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[sgk-go] / regression / nicklas2.tst
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1# =============================
2# Private test set nicklas2.tst
3# These tests are from 9x9 games.
4# None of these tests passes with version 2.7.222.
5# I think these problems are "simple".
6# =============================
7
8#CATEGORY=ATARI_ATARI
9#DESCRIPTION=GnuGo misses followup to D4 push-through.
10#SEVERITY=1
11# This is not as clear cut as it may seem. 2.7.228 values the endgame
12# move at A7 to 6.66 points which seems about correct. The fact that
13# white D4 threatens both to cut off E5-F6 and to capture D3 through
14# a chain of threats (which is what happens in the game) is not that
15# easy to understand. A more general atari_atari module could
16# perhaps see it, but we are still far from that. I think this test
17# should be in nicklas3.tst (harder problems).
18loadsgf games/nicklas/nicklas1.sgf 29
19102 reg_genmove black
20#? [D4]
21
22#CATEGORY=PATTERN_TUNING
23#DESCRIPTION=I think G9 is not too terrible here. Very difficult to see.-trevor
24#SEVERITY=1
25# This test illustrates a general weakness of GNU Go: It's poor
26# ability to defend its borders. White can enter blacks domains or
27# capture the E8 group. In the latter case, whites first move is
28# a sacrifice and the capture happens through a chain of threats.
29#Added E6, still not thinking G9 is so bad. -trevor
30loadsgf games/nicklas/nicklas6.sgf 23
31601 reg_genmove black
32#? [D8|C8|D6|D4|E6]
33
34#CATEGORY=SEMEAI_MODULE
35#DESCRIPTION=Very tough position. Even if F1 for B, W E7 is tough.
36#SEVERITY=1
37# This is a very good test case for a semeai module. Black F1 threatens
38# to live and creates all the necessary liberties to win the semai.
39#I disagree; this it tough; a more clear-cut test case would be helpful
40#to better isolate the inherent problem. - trevor
41loadsgf games/nicklas/nicklas7.sgf 29
42701 reg_genmove black
43#? [F1]*
44
45
46#CATEGORY=SEMEAI
47#DESCRIPTION=Tough for white to see attacking B, and linking w/ attack stone.
48#SEVERITY=3
49# The only way to live is to attack a neighbour dragon, e.g. the one
50# at F8. But does the owl code really do this by default?
51#
52# No, this is up to the semeai module to resolve. /gf
53#
54loadsgf games/nicklas/nicklas9.sgf 28
55902 dragon_status E9
56#? [critical]*
57
58903 dragon_status G7
59#? [critical (H8|F9) H8]
60
61# E1 loses some endgame points since black must capture later anyhow,
62# but it saves the group. It could be regarded as acceptable at this
63# point.
64loadsgf games/nicklas/nicklas9.sgf 50
65904 reg_genmove black
66#? [B1|E1]
67
68loadsgf games/nicklas/nicklas10.sgf 18
691001 reg_genmove black
70#? [H8]
71
72loadsgf games/nicklas/nicklas13.sgf 49
731301 reg_genmove black
74#? [B8|B9]
75
76#CATEGORY=TACTICAL_READING
77#DESCRIPTION=Fighting Ko here is not unreasonable for B.
78#SEVERITY=0
79#I would delete this regression test. -trevor
80loadsgf games/nicklas/nicklas14.sgf 31
811401 reg_genmove black
82#? [B3]
83
84#CATEGORY=OWL_TUNING
85#DESCRIPTION=Black must protect his group. H9 is thinkable also.
86#SEVERITY=9
87loadsgf games/nicklas/nicklas14.sgf 43
881402 reg_genmove black
89#? [J8|J6]
90
91#CATEGORY=SEMEAI
92#DESCRIPTION=PASS here is unthinkable, though RESIGN might be appropriate!
93#SEVERITY=5
94# One eye wins against no eye
95#Note: Owl & Dragon status is both critical for the W group. Why
96# would B pass when there's a critical group on the board? Owl &
97# Dragon status for all of the B stones is Dead. Can a Critical
98# group kill another group???
99loadsgf games/nicklas/nicklas14.sgf 61
1001407 reg_genmove black
101#? [A6]
102
103
104#CATEGORY=PATTERN_TUNING
105#DESCRIPTION=Protect those borders!
106#SEVERITY=8
107#Added A8, for the faint of heart.
108# It's black to move!. The business is to kill white, which is most
109# solidly done with C9, but I think A5 and maybe some other moves
110# work as well. /gf
111loadsgf games/nicklas/nicklas17.sgf 47
1121701 reg_genmove black
113#? [C9|A8]
114
115# Owl reading problem. See also owl:228.
116loadsgf games/nicklas/nicklas18.sgf 17
1171802 reg_genmove black
118#? [E2]
119
120
121#CATEGORY=WASTED_MOVE
122#DESCRIPTION=Um, you're still dead after B1, but sente!
123#SEVERITY=1
124#SEE_ALSO=trevor.tst?310
125loadsgf games/nicklas/nicklas18.sgf 45
1261803 reg_genmove black
127#? [A6|A8]
128
129
130#CATEGORY=ENDGAME_TUNING
131#DESCRIPTION=OWL & Dragon status for W is all dead. Why does B play?
132#SEVERITY=5
133loadsgf games/nicklas/nicklas21.sgf 72
1342102 reg_genmove black
135#? [PASS]
136
137
138#CATEGORY=ENDGAME_TUNING
139#DESCRIPTION=OWL & Dragon status for W is all dead. Why does B play?
140#SEVERITY=5
141#See also nicklas2.tst?2102
142loadsgf games/nicklas/nicklas21.sgf 74
1432103 reg_genmove black
144#? [PASS]
145
146loadsgf games/nicklas/nicklas21.sgf 76
1472104 reg_genmove black
148#? [PASS]
149
150loadsgf games/nicklas/nicklas22.sgf 42
1512201 reg_genmove black
152#? [C2]
153
154loadsgf games/nicklas/nicklas22.sgf 50
1552202 reg_genmove black
156#? [B1]
157
158#CATEGORY=ATARI_ATARI
159#DESCRIPTION=Black must defend here - yikes!
160#SEVERITY=10
161loadsgf games/nicklas/nicklas24.sgf 41
1622401 reg_genmove black
163#? [G3|G2]