Updated README: Equal sign not required with `--mode` flag.
[sgk-go] / regression / reading.tst
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AT
1# incident 2
2loadsgf games/incident2.sgf 212
31 attack E3
4#? [0]
5
6# These are all trivialities.
72 attack F1
8#? [1 G1]
93 defend F1
10#? [1 G1]
114 attack E19
12#? [2 D19]
135 defend E19
14#? [1 D19]
156 attack S5
16#? [1 (S4|T5)]
177 defend S5
18#? [0]
198 attack O3
20#? [1 O4]
219 defend O3
22#? [0]
23
24# incident 79
25loadsgf games/incident79.sgf 168
2610 attack L19
27#? [0]
28
2911 attack K18
30#? [1 J17]
31# FIXME: Not sure whether defense at J16 works without ko.
3212 defend K18
33#? [1 J16]
34
35# incident 67 (slightly modified)
36loadsgf games/incident67.sgf 21
3713 defend G3
38#? [1 H1]
39
40# incident 64
41loadsgf games/incident64.sgf 52
4214 attack F7
43#? [0]
4415 attack F9
45#? [1 G9]
4616 defend F9
47#? [0]
48
49# incident 55
50loadsgf games/incident55.sgf 98
5117 defend L5
52#? [0]
53
54# incident 80
55loadsgf games/incident80.sgf 141
5618 attack T10
57#? [0]
58
59# incident 82
60loadsgf games/incident82.sgf 184
6119 attack B16
62#? [1 A14]
63
64# incident 114
65loadsgf games/incident114.sgf 36
6620 attack S4
67#? [1 (R4|T4|T5)]
68
69# incident 231
70# Three space nakade in the corner.
71loadsgf games/incident231.sgf 206
7221 attack B4
73#? [1 A1]
74
75# incident 84 (slightly modified)
76loadsgf games/incident84.sgf 57
7722 defend A8
78#? [1 (B5|A7)]
79
80# incident 86
81loadsgf games/incident85.sgf 214
8223 attack H17
83#? [0]
84
85# incident 92
86# Double snapback. Also see tests 89, 90.
87loadsgf games/incident92.sgf 250
8824 attack O2
89#? [1 Q1]
90
91# incident 93
92# Defense available by backfilling. Also see test 91.
93loadsgf games/incident93.sgf 42
9425 attack E1
95#? [0]
96
97# incident 144
98loadsgf games/incident144.sgf 98
99increase_depths
100trymove W F17
10126 defend J19
102#? [1 G19]
103popgo
104decrease_depths
105
106# incident 42
107# Indirect defense causing shortage of liberties available. See also
108# test 92.
109loadsgf games/incident42.sgf 58
110increase_depths
111trymove B S15
11227 defend P16
113#? [1 T15|O13|P12]
114popgo
115decrease_depths
116
117# incident 43
118# Essentially identical to incident 42. See also test 92.
119loadsgf games/incident42.sgf 88
120increase_depths
121trymove B S15
12228 defend P16
123#? [1 T15]
124popgo
125decrease_depths
126
127# incident 118
128# This is a ko reading mistake. See also tests 93--96.
129loadsgf games/incident118.sgf 252
13029 attack J10
131#? [1 (F1|F2|N1)]
13230 defend J10
133#? [2 J1]
134
135# incident 119
136# This is a ko reading mistake. See also tests 97 and 98.
137loadsgf games/incident118.sgf 256
138# Technically N1 also works with ko, but it's inferior since we have
139# to win the ko twice.
14031 attack J10
141#? [3 (F1|F2)]
142# This test passes if ko depth is increased to 9.
14332 defend J10
144#? [2 J1]
145
146# incident 125
147loadsgf games/incident121.sgf 74
14833 attack O3
149#? [1 P3]
15034 defend O3
151#? [1 (P3|O2|P2)]
152
153# incident 239
154# Ko is involved here too, if trying to defend at B1.
155loadsgf games/incident239.sgf 58
15635 attack A3
157#? [1 B1]
15836 defend A3
159#? [1 A5]
160
161# incident 167b
162# Another ko reading mistake.
163loadsgf games/incident165.sgf 212
16437 attack J14
165#? [2 (L11|K9|L9|N4)]
16638 defend J14
167#? [1 (N4|O2|P2|N1)]*
168
169# This is a reading mistake from the first game of the Honinbo title
170# match 2000, between O Meien (white) and Cho Sonjin (black). White
171# resigned after move 59.
