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[sgk-go] / regression / strategy4.tst
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7eeb782e
AT
1# numbering is continued from strategy3.tst.
2
3loadsgf games/gwe.sgf 231
4# strictly speaking tenuki is possible here. Q1 is of course bad
5# tm - Indeed GNU Go has finally figured out that tenuki is best!
6# tm - yes, Q1 is bad. T5 also wastes a point.
7# gf - However, policy is to restrain thrashing dragons, so T5 is correct.
8151 reg_genmove white
9#? [T5]
10
11loadsgf games/gwe.sgf 241
12152 reg_genmove white
13#? [S8]
14
15loadsgf games/strategy36.sgf
16153 reg_genmove black
17#? [Q9]*
18
19loadsgf games/strategy37.sgf
20154 reg_genmove white
21#? [E8]
22
23# Incident 190.
24loadsgf games/incident189.sgf 186
25155 reg_genmove black
26#? [D18]
27
28loadsgf games/ssstator.sgf 133
29156 reg_genmove black
30#? [B14|B16]
31
32# This problem is interesting. First there's a combination attack
33# at B16/B14/C18/B12. Second there's a combination breakin attack
34# G9+E9+F10 together with the cuts at B10,B12,B14.
35# The only moves defending against both combinations are B14, B13,
36# B12, A14, and A12.
37loadsgf games/ssstator.sgf 136
38157 reg_genmove white
39#? [B14|B13|B12|A14|A12]*
40
41# E16 is completely aimless and ineffective.
42loadsgf games/strategy38.sgf 51
43158 restricted_genmove black E16 R18
44#? [R18]
45
46loadsgf games/strategy38.sgf 117
47159 reg_genmove black
48#? [R9]*
49
50loadsgf games/strategy38.sgf 133
51160 reg_genmove black
52#? [K2|L2|L3]
53
54loadsgf games/strategy38.sgf 197
55161 reg_genmove black
56#? [E12]
57
58# First live then attack. This should probably be analyzed as a semeai.
59loadsgf games/strategy39.sgf 156
60162 reg_genmove white
61#? [O7|Q7|N7]
62
63# First live then attack. This should probably be analyzed as a semeai.
64# tm - P8, though not as clean, also kills all the B stones.
65loadsgf games/strategy39.sgf 158
66163 reg_genmove white
67#? [O7|P8]*
68
69#### N4 is clearly superior to O5.
70#### tm - N4 has it's weaknesses (at O5) too. Both clearly kill.
71### removing this problem.
72###loadsgf games/strategy39.sgf 172
73###164 reg_genmove white
74####? [!O5]
75###
76
77# K1 is out of the question. K3 is locally better and L6 might kill with ko.
78loadsgf games/strategy39.sgf 178
79165 reg_genmove white
80#? [K3|L6]
81
82loadsgf games/incident94.sgf 114
83166 reg_genmove white
84#? [D11]*
85
86# Tenuki instead of urgent edge joseki move.
87loadsgf games/strategy40.sgf 10
88167 reg_genmove black
89#? [D4]
90
91# Safety must come first. This is almost a whole-board semeai.
92loadsgf games/strategy40.sgf 30
93168 reg_genmove black
94#? [A3|A4]*
95
96# Both J7 and J9 rescue the threatened stones, but J7 is the proper
97# choice since it leaves a smaller ko threat behind. (That there's no
98# risk for ko in this position is irrelevant. There's still no reason
99# to choose J9 over J7.)
100loadsgf games/strategy41.sgf
101169 reg_genmove black
102#? [J7]
103
104# White can't play G19. Locally this move must be at G18.
105loadsgf games/strategy42.sgf 174
106170 restricted_genmove white G18 G19
107#? [G18]
108
109# T19 is out of the question. Locally T17 is better but the correct
110# move is A5.
111loadsgf games/strategy42.sgf 188
112171 reg_genmove white
113#? [A5]
114
115# It's correct to make a ko threat, but N9 is inefficient because it
116# doesn't utilize the full ko potential of the position. Locally M8 is
117# superior.
118loadsgf games/strategy42.sgf 214
119172 restricted_genmove white M8 N9
120#? [M8]*
121
122#CATEGORY=KO
123#DESCRIPTION=GNU Go lacks sufficient Ko understanding
124#SEVERITY=4
125# There's no way to win the ko by making atari from above. This move
126# must be at A9. This is a good example showing why only having the
127# difference between a ko where we make the first threat or not is
128# insufficient.
129loadsgf games/strategy42.sgf 218
130173 reg_genmove white
131#? [A9]
132
133# Always take the ko at least once.
134loadsgf games/strategy42.sgf 248
135174 reg_genmove white
136#? [S19]
137
138# This example shows that we need to find additional owl attack
139# points. Currently only K15 is found to owl attack N19, but clearly
140# the J14 move also does this, without sacrificing K13.
141loadsgf games/strategy43.sgf 271
142175 reg_genmove white
143#? [J14]
144
145# Best to capture with snapback.
146loadsgf games/strategy44.sgf
147176 reg_genmove black
148#? [D9]
149
150loadsgf games/xxlin.sgf 8
151177 reg_genmove black
152#? [E2]
153
154# E2 looks somewhat smaller but is still a good move. I think it
155# should be added. /gf
156loadsgf games/xxlin.sgf 16
157178 reg_genmove black
158#? [P4|P3|E2]
159
160#DESCRIPTION=Tenuki also seems OK here.
