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1 | # ============================= |
2 | # Private test set nicklas2.tst | |
3 | # These tests are from 9x9 games. | |
4 | # None of these tests passes with version 2.7.222. | |
5 | # I think these problems are "simple". | |
6 | # ============================= | |
7 | ||
8 | #CATEGORY=ATARI_ATARI | |
9 | #DESCRIPTION=GnuGo misses followup to D4 push-through. | |
10 | #SEVERITY=1 | |
11 | # This is not as clear cut as it may seem. 2.7.228 values the endgame | |
12 | # move at A7 to 6.66 points which seems about correct. The fact that | |
13 | # white D4 threatens both to cut off E5-F6 and to capture D3 through | |
14 | # a chain of threats (which is what happens in the game) is not that | |
15 | # easy to understand. A more general atari_atari module could | |
16 | # perhaps see it, but we are still far from that. I think this test | |
17 | # should be in nicklas3.tst (harder problems). | |
18 | loadsgf games/nicklas/nicklas1.sgf 29 | |
19 | 102 reg_genmove black | |
20 | #? [D4] | |
21 | ||
22 | #CATEGORY=PATTERN_TUNING | |
23 | #DESCRIPTION=I think G9 is not too terrible here. Very difficult to see.-trevor | |
24 | #SEVERITY=1 | |
25 | # This test illustrates a general weakness of GNU Go: It's poor | |
26 | # ability to defend its borders. White can enter blacks domains or | |
27 | # capture the E8 group. In the latter case, whites first move is | |
28 | # a sacrifice and the capture happens through a chain of threats. | |
29 | #Added E6, still not thinking G9 is so bad. -trevor | |
30 | loadsgf games/nicklas/nicklas6.sgf 23 | |
31 | 601 reg_genmove black | |
32 | #? [D8|C8|D6|D4|E6] | |
33 | ||
34 | #CATEGORY=SEMEAI_MODULE | |
35 | #DESCRIPTION=Very tough position. Even if F1 for B, W E7 is tough. | |
36 | #SEVERITY=1 | |
37 | # This is a very good test case for a semeai module. Black F1 threatens | |
38 | # to live and creates all the necessary liberties to win the semai. | |
39 | #I disagree; this it tough; a more clear-cut test case would be helpful | |
40 | #to better isolate the inherent problem. - trevor | |
41 | loadsgf games/nicklas/nicklas7.sgf 29 | |
42 | 701 reg_genmove black | |
43 | #? [F1]* | |
44 | ||
45 | ||
46 | #CATEGORY=SEMEAI | |
47 | #DESCRIPTION=Tough for white to see attacking B, and linking w/ attack stone. | |
48 | #SEVERITY=3 | |
49 | # The only way to live is to attack a neighbour dragon, e.g. the one | |
50 | # at F8. But does the owl code really do this by default? | |
51 | # | |
52 | # No, this is up to the semeai module to resolve. /gf | |
53 | # | |
54 | loadsgf games/nicklas/nicklas9.sgf 28 | |
55 | 902 dragon_status E9 | |
56 | #? [critical]* | |
57 | ||
58 | 903 dragon_status G7 | |
59 | #? [critical (H8|F9) H8] | |
60 | ||
61 | # E1 loses some endgame points since black must capture later anyhow, | |
62 | # but it saves the group. It could be regarded as acceptable at this | |
63 | # point. | |
64 | loadsgf games/nicklas/nicklas9.sgf 50 | |
65 | 904 reg_genmove black | |
66 | #? [B1|E1] | |
67 | ||
68 | loadsgf games/nicklas/nicklas10.sgf 18 | |
69 | 1001 reg_genmove black | |
70 | #? [H8] | |