172loadsgf games/ladder1.sgf 59
17339 attack G12
174#? [1 K13]
175
176# The same position a few moves earlier.
177loadsgf games/ladder1.sgf 55
17840 attack G12
179#? [1 H12]
180
181# incident 185
182# This mistake can be solved by increasing the backfill depth to 11.
183loadsgf games/incident185.sgf 204
18441 defend O19
185#? [0]
186
187# incident 186
188loadsgf games/incident186.sgf
18942 attack E9
190#? [1 F9]
191
192# incident 194 (slightly modified)
193loadsgf games/incident189.sgf 222
19443 attack S12
195#? [0]
196
197# incident 195
198loadsgf games/incident189.sgf 252
19944 attack A9
200#? [0]
201
202# incident 225
203# Ko reading mistake.
204loadsgf games/incident225.sgf 252
20545 defend H18
206#? [2 H17]
207
208# incident 226
209# Ko reading mistake.
210loadsgf games/incident225.sgf 254
21146 defend H18
212#? [2 H17]
213
214# incident 246
215loadsgf games/incident246.sgf 74
216increase_depths
217trymove B L9
21847 defend M12
219#? [1 M11]
22048 defend M10
221#? [1 M11]
22249 attack N11
223#? [1 M11]
224popgo
225decrease_depths
226
227# incident 247
228loadsgf games/incident246.sgf 76
22950 attack M12
230#? [0]
231
232# This is a cleaned up version of incident 247
233loadsgf games/reading01.sgf
23451 attack D6
235#? [0]
236
237# This is a simplified version of the reading problem in incident 59.
238# Still it's a very tough problem for a computer.
239loadsgf games/reading02.sgf
24052 attack C3
241#? [1 H2]
24253 attack D1
243#? [1 H2]
24454 defend E2
245#? [1 H2]
246
247loadsgf games/owl03.sgf
24855 attack D19
249#? [1 E19]*
250
251loadsgf games/reading03.sgf
252# Should find ko attack. Also a life and death problem
25356 attack J7
254#? [3 J8]
255
256# incident 252
257loadsgf games/incident252.sgf 134
25857 attack H3
259#? [0]
260
261# incident 272
262# This mistake can be solved by increasing the fourlib depth to 11.
263loadsgf games/incident272.sgf 24
26458 defend M17
265#? [0]*
266
267# incident 276
268# This ko is quite messy with respect to internal ko threats. Awaiting
269# further analysis, we accept both return codes 2 and 3.
270loadsgf games/incident272.sgf 252
27159 defend N2
272#? [(2|3) P5]
273
274# incident 280
275loadsgf games/incident278.sgf 160
27660 defend F16
277#? [0]
278
279loadsgf games/strategy5.sgf 44
28061 defend S5
281#? [1 (S3|S4)]
282
283loadsgf games/reading04.sgf 237
284trymove B E1
28562 defend D6
286#? [2 (F2|G3)]
287popgo
288
289# Position from Tim's game
290loadsgf games/reading05.sgf
29163 defend A9
292#? [0]
293
294loadsgf games/nicklas/nicklas11.sgf 244
29564 defend P8
296#? [3 N1|R3|R2]
297
298loadsgf games/reading06.sgf
29965 defend S5
300#? [0]*
301
302# Ko tests.
303loadsgf games/reading07.sgf 1
30466 attack G9
305#? [2 E7]
30667 defend F8
307#? [2 E7]
30868 defend E9
309#? [2 E7]
310
311loadsgf games/reading07.sgf 2
31269 defend G9
313#? [3 E8]
31470 attack F8
315#? [3 E8]
31671 attack E9
317#? [3 E8]
318
319# A simplification of incident 225. Ko tests.
320loadsgf games/reading08.sgf
32172 attack G9
322#? [1 E6]
32373 defend G9
324#? [1 E6]
32574 attack E8
326#? [3 E9]
32775 defend E8
328#? [1 (E6|E9|D9|D8)]
32976 attack C9
330#? [1 E6]
33177 defend C9
332#? [1 E6]
333
334# A simplification of incident 119. Ko tests.
335loadsgf games/reading09.sgf 1
33678 attack C5
337#? [3 (C1|C2)]
33879 defend C5
339#? [2 F1]
34080 attack E5
341#? [2 F1]
34281 defend E5
343#? [3 (C1|C2)]
344
345# More ko tests.