161#Added E2 (3.1.14) -trevor
162loadsgf games/xxlin.sgf 20
163179 reg_genmove black
164#? [P3|O2|P2|O4|E2]*
165
166loadsgf games/xxlin.sgf 30
167180 restricted_genmove black M7 Q8 R8 S8
168#? [Q8|R8]*
169
170loadsgf games/xxlin.sgf 38
171181 reg_genmove black
172#? [F3]*
173
174loadsgf games/xxlin.sgf 48
175182 reg_genmove black
176#? [E7|F8]*
177
178loadsgf games/xxlin.sgf 76
179183 reg_genmove black
180#? [P10|H9]
181
182loadsgf games/xxlin.sgf 106
183184 reg_genmove black
184#? [H13|F15|Q13]
185
186# We may want to move this to a dedicated seki or semeai test suite in
187# the future.
188loadsgf games/seki02.sgf
189185 reg_genmove black
190#? [E7]
191
192# O8 only move.
193loadsgf games/owl29.sgf 134
194186 reg_genmove white
195#? [O8]
196
197# B can play at C4 if we remember the tesuji B:C4 W:E4 B:B2.
198
199loadsgf games/pooo.sgf 16
200187 restricted_genmove black E4 C4 B3 B4 C1
201#? [C4|E4]*
202
203loadsgf games/pooo.sgf 24
204188 reg_genmove black
205#? [B6|C4]
206
207loadsgf games/pooo.sgf 50
208189 restricted_genmove black A14 C14 D14 E14 D15 E15 C19
209#? [E14]*
210
211loadsgf games/pooo.sgf 52
212190 reg_genmove black
213#? [D13]*
214
215loadsgf games/pooo.sgf 56
216191 reg_genmove black
217#? [C12]
218
219# A15 captures the white corner stones but does not have much
220# strategical value. The black stones are safe anyway. Thus A15 is
221# worth about 19 points. Other moves may well be larger.
222loadsgf games/pooo.sgf 74
223192 reg_genmove black
224#? [A15]*
225
226# (3.1.9) owl status of A11 is unchecked.
227
228loadsgf games/bretz.sgf 26
229193 reg_genmove black
230#? [F16]*
231
232loadsgf games/bretz.sgf 58
233194 reg_genmove black
234#? [A13]*
235
236loadsgf games/bretz.sgf 88
237195 restricted_genmove black S13 S14
238#? [S13]
239
240loadsgf games/bretz.sgf 100
241196 reg_genmove black
242#? [M17]*
243
244#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
245loadsgf games/bretz.sgf 130
246197 reg_genmove black
247#? [K3|S18]
248
249#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
250loadsgf games/bretz.sgf 148
251198 reg_genmove black
252#? [C10|S18]
253
254#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
255loadsgf games/bretz.sgf 164
256199 reg_genmove black
257#? [N5|S18]
258
259#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
260loadsgf games/bretz.sgf 212
261200 reg_genmove black
262#? [P6|P7|Q7|S18]*
263
264loadsgf games/juka1.sgf 8
265201 reg_genmove black
266#? [D5]
267
268loadsgf games/juka1.sgf 14
269202 reg_genmove black
270#? [B6]*
271
272loadsgf games/juka1.sgf 18
273203 reg_genmove black
274#? [D5]*
275
276loadsgf games/juka1.sgf 28
277204 reg_genmove black
278#? [B2]*
279
280loadsgf games/juka1.sgf 48
281205 restricted_genmove black O11 P11
282#? [P11]*
283
284#CATEGORY=SEMEAI
285#DESCRIPTION=K6 does take K8 to no eyes, but...
286#SEVERITY=8
287#GNU Go misses that K10 (large B group) has way fewer liberties
288#than O9 group, hense missing importance of cutting off K8.
289loadsgf games/strategy45.sgf
290206 reg_genmove black
291#? [L8]*
292
293# T6 fails badly. Locally S9 looks best.
294loadsgf games/owl30.sgf 84
295207 restricted_genmove black R9 S9 T6
296#? [S9]*
297
298loadsgf games/lordofpi.sgf 36
299208 reg_genmove black
300#? [A5|A2|B1]
301
302# A4 allows W to make seki
303loadsgf games/lordofpi.sgf 46
304209 restricted_genmove black A1 A3 A4 C1 D3
305#? [A3]
306
307loadsgf games/lordofpi.sgf 52
308210 reg_genmove black
309#? [H7]
310
311loadsgf games/lordofpi.sgf 56
312211 reg_genmove black
313#? [H8]
314
315# Pattern LE14 gives an unreasonable value to H3.
316loadsgf games/owl31.sgf 28
317212 reg_genmove white
318#? [G2]
319
320loadsgf games/strategy46.sgf 172
321213 reg_genmove white
322#? [F1]
323
324loadsgf games/strategy46.sgf 174
325214 reg_genmove white
326#? [D2]
327
328# No longer interesting. Removed.
329# # CD103a incorrectly thinks E7 defends against a combination attack.
330# loadsgf games/owl33.sgf 200
331# 215 reg_genmove black
332# #? [!E7]
333
334# B6 is too slow at this time.
335loadsgf games/handtalk/handtalk1.sgf 45
336216 reg_genmove black
337#? [!B6]
338
339loadsgf games/handtalk/handtalk1.sgf 49
340217 reg_genmove black
341#? [!R9]
342
343# locally F12 is better. Similar problem at move 51
344loadsgf games/handtalk/handtalk1.sgf 55
345218 restricted_genmove black C14 E12 F12
346#? [F12]*
347
348# lots of good problems in this game
349loadsgf games/nngs/gnugo-3.1.30-morlvera-200204041921.sgf 154
350219 reg_genmove white
351#? [K9]*
352
353loadsgf games/nngs/gnugo-3.1.30-merlin-200204041428.sgf 189
354220 reg_genmove white
355#? [R6]