71 | ||
72 | loadsgf games/nicklas/nicklas13.sgf 49 | |
73 | 1301 reg_genmove black | |
74 | #? [B8|B9] | |
75 | ||
76 | #CATEGORY=TACTICAL_READING | |
77 | #DESCRIPTION=Fighting Ko here is not unreasonable for B. | |
78 | #SEVERITY=0 | |
79 | #I would delete this regression test. -trevor | |
80 | loadsgf games/nicklas/nicklas14.sgf 31 | |
81 | 1401 reg_genmove black | |
82 | #? [B3] | |
83 | ||
84 | #CATEGORY=OWL_TUNING | |
85 | #DESCRIPTION=Black must protect his group. H9 is thinkable also. | |
86 | #SEVERITY=9 | |
87 | loadsgf games/nicklas/nicklas14.sgf 43 | |
88 | 1402 reg_genmove black | |
89 | #? [J8|J6] | |
90 | ||
91 | #CATEGORY=SEMEAI | |
92 | #DESCRIPTION=PASS here is unthinkable, though RESIGN might be appropriate! | |
93 | #SEVERITY=5 | |
94 | # One eye wins against no eye | |
95 | #Note: Owl & Dragon status is both critical for the W group. Why | |
96 | # would B pass when there's a critical group on the board? Owl & | |
97 | # Dragon status for all of the B stones is Dead. Can a Critical | |
98 | # group kill another group??? | |
99 | loadsgf games/nicklas/nicklas14.sgf 61 | |
100 | 1407 reg_genmove black | |
101 | #? [A6] | |
102 | ||
103 | ||
104 | #CATEGORY=PATTERN_TUNING | |
105 | #DESCRIPTION=Protect those borders! | |
106 | #SEVERITY=8 | |
107 | #Added A8, for the faint of heart. | |
108 | # It's black to move!. The business is to kill white, which is most | |
109 | # solidly done with C9, but I think A5 and maybe some other moves | |
110 | # work as well. /gf | |
111 | loadsgf games/nicklas/nicklas17.sgf 47 | |
112 | 1701 reg_genmove black | |
113 | #? [C9|A8] | |
114 | ||
115 | # Owl reading problem. See also owl:228. | |
116 | loadsgf games/nicklas/nicklas18.sgf 17 | |
117 | 1802 reg_genmove black | |
118 | #? [E2] | |
119 | ||
120 | ||
121 | #CATEGORY=WASTED_MOVE | |
122 | #DESCRIPTION=Um, you're still dead after B1, but sente! | |
123 | #SEVERITY=1 | |
124 | #SEE_ALSO=trevor.tst?310 | |
125 | loadsgf games/nicklas/nicklas18.sgf 45 | |
126 | 1803 reg_genmove black | |
127 | #? [A6|A8] | |
128 | ||
129 | ||
130 | #CATEGORY=ENDGAME_TUNING | |
131 | #DESCRIPTION=OWL & Dragon status for W is all dead. Why does B play? | |
132 | #SEVERITY=5 | |
133 | loadsgf games/nicklas/nicklas21.sgf 72 | |
134 | 2102 reg_genmove black | |
135 | #? [PASS] | |
136 | ||
137 | ||
138 | #CATEGORY=ENDGAME_TUNING | |
139 | #DESCRIPTION=OWL & Dragon status for W is all dead. Why does B play? | |
140 | #SEVERITY=5 | |
141 | #See also nicklas2.tst?2102 | |
142 | loadsgf games/nicklas/nicklas21.sgf 74 | |
143 | 2103 reg_genmove black | |
144 | #? [PASS] | |
145 | ||
146 | loadsgf games/nicklas/nicklas21.sgf 76 | |
147 | 2104 reg_genmove black | |
148 | #? [PASS] | |
149 | ||
150 | loadsgf games/nicklas/nicklas22.sgf 42 | |
151 | 2201 reg_genmove black | |
152 | #? [C2] | |
153 | ||
154 | loadsgf games/nicklas/nicklas22.sgf 50 | |
155 | 2202 reg_genmove black | |
156 | #? [B1] | |
157 | ||
158 | #CATEGORY=ATARI_ATARI | |
159 | #DESCRIPTION=Black must defend here - yikes! | |
160 | #SEVERITY=10 | |
161 | loadsgf games/nicklas/nicklas24.sgf 41 | |
162 | 2401 reg_genmove black | |
163 | #? [G3|G2] |