346loadsgf games/reading09.sgf 3
34782 attack C5
348#? [3 G1]
34983 defend C5
350#? [1 F3]
35184 attack E5
352#? [1 F3]
35385 defend E5
354#? [3 G1]
355
356# Failure to consider double atari on surrounding chain.
357loadsgf games/reading10.sgf
35886 defend E5
359#? [0]
360
361# Crawling along the edge.
362loadsgf games/strategy5.sgf 45
36387 attack T7
364#? [1 S4]
365
366# Necessary to start by reinforcing surrounding chain.
367loadsgf games/reading11.sgf
36888 attack G6
369#? [1 (D5|E4)]
370
371# Simplification of test 24, double snapback.
372loadsgf games/reading12.sgf
37389 attack D2
374#? [1 F1]
37590 attack H2
376#? [1 F1]
377
378# Simplification of test 25, backfilling defense.
379loadsgf games/reading12.sgf
38091 attack A6
381#? [0]
382
383# Simplification of tests 27 and 28, indirect defense.
384loadsgf games/incident42.sgf 89
38592 defend P16
386#? [1 T15]
387
388# Simplification of tests 29 and 30, ko mistakes.
389loadsgf games/reading13.sgf 1
39093 attack B5
391#? [1 (A3|E6)]
39294 defend B5
393#? [2 D1]
394
395# Ko mistake
396loadsgf games/reading13.sgf 2
39795 attack B5
398#? [3 E1]
399
400# Ko mistake
401loadsgf games/reading13.sgf 3
40296 defend B5
403#? [2 F1]
404
405# Simplification of tests 31 and 32, ko mistakes.
406loadsgf games/reading13.sgf 4
40797 attack B5
408#? [3 (A3|E6)]
40998 defend B5
410#? [2 D1]
411
412# Well-known tesuji.
413loadsgf games/reading14.sgf
41499 attack D4
415#? [1 D6]
416
417# Tests for net3
418loadsgf games/net3.sgf
419100 attack J18
420#? [1 H16]
421101 attack L18
422#? [1 M16]
423102 attack B11
424#? [1 D12]
425103 attack B9
426#? [1 D8]
427104 attack R11
428#? [1 Q12]
429105 attack R9
430#? [1 Q8]
431106 attack J3
432#? [1 H4]
433107 attack L3
434#? [1 M4]
435
436loadsgf games/reading16.sgf
437# test for draw_back
438108 attack L3
439#? [1 K2]
440109 defend L3
441#? [1 (K2|M2|N3)]
442
443# Simplification of test 21.
444loadsgf games/reading12.sgf
445110 attack G9
446#? [1 J9]
447111 defend G9
448#? [1 J9]
449
450# Well-known tesuji.
451loadsgf games/reading15.sgf
452112 attack H5
453#? [1 H2]
454113 defend H5
455#? [1 H2]
456114 attack A5
457#? [1 (A3|B2)]
458115 defend A5
459#? [1 B2]
460116 attack B9
461#? [1 (D9|E8)]
462117 defend B9
463#? [1 E8]
464118 attack G9
465#? [1 (D9|E8)]
466119 defend G9
467#? [1 E8]
468
469# Small scale semeai.
470loadsgf games/reading17.sgf
471120 attack E8
472#? [1 C7]
473
474# Ko can be avoided.
475loadsgf games/reading18.sgf
476121 attack E5
477#? [1 C4]
478
479# Small scale semeai.
480loadsgf games/reading18.sgf
481122 defend J9
482#? [1 (F7|F9)]
483
484# based on test 12 (incident79.sgf)
485loadsgf games/reading19.sgf
486123 attack K18
487#? [1 G19]
488
489# based on strategy test 18
490loadsgf games/reading20.sgf
491124 attack G3
492#? [1 K3]
493
494# Ko can not be avoided.
495loadsgf games/reading21.sgf
496125 attack D1
497#? [2 E1]
498126 defend D1
499#? [1 E1]
500127 attack D9
501#? [1 F7]
502128 defend D9
503#? [3 F7]
504
505# Backfilling insufficient, need to back-capture.
506loadsgf games/reading22.sgf
507129 attack H2
508#? [1 (F5|F6)]
509
510loadsgf games/TSa.sgf 298
511130 attack E19
512#? [0]
513
514# Derived from strategy2 test 78. See also test case 138.
