Commit | Line | Data |
---|---|---|
7eeb782e AT |
1 | # M19 is a serious blunder. |
2 | loadsgf games/nngs/gnugo-3.3.10-viking4-200210261703.sgf 181 | |
3 | 1 reg_genmove white | |
4 | #? [M17] | |
5 | ||
6 | # D19 is locally worse than both E17 and E18. | |
7 | loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 83 | |
8 | 2 restricted_genmove white D19 E18 E17 | |
9 | #? [E17|E18] | |
10 | ||
11 | # Just connect at K17. Don't make it difficult. | |
12 | loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 157 | |
13 | 3 reg_genmove white | |
14 | #? [K17]* | |
15 | ||
16 | # L17 is horribly overconcentrated | |
17 | loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 27 | |
18 | 4 restricted_genmove white L17 O18 | |
19 | #? [O18] | |
20 | ||
21 | # G1 is the wrong way to defend G2. Both F2 and K2/K3 are locally better. | |
22 | # But what's really urgent is a move around F12. | |
23 | # An invasion around R8 would also be big but must wait until the left | |
24 | # edge has been settled. | |
25 | loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 51 | |
26 | 5 reg_genmove white | |
27 | #? [F12]* | |
28 | ||
29 | # B17 is unreasonable. Locally E16 only move. | |
30 | loadsgf games/nngs/gnugo-3.3.11-ccwills-200211031528.sgf 35 | |
31 | 6 restricted_genmove white B17 E16 | |
32 | #? [E16] | |
33 | ||
34 | # O14 adds nothing at all to the position. | |
35 | loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 216 | |
36 | 7 restricted_genmove black O14 M19 | |
37 | #? [M19] | |
38 | ||
39 | # O13 is completely wasted. | |
40 | loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 222 | |
41 | 8 restricted_genmove black M19 O13 | |
42 | #? [M19] | |
43 | ||
44 | # Critical to keep black split up. | |
45 | loadsgf games/gunnar/gunnar1.sgf 34 | |
46 | 9 reg_genmove white | |
47 | #? [F13]* | |
48 | ||
49 | # Q15 was supposed to attack either Q14 or Q16 but obviously doesn't work. | |
50 | # R12 is probably better than R14 but both get the point. | |
51 | loadsgf games/gunnar/gunnar1.sgf 96 | |
52 | 10 reg_genmove white | |
53 | #? [R12|R14] | |
54 | ||
55 | # L8 doesn't suffice for local life. | |
56 | loadsgf games/gunnar/gunnar1.sgf 126 | |
57 | 11 reg_genmove white | |
58 | #? [K9] | |
59 | ||
60 | # C13 is nonsense. Just connect with B13. | |
61 | loadsgf games/gunnar/gunnar2.sgf 72 | |
62 | 12 reg_genmove white | |
63 | #? [B13] | |
64 | ||
65 | # Q5 is 3 points reverse sente. Q12 is of similar size. | |
66 | # E4 is only one point reverse sente. | |
67 | loadsgf games/gunnar/gunnar2.sgf 164 | |
68 | 13 reg_genmove white | |
69 | #? [Q5|Q12] | |
70 | ||
71 | # Necessary to block at Q11. O13 is a rather bad idea. | |
72 | loadsgf games/gunnar/gunnar2.sgf 168 | |
73 | 14 reg_genmove white | |
74 | #? [Q11]* | |
75 | ||
76 | # O6 is clearly locally better than P6. | |
77 | loadsgf games/gunnar/gunnar3.sgf 140 | |
78 | 15 restricted_genmove white O6 P6 | |
79 | #? [O6] | |
80 | ||
81 | # T5 is huge. See next test case. | |
82 | loadsgf games/gunnar/gunnar3.sgf 190 | |
83 | 16 reg_genmove white | |
84 | #? [T5]* | |
85 | ||
86 | # T6 allows a combination attack. Necessary to fall back. | |
87 | loadsgf games/gunnar/gunnar3.sgf 192 | |
88 | 17 reg_genmove white | |
89 | #? [S7]* | |
90 | ||
91 | # Q15 is just swallowed. | |
92 | loadsgf games/gunnar/gunnar4.sgf 180 | |
93 | 18 restricted_genmove white P15 Q15 | |
94 | #? [P15] | |
95 | ||
96 | # No reason to play ko with L3. | |
97 | loadsgf games/gunnar/gunnar4.sgf 198 | |
