Quick hackjob to add color when playing in ASCII mode.
[sgk-go] / interface / play_ascii.c
CommitLineData
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1/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\
2 * This is GNU Go, a Go program. Contact gnugo@gnu.org, or see *
3 * http://www.gnu.org/software/gnugo/ for more information. *
4 * *
5 * Copyright 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, *
6 * 2008 and 2009 by the Free Software Foundation. *
7 * *
8 * This program is free software; you can redistribute it and/or *
9 * modify it under the terms of the GNU General Public License as *
10 * published by the Free Software Foundation - version 3 or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License in file COPYING for more details. *
17 * *
18 * You should have received a copy of the GNU General Public *
19 * License along with this program; if not, write to the Free *
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, *
21 * Boston, MA 02111, USA. *
22\* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
23
24#include "gnugo.h"
25
26#include <stdio.h>
27#include <stdlib.h>
28#include <string.h>
29#include <ctype.h>
30
31#if READLINE
32#include <readline/readline.h>
33#include <readline/history.h>
34#endif
35
36#include "liberty.h"
37#include "interface.h"
38#include "sgftree.h"
39#include "gg_utils.h"
40
41#define DEBUG_COMMANDS "\
42capture <pos> try to capture indicated group\n\
43dead Toggle display of dead stones\n\
44defend <pos> try to defend indicated group\n\
45listdragons print dragon info \n\
46showarea display area\n\
47showdragons display dragons\n\
48showmoyo display moyo\n\
49showterri display territory\n\
50"
51
52/* some options for the ascii interface */
53static int opt_showboard = 1;
54static int showdead = 0;
55static SGFTree sgftree;
56static int resignation_allowed;
57
58static int clock_on = 0;
59
60/* Unreasonable score used to detect missing information. */
61#define NO_SCORE 4711
62/* Keep track of the score estimated before the last computer move. */
63static int current_score_estimate = NO_SCORE;
64
65static void do_play_ascii(Gameinfo *gameinfo);
66static int ascii_endgame(Gameinfo *gameinfo, int reason);
67static void ascii_count(Gameinfo *gameinfo);
68static void showcapture(char *line);
69static void showdefense(char *line);
70static void ascii_goto(Gameinfo *gameinfo, char *line);
71static void ascii_free_handicap(Gameinfo *gameinfo, char *handicap_string);
72
73/* If sgf game info is written can't reset parameters like handicap, etc. */
74static int sgf_initialized;
75
76/*
77 * Create letterbar for the top and bottom of the ASCII board.
78 */
79
80static void
81make_letterbar(int boardsize, char *letterbar)
82{
83 int i, letteroffset;
84 char spaces[64];
85 char letter[64];
86
87 if (boardsize <= 25)
88 strcpy(spaces, " ");
89 strcpy(letterbar, " ");
90
91 for (i = 0; i < boardsize; i++) {
92 letteroffset = 'A';
93 if (i+letteroffset >= 'I')
94 letteroffset++;
95 strcat(letterbar, spaces);
96 sprintf(letter, "%c", i+letteroffset);
97 strcat(letterbar, letter);
98 }
99}
100
101
102/* This array contains +'s and -'s for the empty board positions.
103 * hspot_size contains the board size that the grid has been
104 * initialized to.
105 */
106
107static int hspot_size;
108static char hspots[MAX_BOARD][MAX_BOARD];
109
110
111/*
112 * Mark the handicap spots on the board.
113 */
114
115static void
116set_handicap_spots(int boardsize)
117{
118 if (hspot_size == boardsize)
119 return;
120
121 hspot_size = boardsize;
122
123 memset(hspots, '.', sizeof(hspots));
124
125 if (boardsize == 5) {
126 /* place the outer 4 */
127 hspots[1][1] = '+';
128 hspots[boardsize-2][1] = '+';
129 hspots[1][boardsize-2] = '+';
130 hspots[boardsize-2][boardsize-2] = '+';
131 /* and the middle one */
132 hspots[boardsize/2][boardsize/2] = '+';
133 return;
134 }
135
136 if (!(boardsize%2)) {
137 /* If the board size is even, no center handicap spots. */
138 if (boardsize > 2 && boardsize < 12) {
139 /* Place the outer 4 only. */
140 hspots[2][2] = '+';
141 hspots[boardsize-3][2] = '+';
142 hspots[2][boardsize-3] = '+';
143 hspots[boardsize-3][boardsize-3] = '+';
144 }
145 else {
146 /* Place the outer 4 only. */
147 hspots[3][3] = '+';
148 hspots[boardsize-4][3] = '+';
149 hspots[3][boardsize-4] = '+';
150 hspots[boardsize-4][boardsize-4] = '+';
151 }
152 }
153 else {
154 /* Uneven board size */
155 if (boardsize > 2 && boardsize < 12) {
156 /* Place the outer 4... */
157 hspots[2][2] = '+';
158 hspots[boardsize-3][2] = '+';
159 hspots[2][boardsize-3] = '+';
160 hspots[boardsize-3][boardsize-3] = '+';
161
162 /* ...and the middle one. */
163 hspots[boardsize/2][boardsize/2] = '+';
164 }
165 else if (boardsize > 12) {
166 /* Place the outer 4... */
167 hspots[3][3] = '+';
168 hspots[boardsize-4][3] = '+';
169 hspots[3][boardsize-4] = '+';
170 hspots[boardsize-4][boardsize-4] = '+';
171
172 /* ...and the inner 4... */
173 hspots[3][boardsize/2] = '+';
174 hspots[boardsize/2][3] = '+';
175 hspots[boardsize/2][boardsize-4] = '+';
176 hspots[boardsize-4][boardsize/2] = '+';
177
178 /* ...and the middle one. */
179 hspots[boardsize/2][boardsize/2] = '+';
180 }
181 }
182
183 return;
184}
185
186
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187#define WHITECOLOR "\x1B[41m"
188#define BLACKCOLOR "\x1B[44m"
189#define RESETCOLOR "\x1B[0m"
190
191#define BACK1COLOR "\x1B[47m"
192#define BACK2COLOR "\x1B[107m"
193
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194/*
195 * Display the board position when playing in ASCII.
