// in units of 'cells'. Also, be aware that this function alters the
// foreground color.
static void
-draw_rect_area(struct NEDsim * nedsim, size_t x_origin, size_t y_origin, size_t x_size, size_t y_size,
+draw_rect_area(struct NEDsim * nedsim, struct color_rgb * color,
+ size_t x_origin, size_t y_origin, size_t x_size, size_t y_size,
Bool bord_top, Bool bord_bottom, Bool bord_left, Bool bord_right)
{
// First fill in the rectangular area...
y_origin += nedsim->origin_y_offset;
x_size *= nedsim->cell_size;
y_size *= nedsim->cell_size;
+ set_color(nedsim, color);
XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc, x_origin, y_origin, x_size, y_size);
// ...then give it a border, if requested.
draw_logo(struct NEDsim * nedsim)
{
// First draw the two colored boxes that comprise the logo area.
- set_color(nedsim, COLOR(primary));
- draw_rect_area(nedsim, LOGO_X_OFFSET, LOGO_Y_OFFSET, LOGO_WIDTH, LOGO_NAME_HEIGHT, True, True, False, False);
- set_color(nedsim, COLOR(tertiary));
- draw_rect_area(nedsim, LOGO_X_OFFSET, LOGO_Y_OFFSET+LOGO_NAME_HEIGHT, LOGO_WIDTH, LOGO_WEBSITE_HEIGHT, False, True, False, False);
+ draw_rect_area(nedsim, COLOR(primary), LOGO_X_OFFSET, LOGO_Y_OFFSET, LOGO_WIDTH, LOGO_NAME_HEIGHT, True, True, False, False);
+ draw_rect_area(nedsim, COLOR(tertiary), LOGO_X_OFFSET, LOGO_Y_OFFSET+LOGO_NAME_HEIGHT, LOGO_WIDTH, LOGO_WEBSITE_HEIGHT, False, True, False, False);
// Now draw the 'NED' text in the top box.
set_font_size(nedsim, LOGO_NAME_HEIGHT);
draw_halt(struct NEDsim * nedsim)
{
// First draw the two colored boxes that comprise the halt area.
- set_color(nedsim, COLOR(tertiary));
- draw_rect_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET, HALT_WIDTH, HALT_LIGHT_HEIGHT, True, True, False, False);
- set_color(nedsim, COLOR(secondary));
- draw_rect_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET+HALT_LIGHT_HEIGHT, HALT_WIDTH, HALT_LABEL_HEIGHT, False, True, False, False);
+ draw_rect_area(nedsim, COLOR(tertiary), HALT_X_OFFSET, HALT_Y_OFFSET, HALT_WIDTH, HALT_LIGHT_HEIGHT, True, True, False, False);
+ draw_rect_area(nedsim, COLOR(secondary), HALT_X_OFFSET, HALT_Y_OFFSET+HALT_LIGHT_HEIGHT, HALT_WIDTH, HALT_LABEL_HEIGHT, False, True, False, False);
// And finally, draw the label.
draw_text(nedsim, "HALT", HALT_X_OFFSET, HALT_Y_OFFSET+HALT_LIGHT_HEIGHT, HALT_WIDTH, HALT_LABEL_HEIGHT, True);
draw_wordline(struct NEDsim * nedsim, int x, int y)
{
// First, draw a solid box in the primary color over the entire wordline area.
- set_color(nedsim, COLOR(primary));
- draw_rect_area(nedsim, x, y, WORDLINE_WIDTH, WORDLINE_HEIGHT, False, True, False, False);
+ draw_rect_area(nedsim, COLOR(primary), x, y, WORDLINE_WIDTH, WORDLINE_HEIGHT, False, True, False, False);
// Now, draw stripes in the secondary color.
for (int i = 0; i < (WORDLINE_WIDTH/(2*WORDLINE_BITS_PER_STRIPE)); i++) {
- set_color(nedsim, COLOR(secondary));
- draw_rect_area(nedsim, (x+(i*(WORDLINE_WIDTH/WORDLINE_BITS_PER_STRIPE))), y,
+ draw_rect_area(nedsim, COLOR(secondary), (x+(i*(WORDLINE_WIDTH/WORDLINE_BITS_PER_STRIPE))), y,
WORDLINE_BITS_PER_STRIPE, WORDLINE_HEIGHT, False, True, False, False);
}
}
draw_pc(struct NEDsim * nedsim)
{
// First draw the two colored boxes that comprise the PC area.
