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de03db18 AT |
1 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\ |
2 | * This is GNU Go, a Go program. Contact gnugo@gnu.org, or see * | |
3 | * http://www.gnu.org/software/gnugo/ for more information. * | |
4 | * * | |
5 | * Copyright 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, * | |
6 | * 2008 and 2009 by the Free Software Foundation. * | |
7 | * * | |
8 | * This program is free software; you can redistribute it and/or * | |
9 | * modify it under the terms of the GNU General Public License as * | |
10 | * published by the Free Software Foundation - version 3 or * | |
11 | * (at your option) any later version. * | |
12 | * * | |
13 | * This program is distributed in the hope that it will be useful, * | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
16 | * GNU General Public License in file COPYING for more details. * | |
17 | * * | |
18 | * You should have received a copy of the GNU General Public * | |
19 | * License along with this program; if not, write to the Free * | |
20 | * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * | |
21 | * Boston, MA 02111, USA. * | |
22 | \* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
23 | ||
24 | #include "gnugo.h" | |
25 | ||
26 | #include <ctype.h> | |
b0d6e9e5 | 27 | #include <fcntl.h> |
de03db18 AT |
28 | #include <stdbool.h> |
29 | #include <stdio.h> | |
30 | #include <stdlib.h> | |
31 | #include <string.h> | |
b0d6e9e5 AT |
32 | #include <sys/types.h> |
33 | #include <sys/stat.h> | |
34 | #include <unistd.h> | |
35 | ||
36 | #define _XOPEN_SOURCE 500 | |
de03db18 AT |
37 | |
38 | #if READLINE | |
39 | #include <readline/history.h> | |
40 | #include <readline/readline.h> | |
41 | #endif | |
42 | ||
43 | #include "gg_utils.h" | |
44 | #include "interface.h" | |
45 | #include "liberty.h" | |
46 | #include "sgftree.h" | |
47 | ||
48 | #define DEBUG_COMMANDS "\ | |
49 | capture <pos> try to capture indicated group\n\ | |
50 | dead Toggle display of dead stones\n\ | |
51 | defend <pos> try to defend indicated group\n\ | |
52 | listdragons print dragon info \n\ | |
53 | showarea display area\n\ | |
54 | showdragons display dragons\n\ | |
55 | showmoyo display moyo\n\ | |
56 | showterri display territory\n\ | |
57 | " | |
58 | ||
b0d6e9e5 AT |
59 | #define MASTER_FIFO_NAME "/tmp/sgkgo-fifo-master" |
60 | #define SLAVE_FIFO_NAME "/tmp/sgkgo-fifo-slave" | |
61 | ||
de03db18 AT |
62 | /* ANSI color codes */ |
63 | #define RESETCOLOR "\x1B[0m" | |
64 | #define WHITECOLOR "\x1B[41m" | |
65 | #define BLACKCOLOR "\x1B[44m" | |
66 | #define TILE1COLOR "\x1B[47m" | |
67 | #define TILE2COLOR "\x1B[107m" | |
68 | #define TILE3COLOR "\x1B[43m" | |
69 | ||
70 | /* some options for the twoplayer interface */ | |
71 | static int opt_showboard = 1; | |
72 | static int showdead = 0; | |
73 | static SGFTree sgftree; | |
74 | static int resignation_allowed; | |
75 | ||
76 | static int clock_on = 0; | |
77 | ||
78 | /* Unreasonable score used to detect missing information. */ | |
79 | #define NO_SCORE 4711 | |
80 | /* Keep track of the score estimated before the last computer move. */ | |
81 | static int current_score_estimate = NO_SCORE; | |
82 | ||
83 | static void do_play_twoplayer(Gameinfo* gameinfo); | |
84 | static int twoplayer_endgame(Gameinfo* gameinfo, int reason); | |
85 | static void twoplayer_count(Gameinfo* gameinfo); | |
86 | static void showcapture(char* line); | |
87 | static void showdefense(char* line); | |
88 | static void twoplayer_goto(Gameinfo* gameinfo, char* line); | |
89 | static void twoplayer_free_handicap(Gameinfo* gameinfo, char* handicap_string); | |
90 | ||
91 | /* If sgf game info is written can't reset parameters like handicap, etc. */ | |
92 | static int sgf_initialized; | |
93 | ||
94 | /* | |
95 | * Create letterbar for the top and bottom of the ANSI board. | |
96 | */ | |
97 | ||
98 | static void | |
99 | make_letterbar(int boardsize, char* letterbar) | |
100 | { | |
101 | int i, letteroffset; | |
102 | char spaces[64]; | |
103 | char letter[64]; | |
104 | ||
105 | if (boardsize <= 25) | |
106 | strcpy(spaces, " "); | |
107 | strcpy(letterbar, " "); | |
108 | ||
109 | for (i = 0; i < boardsize; i++) { | |
110 | letteroffset = 'A'; | |
111 | if (i + letteroffset >= 'I') | |
112 | letteroffset++; | |
113 | strcat(letterbar, spaces); | |
114 | sprintf(letter, "%c", i + letteroffset); | |
115 | strcat(letterbar, letter); | |
116 | } | |
117 | } | |
118 | ||
119 | /* This array contains +'s and -'s for the empty board positions. | |
120 | * hspot_size contains the board size that the grid has been | |
121 | * initialized to. | |
122 | */ | |
123 | ||
124 | static int hspot_size; | |
125 | static char hspots[MAX_BOARD][MAX_BOARD]; | |
126 | ||
127 | /* | |
128 | * Mark the handicap spots on the board. | |
129 | */ | |
130 | ||
131 | static void | |
132 | set_handicap_spots(int boardsize) | |
133 | { | |
134 | if (hspot_size == boardsize) | |
135 | return; | |
136 | ||
137 | hspot_size = boardsize; | |
138 | ||
139 | memset(hspots, '.', sizeof(hspots)); | |
140 | ||
141 | if (boardsize == 5) { | |
142 | /* place the outer 4 */ | |
143 | hspots[1][1] = '+'; | |
144 | hspots[boardsize - 2][1] = '+'; | |
145 | hspots[1][boardsize - 2] = '+'; | |
146 | hspots[boardsize - 2][boardsize - 2] = '+'; | |
147 | /* and the middle one */ | |
148 | hspots[boardsize / 2][boardsize / 2] = '+'; | |
149 | return; | |
150 | } | |
151 | ||
152 | if (!(boardsize % 2)) { | |
153 | /* If the board size is even, no center handicap spots. */ | |
154 | if (boardsize > 2 && boardsize < 12) { | |
155 | /* Place the outer 4 only. */ | |
156 | hspots[2][2] = '+'; | |
157 | hspots[boardsize - 3][2] = '+'; | |
158 | hspots[2][boardsize - 3] = '+'; | |
159 | hspots[boardsize - 3][boardsize - 3] = '+'; | |