98 | 19 reg_genmove white | |
99 | #? [L4] | |
100 | ||
101 | # H14 and J14 are blunders. | |
102 | loadsgf games/gunnar/gunnar5.sgf 198 | |
103 | 20 reg_genmove black | |
104 | #? [F16|K14] | |
105 | ||
106 | # P17 only helps black and leaves white with bad shape. Locally Q17 is | |
107 | # superior. A move around K16 may be even better to start with. | |
108 | loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 17 | |
109 | 21 restricted_genmove white P17 Q17 K16 K17 | |
110 | #? [Q17|K16|K17]* | |
111 | ||
112 | # Same problem as 21 but with slightly different surroundings. | |
113 | loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 19 | |
114 | 22 restricted_genmove white E17 D17 K16 K17 | |
115 | #? [D17|K16|K17]* | |
116 | ||
117 | # Must not play empty triangle at O5. N5 superior local shape. | |
118 | loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 69 | |
119 | 23 restricted_genmove white O4 O5 N4 N5 | |
120 | #? [N5] | |
121 | ||
122 | # L17 and P9 are both -1 point gote. K3 is just a random dame point. | |
123 | # See also owl1:300 | |
124 | loadsgf games/gunnar/gunnar7.sgf | |
125 | 24 restricted_genmove black L17 K3 | |
126 | #? [K3] | |
127 | 25 restricted_genmove black P9 K3 | |
128 | #? [K3]* | |
129 | ||
130 | # J2 is not a relevant cutstone and saving it should not be worth a bonus. | |
131 | loadsgf games/gunnar/gunnar8.sgf | |
132 | 26 restricted_genmove black K1 H1 J3 J4 F9 | |
133 | #? [F9] | |
134 | ||
135 | # White cannot make two proper eyes but can make life with | |
136 | # topologically false eyes. G18 and M19 both live but G18 is | |
137 | # slightly bigger. M12 is a well timed double sente move which of | |
138 | # course also makes life. F19, G19, K19, and N19 all die. | |
139 | # See also owl1:301 | |
140 | loadsgf games/gunnar/rbm-bobk-200303111815.sgf 159 | |
141 | 27 reg_genmove white | |
142 | #? [G18|M12|M19]* | |
143 | ||
144 | # T9 is maybe okay but it seems to end in ko for the life of one of | |
145 | # the white dragons. Anything is better than the game move at N1, but | |
146 | # it looks like S9 is the correct move. For the time being we allow | |
147 | # also T9, though. | |
148 | loadsgf games/nngs/gnugo-3.3.17-joshj-200304172202.sgf 226 | |
149 | 28 reg_genmove white | |
150 | #? [S9|T9] | |
151 | ||
152 | # H5 is the only move. H11 can connect to either of two invincible | |
153 | # dragons and is therefore not weak at all. | |
154 | loadsgf games/gunnar/gunnar9.sgf 1 | |
155 | 29 reg_genmove white | |
156 | #? [H5]* | |
157 | ||
158 | # F18 should be a better and bigger way to live than B18. | |
159 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 110 | |
160 | 30 restricted_genmove white F18 B18 | |
161 | #? [F18] | |
162 | ||
163 | # F18 is clearly bigger and better shape than E17. | |
164 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 120 | |
165 | 31 restricted_genmove white F18 E17 | |
166 | #? [F18]* | |
167 | ||
168 | # C18 looks like the simplest way to live. There may be other effective | |
169 | # moves which should also be accepted. | |
170 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 124 | |
171 | 32 reg_genmove white | |
172 | #? [C18]* | |
173 | ||
174 | # Important to strengthen the wall at M11. P10 is not so large. | |
175 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 184 | |
176 | 33 restricted_genmove white M11 P10 | |
177 | #? [M11]* | |
178 | ||
179 | # The game move at P7 is worthless. M4 or M5 take the last point. | |