196 */
197
198static void
199ascii_showboard(void)
200{
201 int i, j;
202 char letterbar[64];
203 int last_pos_was_move;
204 int pos_is_move;
205 int dead;
206 int last_move = get_last_move();
207
208 make_letterbar(board_size, letterbar);
209 set_handicap_spots(board_size);
210
211 printf("\n");
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212 printf(" White (" WHITECOLOR " " RESETCOLOR ") has captured %d pieces\n", black_captured);
213 printf(" Black (" BLACKCOLOR " " RESETCOLOR ") has captured %d pieces\n", white_captured);
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214 if (showscore) {
215 if (current_score_estimate == NO_SCORE)
216 printf(" No score estimate is available yet.\n");
217 else if (current_score_estimate < 0)
218 printf(" Estimated score: Black is ahead by %d\n",
219 -current_score_estimate);
220 else if (current_score_estimate > 0)
221 printf(" Estimated score: White is ahead by %d\n",
222 current_score_estimate);
223 else
224 printf(" Estimated score: Even!\n");
225 }
226
227 printf("\n");
228
229 fflush(stdout);
230 printf("%s", letterbar);
231
232 if (get_last_player() != EMPTY) {
233 gfprintf(stdout, " Last move: %s %1m",
234 get_last_player() == WHITE ? "White" : "Black",
235 last_move);
236 }
237
238 printf("\n");
239 fflush(stdout);
240
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241 for (i = 0; i < board_size; i++) {
242 printf(" %2d", board_size - i);
243 last_pos_was_move = 0;
244 for (j = 0; j < board_size; j++) {
245 if (POS(i, j) == last_move) pos_is_move = 128;
246 else pos_is_move = 0;
247 dead = (dragon_status(POS(i, j)) == DEAD) && showdead;
248 switch (BOARD(i, j) + pos_is_move + last_pos_was_move) {
249 case EMPTY+128:
250 case EMPTY:
251 if (i % 2 == 0) {
252 if (j % 2 == 0) {
253 printf(BACK1COLOR " " RESETCOLOR);
254 } else {
255 printf(BACK2COLOR " " RESETCOLOR);
256 }
257 } else {
258 if (j % 2 == 0) {
259 printf(BACK2COLOR " " RESETCOLOR);
260 } else {
261 printf(BACK1COLOR " " RESETCOLOR);
262 }
263 }
264 last_pos_was_move = 0;
265 break;
266 case BLACK:
267 printf(BLACKCOLOR " " RESETCOLOR);
268 last_pos_was_move = 0;
269 break;
270 case WHITE:
271 printf(WHITECOLOR " " RESETCOLOR);
272 last_pos_was_move = 0;
273 break;
274 case BLACK+128:
275 printf(BLACKCOLOR "()" RESETCOLOR);
276 last_pos_was_move = 256;
277 break;
278 case WHITE+128:
279 printf(WHITECOLOR "()" RESETCOLOR);
280 last_pos_was_move = 256;
281 break;
282 case EMPTY+256:
283 if (i % 2 == 0) {
284 if (j % 2 == 0) {
285 printf(BACK1COLOR " " RESETCOLOR);
286 } else {
287 printf(BACK2COLOR " " RESETCOLOR);
288 }
289 } else {
290 if (j % 2 == 0) {
291 printf(BACK2COLOR " " RESETCOLOR);
292 } else {
293 printf(BACK1COLOR " " RESETCOLOR);
294 }
295 }
296 last_pos_was_move = 0;
297 break;
298 case BLACK+256:
299 printf(BLACKCOLOR " " RESETCOLOR);
300 last_pos_was_move = 0;
301 break;
302 case WHITE+256:
303 printf(WHITECOLOR " " RESETCOLOR);
304 last_pos_was_move = 0;
305 break;
306 default:
307 fprintf(stderr, "Illegal board value %d\n", (int) BOARD(i, j));
308 exit(EXIT_FAILURE);
309 break;
310 }
311 }
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312
313 if (last_pos_was_move == 0) {
314 if (board_size > 10)
315 printf(" %2d", board_size - i);
316 else
317 printf(" %1d", board_size - i);
318 }
319 else {
320 if (board_size > 10)
321 printf("%2d", board_size - i);
322 else
323 printf("%1d", board_size - i);
324 }
325 printf("\n");
326 }
327
328 fflush(stdout);
329 printf("%s\n\n", letterbar);
330 fflush(stdout);
331
332 if (clock_on) {
333 clock_print(WHITE);
334 clock_print(BLACK);
335 }
336
337} /* end ascii_showboard */
338
339/*
340 * command help
341 */
342
343static void
344show_commands(void)
345{
346 printf("\nCommands:\n");
347 printf(" back Take back your last move\n");
348 printf(" boardsize Set boardsize (on move 1 only)\n");
349 printf(" comment Write a comment to outputfile\n");
350 printf(" depth <num> Set depth for reading\n");
351 printf(" display Display game board\n");
352 printf(" exit Exit GNU Go\n");
353 printf(" force <move> Force a move for current color\n");
354 printf(" forward Go to next node in game tree\n");
355 printf(" goto <movenum> Go to movenum in game tree\n");
356 printf(" level <amount> Playing level (default = 10)\n");
357 printf(" handicap <num> Set fixed handicap (on move 1 only)\n");
358 printf(" freehandicap <num> Place free handicap (on move 1 only)\n");
359 printf(" Omit <num> to place handicap yourself\n");