160 | } else { | |
161 | /* Place the outer 4 only. */ | |
162 | hspots[3][3] = '+'; | |
163 | hspots[boardsize - 4][3] = '+'; | |
164 | hspots[3][boardsize - 4] = '+'; | |
165 | hspots[boardsize - 4][boardsize - 4] = '+'; | |
166 | } | |
167 | } else { | |
168 | /* Uneven board size */ | |
169 | if (boardsize > 2 && boardsize < 12) { | |
170 | /* Place the outer 4... */ | |
171 | hspots[2][2] = '+'; | |
172 | hspots[boardsize - 3][2] = '+'; | |
173 | hspots[2][boardsize - 3] = '+'; | |
174 | hspots[boardsize - 3][boardsize - 3] = '+'; | |
175 | ||
176 | /* ...and the middle one. */ | |
177 | hspots[boardsize / 2][boardsize / 2] = '+'; | |
178 | } else if (boardsize > 12) { | |
179 | /* Place the outer 4... */ | |
180 | hspots[3][3] = '+'; | |
181 | hspots[boardsize - 4][3] = '+'; | |
182 | hspots[3][boardsize - 4] = '+'; | |
183 | hspots[boardsize - 4][boardsize - 4] = '+'; | |
184 | ||
185 | /* ...and the inner 4... */ | |
186 | hspots[3][boardsize / 2] = '+'; | |
187 | hspots[boardsize / 2][3] = '+'; | |
188 | hspots[boardsize / 2][boardsize - 4] = '+'; | |
189 | hspots[boardsize - 4][boardsize / 2] = '+'; | |
190 | ||
191 | /* ...and the middle one. */ | |
192 | hspots[boardsize / 2][boardsize / 2] = '+'; | |
193 | } | |
194 | } | |
195 | ||
196 | return; | |
197 | } | |
198 | ||
199 | /* | |
200 | * Display the board position when playing in ANSI. | |
201 | */ | |
202 | ||
203 | static void | |
204 | twoplayer_showboard(void) | |
205 | { | |
206 | int i, j; | |
207 | char letterbar[64]; | |
208 | int last_pos_was_move; | |
209 | int pos_is_move; | |
210 | int dead; | |
211 | int last_move = get_last_move(); | |
212 | ||
213 | make_letterbar(board_size, letterbar); | |
214 | set_handicap_spots(board_size); | |
215 | ||
216 | printf("\n"); | |
217 | printf(" White (" WHITECOLOR " " RESETCOLOR ") has captured %d pieces\n", black_captured); | |
218 | printf(" Black (" BLACKCOLOR " " RESETCOLOR ") has captured %d pieces\n", white_captured); | |
219 | if (showscore) { | |
220 | if (current_score_estimate == NO_SCORE) | |
221 | printf(" No score estimate is available yet.\n"); | |
222 | else if (current_score_estimate < 0) | |
223 | printf(" Estimated score: Black is ahead by %d\n", | |
224 | -current_score_estimate); | |
225 | else if (current_score_estimate > 0) | |
226 | printf(" Estimated score: White is ahead by %d\n", | |
227 | current_score_estimate); | |
228 | else | |
229 | printf(" Estimated score: Even!\n"); | |
230 | } | |
231 | ||
232 | printf("\n"); | |
233 | ||
234 | fflush(stdout); | |
235 | printf("%s", letterbar); | |
236 | ||
237 | if (get_last_player() != EMPTY) { | |
238 | gfprintf(stdout, " Last move: %s %1m", | |
239 | get_last_player() == WHITE ? "White" : "Black", | |
240 | last_move); | |
241 | } | |
242 | ||
243 | printf("\n"); | |
244 | fflush(stdout); | |
245 | ||
246 | for (i = 0; i < board_size; i++) { | |
247 | printf(" %2d", board_size - i); | |
248 | last_pos_was_move = 0; | |
249 | for (j = 0; j < board_size; j++) { | |
250 | if (POS(i, j) == last_move) | |
251 | pos_is_move = 128; | |
252 | else | |
253 | pos_is_move = 0; | |
254 | dead = (dragon_status(POS(i, j)) == DEAD) && showdead; | |
255 | switch (BOARD(i, j) + pos_is_move + last_pos_was_move) { | |
256 | case BLACK: | |
257 | case BLACK + 256: | |
258 | printf(BLACKCOLOR " " RESETCOLOR); | |
259 | last_pos_was_move = 0; | |
260 | break; | |
261 | case WHITE: | |
262 | case WHITE + 256: | |
263 | printf(WHITECOLOR " " RESETCOLOR); | |
264 | last_pos_was_move = 0; | |
265 | break; | |
266 | case BLACK + 128: | |
267 | printf(BLACKCOLOR "()" RESETCOLOR); | |
268 | last_pos_was_move = 0; | |
269 | break; | |
270 | case WHITE + 128: | |
271 | printf(WHITECOLOR "()" RESETCOLOR); | |
272 | last_pos_was_move = 0; | |
273 | break; | |
274 | case EMPTY: | |
275 | case EMPTY + 128: | |
276 | case EMPTY + 256: | |
277 | if (i % 2 == 0) { | |
278 | if (j % 2 == 0) { | |
279 | printf(TILE1COLOR " " RESETCOLOR); | |
280 | } else { | |
281 | printf(TILE2COLOR " " RESETCOLOR); | |
282 | } | |
283 | } else { | |
284 | if (j % 2 == 0) { | |
285 | printf(TILE2COLOR " " RESETCOLOR); | |
286 | } else { | |
287 | printf(TILE1COLOR " " RESETCOLOR); | |
288 | } | |
289 | } | |
290 | last_pos_was_move = 0; | |
291 | break; | |
292 | default: | |
293 | fprintf(stderr, "Illegal board value %d\n", (int)BOARD(i, j)); | |
294 | exit(EXIT_FAILURE); | |
295 | break; | |
296 | } | |
297 | } | |
298 | ||
299 | if (last_pos_was_move == 0) { | |
300 | if (board_size > 10) | |
301 | printf(" %2d", board_size - i); | |
302 | else | |
303 | printf(" %1d", board_size - i); | |
304 | } else { | |
305 | if (board_size > 10) | |
306 | printf("%2d", board_size - i); | |
307 | else | |
308 | printf("%1d", board_size - i); | |
309 | } | |
310 | printf("\n"); | |
311 | } | |
312 | ||
313 | fflush(stdout); | |
314 | printf("%s\n\n", letterbar); | |
315 | fflush(stdout); | |
316 | ||
317 | if (clock_on) { | |
318 | clock_print(WHITE); | |
319 | clock_print(BLACK); | |
320 | } | |
321 | ||
322 | } /* end twoplayer_showboard */ | |
323 | ||
324 | /* | |
325 | * command help | |
326 | */ | |
327 | ||
328 | static void | |
329 | show_commands(void) | |
330 | { | |
331 | printf("\nCommands:\n"); | |
332 | printf(" back Take back your last move\n"); | |
333 | printf(" boardsize Set boardsize (on move 1 only)\n"); | |
334 | printf(" comment Write a comment to outputfile\n"); | |
335 | printf(" depth <num> Set depth for reading\n"); | |
336 | printf(" display Display game board\n"); | |
337 | printf(" exit Exit GNU Go\n"); | |
338 | printf(" force <move> Force a move for current color\n"); | |
339 | printf(" forward Go to next node in game tree\n"); | |
340 | printf(" goto <movenum> Go to movenum in game tree\n"); | |
341 | printf(" level <amount> Playing level (default = 10)\n"); | |