180 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 234 | |
181 | 34 reg_genmove white | |
182 | #? [M4|M5] | |
183 | ||
184 | # D5 is a ko threat which loses two points. Better let black connect | |
185 | # the ko. | |
186 | loadsgf games/gunnar/gunnar10.sgf | |
187 | 35 reg_genmove white | |
188 | #? [C7|D7|E7]* | |
189 | ||
190 | # The break-in code of GNU Go 3.3.21 wants to play J12, H11, or K13. | |
191 | # Clearly filling ko at B18 is the only worthwhile move here. | |
192 | loadsgf games/gunnar/gunnar11.sgf | |
193 | 36 reg_genmove white | |
194 | #? [B18] | |
195 | ||
196 | # The game move at S8 was found as a bogus endgame backfilling dame | |
197 | # move. | |
198 | loadsgf games/nngs/tommmal-gnugo-3.4-200309021655.sgf 106 | |
199 | 37 restricted_genmove black S8 Q15 | |
200 | #? [Q15]* | |
201 | ||
202 | # The semeai can still be won. | |
203 | loadsgf games/nngs/tommmal-gnugo-3.5.1-200309081210.sgf 208 | |
204 | 38 reg_genmove black | |
205 | #? [M7|N1]* | |
206 | ||
207 | # Keep the connection to save everything without ko. | |
208 | loadsgf games/nngs/gnugo-3.5.1-viking4-200309231039.sgf 123 | |
209 | 39 reg_genmove white | |
210 | #? [N4]* | |
211 | ||
212 | # A14 is huge, determining the entire upper left part of the board. | |
213 | # The lower right corner is also critical but much smaller. | |
214 | # See also owl1:332. | |
215 | loadsgf games/nngs/tommmal-gnugo-3.5.1-200310071202.sgf 194 | |
216 | 40 reg_genmove black | |
217 | #? [A14] | |
218 | ||
219 | # 3.5.1 finds an owl attack on H17 at E16 but no defense. The semeai | |
220 | # code correctly understands the vitality of D13 for both players and | |
221 | # revises the status to critical. However, the attack point is not | |
222 | # revised. | |
223 | loadsgf games/nngs/tommmal-gnugo-3.5.1-200310140825.sgf 142 | |
224 | 41 reg_genmove black | |
225 | #? [D13] | |
226 | ||
227 | # Make seki with B18. The problem for 3.5.1 is that the semeai code is | |
228 | # not called since E19 is considered owl alive and B18 owl dead. | |
229 | loadsgf games/gunnar/gunnar12.sgf | |
230 | 42 reg_genmove white | |
231 | #? [B19] | |
232 | ||
233 | # Q19 lets white make seki. T17 dies. | |
234 | loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 130 | |
235 | 43 reg_genmove black | |
236 | #? [R18|S18]* | |
237 | ||
238 | # T18 still gives seki. T17 dies. | |
239 | loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 132 | |
240 | 44 reg_genmove black | |
241 | #? [T18]* | |
242 | ||
243 | # The played move here was H13, caused by incorrect delta territory | |
244 | # but ultimately by a bug in break_through(). Naturally there is no | |
245 | # way for white to break through G13, H14, G15. | |
246 | # | |
247 | # Original problem solved, but there's a better move than just | |
248 | # filling dames at Q7|Q6|J16|J17|E7|N4 /nn | |
249 | loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 254 | |
250 | 45 reg_genmove black | |
251 | #? [K1] | |
252 | ||
253 | # Don't leave aji around, capture the white stones solidly. | |
254 | loadsgf games/nngs/joshj-gnugo-3.5.2gf1-200312171536.sgf 140 | |
255 | 46 restricted_genmove black O11 O9 N10 N9 M9 | |
256 | #? [O11]* | |
257 | ||
258 | # F15 is about 6 points plus some reverse followup. A4 is three points | |
259 | # reverse sente. | |
260 | loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 114 | |
261 | 47 restricted_genmove white F15 A4 | |
262 | #? [F15]* | |
263 | ||
264 | # Saving M13 is small compared to stopping a black incursion. | |