- set_color(nedsim, COLOR(tertiary));
- draw_rect_area(nedsim, PC_X_OFFSET, PC_Y_OFFSET, PC_WIDTH, PC_LABEL_HEIGHT, True, True, False, False);
+ draw_rect_area(nedsim, COLOR(tertiary), PC_X_OFFSET, PC_Y_OFFSET, PC_WIDTH, PC_LABEL_HEIGHT, True, True, False, False);
draw_wordline(nedsim, PC_X_OFFSET, PC_Y_OFFSET+PC_LABEL_HEIGHT);
// Now draw the label text "PC".
draw_sc(struct NEDsim * nedsim)
{
// First draw the two colored boxes that comprise the SC area.
- set_color(nedsim, COLOR(secondary));
- draw_rect_area(nedsim, SC_X_OFFSET, SC_Y_OFFSET, SC_WIDTH, SC_LABEL_HEIGHT, True, True, False, False);
- set_color(nedsim, COLOR(tertiary));
- draw_rect_area(nedsim, SC_X_OFFSET, SC_Y_OFFSET+SC_LABEL_HEIGHT, SC_WIDTH, SC_LIGHT_HEIGHT, False, True, False, False);
+ draw_rect_area(nedsim, COLOR(secondary), SC_X_OFFSET, SC_Y_OFFSET, SC_WIDTH, SC_LABEL_HEIGHT, True, True, False, False);
+ draw_rect_area(nedsim, COLOR(tertiary), SC_X_OFFSET, SC_Y_OFFSET+SC_LABEL_HEIGHT, SC_WIDTH, SC_LIGHT_HEIGHT, False, True, False, False);
// Now draw the label text "SC".
draw_text(nedsim, "SC", SC_X_OFFSET, SC_Y_OFFSET, SC_WIDTH, SC_LABEL_HEIGHT, True);
draw_psw(struct NEDsim * nedsim)
{
// First draw the four colored boxes that comprise the two PSW areas.
- set_color(nedsim, COLOR(secondary));
- draw_rect_area(nedsim, PSW_N_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
- set_color(nedsim, COLOR(secondary));
- draw_rect_area(nedsim, PSW_Z_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
- set_color(nedsim, COLOR(tertiary));
- draw_rect_area(nedsim, (PSW_N_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
- set_color(nedsim, COLOR(tertiary));
- draw_rect_area(nedsim, (PSW_Z_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
+ draw_rect_area(nedsim, COLOR(secondary), PSW_N_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
+ draw_rect_area(nedsim, COLOR(secondary), PSW_Z_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
+ draw_rect_area(nedsim, COLOR(tertiary), (PSW_N_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
+ draw_rect_area(nedsim, COLOR(tertiary), (PSW_Z_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
// Now draw the label text.
draw_text(nedsim, "N", PSW_N_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True);
draw_stack(struct NEDsim * nedsim)
{
// First draw the two colored boxes that comprise the stack area.
- set_color(nedsim, COLOR(tertiary));
- draw_rect_area(nedsim, STACK_X_OFFSET, STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, True, True, False, False);
+ draw_rect_area(nedsim, COLOR(tertiary), STACK_X_OFFSET, STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, True, True, False, False);
for (int i = 0; i < nedsim->num_data_rows; i++) {
draw_wordline(nedsim, STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
}
#define HEAP_START_ADDRESS 0x20000000
// First draw the two colored boxes that comprise the heap area.
- set_color(nedsim, COLOR(tertiary));
- draw_rect_area(nedsim, HEAP_X_OFFSET, HEAP_Y_OFFSET, HEAP_WIDTH, HEAP_LABEL_HEIGHT, True, True, False, False);
+ draw_rect_area(nedsim, COLOR(tertiary), HEAP_X_OFFSET, HEAP_Y_OFFSET, HEAP_WIDTH, HEAP_LABEL_HEIGHT, True, True, False, False);
for (int i = 0; i < nedsim->num_data_rows; i++) {
draw_wordline(nedsim, HEAP_X_OFFSET, HEAP_Y_OFFSET+HEAP_LABEL_HEIGHT+i);
}
}
// Draw the stack size in text.
- set_color(nedsim, COLOR(tertiary));
- draw_rect_area(nedsim, STACK_X_OFFSET+(STACK_WIDTH/2), STACK_Y_OFFSET, STACK_WIDTH/2, STACK_LABEL_HEIGHT, True, True, False, False);
+ draw_rect_area(nedsim, COLOR(tertiary), STACK_X_OFFSET+(STACK_WIDTH/2), STACK_Y_OFFSET, STACK_WIDTH/2, STACK_LABEL_HEIGHT, True, True, False, False);
char stack_size[11];
snprintf(stack_size, sizeof(stack_size), "0x%08X", nedsim->nedstate->active_thread->sp);
draw_text(nedsim, stack_size, (STACK_X_OFFSET+(STACK_WIDTH/2)+1), STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, False);