342 | printf(" handicap <num> Set fixed handicap (on move 1 only)\n"); | |
343 | printf(" freehandicap <num> Place free handicap (on move 1 only)\n"); | |
344 | printf(" Omit <num> to place handicap yourself\n"); | |
345 | printf(" help Display this help menu\n"); | |
346 | printf(" helpdebug Display debug help menu\n"); | |
347 | printf(" info Display program settings\n"); | |
348 | printf(" komi Set komi (on move 1 only)\n"); | |
349 | printf(" last Goto last node in game tree\n"); | |
350 | printf(" pass Pass on your move\n"); | |
351 | printf(" play <num> Play <num> moves\n"); | |
352 | printf(" playblack Play as Black (switch if White)\n"); | |
353 | printf(" playwhite Play as White (switch if Black)\n"); | |
354 | printf(" quit Exit GNU Go\n"); | |
355 | printf(" resign Resign the current game\n"); | |
356 | printf(" save <file> Save the current game\n"); | |
357 | printf(" load <file> Load a game from file\n"); | |
358 | printf(" score Toggle display of score On/Off\n"); | |
359 | printf(" showboard Toggle display of board On/Off\n"); | |
360 | printf(" switch Switch the color you are playing\n"); | |
361 | printf(" undo Take the last move back (same as back)\n"); | |
362 | printf(" <move> A move of the format <letter><number>"); | |
363 | printf("\n"); | |
364 | } | |
365 | ||
366 | enum commands { INVALID = -1, | |
367 | END, | |
368 | EXIT, | |
369 | QUIT, | |
370 | RESIGN, | |
371 | PASS, | |
372 | MOVE, | |
373 | FORCE, | |
374 | SWITCH, | |
375 | PLAY, | |
376 | PLAYBLACK, | |
377 | PLAYWHITE, | |
378 | SETHANDICAP, | |
379 | FREEHANDICAP, | |
380 | SETBOARDSIZE, | |
381 | SETKOMI, | |
382 | SETDEPTH, | |
383 | INFO, | |
384 | DISPLAY, | |
385 | SHOWBOARD, | |
386 | HELP, | |
387 | UNDO, | |
388 | COMMENT, | |
389 | SCORE, | |
390 | CMD_DEAD, | |
391 | CMD_BACK, | |
392 | CMD_FORWARD, | |
393 | CMD_LAST, | |
394 | CMD_CAPTURE, | |
395 | CMD_DEFEND, | |
396 | CMD_HELPDEBUG, | |
397 | CMD_SHOWAREA, | |
398 | CMD_SHOWMOYO, | |
399 | CMD_SHOWTERRI, | |
400 | CMD_GOTO, | |
401 | CMD_SAVE, | |
402 | CMD_LOAD, | |
403 | CMD_SHOWDRAGONS, | |
404 | CMD_LISTDRAGONS, | |
405 | SETLEVEL, | |
406 | NEW, | |
407 | COUNT, | |
408 | CONTINUE | |
409 | }; | |
410 | ||
411 | /* | |
412 | * Check if we have a valid command. | |
413 | */ | |
414 | ||
415 | static int | |
416 | get_command(char* command) | |
417 | { | |
418 | char c; | |
419 | int d; | |
420 | ||
421 | /* Check to see if a move was input. */ | |
422 | if (!((sscanf(command, "%c%d", &c, &d) != 2) | |
423 | || ((c = toupper((int)c)) < 'A') | |
424 | || ((c = toupper((int)c)) > 'Z') | |
425 | || (c == 'I'))) | |
426 | return MOVE; | |
427 | ||
428 | /* help shortcut */ | |
429 | if (command[0] == '?') | |
430 | return HELP; | |
431 | ||
432 | /* Kill leading spaces. */ | |
433 | while (command[0] == ' ') | |
434 | command++; | |
435 | ||
436 | if (!strncmp(command, "playblack", 9)) | |
437 | return PLAYBLACK; | |
438 | if (!strncmp(command, "playwhite", 9)) | |
439 | return PLAYWHITE; | |
440 | if (!strncmp(command, "showboard", 9)) | |
441 | return SHOWBOARD; | |
442 | if (!strncmp(command, "showdragons", 9)) | |
443 | return CMD_SHOWDRAGONS; | |
444 | if (!strncmp(command, "listdragons", 9)) | |
445 | return CMD_LISTDRAGONS; | |
446 | if (!strncmp(command, "boardsize", 9)) | |
447 | return SETBOARDSIZE; | |
448 | if (!strncmp(command, "freehandicap", 9)) | |
449 | return FREEHANDICAP; | |
450 | if (!strncmp(command, "handicap", 5)) | |
451 | return SETHANDICAP; | |
452 | if (!strncmp(command, "display", 7)) | |
453 | return DISPLAY; | |
454 | if (!strncmp(command, "helpdebug", 7)) | |
455 | return CMD_HELPDEBUG; | |
456 | if (!strncmp(command, "resign", 6)) | |
457 | return RESIGN; | |
458 | if (!strncmp(command, "showmoyo", 6)) | |
459 | return CMD_SHOWMOYO; | |
460 | if (!strncmp(command, "showterri", 6)) | |
461 | return CMD_SHOWTERRI; | |
462 | if (!strncmp(command, "showarea", 6)) | |
463 | return CMD_SHOWAREA; | |
464 | if (!strncmp(command, "depth", 5)) | |
465 | return SETDEPTH; | |
466 | if (!strncmp(command, "switch", 5)) | |
467 | return SWITCH; | |
468 | if (!strncmp(command, "komi", 4)) | |
469 | return SETKOMI; | |
470 | if (!strncmp(command, "play", 4)) | |
471 | return PLAY; | |
472 | if (!strncmp(command, "info", 4)) | |
473 | return INFO; | |
474 | if (!strncmp(command, "force", 4)) | |
475 | return FORCE; | |
476 | if (!strncmp(command, "level", 5)) | |
477 | return SETLEVEL; | |
478 | if (!strncmp(command, "pass", 4)) | |
479 | return PASS; | |
480 | if (!strncmp(command, "save", 3)) | |
481 | return CMD_SAVE; | |
482 | if (!strncmp(command, "load", 3)) | |
483 | return CMD_LOAD; | |
484 | if (!strncmp(command, "end", 3)) | |
485 | return END; | |
486 | if (!strncmp(command, "move", 3)) | |
487 | return MOVE; | |
488 | if (!strncmp(command, "undo", 3)) | |
489 | return UNDO; | |
490 | if (!strncmp(command, "comment", 3)) | |
491 | return COMMENT; | |
492 | if (!strncmp(command, "score", 3)) | |
493 | return SCORE; | |
494 | if (!strncmp(command, "dead", 3)) | |
495 | return CMD_DEAD; | |
496 | if (!strncmp(command, "capture", 3)) | |
497 | return CMD_CAPTURE; | |
498 | if (!strncmp(command, "defend", 3)) | |
499 | return CMD_DEFEND; | |
500 | if (!strncmp(command, "exit", 4)) | |
501 | return EXIT; | |
502 | if (!strncmp(command, "quit", 4)) | |
503 | return QUIT; | |
504 | if (!strncmp(command, "help", 1)) | |
505 | return HELP; | |
506 | if (!strncmp(command, "back", 2)) | |
507 | return CMD_BACK; | |
508 | if (!strncmp(command, "forward", 2)) | |
509 | return CMD_FORWARD; | |
510 | if (!strncmp(command, "last", 2)) | |
511 | return CMD_LAST; | |
512 | if (!strncmp(command, "goto", 2)) | |
513 | return CMD_GOTO; | |
514 | if (!strncmp(command, "game", 2)) | |
515 | return NEW; | |
516 | if (!strncmp(command, "count", 3)) | |
