset, ignore any CLI flags related to */
430 /* setting the seed generation, instead drawing that information from */
431 /* the curated ruleset. */
432 switch (curated_ruleset->seed) {
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433 case random_cell: generate_random_seed(state); break;
434 case middle_cell: state->current_generation[state->number_of_cells/2] = True; break;
435 case edge_cell : state->current_generation[0] = True; break;
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436 }
437 } else {
438 /* If we're not using a curated ruleset, process any relevant flags */
439 /* from the user, falling back to a random seed generation if nothing */
440 /* else is specified. */
441 if (state->population_single) {
442 state->current_generation[0] = True;
443 } else {
444 generate_random_seed(state);
445 }
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446 }
447
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448 // TODO: These should be command-line options, but I need to learn how the get_integer_resource() and similar functions work first.
449 state->display_info = True;
7ce88c8e 450
c428f3d5 451 state->evolution_history = XCreatePixmap(state->dpy, state->win, state->xlim, state->num_generations*state->pixel_size, xgwa.depth);
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452 // Pixmap contents are undefined after creation. Explicitly set a black
453 // background by drawing a black rectangle over the entire pixmap.
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454 XColor blackx, blacks;
455 XAllocNamedColor(state->dpy, DefaultColormapOfScreen(DefaultScreenOfDisplay(state->dpy)), "black", &blacks, &blackx);
456 XSetForeground(state->dpy, state->gc, blacks.pixel);
c428f3d5 457 XFillRectangle(state->dpy, state->evolution_history, state->gc, 0, 0, state->xlim, state->num_generations*state->pixel_size);
7ce88c8e 458 XSetForeground(state->dpy, state->gc, state->fg);
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459 render_current_generation(state);
460 state->ypos += state->pixel_size;
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461
462 return state;
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463}
464
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465static unsigned long
466WolframAutomata_draw(Display * dpy, Window win, void * closure)
467{
468// TODO: Mark these basic sections of the function
469//draw()
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470// calculate (and store) new generation
471// draw new generation as line of pixels on pixmap
472// calculate current 'viewport' into pixmap
473// display on screen
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474// check for termination condition
475
476 struct state * state = closure;
477 int xpos;
7ce88c8e 478 int window_y_offset;
0c731d4a 479
7ce88c8e 480 Bool new_generation[state->xlim];
c428f3d5 481 for (xpos = 0; xpos < state->number_of_cells; xpos++) {
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482 new_generation[xpos] = calculate_cell(state, xpos);
483 }
c428f3d5 484 for (xpos = 0; xpos < state->number_of_cells; xpos++) {
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485 state->current_generation[xpos] = new_generation[xpos];
486 }
487 render_current_generation(state);
488
489 // Was this the final generation of this particular simulation? If so, give
490 // the user a moment to bask in the glory of our output and then start a
491 // new simulation.
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492 if (state->ypos/state->pixel_size < state->num_generations-1) {
493 state->ypos += state->pixel_size;
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494 } else {
495 // TODO: Wait for a second or two, clear the screen and do a new iteration with suitably changed settings.
496 // Note: Since we can't actually loop or sleep here, we need to add a flag to the state struct to indicate that we're in an 'admiration timewindow' (and indicate when it should end)
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497 WolframAutomata_free(dpy, win, state);
498 closure = WolframAutomata_init(dpy, win);
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499 }
500
501 // Calculate the vertical offset of the current 'window' into the history
502 // of the CA. After the CA's evolution extends past what we can display, have
503 // the window track the current generation and most recent history.
504 if (state->ypos < state->ylim) {
505 window_y_offset = 0;
506 } else {
507 window_y_offset = state->ypos - (state->ylim - 1);
508 }
509
510 // Render everything to the display.
511 XCopyArea(state->dpy, state->evolution_history, state->win, state->gc, 0, window_y_offset, state->xlim, state->ylim, 0, 0);
512 // TODO: Print info on screen if display_info is true. Will need fonts/etc. Do I want to create a separate pixmap for this during the init() function and then just copy the pixmap each time we draw the screen in draw()?
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513
514 return state->delay_microsec;
515}
516
c428f3d5 517// TODO: Fix formatting
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518static const char * WolframAutomata_defaults[] = {
519 ".background: black",
520 ".foreground: white",
d0f3b852 521 "*random-colors: False",
80cfe219 522 "*delay-usec: 25000",
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523 // TODO: Difference between dot and asterisk? Presumably the asterisk matches all resouces of attribute "pixelsize"? Apply answer to all new options.
524 "*pixel-size: 2",
525 "*num-generations: 5000",
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526 "*rule-requested: 0",
527 "*rule-random: False",
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528 "*population-density: 50",
529 "*population-single: False",
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530 "*random-delay: False",
531 "*random-pixel-size: False",
532 "*random-num-generations: False",
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533 0
534};
535
c428f3d5 536// TODO: Fix formatting
0c731d4a 537static XrmOptionDescRec WolframAutomata_options[] = {
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538 { "-background", ".background", XrmoptionSepArg, 0},
539 { "-foreground", ".foreground", XrmoptionSepArg, 0},
540 { "-random-colors", ".random-colors", XrmoptionNoArg, "True"},
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541 { "-delay-usec", ".delay-usec", XrmoptionSepArg, 0 },
542 { "-pixel-size", ".pixel-size", XrmoptionSepArg, 0 },
7969381e 543 { "-num-generations", ".num-generations", XrmoptionSepArg, 0 },
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544 { "-rule", ".rule-requested", XrmoptionSepArg, 0 },
545 { "-rule-random", ".rule-random", XrmoptionNoArg, "True" },
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546 { "-population-density", ".population-density", XrmoptionSepArg, 0 },
547 { "-population-single", ".population-single", XrmoptionNoArg, "True" },
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548 { "-random-delay", ".random-delay", XrmoptionNoArg, "True" },
549 { "-random-pixel-size", ".random-pixel-size", XrmoptionNoArg, "True" },
550 { "-random-num-generations", ".random-num-generations", XrmoptionNoArg, "True" },
551
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552 { 0, 0, 0, 0 }
553};
554
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555static void
556WolframAutomata_reshape(Display * dpy, Window win, void * closure, unsigned int w, unsigned int h)
557{
7ce88c8e 558 WolframAutomata_free(dpy, win, closure);
b0ea929b 559 closure = WolframAutomata_init(dpy, win);
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560}
561
d0f3b852 562XSCREENSAVER_MODULE ("1D Nearest-Neighbor Cellular Automata", HACKNAME)
0c731d4a 563