265 | loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 122 | |
266 | 48 restricted_genmove white M12 P11 | |
267 | #? [P11]* | |
268 | ||
269 | # In 3.5.2 the breakin code hallucinates that white A10 would suddenly | |
270 | # let black break into the territory around F6. | |
271 | loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 164 | |
272 | 49 reg_genmove white | |
273 | #? [A10] | |
274 | ||
275 | # R13 very inefficient. | |
276 | loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 132 | |
277 | 50 restricted_genmove white R13 O8 | |
278 | #? [O8]* | |
279 | ||
280 | # S7 kills all black stones in the corner. For GNU Go 3.5.4 this seems | |
281 | # to be a problem with valuation of the semeai. | |
282 | loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 154 | |
283 | 51 reg_genmove white | |
284 | #? [S7] | |
285 | ||
286 | # Regardless whether the dragon is thrashing or critical, Q14 is the | |
287 | # most solid move. | |
288 | loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 216 | |
289 | 52 reg_genmove white | |
290 | #? [Q14]* | |
291 | ||
292 | # R18 is clearly ineffective. | |
293 | # See also connection:111 | |
294 | loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 290 | |
295 | 53 reg_genmove white | |
296 | #? [S17] | |
297 | ||
298 | # Playing J4 or F6 inside own territory clearly loses points. In 3.5.9 | |
299 | # this is caused by some break-in confusion. | |
300 | loadsgf games/gunnar/gunnar13.sgf | |
301 | 54 restricted_genmove white J4 F6 D9 | |
302 | #? [D9] | |
303 | ||
304 | # White must find a ko threat. In the choice between C13 and D13, the | |
305 | # former has absolutely no followup potential and in this case also | |
306 | # happens to lose a point right out. | |
307 | # | |
308 | # Notice that C1 must be included among the considered moves to | |
309 | # provoke generation of ko threats in the first place. | |
310 | loadsgf games/gunnar/gunnar14.sgf | |
311 | play black B1 | |
312 | 55 restricted_genmove white C13 D13 C1 | |
313 | #? [D13] | |
314 | ||
315 | # White must find a ko threat. A11 is neither a ko threat, nor worth a | |
316 | # point. | |
317 | loadsgf games/gunnar/gunnar15.sgf | |
318 | play black R1 | |
319 | 56 reg_genmove white | |
320 | #? [P18|E15|O12|N11|T12|T10|S7|T5] | |
321 | ||
322 | # No territory to contest around J12. Connect ko at Q19 instead. | |
323 | loadsgf games/gunnar/gunnar16.sgf | |
324 | 57 restricted_genmove black J13 J12 H11 J11 K11 Q19 | |
325 | #? [Q19] | |
326 | ||
327 | # No territory to contest around J15. Filling ko at Q19 bigger. | |
328 | loadsgf games/gunnar/gunnar17.sgf | |
329 | 58 reg_genmove white | |
330 | #? [Q19] | |
331 | ||
332 | # Do not defend against combination attack inside potential territory | |
333 | # unless we have to. | |
334 | loadsgf games/gunnar/gunnar18.sgf | |
335 | 59 reg_genmove black | |
336 | #? [P13] | |
337 | ||
338 | # R10 is clearly bigger than R11. | |
339 | loadsgf games/gunnar/gunnar19.sgf | |
340 | 60 restricted_genmove white R10 R11 | |
341 | #? [R10]* | |
342 | ||
343 | # Major endgame tesuji. | |
344 | loadsgf games/gunnar/gunnar20.sgf | |
345 | 61 reg_genmove black | |
346 | #? [D8]* | |
347 | ||
348 | # O19 is both bigger and safer than the played move at G14. | |
349 | loadsgf games/kgs/GnuGoCVS-john.sgf 204 | |
350 | 62 reg_genmove white | |
351 | #? [O19]* | |
352 | ||
353 | # Q2 more solid than P1. | |
354 | loadsgf games/kgs/dogo-TheGNUGo.sgf 42 | |
355 | 63 restricted_genmove black Q2 P1 | |