517 | return COUNT; | |
518 | if (!strncmp(command, "continue", 4)) | |
519 | return CONTINUE; | |
520 | ||
521 | /* No valid command was found. */ | |
522 | return INVALID; | |
523 | } | |
524 | ||
525 | /* | |
526 | * Write sgf root node. | |
527 | */ | |
528 | ||
529 | static void | |
530 | init_sgf(Gameinfo* ginfo) | |
531 | { | |
532 | if (sgf_initialized) | |
533 | return; | |
534 | sgf_initialized = 1; | |
535 | ||
536 | sgf_write_header(sgftree.root, 1, get_random_seed(), komi, | |
537 | ginfo->handicap, get_level(), chinese_rules); | |
538 | if (ginfo->handicap > 0) | |
539 | sgffile_recordboard(sgftree.root); | |
540 | } | |
541 | ||
542 | /* | |
543 | * Generate the computer move. | |
544 | */ | |
545 | ||
546 | static int | |
547 | computer_move(Gameinfo* gameinfo, int* passes) | |
548 | { | |
549 | int move; | |
550 | float move_value; | |
551 | int resign; | |
552 | int resignation_declined = 0; | |
553 | float upper_bound, lower_bound; | |
554 | ||
555 | init_sgf(gameinfo); | |
556 | ||
557 | /* Generate computer move. */ | |
558 | if (autolevel_on) | |
559 | adjust_level_offset(gameinfo->to_move); | |
560 | move = genmove(gameinfo->to_move, &move_value, &resign); | |
561 | if (resignation_allowed && resign) { | |
562 | int state = twoplayer_endgame(gameinfo, 2); | |
563 | if (state != -1) | |
564 | return state; | |
565 | ||
566 | /* The opponent declined resignation. Remember not to resign again. */ | |
567 | resignation_allowed = 0; | |
568 | resignation_declined = 1; | |
569 | } | |
570 | ||
571 | if (showscore) { | |
572 | gnugo_estimate_score(&upper_bound, &lower_bound); | |
573 | current_score_estimate = (int)((lower_bound + upper_bound) / 2.0); | |
574 | } | |
575 | ||
576 | mprintf("%s(%d): %1m\n", color_to_string(gameinfo->to_move), | |
577 | movenum + 1, move); | |
578 | if (is_pass(move)) | |
579 | (*passes)++; | |
580 | else | |
581 | *passes = 0; | |
582 | ||
583 | gnugo_play_move(move, gameinfo->to_move); | |
584 | sgffile_add_debuginfo(sgftree.lastnode, move_value); | |
585 | sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move)); | |
586 | if (resignation_declined) | |
587 | sgftreeAddComment(&sgftree, "GNU Go resignation was declined"); | |
588 | sgffile_output(&sgftree); | |
589 | ||
590 | gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); | |
591 | return 0; | |
592 | } | |
593 | ||
594 | /* | |
595 | * Make a move. | |
596 | */ | |
597 | ||
598 | static int | |
599 | do_move(Gameinfo* gameinfo, char* command, int* passes, int force) | |
600 | { | |
601 | int move = string_to_location(board_size, command); | |
602 | ||
603 | if (move == NO_MOVE) { | |
604 | printf("\nInvalid move: %s\n", command); | |
605 | return 0; | |
606 | } | |
607 | ||
608 | if (!is_allowed_move(move, gameinfo->to_move)) { | |
609 | printf("\nIllegal move: %s", command); | |
610 | return 0; | |
611 | } | |
612 | ||
613 | *passes = 0; | |
614 | TRACE("\nyour move: %1m\n\n", move); | |
615 | init_sgf(gameinfo); | |
616 | gnugo_play_move(move, gameinfo->to_move); | |
617 | sgffile_add_debuginfo(sgftree.lastnode, 0.0); | |
618 | sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move)); | |
619 | sgffile_output(&sgftree); | |
620 | ||
621 | if (opt_showboard) { | |
622 | twoplayer_showboard(); | |
623 | printf("GNU Go is thinking...\n"); | |
624 | } | |
625 | ||
626 | if (force) { | |
627 | gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player); | |
628 | gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); | |
629 | sgftreeAddComment(&sgftree, "forced"); | |
630 | return 0; | |
631 | } | |
632 | ||
633 | gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); | |
634 | return computer_move(gameinfo, passes); | |
635 | } | |
636 | ||
637 | /* | |
638 | * Make a pass. | |
639 | */ | |
640 | ||
641 | static int | |
642 | do_pass(Gameinfo* gameinfo, int* passes, int force) | |
643 | { | |
644 | (*passes)++; | |
645 | init_sgf(gameinfo); | |
646 | gnugo_play_move(PASS_MOVE, gameinfo->to_move); | |
647 | sgffile_add_debuginfo(sgftree.lastnode, 0.0); | |
648 | sgftreeAddPlay(&sgftree, gameinfo->to_move, -1, -1); | |
649 | sgffile_output(&sgftree); | |
650 | ||
651 | gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); | |
652 | if (force) { | |
653 | gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player); | |
654 | sgftreeAddComment(&sgftree, "forced"); | |
655 | return 0; | |
656 | } | |
657 | ||
658 | return computer_move(gameinfo, passes); | |
659 | } | |
660 | ||
661 | /* | |
662 | * Play a game using ANSI client. | |
663 | */ | |
664 | ||
665 | void play_twoplayer(SGFTree* tree, Gameinfo* gameinfo, char* filename, char* until) | |
666 | { | |
667 | int sz; | |
668 | ||
b0d6e9e5 AT |
669 | int transmit_fifo_fd, receive_fifo_fd; |
670 | printf("DEBUG: Attempting to setup connection with other player.\n"); | |
671 | if (mknod(MASTER_FIFO_NAME, S_IFIFO | 0666, 0) == 0) { | |
672 | printf("DEBUG: We are the master. Created %s.\n", MASTER_FIFO_NAME); | |
673 | // TODO: Choose black for the master. | |
674 | printf("DEBUG: Waiting for other player to connect.\n"); | |
675 | transmit_fifo_fd = open(MASTER_FIFO_NAME, O_WRONLY); | |
676 | printf("DEBUG: Slave connected to our FIFO. Now we connect to the slave's FIFO.\n"); | |
677 | receive_fifo_fd = open(SLAVE_FIFO_NAME, O_RDONLY); | |
678 | printf("DEBUG: Bidirectional communication established.\n"); | |
679 | } else { | |
680 | printf("DEBUG: Failed to create master FIFO. Perhaps we are the slave?\n"); | |
681 | // TODO: Choose white for the slave. | |
682 | if (mknod(SLAVE_FIFO_NAME, S_IFIFO | 0666, 0) == 0) { | |
683 | printf("DEBUG: We are the slave. Created %s.\n", SLAVE_FIFO_NAME); | |
684 | receive_fifo_fd = open(MASTER_FIFO_NAME, O_RDONLY); | |