515loadsgf games/strategy21.sgf 96
516trymove black H2
517131 attack F4
518#? [0]
519popgo
520
521loadsgf games/reading22.sgf
522132 attack J8
523#? [2 J9]
524133 defend J8
525#? [3 F9]
526
527# See also test case 137.
528loadsgf games/strategy27.sgf 62
529134 attack H2
530#? [1 J2]*
531
532loadsgf games/nicklas/nicklas18.sgf 45
533135 attack A7
534#? [2 A6]
535
536loadsgf games/explorer.sgf 64
537136 attack S8
538#? [2 (T6|T12)]
539
540loadsgf games/reading23.sgf
541137 attack C2
542#? [1 (H2|G1)]
543138 defend E8
544#? [2 F9]*
545
546# incident 156
547loadsgf games/incident156.sgf 186
548139 attack B13
549#? [0]
550
551loadsgf games/reading24.sgf 48
552140 attack E2
553#? [0]
554
555# superstring problem with double ko
556loadsgf games/reading26.sgf
557141 attack D1
558#? [0]*
559
560loadsgf games/reading27.sgf 66
561142 attack N16
562#? [1 O16]
563
564loadsgf games/reading28.sgf
565143 attack F9
566#? [1 (D9|G8)]
567144 defend F9
568#? [0]
569
570loadsgf games/ko5.sgf
571145 attack J13
572#? [1 H12]
573146 defend J13
574#? [2 H12]
575147 attack M3
576#? [1 H1]*
577148 defend M3
578#? [2 K2]
579
580loadsgf games/gwe.sgf 225
581149 attack T1
582#? [0]
583
584loadsgf games/reading29.sgf
585150 attack B18
586#? [1 B17]*
587
588loadsgf games/reading29.sgf
589151 attack M2
590#? [1 M3]
591
592loadsgf games/reading30.sgf
593152 attack L18
594#? [1 (K18|L17|M18)]
595
596loadsgf games/reading31.sgf
597153 attack C3
598#? [0]
599
600# Ko depth needs to be increased to 11 before the ko is detected.
601loadsgf games/trevor/trevor_03.sgf 29
602154 attack E4
603#? [2 G4]*
604
605loadsgf games/reading32.sgf
606155 attack G9
607#? [0]
608
609loadsgf games/reading33.sgf
610156 attack B3
611#? [1 B2]*
612157 attack R3
613#? [0]
614
615loadsgf games/strategy11.sgf 77
616158 attack H2
617#? [1 G2]*
618
619loadsgf games/trevor/auto/d12.sgf 66
620159 attack B14
621#? [0]
622
623loadsgf games/ssstator.sgf 133
624trymove black C1
625160 attack D1
626#? [0]
627popgo
628
629loadsgf games/reading34.sgf
630161 attack C9
631#? [0]
632
633loadsgf games/reading34.sgf
634162 attack D7
635#? [0]
636
637# See also trevorb:840.
638loadsgf games/trevor/auto/b75.sgf 62
639163 attack E12
640#? [0]
641
642loadsgf games/reading35.sgf
643164 defend B6
644#? [1 C7]
645
646# See also 13x13:78
647loadsgf games/reading36.sgf 23
648165 attack L4
649#? [1 (K3|L3)]*
650
651# See also semeai:36
652loadsgf games/nngs/Lazarus-gnugo-3.1.19-200201092246.sgf 66
653166 attack R11
654#? [1 R12]*
655
656# Gets it right if F5 is filled, so the issue is finding the
657# backfilling move.
658loadsgf games/doubleko.sgf
659167 attack J1
660#? [1 F5]*
661
662# This position can reveal komaster scheme weaknesses.
663loadsgf games/reading37.sgf
664168 defend B5
665#? [2 B2]
666
667# See also trevorb:430
668# After B:F13, W:D13, B:H13, W:G13, B:G12, white G11 would be self-atari.
669loadsgf games/trevor/auto/b28.sgf 80
670169 defend F12
671#? [1 F13]
672
673# See also owl:237
674loadsgf games/owl33.sgf 212
675170 attack S13
676#? [0]
677
678# See also connect:4,54,55
679loadsgf golois/Basique990715-1.sgf
680trymove W Q4
681trymove B R4
682trymove W P4
683trymove B R5
684trymove W R3
685171 attack R3
686#? [1 R2]
687popgo
688popgo
689popgo
690popgo
691popgo
692
693loadsgf games/reading38.sgf
694172 defend N14
695#? [1 Q10]
696
697# See also nngs2:1.