360 printf(" help Display this help menu\n");
361 printf(" helpdebug Display debug help menu\n");
362 printf(" info Display program settings\n");
363 printf(" komi Set komi (on move 1 only)\n");
364 printf(" last Goto last node in game tree\n");
365 printf(" pass Pass on your move\n");
366 printf(" play <num> Play <num> moves\n");
367 printf(" playblack Play as Black (switch if White)\n");
368 printf(" playwhite Play as White (switch if Black)\n");
369 printf(" quit Exit GNU Go\n");
370 printf(" resign Resign the current game\n");
371 printf(" save <file> Save the current game\n");
372 printf(" load <file> Load a game from file\n");
373 printf(" score Toggle display of score On/Off\n");
374 printf(" showboard Toggle display of board On/Off\n");
375 printf(" switch Switch the color you are playing\n");
376 printf(" undo Take the last move back (same as back)\n");
377 printf(" <move> A move of the format <letter><number>");
378 printf("\n");
379}
380
381enum commands {INVALID = -1, END, EXIT, QUIT, RESIGN,
382 PASS, MOVE, FORCE, SWITCH,
383 PLAY, PLAYBLACK, PLAYWHITE,
384 SETHANDICAP, FREEHANDICAP, SETBOARDSIZE, SETKOMI,
385 SETDEPTH,
386 INFO, DISPLAY, SHOWBOARD, HELP, UNDO, COMMENT, SCORE,
387 CMD_DEAD, CMD_BACK, CMD_FORWARD, CMD_LAST,
388 CMD_CAPTURE, CMD_DEFEND,
389 CMD_HELPDEBUG, CMD_SHOWAREA, CMD_SHOWMOYO, CMD_SHOWTERRI,
390 CMD_GOTO, CMD_SAVE, CMD_LOAD, CMD_SHOWDRAGONS, CMD_LISTDRAGONS,
391 SETLEVEL, NEW, COUNT, CONTINUE
392};
393
394
395/*
396 * Check if we have a valid command.
397 */
398
399static int
400get_command(char *command)
401{
402 char c;
403 int d;
404
405 /* Check to see if a move was input. */
406 if (!((sscanf(command, "%c%d", &c, &d) != 2)
407 || ((c = toupper((int) c)) < 'A')
408 || ((c = toupper((int) c)) > 'Z')
409 || (c == 'I')))
410 return MOVE;
411
412 /* help shortcut */
413 if (command[0] == '?')
414 return HELP;
415
416 /* Kill leading spaces. */
417 while (command[0] == ' ')
418 command++;
419
420 if (!strncmp(command, "playblack", 9)) return PLAYBLACK;
421 if (!strncmp(command, "playwhite", 9)) return PLAYWHITE;
422 if (!strncmp(command, "showboard", 9)) return SHOWBOARD;
423 if (!strncmp(command, "showdragons", 9)) return CMD_SHOWDRAGONS;
424 if (!strncmp(command, "listdragons", 9)) return CMD_LISTDRAGONS;
425 if (!strncmp(command, "boardsize", 9)) return SETBOARDSIZE;
426 if (!strncmp(command, "freehandicap", 9)) return FREEHANDICAP;
427 if (!strncmp(command, "handicap", 5)) return SETHANDICAP;
428 if (!strncmp(command, "display", 7)) return DISPLAY;
429 if (!strncmp(command, "helpdebug", 7)) return CMD_HELPDEBUG;
430 if (!strncmp(command, "resign", 6)) return RESIGN;
431 if (!strncmp(command, "showmoyo", 6)) return CMD_SHOWMOYO;
432 if (!strncmp(command, "showterri", 6)) return CMD_SHOWTERRI;
433 if (!strncmp(command, "showarea", 6)) return CMD_SHOWAREA;
434 if (!strncmp(command, "depth", 5)) return SETDEPTH;
435 if (!strncmp(command, "switch", 5)) return SWITCH;
436 if (!strncmp(command, "komi", 4)) return SETKOMI;
437 if (!strncmp(command, "play", 4)) return PLAY;
438 if (!strncmp(command, "info", 4)) return INFO;
439 if (!strncmp(command, "force", 4)) return FORCE;
440 if (!strncmp(command, "level", 5)) return SETLEVEL;
441 if (!strncmp(command, "pass", 4)) return PASS;
442 if (!strncmp(command, "save", 3)) return CMD_SAVE;
443 if (!strncmp(command, "load", 3)) return CMD_LOAD;
444 if (!strncmp(command, "end", 3)) return END;
445 if (!strncmp(command, "move", 3)) return MOVE;
446 if (!strncmp(command, "undo", 3)) return UNDO;
447 if (!strncmp(command, "comment", 3)) return COMMENT;
448 if (!strncmp(command, "score", 3)) return SCORE;
449 if (!strncmp(command, "dead", 3)) return CMD_DEAD;
450 if (!strncmp(command, "capture", 3)) return CMD_CAPTURE;
451 if (!strncmp(command, "defend", 3)) return CMD_DEFEND;
452 if (!strncmp(command, "exit", 4)) return EXIT;
453 if (!strncmp(command, "quit", 4)) return QUIT;
454 if (!strncmp(command, "help", 1)) return HELP;
455 if (!strncmp(command, "back", 2)) return CMD_BACK;
456 if (!strncmp(command, "forward", 2)) return CMD_FORWARD;
457 if (!strncmp(command, "last", 2)) return CMD_LAST;
458 if (!strncmp(command, "goto", 2)) return CMD_GOTO;
459 if (!strncmp(command, "game", 2)) return NEW;
460 if (!strncmp(command, "count", 3)) return COUNT;
461 if (!strncmp(command, "continue", 4)) return CONTINUE;
462
463 /* No valid command was found. */
464 return INVALID;
465}
466
467
468/*
469 * Write sgf root node.