356 | #? [Q2]* | |
357 | ||
358 | # The game move at M1 is just weird. R2 is locally better than Q2. | |
359 | loadsgf games/kgs/dogo-TheGNUGo.sgf 44 | |
360 | 64 restricted_genmove black M1 Q2 R2 M5 R5 | |
361 | #? [R2|M5|R5]* | |
362 | ||
363 | # P19 is one point reverse sente. There are many larger moves. | |
364 | loadsgf games/kgs/dogo-TheGNUGo.sgf 146 | |
365 | 65 restricted_genmove black P19 Q12 B11 S8 | |
366 | #? [Q12|B11|S8]* | |
367 | ||
368 | # A10 was an overplay. Black should capture it and not fall back. | |
369 | loadsgf games/kgs/dogo-TheGNUGo.sgf 162 | |
370 | 66 restricted_genmove black B11 B10 B9 A9 A11 | |
371 | #? [B11] | |
372 | ||
373 | # O16 severely overvalued and D9 undervalued | |
374 | loadsgf games/kgs/dogo-TheGNUGo.sgf 164 | |
375 | 67 restricted_genmove black D9 O16 | |
376 | #? [D9]* | |
377 | ||
378 | # Capture on a large scale. | |
379 | loadsgf games/kgs/dogo-TheGNUGo.sgf 170 | |
380 | 68 restricted_genmove black F6 D8 | |
381 | #? [D8] | |
382 | ||
383 | # Stop the main incursion first. | |
384 | loadsgf games/kgs/dogo-TheGNUGo.sgf 178 | |
385 | 69 restricted_genmove black A9 D7 | |
386 | #? [D7]* | |
387 | ||
388 | # A13 and A18 live, the game move at D14 dies. | |
389 | loadsgf games/kgs/dogo-TheGNUGo.sgf 190 | |
390 | 70 reg_genmove black | |
391 | #? [A18|A13] | |
392 | ||
393 | # D5 huge. | |
394 | loadsgf games/kgs/dogo-TheGNUGo.sgf 198 | |
395 | 71 reg_genmove black | |
396 | #? [D5] | |
397 | ||
398 | # P11 is sente but loses one point since white can then play Q7 in | |
399 | # sente. | |
400 | loadsgf games/kgs/llk-GNU.sgf 228 | |
401 | 72 restricted_genmove black P11 F18 | |
402 | #? [F18] | |
403 | ||
404 | # The ko threat was answered. Now take the ko again instead of a small | |
405 | # move like M4. | |
406 | # See also owl1:376,377. | |
407 | loadsgf games/kgs/GNU-ivanho.sgf 182 | |
408 | 73 reg_genmove white | |
409 | #? [M19] | |
410 | ||
411 | # No need to fall down to B14. C14 is effective enough and saves more | |
412 | # of the territory. | |
413 | loadsgf games/kgs/GNU-ivanho.sgf 210 | |
414 | 74 restricted_genmove white B14 C14 | |
415 | #? [C14] | |
416 | ||
417 | # See also connection:120,121. | |
418 | loadsgf games/kgs/GNU-higher.sgf 193 | |
419 | 75 reg_genmove white | |
420 | #? [M11]* | |
421 | ||
422 | # R2 can't live. Necessary to find a ko threat. | |
423 | loadsgf games/kgs/GNU-HISOKA10.sgf 226 | |
424 | 76 restricted_genmove white P1 R2 G17 | |
425 | #? [G17] | |
426 | ||
427 | # G8 is biggest by far. | |
428 | loadsgf games/kgs/GNU-marfan.sgf 183 | |
429 | 77 reg_genmove white | |
430 | #? [G8] | |
431 | ||
432 | # N3 is a solid defense. The game move at M5 fails. | |
433 | loadsgf games/kgs/GNU-marfan.sgf 221 | |
434 | 78 reg_genmove white | |
435 | #? [N3]* | |
436 | ||
437 | # K12 is clearly more solid than K11. | |
438 | loadsgf games/kgs/perler-GNU.sgf 198 | |
439 | 79 restricted_genmove black K11 K12 | |
440 | #? [K12] | |
441 | ||
442 | # K15 is clearly more solid than K14. | |
443 | loadsgf games/kgs/perler-GNU.sgf 202 | |
444 | 80 restricted_genmove black K14 K15 | |
445 | #? [K15]* | |
446 | ||
447 | # C5 is both bigger and leaves less aji than C4. | |
448 | loadsgf games/kgs/JMBE-GNU.sgf 198 | |
449 | 81 restricted_genmove black C4 C5 | |
450 | #? [C5] | |
451 | ||
452 | # One point bigger to capture at T6 than to connect at T11. | |
453 | loadsgf games/kgs/sade-GNU.sgf 253 | |
454 | 82 restricted_genmove black T11 T6 | |
455 | #? [T6]* | |
456 | ||