698loadsgf games/nngs/gnugo-3.3.2-Zahlman-200205221717.sgf 207
699trymove white A4
700173 defend B2
701#? [1 (A2|C7|B1)]
702popgo
703
704# Although gnugo plays N16, the fact it doesn't see that the move
705# is also a defense for N13 causes owl misreads.
706loadsgf games/nngs/Lazarus-gnugo-3.1.19-200201092246.sgf 258
707trymove black T8
708trymove white P16
709174 defend N13
710#? [1 N16]*
711popgo
712popgo
713
714loadsgf games/reading39.sgf
715175 defend O3
716#? [1 (N1|N2)]
717
718# See also nngs3:1170
719loadsgf games/nngs/gnugo-3.3.9-nailer-200210192227.sgf 242
720trymove white B1
721176 attack B1
722#? [0]*
723popgo
724
725loadsgf games/mertin13x13/katsunari-gnugo2.W+4.sgf 126
726trymove black L4
727trymove white N3
728trymove black N2
729177 defend K4
730#? [1 N1]
731popgo
732popgo
733popgo
734
735loadsgf games/reading40.sgf
736178 attack C9
737#? [0]
738
739loadsgf games/nngs/halti-gnugo-3.3.17-200303162357.sgf 228
740179 attack P1
741#? [1 Q1]
742180 defend P1
743#? [2 Q3]
744
745# See also trevora:480. F5 doesn't work.
746loadsgf games/trevor/auto/a031.sgf 40
747181 defend E3
748#? [1 E4]*
749
750# A18 only attacks with bad ko (extremely bad since the whole semeai
751# is lost if white ignores the ko threat). A17 also attacks with bad
752# ko but here a lost ko means seki. A19 gives a good ko but losing it
753# costs the whole semeai.
754# The distinction between these results is too subtle for the tactical
755# reading code so for now we only check that it realizes that there is
756# no attack without ko.
757loadsgf games/reading41.sgf 118
758182 attack C19
759#? [(2|3) (A17|A19|A18)]
760183 defend C19
761#? [1 (A19|E11)]
762
763# Playing E11 immediately gives bad ko. A18 obviously is totally
764# ineffective. Necessary to start at A16.
765loadsgf games/reading41.sgf 130
766184 attack C19
767#? [2 A16]
768185 attack A19
769#? [2 A16]*
770186 defend C19
771#? [1 E11]
772187 defend A19
773#? [1 E11]
774
775loadsgf games/reading40.sgf
776188 defend B4
777#? [1 A2]
778
779loadsgf games/nngs/tommmal-gnugo-3.5.1-200310071202.sgf 194
780trymove black A14
781trymove white A15
782189 defend C19
783#? [1 A17]
784popgo
785popgo
786
787loadsgf games/reading42.sgf 62
788190 attack E16
789#? [1 F15]
790
791# A3 wins the semeai. This is very ugly since it requires backfilling
792# of a large number of superstring liberties. See also gifu03:310.
793loadsgf games/cgf2003/GnuGo-GoInt.sgf 237
794191 defend B6
795#? [1 A3]*
796
797loadsgf games/reading43.sgf
798192 attack D4
799#? [0]
800
801loadsgf games/reading44.sgf
802193 defend D3
803#? [1 F3]
804
805# See also strategy:13.
806loadsgf games/incident108b.sgf 292
807194 attack L16
808#? [0]*
809
810# See also semeai:58.
811loadsgf games/test4lose.sgf
812195 defend H6
813#? [1 J4]
814
815# Standard corner tesuji (sacrifice two stones at H8 and J8 later). /ab
816# Maybe F9 works, too?
817loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 28
818196 attack E8
819#? [1 (H8|E9)]
820
821# See also blunder:30.
822loadsgf games/blunder23.sgf
823197 defend O8
824#? [0]
825
826# See also connection:113 and blunder:24.
827loadsgf games/blunder17.sgf
828trymove B P5
829trymove W L4
830198 attack L5
831#? [0]
832popgo
833popgo
834
835loadsgf games/reading45.sgf
836199 defend D2
837#? [0]
838
839# Ladder reading problem. See also kgs:290 and kgs:300
840# This is more or less a duplicate of reading:156.