470 */
471
472static void
473init_sgf(Gameinfo *ginfo)
474{
475 if (sgf_initialized)
476 return;
477 sgf_initialized = 1;
478
479 sgf_write_header(sgftree.root, 1, get_random_seed(), komi,
480 ginfo->handicap, get_level(), chinese_rules);
481 if (ginfo->handicap > 0)
482 sgffile_recordboard(sgftree.root);
483}
484
485
486/*
487 * Generate the computer move.
488 */
489
490static int
491computer_move(Gameinfo *gameinfo, int *passes)
492{
493 int move;
494 float move_value;
495 int resign;
496 int resignation_declined = 0;
497 float upper_bound, lower_bound;
498
499 init_sgf(gameinfo);
500
501 /* Generate computer move. */
502 if (autolevel_on)
503 adjust_level_offset(gameinfo->to_move);
504 move = genmove(gameinfo->to_move, &move_value, &resign);
505 if (resignation_allowed && resign) {
506 int state = ascii_endgame(gameinfo, 2);
507 if (state != -1)
508 return state;
509
510 /* The opponent declined resignation. Remember not to resign again. */
511 resignation_allowed = 0;
512 resignation_declined = 1;
513 }
514
515 if (showscore) {
516 gnugo_estimate_score(&upper_bound, &lower_bound);
517 current_score_estimate = (int) ((lower_bound + upper_bound) / 2.0);
518 }
519
520 mprintf("%s(%d): %1m\n", color_to_string(gameinfo->to_move),
521 movenum + 1, move);
522 if (is_pass(move))
523 (*passes)++;
524 else
525 *passes = 0;
526
527 gnugo_play_move(move, gameinfo->to_move);
528 sgffile_add_debuginfo(sgftree.lastnode, move_value);
529 sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
530 if (resignation_declined)
531 sgftreeAddComment(&sgftree, "GNU Go resignation was declined");
532 sgffile_output(&sgftree);
533
534 gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
535 return 0;
536}
537
538
539/*
540 * Make a move.
541 */
542
543static int
544do_move(Gameinfo *gameinfo, char *command, int *passes, int force)
545{
546 int move = string_to_location(board_size, command);
547
548 if (move == NO_MOVE) {
549 printf("\nInvalid move: %s\n", command);
550 return 0;
551 }
552
553 if (!is_allowed_move(move, gameinfo->to_move)) {
554 printf("\nIllegal move: %s", command);
555 return 0;
556 }
557
558 *passes = 0;
559 TRACE("\nyour move: %1m\n\n", move);
560 init_sgf(gameinfo);
561 gnugo_play_move(move, gameinfo->to_move);
562 sgffile_add_debuginfo(sgftree.lastnode, 0.0);
563 sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
564 sgffile_output(&sgftree);
565
566 if (opt_showboard) {
567 ascii_showboard();
568 printf("GNU Go is thinking...\n");
569 }
570
571 if (force) {
572 gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
573 gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
574 sgftreeAddComment(&sgftree, "forced");
575 return 0;
576 }
577
578 gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
579 return computer_move(gameinfo, passes);
580}
581
582
583/*
584 * Make a pass.
585 */
586
587static int
588do_pass(Gameinfo *gameinfo, int *passes, int force)
589{
590 (*passes)++;
591 init_sgf(gameinfo);
592 gnugo_play_move(PASS_MOVE, gameinfo->to_move);
593 sgffile_add_debuginfo(sgftree.lastnode, 0.0);
594 sgftreeAddPlay(&sgftree, gameinfo->to_move, -1, -1);
595 sgffile_output(&sgftree);
596
597 gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
598 if (force) {
599 gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
600 sgftreeAddComment(&sgftree, "forced");
601 return 0;
602 }
603
604 return computer_move(gameinfo, passes);
605}
606
607
608/*
609 * Play a game against an ascii client.
610 */
611
612void
613play_ascii(SGFTree *tree, Gameinfo *gameinfo, char *filename, char *until)
614{
615 int sz;
616
617 setvbuf(stdout, (char *)NULL, _IONBF, 0); /* No buffering. */
618
619 sgftree = *tree;
620
621 if (filename) {
622 /* No need to check for failure here since that was already done
623 * when it was loaded in main().
624 *
625 * FIXME: Why do we load the game again?