685 | printf("DEBUG: We connected to master's FIFO. Now we wait for master's connection to our FIFO.\n"); | |
686 | transmit_fifo_fd = open(SLAVE_FIFO_NAME, O_WRONLY); | |
687 | printf("DEBUG: Bidirectional communication established.\n"); | |
688 | } else { | |
689 | printf("DEBUG: Failed to create slave FIFO. This is an unrecoverable error.\n"); | |
690 | exit(EXIT_FAILURE); | |
691 | } | |
692 | } | |
693 | // Allow both master and slave to attempt removal. Ignore error code since | |
694 | // this is a best-effort situation for now. | |
695 | unlink(MASTER_FIFO_NAME); | |
696 | unlink(SLAVE_FIFO_NAME); | |
697 | while(1){sleep(1);} | |
698 | exit(EXIT_SUCCESS); | |
699 | ||
de03db18 AT |
700 | setvbuf(stdout, (char*)NULL, _IONBF, 0); /* No buffering. */ |
701 | ||
702 | sgftree = *tree; | |
703 | ||
704 | if (filename) { | |
705 | /* No need to check for failure here since that was already done | |
706 | * when it was loaded in main(). | |
707 | * | |
708 | * FIXME: Why do we load the game again? | |
709 | */ | |
710 | gameinfo_play_sgftree(gameinfo, &sgftree, until); | |
711 | sgf_initialized = 1; | |
712 | } else { | |
713 | if (sgfGetIntProperty(sgftree.root, "SZ", &sz)) | |
714 | gnugo_clear_board(sz); | |
715 | if (gameinfo->handicap == 0) | |
716 | gameinfo->to_move = BLACK; | |
717 | else { | |
718 | gameinfo->handicap = place_fixed_handicap(gameinfo->handicap); | |
719 | gameinfo->to_move = WHITE; | |
720 | } | |
721 | sgf_initialized = 0; | |
722 | } | |
723 | ||
724 | do_play_twoplayer(gameinfo); | |
725 | printf("\nThanks! for playing GNU Go.\n\n"); | |
726 | ||
b0d6e9e5 AT |
727 | close(transmit_fifo_fd); |
728 | close(receive_fifo_fd); | |
729 | ||
de03db18 AT |
730 | /* main() frees the tree and we might have changed it. */ |
731 | *tree = sgftree; | |
732 | } | |
733 | ||
734 | void do_play_twoplayer(Gameinfo* gameinfo) | |
735 | { | |
736 | int m, num; | |
737 | float fnum; | |
738 | int passes = 0; /* two passes and its over */ | |
739 | int tmp; | |
740 | char line[80]; | |
741 | char* line_ptr = line; | |
742 | char* command; | |
743 | char* tmpstring; | |
744 | int state = 1; | |
745 | ||
746 | if (have_time_settings()) | |
747 | clock_on = 1; | |
748 | ||
749 | while (state == 1) { | |
750 | state = 0; | |
751 | ||
752 | /* No score is estimated yet. */ | |
753 | current_score_estimate = NO_SCORE; | |
754 | ||
755 | /* Allow resignation at interface level (the engine may still be not | |
756 | * allowed to resign. | |
757 | */ | |
758 | resignation_allowed = 1; | |
759 | ||
760 | printf("\nBeginning two player game.\n\n"); | |
761 | gameinfo_print(gameinfo); | |
762 | ||
763 | /* Does the computer play first? If so, make a move. */ | |
764 | if (gameinfo->computer_player == gameinfo->to_move) | |
765 | state = computer_move(gameinfo, &passes); | |
766 | ||
767 | /* main ANSI Play loop */ | |
768 | while (state == 0) { | |
769 | /* Display game board. */ | |
770 | if (opt_showboard) | |
771 | twoplayer_showboard(); | |
772 | ||
773 | #if !READLINE | |
774 | /* Print the prompt */ | |
775 | mprintf("%s(%d): ", color_to_string(gameinfo->to_move), movenum + 1); | |
776 | ||
777 | /* Read a line of input. */ | |
778 | line_ptr = line; | |
779 | if (!fgets(line, 80, stdin)) | |
780 | return; | |
781 | #else | |
782 | snprintf(line, 79, "%s(%d): ", | |
783 | color_to_string(gameinfo->to_move), movenum + 1); | |
784 | if (!(line_ptr = readline(line))) | |
785 | return; | |
786 | ||
787 | add_history(line_ptr); | |
788 | #endif | |
789 | ||
790 | while (state == 0 | |
791 | && (command = strtok(line_ptr, ";"), line_ptr = 0, command)) { | |
792 | /* Get the command or move. */ | |
793 | switch (get_command(command)) { | |
794 | case RESIGN: | |
795 | state = twoplayer_endgame(gameinfo, 1); | |
796 | break; | |
797 | ||
798 | case END: | |
799 | case EXIT: | |
800 | case QUIT: | |
801 | return; | |
802 | ||
803 | case HELP: | |
804 | show_commands(); | |
805 | break; | |
806 | ||
807 | case CMD_HELPDEBUG: | |
808 | printf(DEBUG_COMMANDS); | |
809 | break; | |
810 | ||
811 | case SHOWBOARD: | |
812 | opt_showboard = !opt_showboard; | |
813 | break; | |
814 | ||
815 | case INFO: | |
816 | printf("\n"); | |
817 | gameinfo_print(gameinfo); | |
818 | break; | |
819 | ||
820 | case SETBOARDSIZE: | |
821 | if (sgf_initialized) { | |
822 | printf("Boardsize cannot be changed after record is started!\n"); | |
823 | break; | |
824 | } | |
825 | command += 10; | |
826 | if (sscanf(command, "%d", &num) != 1) { | |
827 | printf("\nInvalid command syntax!\n"); | |
828 | break; | |
829 | } | |
830 | if (!check_boardsize(num, stdout)) | |
831 | break; | |
832 | /* Init board. */ | |
833 | board_size = num; | |
834 | clear_board(); | |
835 | /* In case max handicap changes on smaller board. */ | |
836 | gameinfo->handicap = place_fixed_handicap(gameinfo->handicap); | |
837 | sgfOverwritePropertyInt(sgftree.root, "SZ", board_size); | |
838 | sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap); | |
839 | break; | |
840 | ||
841 | case SETHANDICAP: | |
842 | if (sgf_initialized) { | |
843 | printf("Handicap cannot be changed after game is started!\n"); | |
844 | break; | |
845 | } | |
846 | command += 9; | |
847 | if (sscanf(command, "%d", &num) != 1) { | |
848 | printf("\nInvalid command syntax!\n"); | |
849 | break; | |
850 | } | |
851 | if (num < 0 || num > MAX_HANDICAP) { | |
852 | printf("\nInvalid handicap: %d\n", num); | |
853 | break; | |
854 | } | |
855 | /* Init board. */ | |
856 | clear_board(); | |
857 | /* Place stones on board but don't record sgf | |
858 | * in case we change more info. */ | |
859 | gameinfo->handicap = place_fixed_handicap(num); | |
860 | printf("\nSet handicap to %d\n", gameinfo->handicap); | |
861 | gameinfo->to_move = (gameinfo->handicap ? WHITE : BLACK); | |
862 | break; | |
863 | ||
864 | case FREEHANDICAP: | |