841loadsgf games/kgs/yagr-czarny.sgf 17
842200 attack B4
843#? [1 B2]*
844
845# See also arend:29
846loadsgf games/arend/gnugo-gnugo7.sgf 24
847trymove W E17
848201 attack E17
849#? [1 G17]*
850popgo
851
852# See also trevorc:880,890
853loadsgf games/trevor/auto/c51.sgf 82
854trymove W E12
855202 attack E13
856#? [2 F13]*
857popgo
858
859loadsgf games/reading46.sgf
860203 attack H9
861#? [1 E9]
862204 defend H9
863#? [1 (C6|E9|G9)]
864
865loadsgf games/reading47.sgf
866205 attack G2
867#? [0]
868
869loadsgf games/reading47.sgf
870206 attack B3
871#? [0]
872
873# See also 9x9:250.
874loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312161910.sgf 52
875207 attack A6
876#? [3 (B4|C4|C1)]*
877208 defend A6
878#? [1 (A2|C2|C1)]
879209 attack D4
880#? [3 (B4|C4)]*
881210 defend D4
882#? [1 (A2|C2|C1)]
883211 defend A3
884#? [3 (B4|C4|C1)]*
885212 attack A3
886#? [1 (A2|C2|C1)]
887213 defend B2
888#? [3 (B4|C4)]*
889214 attack B2
890#? [1 (A2|C2|C1)]
891215 defend A1
892#? [3 (B4|C4)]*
893216 attack A1
894#? [1 (A2|C2|C1)]
895
896# GNU Go 3.7.2 thinks white has an attack at D3.
897loadsgf games/kgs/maproom-gnugo3pt6.sgf 37
898217 attack C4
899#? [2 D4]*
900trymove W D3
901218 defend C4
902#? [1 B5]
903popgo
904
905# See also connection:119.
906loadsgf games/kgs/llk-GNU.sgf 150
907trymove W N10
908trymove B M10
909trymove W M9
910trymove B L10
911trymove W M11
912trymove B L14
913219 defend K12
914#? [1 M14]*
915popgo
916popgo
917popgo
918popgo
919popgo
920popgo
921
922# See also nando:33
923loadsgf games/nando/auto023.sgf 170
924trymove W H11
925trymove B K13
926trymove W K12
927220 attack K12
928#? [0]*
929popgo
930popgo
931popgo
932
933# See also olympiad2004:112
934loadsgf games/olympiad2004/19x19/int-gnu.sgf 96
935trymove white T13
936221 defend Q16
937#? [1 Q14]*
938popgo
939
940# See also ninestones:370
941loadsgf games/nngs/leftd-gnugo-3.3.16-200302072009.sgf 78
942trymove black T3
943trymove white S1
944trymove black R5
945222 defend S4
946#? [1 S5]
947popgo
948popgo
949popgo
950
951loadsgf games/9handicap.sgf 280
952223 attack O18
953#? [3 T19]
954
955# See also semeai:143-144.
956loadsgf games/semeai/semeai22.sgf 7
957224 attack A4
958#? [2 PASS]*
959225 defend A4
960#? [3 (F1|F3)]
961226 defend E3
962#? [2 PASS]*
963227 attack E3
964#? [3 (F1|F3)]
965
966# See also thrash:20.
967loadsgf games/cgos/879.sgf 68
968play black F4
969228 attack F6
970#? [1 (A9|A8|PASS)]*
971
972# See also 9x9:640.
973loadsgf games/cgos/25811.sgf 52
974229 attack E9
975#? [3 (A7|B9)]*
976230 defend E9
977#? [2 PASS]*
978
979# The send-two-return-one move at J1 is totally ineffective but
980# causes horizon effects.
981# See also 9x9:650.
982loadsgf games/cgos/14198.sgf 53
983231 attack G2
984#? [2 E1]*
985
986# See also semeai:147.
987loadsgf games/semeai/semeai6.sgf
988play white A15
989play black D13
990232 defend A12
991#? [1 (B15|C15|D15|E15)]*
992
993# See also gifu05:1200
994loadsgf games/gifu2005/mfg-gnugo.sgf 195
995233 attack C19
996#? [0]*
997
998loadsgf games/reading48.sgf
999234 attack C1
1000#? [1 A1]