626 */
627 gameinfo_play_sgftree(gameinfo, &sgftree, until);
628 sgf_initialized = 1;
629 }
630 else {
631 if (sgfGetIntProperty(sgftree.root, "SZ", &sz))
632 gnugo_clear_board(sz);
633 if (gameinfo->handicap == 0)
634 gameinfo->to_move = BLACK;
635 else {
636 gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
637 gameinfo->to_move = WHITE;
638 }
639 sgf_initialized = 0;
640 }
641
642 do_play_ascii(gameinfo);
643 printf("\nThanks! for playing GNU Go.\n\n");
644
645 /* main() frees the tree and we might have changed it. */
646 *tree = sgftree;
647}
648
649
650void
651do_play_ascii(Gameinfo *gameinfo)
652{
653 int m, num;
654 float fnum;
655 int passes = 0; /* two passes and its over */
656 int tmp;
657 char line[80];
658 char *line_ptr = line;
659 char *command;
660 char *tmpstring;
661 int state = 1;
662
663 if (have_time_settings())
664 clock_on = 1;
665
666 while (state == 1) {
667 state = 0;
668
669 /* No score is estimated yet. */
670 current_score_estimate = NO_SCORE;
671
672 /* Allow resignation at interface level (the engine may still be not
673 * allowed to resign.
674 */
675 resignation_allowed = 1;
676
677 printf("\nBeginning ASCII mode game.\n\n");
678 gameinfo_print(gameinfo);
679
680 /* Does the computer play first? If so, make a move. */
681 if (gameinfo->computer_player == gameinfo->to_move)
682 state = computer_move(gameinfo, &passes);
683
684 /* main ASCII Play loop */
685 while (state == 0) {
686 /* Display game board. */
687 if (opt_showboard)
688 ascii_showboard();
689
690#if !READLINE
691 /* Print the prompt */
692 mprintf("%s(%d): ", color_to_string(gameinfo->to_move), movenum + 1);
693
694 /* Read a line of input. */
695 line_ptr = line;
696 if (!fgets(line, 80, stdin))
697 return;
698#else
699 snprintf(line, 79, "%s(%d): ",
700 color_to_string(gameinfo->to_move), movenum + 1);
701 if (!(line_ptr = readline(line)))
702 return;
703
704 add_history(line_ptr);
705#endif
706
707 while (state == 0
708 && (command = strtok(line_ptr, ";"), line_ptr = 0, command)) {
709 /* Get the command or move. */
710 switch (get_command(command)) {
711 case RESIGN:
712 state = ascii_endgame(gameinfo, 1);
713 break;
714
715 case END:
716 case EXIT:
717 case QUIT:
718 return;
719
720 case HELP:
721 show_commands();
722 break;
723
724 case CMD_HELPDEBUG:
725 printf(DEBUG_COMMANDS);
726 break;
727
728 case SHOWBOARD:
729 opt_showboard = !opt_showboard;
730 break;
731
732 case INFO:
733 printf("\n");
734 gameinfo_print(gameinfo);
735 break;
736
737 case SETBOARDSIZE:
738 if (sgf_initialized) {
739 printf("Boardsize cannot be changed after record is started!\n");
740 break;
741 }
742 command += 10;
743 if (sscanf(command, "%d", &num) != 1) {
744 printf("\nInvalid command syntax!\n");
745 break;
746 }
747 if (!check_boardsize(num, stdout))
748 break;
749 /* Init board. */
750 board_size = num;
751 clear_board();
752 /* In case max handicap changes on smaller board. */
753 gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
754 sgfOverwritePropertyInt(sgftree.root, "SZ", board_size);
755 sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
756 break;
757
758 case SETHANDICAP:
759 if (sgf_initialized) {
760 printf("Handicap cannot be changed after game is started!\n");
761 break;
762 }
763 command += 9;
764 if (sscanf(command, "%d", &num) != 1) {
765 printf("\nInvalid command syntax!\n");
766 break;
767 }
768 if (num < 0 || num > MAX_HANDICAP) {
769 printf("\nInvalid handicap: %d\n", num);
770 break;
771 }
772 /* Init board. */
773 clear_board();
774 /* Place stones on board but don't record sgf
775 * in case we change more info. */
776 gameinfo->handicap = place_fixed_handicap(num);
777 printf("\nSet handicap to %d\n", gameinfo->handicap);
778 gameinfo->to_move = (gameinfo->handicap ? WHITE : BLACK);
779 break;
780
781 case FREEHANDICAP:
782 if (sgf_initialized) {
783 printf("Handicap cannot be changed after game is started!\n");
784 break;
785 }
786 while (*command && *command != ' ')
787 command++;
788 ascii_free_handicap(gameinfo, command);
789 break;
790
791 case SETKOMI:
792 if (sgf_initialized) {