457 | # M10 is clearly better than N10. | |
458 | loadsgf games/kgs/sade-GNU.sgf 265 | |
459 | 83 restricted_genmove black M10 N10 | |
460 | #? [M10] | |
461 | ||
462 | # P13 is clearly better than O13. | |
463 | loadsgf games/kgs/GNU-bassanio.sgf 164 | |
464 | 84 restricted_genmove white P13 O13 | |
465 | #? [P13] | |
466 | ||
467 | # T6 can't be defended. R8 is globally too small but locally | |
468 | # guaranteed to be better. | |
469 | loadsgf games/kgs/ben9992000-GNU.sgf 141 | |
470 | 85 restricted_genmove black T6 R8 | |
471 | #? [R8] | |
472 | ||
473 | # B6 unreasonable. | |
474 | loadsgf games/kgs/haiku-GNU.sgf 93 | |
475 | 86 restricted_genmove black C8 B6 | |
476 | #? [C8] | |
477 | ||
478 | # O5 solves the problem. P4 backfires. | |
479 | loadsgf games/kgs/melonhead1-GNU.sgf 127 | |
480 | 87 restricted_genmove black O5 P4 M4 P3 M3 N3 N2 M5 N6 | |
481 | #? [O5] | |
482 | ||
483 | # A15 does not solve the atari-atari problem. | |
484 | loadsgf games/kgs/melonhead1-GNU.sgf 183 | |
485 | 88 reg_genmove black | |
486 | #? [B17]* | |
487 | ||
488 | # E6 three points reverse sente. | |
489 | loadsgf games/kgs/Kuksa-GNU.sgf 178 | |
490 | 89 reg_genmove black | |
491 | #? [E6]* | |
492 | ||
493 | # Black H3 captures the H2 stone with ko. Even if the ko should | |
494 | # eventually be lost there's no points to lose in trying. | |
495 | loadsgf games/gunnar/gunnar21.sgf | |
496 | 90 reg_genmove black | |
497 | #? [H3] | |
498 | ||
499 | # Break-in weirdness. P6 does not save the T10 stones. | |
500 | loadsgf games/kgs/GNU-roidesnems.sgf 143 | |
501 | 91 restricted_genmove white P6 S4 T4 P5 O5 N5 | |
502 | #? [S4|T4]* | |
503 | ||
504 | # B15 cuts off the black stone in the corner. G17 is pointlessly submissive. | |
505 | loadsgf games/kgs/GNU-namascae.sgf 102 | |
506 | 92 restricted_genmove white G17 B15 | |
507 | #? [B15] | |
508 | ||
509 | # C11 blocks off better than D11. | |
510 | loadsgf games/kgs/GNU-namascae.sgf 110 | |
511 | 93 restricted_genmove white C11 D11 | |
512 | #? [C11]* | |
513 | ||
514 | # Necessary to protect against J14 cut. L16 and N15 are ineffective. | |
515 | loadsgf games/kgs/GNU-namascae.sgf 154 | |
516 | 94 reg_genmove white | |
517 | #? [H15|K16]* | |
518 | ||
519 | # Of course O3 isn't an option. | |
520 | loadsgf games/gunnar/gunnar22.sgf | |
521 | 95 reg_genmove white | |
522 | #? [P1|S1] | |
523 | ||
524 | # Connection intransitivity, connecting at D18 lets the top be cut | |
525 | # off. We accept all moves which solve the connection problem. | |
526 | loadsgf games/kgs/koketto-GNU.sgf 209 | |
527 | 96 reg_genmove black | |
528 | #? [E16|F15|F14|G15|H15]* | |
529 | ||
530 | # B8 is overvalued by 3.7.8. | |
531 | loadsgf games/kgs/GNU-goodluck.sgf 233 | |
532 | 97 restricted_genmove white N16 B8 | |
533 | #? [N16]* | |
534 | ||
535 | # F7 is mostly pointless as strategic defense. | |
536 | loadsgf games/kgs/GNU-ituyosi2.sgf 243 | |
537 | 98 restricted_genmove white A6 B6 F7 | |
538 | #? [A6]* | |
539 | ||
540 | # T2 is found by endgame move generator in 3.7.9 but has no effect. | |
541 | loadsgf games/kgs/GNU-ituyosi2.sgf 293 | |
542 | 99 restricted_genmove white T2 C11 | |
543 | #? [C11]* | |
544 | ||
545 | # Letting black cut at S6 gives major trouble. | |
546 | loadsgf games/kgs/GNU-ituyosi2.sgf 301 | |
547 | 100 reg_genmove white | |
548 | #? [S6]* | |
549 | ||
550 | # T8 wins the semeai, T7 allows black to make seki. | |
551 | loadsgf games/kgs/GNU-ituyosi2.sgf 311 | |
552 | 101 reg_genmove white | |
553 | #? [T8]* |