// TODO: Decorations
enum seed_population {
- left_only,
- middle_only,
- right_only,
- random_seed
+ random_cell,
+ middle_cell,
+ edge_cell
};
// TODO: Decorations
enum seed_population seed;
};
-// TODO: Check the full set of 256 CAs for visually interesting examples.
-// TODO: Add comments explaining why each ruleset is interesting.
+// TODO: Decorations
static const struct curated_ruleset curated_ruleset_list[] = {
- {110, random_seed}
+ {18, middle_cell},
+ {30, middle_cell},
+ {45, middle_cell},
+ {54, middle_cell},
+ {57, middle_cell},
+ {73, middle_cell},
+ {105, middle_cell},
+ {109, middle_cell},
+ {129, middle_cell},
+ {133, middle_cell},
+ {135, middle_cell},
+ {150, middle_cell},
+ {30, edge_cell},
+ {45, edge_cell},
+ {57, edge_cell},
+ {60, edge_cell},
+ {75, edge_cell},
+ {107, edge_cell},
+ {110, edge_cell},
+ {133, edge_cell},
+ {137, edge_cell},
+ {169, edge_cell},
+ {225, edge_cell},
+ {22, random_cell},
+ {30, random_cell},
+ {54, random_cell},
+ {62, random_cell},
+ {90, random_cell},
+ {105, random_cell},
+ {108, random_cell},
+ {110, random_cell},
+ {126, random_cell},
+ {146, random_cell},
+ {150, random_cell},
+ {182, random_cell},
+ {184, random_cell},
+ {225, random_cell},
+ {240, random_cell}
};
/* -------------------------------------------------------------------------- */
/* setting the seed generation, instead drawing that information from */
/* the curated ruleset. */
switch (curated_ruleset->seed) {
- case random_seed: generate_random_seed(state); break;
- case left_only: state->current_generation[0] = True; break;
- case right_only: state->current_generation[state->number_of_cells-1] = True; break;
- case middle_only: state->current_generation[state->number_of_cells/2] = True; break;
+ case random_cell: generate_random_seed(state); break;
+ case middle_cell: state->current_generation[state->number_of_cells/2] = True; break;
+ case edge_cell : state->current_generation[0] = True; break;
}
} else {
/* If we're not using a curated ruleset, process any relevant flags */