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[sgk-go] / patterns / defense.db
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24#
25# defense.db - pattern database for finding tactical defense moves
26#
27# The tactical reading functions try to defend by playing on the
28# immediate liberties only. This database is intended to find
29# additional defense moves. Notice though that these patterns doesn't
30# help the tactical reading to find defense moves later in a move
31# sequence but only at stackp=0.
32#
33# See patterns.db for a specification of the current database format.
34#
35# Since these patterns are matched during make_worms() it doesn't
36# make any sense to use classifications such as X and O. No other
37# classification than D is useful either since we only have tactical
38# defense moves here.
39#
40# The semantics of these patterns are that the move at * is tried
41# as a defense for each attackable O string in the pattern.
42# The patterns are matched with either player as O.
43#
44# FIXME: There are still some redundant patterns.
45#
46##################################################################
47
48
49attribute_map none
50
51goal_elements none
52callback_data O
53
54
55Pattern Def1
56
57X*
58Ox
59
60:8,D
61
62X*
63Ox
64
65;olib(*)>1
66
67
68Pattern Def2
69# Require that the common tesuji at b doesn't invalidate this defense move.
70
71O.*
72O..
73
74:8,D
75
76a.*
77a.b
78
79;attack(a) && oplay_defend(*,b,a)
80
81
82Pattern Def4
83
84XOO? capture one stone
85OX..
86O.*?
87?.??
88
89:8,D
90
91
92Pattern Def5
93
94OXoO connect under
95O*..
96....
97----
98
99:8,D
100
101
102Pattern Def6
103
104OXXO connect under (the connection may or may not be broken)
105O.*.
106....
107----
108
109:8,D
110
111
112Pattern Def9
113
114OX*O cut!
115.OX?
116
117:8,D
118
119
120Pattern Def10
121
122XO? connection pattern
123*.O
124?.?
125
126:8,D
127
128
129Pattern Def12
130
131?O*X
132o.XO
133?O.X
134
135:8,D
136
137
138Pattern Def16
139
140-----
141...O?
142*.OXO
143XO.X?
144?XX??
145
146:8,D
147
148
149Pattern Def17
150
151+----
152|.*oo
153|O.o? defend with good eye shape
154|XOOo
155|XX??
156
157:8,D
158
159
160Pattern Def21
161
162|oOO
163|.X.
164|.OX
165|*XO
166|.O? capture to connect
167
168:8,D
169
170|oaa
171|.X.
172|.OX
173|*XO
174|.O?
175
176;lib(a)>2
177
178
179Pattern Def25
180
181?XO threaten to capture
182?OX
183..*
184?O.
185
186:8,D
187
188
189Pattern Def26
190
191O.O? Bamboo joint for defense
192O.*?
193
194:8,D
195
196
197Pattern Def28
198
199?O?
200Ox* defend with eye shape
201?O?
202
203:-,D
204
205
206Pattern Def29
207
208?X? make shape
209.O.
210...
211.*.
212?.?
213
214:|,D
215
216
217Pattern Def39
218
219?X?.?? jump under
220O..*.?
221O....?
222o....?
223------
224
225:8,D
226
227
228Pattern Def44
229
230??Xx?
231XXO*. override solid connection
232OO...
233.....
234-----
235
236:8,D
237
238
239Pattern Def45
240
241OOXX push to capture X
242.XO*
243....
244----
245
246:8,D
247
248
249Pattern Def49
250
251??X?
252O*.X Draw back to defend connection
253..OX
254....
255----
256
257:8,D
258
259
260Pattern Def50
261
262??o? hanging connection
263?O.*
264XXO.
265----
266
267:8,D
268
269
270Pattern Def52
271
272??????
273?....x jump into empty space
274?.*.OO
275?....x
276??????
277
278:8,D
279
280
281Pattern Def55
282# Not on edge
283
284ooo
285O.O form eye to protect
286.*X
287
288:8,D
289
290
291Pattern Def56
292
293xXO extend after hane
294XO.
295.*.
296...
297
298:8,D
299
300
301Pattern Def57
302
303..O
304o*X
305..O
306
307:-,D
308
309
310Pattern Def58
311
312?????
313....? jump! (But not down to second line)
314O.*.?
315....?
316X...?
317
318:8,D
319
320
321Pattern Def59
322
323.... jump!
324O.*.
325....
326X.X.
327
328:8,D
329
330
331Pattern Def60
332
333OXO block opponent
334.*.
335?.?
336
337:|,D
338
339
340Pattern Def61
341
342?.? extend to defend
343.*.
344XO?
345X.?
346XO?
347
348:8,D
349
350
351Pattern Def62
352
353oOo? attach
354...?
355.*X.
356...?
357
358:8,D
359
360
361Pattern Def63
362
363O.Oo
364XO.. protect by drawing back
365XX*O
366
367:8,D
368
369
370Pattern Def68
371
372o.X? try to defend by clamping to connect
373OX*O
374....
375----
376
377:8,D
378
379
380Pattern Def69
381
382OX* atari on opponent to defend
383?O.
384
385:8,D
386
387aC*
388?b.
389
390;lib(a)>1 && lib(b)>1 && lib(C)<=2 && olib(*)>1
391
392
393Pattern Def70
394# pp New Pattern - see endgame:860 (3.5.1)
395
396OOOO* a very specific position (defend the stone on the first line)
397O....
398XO...
399-----
400
401:8,D
402