865 | if (sgf_initialized) { | |
866 | printf("Handicap cannot be changed after game is started!\n"); | |
867 | break; | |
868 | } | |
869 | while (*command && *command != ' ') | |
870 | command++; | |
871 | twoplayer_free_handicap(gameinfo, command); | |
872 | break; | |
873 | ||
874 | case SETKOMI: | |
875 | if (sgf_initialized) { | |
876 | printf("Komi cannot be modified after game record is started!\n"); | |
877 | break; | |
878 | } | |
879 | command += 5; | |
880 | if (sscanf(command, "%f", &fnum) != 1) { | |
881 | printf("\nInvalid command syntax!\n"); | |
882 | break; | |
883 | } | |
884 | komi = fnum; | |
885 | printf("\nSet Komi to %.1f\n", komi); | |
886 | break; | |
887 | ||
888 | case SETDEPTH: | |
889 | command += 6; | |
890 | if (sscanf(command, "%d", &num) != 1) { | |
891 | printf("\nInvalid command syntax!\n"); | |
892 | break; | |
893 | } | |
894 | mandated_depth = num; | |
895 | printf("\nSet depth to %d\n", mandated_depth); | |
896 | break; | |
897 | ||
898 | case SETLEVEL: | |
899 | command += 6; | |
900 | if (sscanf(command, "%d", &num) != 1) { | |
901 | printf("\nInvalid command syntax!\n"); | |
902 | break; | |
903 | } | |
904 | set_level(num); | |
905 | printf("\nSet level to %d\n", num); | |
906 | break; | |
907 | ||
908 | case DISPLAY: | |
909 | if (!opt_showboard) | |
910 | twoplayer_showboard(); | |
911 | break; | |
912 | ||
913 | case FORCE: | |
914 | command += 6; /* skip the force part... */ | |
915 | switch (get_command(command)) { | |
916 | case MOVE: | |
917 | state = do_move(gameinfo, command, &passes, 1); | |
918 | break; | |
919 | case PASS: | |
920 | state = do_pass(gameinfo, &passes, 1); | |
921 | break; | |
922 | default: | |
923 | printf("Illegal forced move: %s %d\n", command, | |
924 | get_command(command)); | |
925 | break; | |
926 | } | |
927 | break; | |
928 | ||
929 | case MOVE: | |
930 | state = do_move(gameinfo, command, &passes, 0); | |
931 | break; | |
932 | ||
933 | case PASS: | |
934 | state = do_pass(gameinfo, &passes, 0); | |
935 | break; | |
936 | ||
937 | case PLAY: | |
938 | command += 5; | |
939 | if (sscanf(command, "%d", &num) != 1) { | |
940 | printf("\nInvalid command syntax!\n"); | |
941 | break; | |
942 | } | |
943 | if (num >= 0) | |
944 | for (m = 0; m < num; m++) { | |
945 | gameinfo->computer_player | |
946 | = OTHER_COLOR(gameinfo->computer_player); | |
947 | state = computer_move(gameinfo, &passes); | |
948 | if (state) | |
949 | break; | |
950 | if (passes >= 2) | |
951 | break; | |
952 | } | |
953 | else { | |
954 | printf("\nInvalid number of moves specified: %d\n", num); | |
955 | break; | |
956 | } | |
957 | break; | |
958 | ||
959 | case PLAYBLACK: | |
960 | if (gameinfo->computer_player == WHITE) | |
961 | gameinfo->computer_player = BLACK; | |
962 | if (gameinfo->computer_player == gameinfo->to_move) | |
963 | state = computer_move(gameinfo, &passes); | |
964 | break; | |
965 | ||
966 | case PLAYWHITE: | |
967 | if (gameinfo->computer_player == BLACK) | |
968 | gameinfo->computer_player = WHITE; | |
969 | if (gameinfo->computer_player == gameinfo->to_move) | |
970 | state = computer_move(gameinfo, &passes); | |
971 | break; | |
972 | ||
973 | case SWITCH: | |
974 | gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player); | |
975 | state = computer_move(gameinfo, &passes); | |
976 | break; | |
977 | ||
978 | case UNDO: | |
979 | case CMD_BACK: | |
980 | if (undo_move(1)) { | |
981 | sgftreeAddComment(&sgftree, "undone"); | |
982 | sgftreeBack(&sgftree); | |
983 | gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); | |
984 | } else | |
985 | printf("\nCan't undo.\n"); | |
986 | break; | |
987 | ||
988 | case CMD_FORWARD: | |
989 | if (sgftreeForward(&sgftree)) | |
990 | gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode, | |
991 | gameinfo->to_move); | |
992 | else | |
993 | printf("\nEnd of game tree.\n"); | |
994 | break; | |
995 | ||
996 | case CMD_LAST: | |
997 | while (sgftreeForward(&sgftree)) | |
998 | gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode, | |
999 | gameinfo->to_move); | |
1000 | break; | |
1001 | ||
1002 | case COMMENT: | |
1003 | printf("\nEnter comment. Press ENTER when ready.\n"); | |
1004 | fgets(line, 80, stdin); | |
1005 | sgftreeAddComment(&sgftree, line); | |
1006 | break; | |
1007 | ||
1008 | case SCORE: | |
1009 | showscore = !showscore; | |
1010 | if (!showscore) | |
1011 | current_score_estimate = NO_SCORE; | |
1012 | break; | |
1013 | ||
1014 | case CMD_DEAD: | |
1015 | silent_examine_position(FULL_EXAMINE_DRAGONS); | |
1016 | showdead = !showdead; | |
1017 | break; | |
1018 | ||
1019 | case CMD_CAPTURE: | |
1020 | strtok(command, " "); | |
1021 | showcapture(strtok(NULL, " ")); | |
1022 | break; | |
1023 | ||
1024 | case CMD_DEFEND: | |
1025 | strtok(command, " "); | |
1026 | showdefense(strtok(NULL, " ")); | |
1027 | break; | |
1028 | ||
1029 | case CMD_SHOWMOYO: | |
1030 | tmp = printmoyo; | |
1031 | printmoyo = PRINTMOYO_MOYO; | |
1032 | silent_examine_position(EXAMINE_DRAGONS); | |
1033 | printmoyo = tmp; | |
1034 | break; | |
1035 | ||
1036 | case CMD_SHOWTERRI: | |
1037 | tmp = printmoyo; | |
1038 | printmoyo = PRINTMOYO_TERRITORY; | |
1039 | silent_examine_position(EXAMINE_DRAGONS); | |
1040 | printmoyo = tmp; | |
1041 | break; | |
1042 | ||
1043 | case CMD_SHOWAREA: | |
1044 | tmp = printmoyo; | |
1045 | printmoyo = PRINTMOYO_AREA; | |
1046 | silent_examine_position(EXAMINE_DRAGONS); | |
1047 | printmoyo = tmp; | |
1048 | break; | |
1049 | ||
1050 | case CMD_SHOWDRAGONS: | |
1051 | silent_examine_position(EXAMINE_DRAGONS); | |
1052 | showboard(1); | |
1053 | break; | |
1054 | ||
1055 | case CMD_GOTO: | |
1056 | strtok(command, " "); | |
1057 | twoplayer_goto(gameinfo, strtok(NULL, " ")); | |
1058 | break; | |
1059 | ||
1060 | case CMD_SAVE: | |
1061 | strtok(command, " "); | |