793 printf("Komi cannot be modified after game record is started!\n");
794 break;
795 }
796 command += 5;
797 if (sscanf(command, "%f", &fnum) != 1) {
798 printf("\nInvalid command syntax!\n");
799 break;
800 }
801 komi = fnum;
802 printf("\nSet Komi to %.1f\n", komi);
803 break;
804
805 case SETDEPTH:
806 command += 6;
807 if (sscanf(command, "%d", &num) != 1) {
808 printf("\nInvalid command syntax!\n");
809 break;
810 }
811 mandated_depth = num;
812 printf("\nSet depth to %d\n", mandated_depth);
813 break;
814
815 case SETLEVEL:
816 command += 6;
817 if (sscanf(command, "%d", &num) != 1) {
818 printf("\nInvalid command syntax!\n");
819 break;
820 }
821 set_level(num);
822 printf("\nSet level to %d\n", num);
823 break;
824
825 case DISPLAY:
826 if (!opt_showboard)
827 ascii_showboard();
828 break;
829
830 case FORCE:
831 command += 6; /* skip the force part... */
832 switch (get_command(command)) {
833 case MOVE:
834 state = do_move(gameinfo, command, &passes, 1);
835 break;
836 case PASS:
837 state = do_pass(gameinfo, &passes, 1);
838 break;
839 default:
840 printf("Illegal forced move: %s %d\n", command,
841 get_command(command));
842 break;
843 }
844 break;
845
846 case MOVE:
847 state = do_move(gameinfo, command, &passes, 0);
848 break;
849
850 case PASS:
851 state = do_pass(gameinfo, &passes, 0);
852 break;
853
854 case PLAY:
855 command += 5;
856 if (sscanf(command, "%d", &num) != 1) {
857 printf("\nInvalid command syntax!\n");
858 break;
859 }
860 if (num >= 0)
861 for (m = 0; m < num; m++) {
862 gameinfo->computer_player
863 = OTHER_COLOR(gameinfo->computer_player);
864 state = computer_move(gameinfo, &passes);
865 if (state)
866 break;
867 if (passes >= 2)
868 break;
869 }
870 else {
871 printf("\nInvalid number of moves specified: %d\n", num);
872 break;
873 }
874 break;
875
876 case PLAYBLACK:
877 if (gameinfo->computer_player == WHITE)
878 gameinfo->computer_player = BLACK;
879 if (gameinfo->computer_player == gameinfo->to_move)
880 state = computer_move(gameinfo, &passes);
881 break;
882
883 case PLAYWHITE:
884 if (gameinfo->computer_player == BLACK)
885 gameinfo->computer_player = WHITE;
886 if (gameinfo->computer_player == gameinfo->to_move)
887 state = computer_move(gameinfo, &passes);
888 break;
889
890 case SWITCH:
891 gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
892 state = computer_move(gameinfo, &passes);
893 break;
894
895 case UNDO:
896 case CMD_BACK:
897 if (undo_move(1)) {
898 sgftreeAddComment(&sgftree, "undone");
899 sgftreeBack(&sgftree);
900 gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
901 }
902 else
903 printf("\nCan't undo.\n");
904 break;
905
906 case CMD_FORWARD:
907 if (sgftreeForward(&sgftree))
908 gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
909 gameinfo->to_move);
910 else
911 printf("\nEnd of game tree.\n");
912 break;
913
914 case CMD_LAST:
915 while (sgftreeForward(&sgftree))
916 gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
917 gameinfo->to_move);
918 break;
919
920 case COMMENT:
921 printf("\nEnter comment. Press ENTER when ready.\n");
922 fgets(line, 80, stdin);
923 sgftreeAddComment(&sgftree, line);
924 break;
925
926 case SCORE:
927 showscore = !showscore;
928 if (!showscore)
929 current_score_estimate = NO_SCORE;
930 break;
931
932 case CMD_DEAD:
933 silent_examine_position(FULL_EXAMINE_DRAGONS);
934 showdead = !showdead;
935 break;
936
937 case CMD_CAPTURE:
938 strtok(command, " ");
939 showcapture(strtok(NULL, " "));
940 break;
941
942 case CMD_DEFEND:
943 strtok(command, " ");
944 showdefense(strtok(NULL, " "));
945 break;
946
947 case CMD_SHOWMOYO:
948 tmp = printmoyo;
949 printmoyo = PRINTMOYO_MOYO;
950 silent_examine_position(EXAMINE_DRAGONS);
951 printmoyo = tmp;
952 break;
953
954 case CMD_SHOWTERRI:
955 tmp = printmoyo;
956 printmoyo = PRINTMOYO_TERRITORY;
957 silent_examine_position(EXAMINE_DRAGONS);
958 printmoyo = tmp;
959 break;
960
961 case CMD_SHOWAREA:
962 tmp = printmoyo;
963 printmoyo = PRINTMOYO_AREA;
964 silent_examine_position(EXAMINE_DRAGONS);
965 printmoyo = tmp;
966 break;
967
968 case CMD_SHOWDRAGONS:
969 silent_examine_position(EXAMINE_DRAGONS);
