Updated README: Equal sign not required with `--mode` flag.
[sgk-go] / utils / utils.dsp
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1# Microsoft Developer Studio Project File - Name="utils" - Package Owner=<4>\r
2# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
3# ** DO NOT EDIT **\r
4\r
5# TARGTYPE "Win32 (x86) Static Library" 0x0104\r
6\r
7CFG=utils - Win32 Debug\r
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
9!MESSAGE use the Export Makefile command and run\r
10!MESSAGE \r
11!MESSAGE NMAKE /f "utils.mak".\r
12!MESSAGE \r
13!MESSAGE You can specify a configuration when running NMAKE\r
14!MESSAGE by defining the macro CFG on the command line. For example:\r
15!MESSAGE \r
16!MESSAGE NMAKE /f "utils.mak" CFG="utils - Win32 Debug"\r
17!MESSAGE \r
18!MESSAGE Possible choices for configuration are:\r
19!MESSAGE \r
20!MESSAGE "utils - Win32 Release" (based on "Win32 (x86) Static Library")\r
21!MESSAGE "utils - Win32 Debug" (based on "Win32 (x86) Static Library")\r
22!MESSAGE \r
23\r
24# Begin Project\r
25# PROP AllowPerConfigDependencies 0\r
26# PROP Scc_ProjName ""\r
27# PROP Scc_LocalPath ""\r
28CPP=cl.exe\r
29RSC=rc.exe\r
30\r
31!IF "$(CFG)" == "utils - Win32 Release"\r
32\r
33# PROP BASE Use_MFC 0\r
34# PROP BASE Use_Debug_Libraries 0\r
35# PROP BASE Output_Dir "Release"\r
36# PROP BASE Intermediate_Dir "Release"\r
37# PROP BASE Target_Dir ""\r
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40# PROP Output_Dir "Release"\r
41# PROP Intermediate_Dir "Release"\r
42# PROP Target_Dir ""\r
43# ADD BASE CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c\r
44# ADD CPP /GX /Zi /O2 /I "." /I ".." /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "HAVE_CONFIG_H" /Fd"Release/utils" /FD /c\r
45# ADD BASE RSC /l 0x809 /d "NDEBUG"\r
46# ADD RSC /l 0x809 /d "NDEBUG"\r
47BSC32=bscmake.exe\r
48# ADD BASE BSC32 /nologo\r
49# ADD BSC32 /nologo\r
50LIB32=link.exe -lib\r
51# ADD BASE LIB32 /nologo\r
52# ADD LIB32 /nologo\r
53\r
54!ELSEIF "$(CFG)" == "utils - Win32 Debug"\r
55\r
56# PROP BASE Use_MFC 0\r
57# PROP BASE Use_Debug_Libraries 1\r
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62# PROP Use_Debug_Libraries 1\r
63# PROP Output_Dir "Debug"\r
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66# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c\r
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68# ADD BASE RSC /l 0x809 /d "_DEBUG"\r
69# ADD RSC /l 0x809 /d "_DEBUG"\r
70BSC32=bscmake.exe\r
71# ADD BASE BSC32 /nologo\r
72# ADD BSC32 /nologo\r
73LIB32=link.exe -lib\r
74# ADD BASE LIB32 /nologo\r
75# ADD LIB32 /nologo\r
76\r
77!ENDIF \r
78\r
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80\r
81# Name "utils - Win32 Release"\r
82# Name "utils - Win32 Debug"\r
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86# Begin Source File\r
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88SOURCE=..\config.vc\r
89\r
90!IF "$(CFG)" == "utils - Win32 Release"\r
91\r
92# Begin Custom Build\r
93InputPath=..\config.vc\r
94\r
95"..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
96 copy ..\config.vc ..\config.h\r
97\r
98# End Custom Build\r
99\r
100!ELSEIF "$(CFG)" == "utils - Win32 Debug"\r
101\r
102# Begin Custom Build\r
103InputPath=..\config.vc\r
104\r
105"..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\r
106 copy ..\config.vc ..\config.h\r
107\r
108# End Custom Build\r
109\r
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113# Begin Source File\r
114\r
115SOURCE=.\getopt.c\r
116# End Source File\r
117# Begin Source File\r
118\r
119SOURCE=.\getopt1.c\r
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143SOURCE=".\gg-getopt.h"\r
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147SOURCE=.\gg_utils.h\r
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149# Begin Source File\r
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151SOURCE=.\random.h\r
152# End Source File\r
153# Begin Source File\r
154\r
155SOURCE=.\winsocket.h\r
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157# End Group\r
158# End Target\r
159# End Project\r