1062 | tmpstring = strtok(NULL, " "); | |
1063 | if (tmpstring) { | |
1064 | /* discard newline */ | |
1065 | tmpstring[strlen(tmpstring) - 1] = 0; | |
1066 | /* make sure we are saving proper handicap */ | |
1067 | init_sgf(gameinfo); | |
1068 | writesgf(sgftree.root, tmpstring); | |
1069 | printf("You may resume the game"); | |
1070 | printf(" with -l %s --mode twoplayer\n", tmpstring); | |
1071 | printf("or load %s\n", tmpstring); | |
1072 | } else | |
1073 | printf("Please specify filename\n"); | |
1074 | break; | |
1075 | ||
1076 | case CMD_LOAD: | |
1077 | strtok(command, " "); | |
1078 | tmpstring = strtok(NULL, " "); | |
1079 | if (tmpstring) { | |
1080 | /* discard newline */ | |
1081 | tmpstring[strlen(tmpstring) - 1] = 0; | |
1082 | if (!sgftree_readfile(&sgftree, tmpstring)) { | |
1083 | fprintf(stderr, "Cannot open or parse '%s'\n", tmpstring); | |
1084 | break; | |
1085 | } | |
1086 | /* to avoid changing handicap etc. */ | |
1087 | if (gameinfo_play_sgftree(gameinfo, &sgftree, NULL) == EMPTY) | |
1088 | fprintf(stderr, "Cannot load '%s'\n", tmpstring); | |
1089 | else { | |
1090 | sgf_initialized = 1; | |
1091 | sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap); | |
1092 | } | |
1093 | } else | |
1094 | printf("Please specify a filename\n"); | |
1095 | break; | |
1096 | ||
1097 | case CMD_LISTDRAGONS: | |
1098 | silent_examine_position(EXAMINE_DRAGONS); | |
1099 | show_dragons(); | |
1100 | break; | |
1101 | ||
1102 | default: | |
1103 | printf("\nInvalid command: %s", command); | |
1104 | break; | |
1105 | } | |
1106 | ||
1107 | if (passes >= 2) | |
1108 | state = twoplayer_endgame(gameinfo, 0); | |
1109 | } | |
1110 | #if READLINE | |
1111 | free(line_ptr); | |
1112 | #endif | |
1113 | } | |
1114 | ||
1115 | sgffile_output(&sgftree); | |
1116 | passes = 0; | |
1117 | ||
1118 | /* Play a different game next time. */ | |
1119 | update_random_seed(); | |
1120 | ||
1121 | /* Free the sgf tree and prepare for a new game. */ | |
1122 | sgfFreeNode(sgftree.root); | |
1123 | sgftree_clear(&sgftree); | |
1124 | sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap); | |
1125 | sgf_initialized = 0; | |
1126 | ||
1127 | gameinfo_clear(gameinfo); | |
1128 | } | |
1129 | } | |
1130 | ||
1131 | /* Communicates with user after a game has ended. */ | |
1132 | static int | |
1133 | twoplayer_endgame(Gameinfo* gameinfo, int reason) | |
1134 | { | |
1135 | char line[80]; | |
1136 | char* line_ptr; | |
1137 | char* command; | |
1138 | char* tmpstring; | |
1139 | int state = 0; | |
1140 | ||
1141 | if (reason == 0) { /* Two passes, game is over. */ | |
1142 | who_wins(gameinfo->computer_player, stdout); | |
1143 | printf("\nIf you disagree, we may count the game together.\n"); | |
1144 | ||
1145 | sgftreeWriteResult(&sgftree, (white_score + black_score) / 2.0, 1); | |
1146 | } else { | |
1147 | int color = OTHER_COLOR(gameinfo->to_move); | |
1148 | ||
1149 | if (reason == 1) /* Our opponent has resigned. */ | |
1150 | printf("GNU Go wins by resignation.\n"); | |
1151 | else /* We have resigned. */ | |
1152 | printf("You win by resignation.\n"); | |
1153 | ||
1154 | printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B'); | |
1155 | sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1); | |
1156 | } | |
1157 | ||
1158 | while (state == 0) { | |
1159 | printf("You may optionally save the game as an SGF file.\n\n"); | |
1160 | printf("Type \"save <filename>\" to save,\n"); | |
1161 | if (reason == 0) | |
1162 | printf(" \"count\" to recount,\n"); | |
1163 | else if (reason == 2) | |
1164 | printf(" \"continue\" to decline resignation and continue the game,\n"); | |
1165 | printf(" \"quit\" to quit\n"); | |
1166 | printf(" or \"game\" to play again\n"); | |
1167 | ||
1168 | line_ptr = line; | |
1169 | if (!fgets(line, 80, stdin)) | |
1170 | break; | |
1171 | ||
1172 | command = strtok(line_ptr, ""); | |
1173 | switch (get_command(command)) { | |
1174 | case CMD_SAVE: | |
1175 | strtok(command, " "); | |
1176 | tmpstring = strtok(NULL, " "); | |
1177 | if (tmpstring) { | |
1178 | /* discard newline */ | |
1179 | tmpstring[strlen(tmpstring) - 1] = 0; | |
1180 | init_sgf(gameinfo); | |
1181 | writesgf(sgftree.root, tmpstring); | |
1182 | } else | |
1183 | printf("Please specify filename\n"); | |
1184 | break; | |
1185 | ||
1186 | case COUNT: | |
1187 | if (reason == 0) | |
1188 | twoplayer_count(gameinfo); | |
1189 | break; | |
1190 | ||
1191 | case CONTINUE: | |
1192 | state = -1; | |
1193 | break; | |
1194 | ||
1195 | case NEW: | |
1196 | state = 1; | |
1197 | break; | |
1198 | ||
1199 | case QUIT: | |
1200 | state = 2; | |
1201 | break; | |
1202 | ||
1203 | default: | |
1204 | state = 0; | |
1205 | } | |
1206 | } | |
1207 | ||
1208 | return state; | |
1209 | } | |
1210 | ||
1211 | /* twoplayer_count() scores the game. | |
1212 | */ | |
1213 | static void | |
1214 | twoplayer_count(Gameinfo* gameinfo) | |
1215 | { | |
1216 | char line[12]; | |
1217 | int done = 0; | |
1218 | int i; | |
1219 | int xyzzy = 1; | |
1220 | ||
1221 | printf("\nGame over. Let's count!.\n"); | |
1222 | showdead = 1; | |
1223 | twoplayer_showboard(); | |
1224 | while (!done) { | |
1225 | printf("Dead stones are marked with small letters (x,o).\n"); | |
1226 | printf("\nIf you don't agree, enter the location of a group\n"); | |
1227 | printf("to toggle its state or \"done\".\n"); | |
1228 | ||
1229 | if (!fgets(line, 12, stdin)) | |
1230 | return; /* EOF or some error */ | |
1231 | ||
1232 | for (i = 0; i < 12; i++) | |
1233 | line[i] = tolower((int)line[i]); | |
1234 | if (!strncmp(line, "done", 4)) | |
1235 | done = 1; | |
1236 | else if (!strncmp(line, "quit", 4)) | |
1237 | return; | |
1238 | else if (!strncmp(line, "xyzzy", 5)) { | |
1239 | if (xyzzy) { | |
1240 | printf("\nYou are in a debris room filled with stuff washed in from the\n"); | |