970 showboard(1);
971 break;
972
973 case CMD_GOTO:
974 strtok(command, " ");
975 ascii_goto(gameinfo, strtok(NULL, " "));
976 break;
977
978 case CMD_SAVE:
979 strtok(command, " ");
980 tmpstring = strtok(NULL, " ");
981 if (tmpstring) {
982 /* discard newline */
983 tmpstring[strlen(tmpstring) - 1] = 0;
984 /* make sure we are saving proper handicap */
985 init_sgf(gameinfo);
986 writesgf(sgftree.root, tmpstring);
987 printf("You may resume the game");
988 printf(" with -l %s --mode ascii\n", tmpstring);
989 printf("or load %s\n", tmpstring);
990 }
991 else
992 printf("Please specify filename\n");
993 break;
994
995 case CMD_LOAD:
996 strtok(command, " ");
997 tmpstring = strtok(NULL, " ");
998 if (tmpstring) {
999 /* discard newline */
1000 tmpstring[strlen(tmpstring) - 1] = 0;
1001 if (!sgftree_readfile(&sgftree, tmpstring)) {
1002 fprintf(stderr, "Cannot open or parse '%s'\n", tmpstring);
1003 break;
1004 }
1005 /* to avoid changing handicap etc. */
1006 if (gameinfo_play_sgftree(gameinfo, &sgftree, NULL) == EMPTY)
1007 fprintf(stderr, "Cannot load '%s'\n", tmpstring);
1008 else {
1009 sgf_initialized = 1;
1010 sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
1011 }
1012 }
1013 else
1014 printf("Please specify a filename\n");
1015 break;
1016
1017 case CMD_LISTDRAGONS:
1018 silent_examine_position(EXAMINE_DRAGONS);
1019 show_dragons();
1020 break;
1021
1022 default:
1023 printf("\nInvalid command: %s", command);
1024 break;
1025 }
1026
1027 if (passes >= 2)
1028 state = ascii_endgame(gameinfo, 0);
1029 }
1030#if READLINE
1031 free(line_ptr);
1032#endif
1033
1034 }
1035
1036 sgffile_output(&sgftree);
1037 passes = 0;
1038
1039 /* Play a different game next time. */
1040 update_random_seed();
1041
1042 /* Free the sgf tree and prepare for a new game. */
1043 sgfFreeNode(sgftree.root);
1044 sgftree_clear(&sgftree);
1045 sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap);
1046 sgf_initialized = 0;
1047
1048 gameinfo_clear(gameinfo);
1049 }
1050}
1051
1052
1053/* Communicates with user after a game has ended. */
1054static int
1055ascii_endgame(Gameinfo *gameinfo, int reason)
1056{
1057 char line[80];
1058 char *line_ptr;
1059 char *command;
1060 char *tmpstring;
1061 int state = 0;
1062
1063 if (reason == 0) { /* Two passes, game is over. */
1064 who_wins(gameinfo->computer_player, stdout);
1065 printf("\nIf you disagree, we may count the game together.\n");
1066
1067 sgftreeWriteResult(&sgftree, (white_score + black_score)/2.0, 1);
1068 }
1069 else {
1070 int color = OTHER_COLOR(gameinfo->to_move);
1071
1072 if (reason == 1) /* Our opponent has resigned. */
1073 printf("GNU Go wins by resignation.\n");
1074 else /* We have resigned. */
1075 printf("You win by resignation.\n");
1076
1077 printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B');
1078 sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1);
1079 }
1080
1081 while (state == 0) {
1082 printf("You may optionally save the game as an SGF file.\n\n");
1083 printf("Type \"save <filename>\" to save,\n");
1084 if (reason == 0)
1085 printf(" \"count\" to recount,\n");
1086 else if (reason == 2)
1087 printf(" \"continue\" to decline resignation and continue the game,\n");
1088 printf(" \"quit\" to quit\n");
1089 printf(" or \"game\" to play again\n");
1090
1091 line_ptr = line;
1092 if (!fgets(line, 80, stdin))
1093 break;
1094
1095 command = strtok(line_ptr, "");
1096 switch (get_command(command)) {
1097 case CMD_SAVE:
1098 strtok(command, " ");
1099 tmpstring = strtok(NULL, " ");
1100 if (tmpstring) {
1101 /* discard newline */
1102 tmpstring[strlen(tmpstring) - 1] = 0;
1103 init_sgf(gameinfo);
1104 writesgf(sgftree.root, tmpstring);
1105 }
1106 else
1107 printf("Please specify filename\n");
1108 break;
1109
1110 case COUNT:
1111 if (reason == 0)
1112 ascii_count(gameinfo);
1113 break;
1114
1115 case CONTINUE:
1116 state = -1;
1117 break;
1118
1119 case NEW:
1120 state = 1;
1121 break;
1122
1123 case QUIT:
1124 state = 2;
1125 break;
1126
1127 default:
1128 state = 0;
1129 }
1130 }
1131
1132 return state;
1133}
1134
1135
1136/* ascii_count() scores the game.
1137 */
1138static void
1139ascii_count(Gameinfo *gameinfo)
1140{
1141 char line[12];
1142 int done = 0;
1143 int i;
1144 int xyzzy = 1;
1145
1146 printf("\nGame over. Let's count!.\n");
1147 showdead = 1;
1148 ascii_showboard();
1149 while (!done) {
1150 printf("Dead stones are marked with small letters (x,o).\n");
1151 printf("\nIf you don't agree, enter the location of a group\n");
1152 printf("to toggle its state or \"done\".\n");
1153
1154 if (!fgets(line, 12, stdin))
1155 return; /* EOF or some error */
1156
1157 for (i = 0; i < 12; i++)
1158 line[i] = tolower((int) line[i]);
1159 if (!strncmp(line, "done", 4))
1160 done = 1;
1161 else if (!strncmp(line, "quit", 4))
1162 return;
1163 else if (!strncmp(line, "xyzzy", 5)) {
1164 if (xyzzy) {
1165 printf("\nYou are in a debris room filled with stuff washed in from the\n");
1166 printf("surface. A low wide passage with cobbles becomes plugged\n");
1167 printf("with mud and debris here, but an awkward canyon leads\n");
1168 printf("upward and west. A note on the wall says:\n");
1169 printf(" Magic Word \"XYZZY\"\n\n");
1170 xyzzy = 0;
1171 }
1172 else {
1173 printf("You are inside a building, a well house for a large spring.\n\n");
1174 xyzzy = 1;
1175 }
1176 }
1177 else if (!strncmp(line, "help", 4)) {
1178 printf("\nIf there are dead stones on the board I will remove them.\n");
1179 printf("You must tell me where they are. Type the coordinates of a\n");
1180 printf("dead group, or type \"done\"\n");
1181 }
1182 else if (!strncmp(line, "undo", 4)) {
1183 printf("UNDO not allowed anymore. The status of the stones now\n");
1184 printf("toggles after entering the location of it.\n");
1185 ascii_showboard();
1186 }
1187 else {
1188 int pos = string_to_location(board_size, line);
1189 if (pos == NO_MOVE || board[pos] == EMPTY)
1190 printf("\ninvalid!\n");
1191 else {
1192 enum dragon_status status = dragon_status(pos);
1193 status = (status == DEAD) ? ALIVE : DEAD;
1194 change_dragon_status(pos, status);
1195 ascii_showboard();
1196 }
1197 }
1198 }
1199 who_wins(gameinfo->computer_player, stdout);
1200}
1201
1202
1203static void
1204showcapture(char *line)
1205{
1206 int str;
1207 int move;
1208
1209 gg_assert(line);
1210 str = string_to_location(board_size, line);
1211 if (str == NO_MOVE || board[str] == EMPTY) {
1212 printf("\ninvalid point!\n");
1213 return;
1214 }
1215
1216 if (attack(str, &move))
1217 mprintf("\nSuccessful attack of %1m at %1m\n", str, move);
1218 else
1219 mprintf("\n%1m cannot be attacked\n", str);
1220}
1221
1222
1223static void
1224showdefense(char *line)
1225{
1226 int str;
1227 int move;
1228
1229 gg_assert(line);
1230 str = string_to_location(board_size, line);
1231 if (str == NO_MOVE || board[str] == EMPTY) {
1232 printf("\ninvalid point!\n");
1233 return;
1234 }
1235
1236 if (attack(str, NULL)) {
1237 if (find_defense(str, &move))
1238 mprintf("\nSuccessful defense of %1m at %1m\n", str, move);
1239 else
1240 mprintf("\n%1m cannot be defended\n", str);
1241 }
1242 else
1243 mprintf("\nThere is no need to defend %1m\n", str);
1244}
1245
1246
1247static void
1248ascii_goto(Gameinfo *gameinfo, char *line)
1249{
1250 const char *movenumber = line;
1251
1252 if (!line)
1253 return;
1254
1255 if (!strncmp(line, "last", 4))
1256 movenumber = "9999";
1257 else if (!strncmp(line, "first", 4))
1258 movenumber = "1";
1259
1260 printf("goto %s\n", movenumber);
1261 gameinfo_play_sgftree(gameinfo, &sgftree, movenumber);
1262}
1263
1264
1265static void
1266ascii_free_handicap(Gameinfo *gameinfo, char *handicap_string)
1267{
1268 int handi;
1269 int i;
1270 char line[80];
1271 int stones[MAX_BOARD*MAX_BOARD];
1272
1273 if (sscanf(handicap_string, "%d", &handi) == 1) {
1274 /* GNU Go is to place handicap */
1275 if (handi < 0 || handi == 1) {
1276 printf("\nInvalid command syntax!\n");
1277 return;
1278 }
1279
1280 clear_board();
1281 handi = place_free_handicap(handi);
1282 printf("\nPlaced %d stones of free handicap.\n", handi);
1283 }
1284 else { /* User is to place handicap */
1285 clear_board();
1286 handi = 0;
1287
1288 while (1) {
1289 ascii_showboard();
1290 printf("\nType in coordinates of next handicap stone, or one of the following commands:\n");
1291 printf(" undo take back the last stone placed\n");
1292 printf(" clear remove all the stones placed so far\n");
1293 printf(" done finish placing handicap\n\n");
1294 printf("You have placed %d handicap stone(s) so far.\n\n", handi);
1295
1296 if (!fgets(line, 80, stdin))
1297 return; /* EOF or some error */
1298 for (i = 0; i < 80; i++)
1299 line[i] = tolower((int) line[i]);
1300
1301 if (!strncmp(line, "undo", 4)) {
1302 if (!handi)
1303 printf("\nNothing to undo.\n");
1304 else {
1305 remove_stone(stones[--handi]);
1306 gprintf("\nRemoved the stone at %m.\n", I(stones[handi]),
1307 J(stones[handi]));
1308 }
1309 }
1310 else if (!strncmp(line, "clear", 5)) {
1311 clear_board();
1312 handi = 0;
1313 }
1314 else if (!strncmp(line, "done", 4)) {
1315 if (handi == 1) /* Don't bother with checks later */
1316 printf("\nHandicap cannot be one stone. Either add "
1317 "some more, or delete the only stone.\n");
1318 else
1319 break;
1320 }
1321 else {
1322 int pos = string_to_location(board_size, line);
1323 if (pos != NO_MOVE) {
1324 if (board[pos] != EMPTY)
1325 printf("\nThere's already a stone there.\n");
1326 else {
1327 add_stone(pos, BLACK);
1328 stones[handi++] = pos;
1329 }
1330 }
1331 else
1332 printf("\nInvalid command: %s", line);
1333 }
1334 }
1335 }
1336 gameinfo->handicap = handi;
1337 gameinfo->to_move = (handi ? WHITE : BLACK);
1338}
1339
1340
1341/*
1342 * Local Variables:
1343 * tab-width: 8
1344 * c-basic-offset: 2
1345 * End:
1346 */