1241 | printf("surface. A low wide passage with cobbles becomes plugged\n"); | |
1242 | printf("with mud and debris here, but an awkward canyon leads\n"); | |
1243 | printf("upward and west. A note on the wall says:\n"); | |
1244 | printf(" Magic Word \"XYZZY\"\n\n"); | |
1245 | xyzzy = 0; | |
1246 | } else { | |
1247 | printf("You are inside a building, a well house for a large spring.\n\n"); | |
1248 | xyzzy = 1; | |
1249 | } | |
1250 | } else if (!strncmp(line, "help", 4)) { | |
1251 | printf("\nIf there are dead stones on the board I will remove them.\n"); | |
1252 | printf("You must tell me where they are. Type the coordinates of a\n"); | |
1253 | printf("dead group, or type \"done\"\n"); | |
1254 | } else if (!strncmp(line, "undo", 4)) { | |
1255 | printf("UNDO not allowed anymore. The status of the stones now\n"); | |
1256 | printf("toggles after entering the location of it.\n"); | |
1257 | twoplayer_showboard(); | |
1258 | } else { | |
1259 | int pos = string_to_location(board_size, line); | |
1260 | if (pos == NO_MOVE || board[pos] == EMPTY) | |
1261 | printf("\ninvalid!\n"); | |
1262 | else { | |
1263 | enum dragon_status status = dragon_status(pos); | |
1264 | status = (status == DEAD) ? ALIVE : DEAD; | |
1265 | change_dragon_status(pos, status); | |
1266 | twoplayer_showboard(); | |
1267 | } | |
1268 | } | |
1269 | } | |
1270 | who_wins(gameinfo->computer_player, stdout); | |
1271 | } | |
1272 | ||
1273 | static void | |
1274 | showcapture(char* line) | |
1275 | { | |
1276 | int str; | |
1277 | int move; | |
1278 | ||
1279 | gg_assert(line); | |
1280 | str = string_to_location(board_size, line); | |
1281 | if (str == NO_MOVE || board[str] == EMPTY) { | |
1282 | printf("\ninvalid point!\n"); | |
1283 | return; | |
1284 | } | |
1285 | ||
1286 | if (attack(str, &move)) | |
1287 | mprintf("\nSuccessful attack of %1m at %1m\n", str, move); | |
1288 | else | |
1289 | mprintf("\n%1m cannot be attacked\n", str); | |
1290 | } | |
1291 | ||
1292 | static void | |
1293 | showdefense(char* line) | |
1294 | { | |
1295 | int str; | |
1296 | int move; | |
1297 | ||
1298 | gg_assert(line); | |
1299 | str = string_to_location(board_size, line); | |
1300 | if (str == NO_MOVE || board[str] == EMPTY) { | |
1301 | printf("\ninvalid point!\n"); | |
1302 | return; | |
1303 | } | |
1304 | ||
1305 | if (attack(str, NULL)) { | |
1306 | if (find_defense(str, &move)) | |
1307 | mprintf("\nSuccessful defense of %1m at %1m\n", str, move); | |
1308 | else | |
1309 | mprintf("\n%1m cannot be defended\n", str); | |
1310 | } else | |
1311 | mprintf("\nThere is no need to defend %1m\n", str); | |
1312 | } | |
1313 | ||
1314 | static void | |
1315 | twoplayer_goto(Gameinfo* gameinfo, char* line) | |
1316 | { | |
1317 | const char* movenumber = line; | |
1318 | ||
1319 | if (!line) | |
1320 | return; | |
1321 | ||
1322 | if (!strncmp(line, "last", 4)) | |
1323 | movenumber = "9999"; | |
1324 | else if (!strncmp(line, "first", 4)) | |
1325 | movenumber = "1"; | |
1326 | ||
1327 | printf("goto %s\n", movenumber); | |
1328 | gameinfo_play_sgftree(gameinfo, &sgftree, movenumber); | |
1329 | } | |
1330 | ||
1331 | static void | |
1332 | twoplayer_free_handicap(Gameinfo* gameinfo, char* handicap_string) | |
1333 | { | |
1334 | int handi; | |
1335 | int i; | |
1336 | char line[80]; | |
1337 | int stones[MAX_BOARD * MAX_BOARD]; | |
1338 | ||
1339 | if (sscanf(handicap_string, "%d", &handi) == 1) { | |
1340 | /* GNU Go is to place handicap */ | |
1341 | if (handi < 0 || handi == 1) { | |
1342 | printf("\nInvalid command syntax!\n"); | |
1343 | return; | |
1344 | } | |
1345 | ||
1346 | clear_board(); | |
1347 | handi = place_free_handicap(handi); | |
1348 | printf("\nPlaced %d stones of free handicap.\n", handi); | |
1349 | } else { /* User is to place handicap */ | |
1350 | clear_board(); | |
1351 | handi = 0; | |
1352 | ||
1353 | while (1) { | |
1354 | twoplayer_showboard(); | |
1355 | printf("\nType in coordinates of next handicap stone, or one of the following commands:\n"); | |
1356 | printf(" undo take back the last stone placed\n"); | |
1357 | printf(" clear remove all the stones placed so far\n"); | |
1358 | printf(" done finish placing handicap\n\n"); | |
1359 | printf("You have placed %d handicap stone(s) so far.\n\n", handi); | |
1360 | ||
1361 | if (!fgets(line, 80, stdin)) | |
1362 | return; /* EOF or some error */ | |
1363 | for (i = 0; i < 80; i++) | |
1364 | line[i] = tolower((int)line[i]); | |
1365 | ||
1366 | if (!strncmp(line, "undo", 4)) { | |
1367 | if (!handi) | |
1368 | printf("\nNothing to undo.\n"); | |
1369 | else { | |
1370 | remove_stone(stones[--handi]); | |
1371 | gprintf("\nRemoved the stone at %m.\n", I(stones[handi]), | |
1372 | J(stones[handi])); | |
1373 | } | |
1374 | } else if (!strncmp(line, "clear", 5)) { | |
1375 | clear_board(); | |
1376 | handi = 0; | |
1377 | } else if (!strncmp(line, "done", 4)) { | |
1378 | if (handi == 1) /* Don't bother with checks later */ | |
1379 | printf("\nHandicap cannot be one stone. Either add " | |
1380 | "some more, or delete the only stone.\n"); | |
1381 | else | |
1382 | break; | |
1383 | } else { | |
1384 | int pos = string_to_location(board_size, line); | |
1385 | if (pos != NO_MOVE) { | |
1386 | if (board[pos] != EMPTY) | |
1387 | printf("\nThere's already a stone there.\n"); | |
1388 | else { | |
1389 | add_stone(pos, BLACK); | |
1390 | stones[handi++] = pos; | |
1391 | } | |
1392 | } else | |
1393 | printf("\nInvalid command: %s", line); | |
1394 | } | |
1395 | } | |
1396 | } | |
1397 | gameinfo->handicap = handi; | |
1398 | gameinfo->to_move = (handi ? WHITE : BLACK); | |
1399 | } | |
1400 | ||
1401 | /* | |
1402 | * Local Variables: | |
1403 | * tab-width: 4 | |
1404 | * c-basic-offset: 4 | |
1405 | * End: | |
1406 | */ |